bugFreeciv - Bugs: bug #25069, Goto path drawing bug with...

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bug #25069: Goto path drawing bug with exhausted unit and maglev

Submitted by:  Jacob Nevins <jtn>
Submitted on:  Sat Sep 17 22:26:08 2016  
Category: clientSeverity: 3 - Normal
Priority: 5 - NormalStatus: None
Assigned to: NoneOpen/Closed: Open
Release: S2_6 r33825Operating System: GNU/Linux
Planned Release: 2.6.0, 3.0.0Contains string changes: None

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Sat Sep 17 22:26:08 2016, original submission:

In the attached savegame, select [l tgt="unit" id=6870 name="Settlers" /] and try to set a goto path.

The drawn path has filled blobs every step as long as the unit is on a maglev, as if it would take a turn per tile, but all the turn numbers are the same; and I think the path chosen is correct (it doesn't think the maglev is extra costly and avoid it).

I think this must be something do with the unit having no move points and the maglev having no move cost.

S2_6 r33825, Qt client, civ2civ3 ruleset.

Jacob Nevins <jtn>
Project Administrator


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Attach File(s):

Attached Files
file #28646:  0move_maglev.png added by jtn (629kB - image/png)
file #28645:  toltecs-T0276-Y01784-manual.sav.bz2 added by jtn (963kB - application/x-bzip)


Depends on the following items: None found

Items that depend on this one: None found


Carbon-Copy List
  • -unavailable- added by jtn (Submitted the item)

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    Follow 2 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Sat Sep 17 22:28:49 2016jtnAttached File-=>Added 0move_maglev.png, #28646
    Sat Sep 17 22:26:08 2016jtnAttached File-=>Added toltecs-T0276-Y01784-manual.sav.bz2, #28645
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