bugFreeciv - Bugs: bug #24990, Goto path drawing not quite right...

 
 
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bug #24990: Goto path drawing not quite right for air units

Submitted by:  Jacob Nevins <jtn>
Submitted on:  Tue Aug 16 21:33:35 2016  
 
Category: clientSeverity: 3 - Normal
Priority: 5 - NormalStatus: None
Assigned to: NoneOpen/Closed: Open
Release: S2_6 r33631Operating System: GNU/Linux
Planned Release: 2.6.0, 3.0.0Contains string changes: None

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Tue Aug 16 21:33:35 2016, original submission:

The new path drawing (patch #5233) doesn't seem to behave quite the way I'd expect for air units.

In the attached savegame, [l tgt="unit" id=5272 name="Bomber" /] has 8 moves left this turn (24 total). I've set it a goto path of 9 tiles. I'd expect to see a filled-hexagon "path.step" labelled "1" at the 8th tile (to indicate that the bomber has reached the limit of its movement), but I don't.

Oddly there's a "path.step" labelled "1" on the origin tile, which there isn't for land units. This is labelled "1" even if I choose a shorter path which will finish this turn.

(I wondered if bug #24820 might influence this. But the behaviour I'm seeing after that, which I'm reporting here, seems the same as the behaviour I'm remembering from before, although I haven't checked every detail of the old behaviour.)

Jacob Nevins <jtn>
Project Administrator

 

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Attached Files
file #28370:  26_bomberpath.png added by jtn (637kB - image/png)
file #28369:  toltecs-T0264-Y01772-manual.sav.bz2 added by jtn (952kB - application/x-bzip)

 

Depends on the following items: None found

Items that depend on this one: None found

 

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  • -unavailable- added by jtn (Submitted the item)
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    Follow 2 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Tue Aug 16 21:34:13 2016jtnAttached File-=>Added 26_bomberpath.png, #28370
    Tue Aug 16 21:33:35 2016jtnAttached File-=>Added toltecs-T0264-Y01772-manual.sav.bz2, #28369
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