bugFreeciv - Bugs: bug #24899, AI skill level

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bug #24899: AI skill level

Submitted by:  Frank <dunnoob>
Submitted on:  Sun Jul 31 03:37:33 2016  
Category: client-gtk-2.0Severity: 2 - Minor
Priority: 5 - NormalStatus: None
Assigned to: NoneOpen/Closed: Open
Release: 2.5.5Operating System: Microsoft Windows
Planned Release: Contains string changes: None

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Sun Jul 31 03:37:33 2016, original submission:

Not a new issue, I'm only reporting it now before I forget it again: I start a new game. All AIs are easy, I click on hard, all AIs are hard, the skill-level button shows "hard", all as it should be.

But what I really want is my own rules, therefore I pick my rules. Now all AIs are normal, because I have not yet updated the *.serv file containing "normal" in addition to a "rulesetdir". And the skill-level button still shows "hard", clicking on "hard" has no effect:

The server knows that everything is "normal", the client assumes that everything is already "hard". Manual workaround: Just pick something else (not "hard"), and then again "hard", to get really hard AIs with a hard button.

Finally I always flip 2 of 5 hard AIs manually back to normal; hoping for some differences in their behaviour until the new AI trait feature is enabled.

Frank <dunnoob>


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