bugFreeciv - Bugs: bug #24989, City bombardment leaks a lot of...

 
 
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bug #24989: City bombardment leaks a lot of information to attacker

Submitted by:  Jacob Nevins <jtn>
Submitted on:  Tue Aug 16 21:02:59 2016  
 
Category: NoneSeverity: 3 - Normal
Priority: 5 - NormalStatus: None
Assigned to: NoneOpen/Closed: Open
Release: Operating System: Any
Planned Release: Contains string changes: None

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Mon Sep 12 09:25:07 2016, comment #2:

Could there be an option to just hide the combat animation in bombardments? Not seeing the damage caused by bombardments seems realistic and would be an easy fix, I think.

Jarkko Huttunen <jacew>
Tue Sep 6 02:28:52 2016, comment #1:

I confirm that bombardment can be used to get this useful information. I personally like it, but I admit it might be too much. What would you suggest?

At least, bombers are available at the same time than spies, that can investigate the city without dying. But this issue could be a serious limitation to give bombardment ability to early units like catapults or frigates.

David Fernandez <bardo>
Tue Aug 16 21:02:59 2016, original submission:

I've been playing S2_6 civ2civ3, where Bombers and Helicopters attacking cities bombard.

On my slow netbook at least, the combat animation that occurs for each unit shows me how many units of what kind are in the city and how many hitpoints each has left. That's a lot of useful information; seems like too much to me.

Jacob Nevins <jtn>
Project Administrator

 

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Carbon-Copy List
  • -unavailable- added by jacew (Posted a comment)
  • -unavailable- added by bardo (Posted a comment)
  • -unavailable- added by jtn (Submitted the item)
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