bugFreeciv - Bugs: bug #24204, Client could help to avoid SDI...

 
 
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bug #24204: Client could help to avoid SDI Defense?

Submitted by:  Jacob Nevins <jtn>
Submitted on:  Sat Dec 19 11:24:00 2015  
 
Category: clientSeverity: 3 - Normal
Priority: 5 - NormalStatus: None
Assigned to: NoneOpen/Closed: Open
Release: Operating System: Any
Planned Release: Contains string changes: None

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Sat Dec 19 11:24:00 2015, original submission:

While I think the rule change I made in patch #6693 -- SDI Defense now defends against allies too -- is the right thing to avoid undefendable backstabbing, it exacerbates the problem that it's too easy for a coordinated strike campaign to fail due to being inadvertently too close to participants' cities with SDI Defense.

It would be nice if the client could warn about planned nuclear explosions which are affected by known or suspected SDI Defense installations (or equivalent).

I'm not sure how though:

  • Checking during goto line drawing seems like it'll be expensive.
  • How to present to user? A different cursor (mushroom cloud with bar through? -- too subtle?) and/or highlight the city radius of the city/ies with known or suspected SDI Defense? Highlight known SDI Defense (e.g. in allies' cities) differently from suspected (seen in the past with a Spy)?

Perhaps highlighting all city radii with SDI at the start of goto/nuke action, and removing highlighting at the end, would not be too expensive, and could be combined with a custom cursor.

Jacob Nevins <jtn>
Project Administrator

 

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    Follows 1 latest change.

    Date Changed By Updated Field Previous Value => Replaced By
    Sat Dec 19 11:26:54 2015jtnSummaryClient help avoiding SDI defense?=>Client could help to avoid SDI Defense?
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