bugFreeciv - Bugs: bug #24154, France scenario has rivers on...

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bug #24154: France scenario has rivers on Inaccessible terrain which civ2civ3 Triremes can traverse

Submitted by:  Jacob Nevins <jtn>
Submitted on:  Tue Dec 8 22:38:23 2015  
Category: NoneSeverity: 3 - Normal
Priority: 5 - NormalStatus: None
Assigned to: NoneOpen/Closed: Open
Release: Operating System: None
Planned Release: 3.0.0Contains string changes: None

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Tue Dec 8 22:52:20 2015, comment #2:

There are only a couple of places where this can happen in practice: [l tgt="tile" x=84 y=7 /] [l tgt="tile" x=88 y=15 /] in the north of France. In other places, rivers are adjacent to Deep Ocean, so Triremes cannot get near.

Jacob Nevins <jtn>
Project Administrator
Tue Dec 8 22:47:28 2015, comment #1:

> I don't know if this actually breaks anything, but it seems
> dangerous.

It shouldn't break in the sense that making an terrain inaccessible except when it has an road type making it native should be fully supported feature (this is not really different from alien ruleset 'tunnel' and 'burrow tube')

So the problem is only in that it makes no sense for the scenario. Those tiles are meant to be Inaccessible, period.

Marko Lindqvist <cazfi>
Project Administrator
Tue Dec 8 22:38:23 2015, original submission:

I noticed a while back that the France scenario had rivers extending into Inaccessible terrain.

That hasn't mattered up until now, as the classic ruleset that the scenario was tied to had no river-native units.

However, as of patch #6589, trunk uses the civ2civ3 ruleset with this scenario, which has river-native Triremes.

I don't know if this actually breaks anything, but it seems dangerous.

Jacob Nevins <jtn>
Project Administrator


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  • -unavailable- added by cazfi (Posted a comment)
  • -unavailable- added by jtn (Submitted the item)

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