bugFreeciv - Bugs: bug #25188, Qt-client rally points not saved...

 
 
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bug #25188: Qt-client rally points not saved to savegame

Submitted by:  Marko Lindqvist <cazfi>
Submitted on:  Sun Oct 16 07:31:06 2016  
 
Category: generalSeverity: 3 - Normal
Priority: 5 - NormalStatus: None
Assigned to: NoneOpen/Closed: Open
Release: Operating System: None
Planned Release: 3.0.0Contains string changes: None

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Tue Oct 18 06:14:18 2016, comment #2:

Rally points has mostly one use case - autoattack.
Eg. enemy drops some units few seconds before turn done, and sets goto for ships/figters to attack city, but he is not sure if he will get city, so he doesnt set goto for land units.
Player quick buys cannon or other attacker and sets rally point to enemy land unit and kills his land units before he can move them to empty city.
After that he clears rally point.
If he disconnects at turn change, then bad luck :D
So there is no point of saving that. Rally points in single player game are quite useless.

mir3x <mir3x>
Project Member
Mon Oct 17 04:53:44 2016, comment #1:

More generally; it has all the problems of a feature implemented completely on client-side. These are the reasons features should not be implemented that way:
- If client disconnects (either accidental or intentional connection loss), server has no rally points to send upon reconnect
- If client is disconnected for a turn, rally points do not work during that turn
- Rally points are not saved to the savegame

Marko Lindqvist <cazfi>
Project Administrator
Sun Oct 16 07:31:06 2016, original submission:
Marko Lindqvist <cazfi>
Project Administrator

 

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  • -unavailable- added by mir3x (Posted a comment)
  • -unavailable- added by cazfi (Submitted the item)
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