bugFreeciv - Bugs: bug #24145, "Map topology and tileset...

 
 
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bug #24145: "Map topology and tileset incompatible" is a bit annoying

Submitted by:  Jacob Nevins <jtn>
Submitted on:  Sun Dec 6 13:08:35 2015  
 
Category: NoneSeverity: 3 - Normal
Priority: 5 - NormalStatus: None
Assigned to: NoneOpen/Closed: Open
Release: Operating System: None
Planned Release: 2.6.0, 3.0.0Contains string changes: None

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Sun Jul 10 14:07:01 2016, comment #1:

> Probably the real way to fix this is bug #16668

...which is now done for S2_6. So this is much less of an issue.

Jacob Nevins <jtn>
Project Administrator
Sun Dec 6 13:08:35 2015, original submission:

S2_6 and later frequently put up a warning if the current topology and the current tileset don't exactly match:

"Tileset problem, it's probably incompatible with the ruleset:
"Map topology and tileset incompatible."

(Only in Gtk clients currently, but others should do the same later.)

This is not ideal in several ways:

  • It's not really a ruleset/tileset incompatibility, because topology is more likely a property of the user's configuration or scenario.
  • It should indicate that it's only a warning and the game will continue anyway (especially as there can be a long pause afterward when nothing happens, so the user can think it was fatal and start trying to interact with UI.
  • If it's just about iso vs non-iso, that's less of a problem than square vs hex; one is just slanted and the other is actually confusing. Probably the two cases should be treated differently.
  • Maybe there should be a client setting to suppress this warning (perhaps for iso mismatches only).
  • It would be nice if the user could be given a chance to select a different tileset. (This is much harder than the others.)

Probably this situation needs special handling rather than just using tileset_error().

(Probably the real way to fix this is bug #16668, but I'm not getting round to that and it looks quite involved.)

Jacob Nevins <jtn>
Project Administrator

 

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