bugFreeciv - Bugs: bug #25415, client-qt ergonomics

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bug #25415: client-qt ergonomics

Submitted by:  Gogo Gugelhupf <gogo>
Submitted on:  Thu Jan 5 17:37:54 2017  
Category: client-qtSeverity: 2 - Minor
Priority: 5 - NormalStatus: None
Assigned to: NoneOpen/Closed: Open
Release: r34751Operating System: GNU/Linux
Planned Release: Contains string changes: None

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Tue Jan 10 15:40:18 2017, comment #1:

1) There is right click on every sidebar icon, which defaults to show map, if there is none assigned.
So right clicking end turn u can switch to map view.
(there is bug #25420 where right click was assigned to revolution menu by mistake)

2) in late game there is usually more than 1000 bulbs per turn,
so it would be waste of space. It's not really useful anyway.
I could add shortcut to show current status like on start of new turn, which u could assign to 10th mouse button or so.
If u think its worth, then reply.

3) "chat can occupy the whole window, but as soon as a message is printed, chat is restricted to 3 lines" - it doesnt if chatline has focus.

4) fixed in bug #25421.

5) Sorting is remembered beween closing reports, but not after restarts.

6) fixed in bug #25422

mir3x <mir3x>
Project Member
Thu Jan 5 17:37:54 2017, original submission:

Technically this is no bug report, just some remarks about usage of client-qt from my personal viewpoint.

1. As single player i most frequently hit turn done button.
Also i usually hit view button before turn done if necessary.
Now turn done is bottom right, while view is top right.
IMHO they should be next to each other in the middle. If i'm
correct now there is no means to arbitrarily change button order.
Having them in the middle would reduce the way you have to move with mouse.

2. I frequently enter research window just to look up how many bulbs i produce. So i would prefer this figure advertised on the
research button. I understand additional info pops up if mouse
rests over the buttons, but it's even faster not to have to do so.

3. Messages and chat is in the same window. chat can occupy the whole window, but as soon as a message is printed, chat is restricted to 3 lines, everything else is for messages, even if
messages do not need that space. I understand there is scrollbar
at the side, but no means to set the size of chat section of window, which, for me, is not acceptable. There should be either possibility of adjustment of chat section or, in addition, a dedicated chat window (like cities, research andsoon).

4. After Ctrl-D, confirmation window pops up. In gtk-client i get rid of this window by hitting enter, which is not possible for me in qt-client, so i have to leave keyboard and grab the mouse. Besides that, i'm opposed to obligatory confirmation in general.

5. In nation window, i usually order nations according to score.
In gtk-client, this ordering is automatically maintained in the table after it changes. So far there is no automatic reordering in qt-client, so i have to double click on the appropriate head field to reorder manually.

6. Improvements upkeep is wrongly calculated in city dialog, if A. Smith's trading company is owned, because this wonder obviously is not taken into account.

In City dialog i had some problems where i need to find out if it's bug or not. A general worklist editor seems to be lacking, so to make generic worklists the actual worklist of some city needs to be emptied and restored afterwards. What it looks like in gnome/gtk can be seen in screenshot.

Gogo Gugelhupf <gogo>


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  • -unavailable- added by mir3x (Posted a comment)
  • -unavailable- added by gogo (Submitted the item)

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    Follow 3 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Thu Jan 12 09:27:58 2017mir3xDependencies-=>Depends on bugs #25422
      Dependencies-=>Depends on bugs #25421
      Dependencies-=>Depends on bugs #25420
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