bugFreeciv - Bugs: bug #25040, Consistent default map size

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bug #25040: Consistent default map size

Submitted by:  Frank <dunnoob>
Submitted on:  Mon Sep 5 04:40:12 2016  
Category: NoneSeverity: 3 - Normal
Priority: 5 - NormalStatus: None
Assigned to: NoneOpen/Closed: Open
Release: Operating System: None
Planned Release: Contains string changes: None

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Mon Sep 5 04:40:12 2016, original submission:

At the moment the default map size is 4 (~ 4,000) or 4,096 (64x64) or 100 * 5 * 100 / 30 (~ 1,667) for 30% non-oceanic tiles and 5 players. How about 240 * 5 * 100 / 30 (~ 4,000), or in other words 240 instead of 100 non-oceanic tiles per player?

It's a rather critical value, when I ended up on what I consider as "a map suited for 5 players" with 12 (civ2civ3) or 17 (variant2) players I more or less quit those games immediately.

OTOH with 6 players 4000/5*6=4800 is far too big, major parts of the map ending up as unused + uncontested. 4,200 with 33% non-oceanic is apparently a reasonable value for 6 players, that's 4200*(33/100)/7=198 or roughly 200 non-oceanic tiles per player.

With 200 * 5 * 100 / 30 = 3333 the default XYSIZE could be 58x58 (3364). But 4 or 3 don't match 3333, maybe "map size in thousands of tiles" should be replaced by "map size in hundreds of tiles" permitting 33.

Frank <dunnoob>


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