bugunderware - Bugs: bug #2429, Can't clear chipstack of...

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bug #2429: Can't clear chipstack of pot2player animation when switching table

Submitted by:  cedric pinson <cpinson>
Submitted on:  Wed Jun 8 00:40:28 2005  
Category: 3DEffort: 0.00
Priority: 3 - LowSeverity: 4 - Important
Status: NonePrivacy: Public
Assigned to: cedric pinson <cpinson>Open/Closed: Closed

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Wed Jun 8 00:40:28 2005, original submission:

we need to find way to manage that.
pot2player generate a win animation with a scheduled action get pot animation
pot2player generate a c++ animation

when the scheduled action get pot is run, it send a packet getPot to c++ and run animation (osg & cal3d).
The animation pot2player run on c++ is supposed to be finished (and this animation wait before running that all bet2pot animation are finished). it works fine when delay on player are coherent.

The difficulty is when we swith of table during this process. When we come back on the table we can't say exactly what we have to do to resume this process.

I recommand to disable the process when we come back to the table. It's a very complicated process to resume for a situation that is undesirable for the user.

cedric pinson <cpinson>
Project MemberIn charge of this item.


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  • -unavailable- added by loic (Updated the item)
  • -unavailable- added by cpinson (Submitted the item)

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    Follow 2 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Fri Jun 17 11:55:37 2005loicReassign ItemFrom group underware, bugs tracker=>To group underware, task tracker
    Fri Jun 17 11:42:35 2005loicPriority7 - High=>3 - Low
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