bugFreeciv - Bugs: bug #25628, Crash on Turn Done

 
 
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bug #25628: Crash on Turn Done

Submitted by:  Eric <koqebwix>
Submitted on:  Fri Mar 31 13:06:35 2017  
 
Category: client-gtk-2.0Severity: 3 - Normal
Priority: 5 - NormalStatus: None
Assigned to: NoneOpen/Closed: Open
Release: 2.5.6Operating System: Microsoft Windows
Planned Release: Contains string changes: None

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Mon Apr 3 09:39:16 2017, comment #8:

I finaly have a hint:
I tried to play without constructing bases, and it doesn't crash (for now)

Eric <koqebwix>
Sat Apr 1 08:32:16 2017, comment #7:

The mod is too big to upload here.
You can download it here :
http://server2.xcel7.com/publiset/koqmod.zip

Eric <koqebwix>
Sat Apr 1 08:26:19 2017, comment #6:

Hello again.
It didn't take long to crash this time...
So here's the new crashing saved game and the mod.

(file #29911)

Eric <koqebwix>
Sat Apr 1 06:17:09 2017, comment #5:

Thanks for the help.
I'll be back as soon as possible!

Eric <koqebwix>
Sat Apr 1 06:15:41 2017, comment #4:

OK.
But I have modified some files in the misc and amplio2 directory...
So what I must do is make my own tileset instead before sending you anything.

I suppose the saved game will not be compatible after that :(
So I will have to play again and when it crashes, send you another saved game with my mod this time.

This could take some time, because the crash is somewhat rare.

Eric <koqebwix>
Fri Mar 31 15:50:24 2017, comment #3:

Yes, the ruleset would be needed too. Sorry for not noticing the part about you using your own ruleset.

Marko Lindqvist <cazfi>
Project Administrator
Fri Mar 31 13:56:31 2017, comment #2:

I suppose you will need all files of the mod too... if you want to run the saved game.

Eric <koqebwix>
Fri Mar 31 13:17:05 2017, comment #1:

> But when it crashes, it crashes again if I restart with the last saved game.


Can you attach such a savegame to reproduce the problem?

Marko Lindqvist <cazfi>
Project Administrator
Fri Mar 31 13:06:35 2017, original submission:

Hello.

Freeciv crashes sometimes when I click "Turn Done".
I really don't have any explanation, because I just can't see a pattern.
But when it crashes, it crashes again if I restart with the last saved game.

Sometimes when I load another saved game (like 1 or 2 turns before), it crashes again at the same turn... but sometimes not.
The crash may come in the first 10 turns or at turn 150 (like I said : no pattern)

Maybe it's something I modified in the effects.rulest or a new unit or building... (I'm using my own ruleset and tileset)
But I'm pretty sure I have done it right.

Is there a known crash with an effect?

(I'm using Freeciv 2.5.6 GTK+2 client on Windows XP, playing against AI players only)

Sorry for my English, it's not my first language...

Eric <koqebwix>

 

(Note: upload size limit is set to 1024 kB, after insertion of the required escape characters.)

Attach File(s):
   
   
Comment:
   

Attached Files
file #29911:  newcrash.sav.bz2 added by koqebwix (43kB - application/octet-stream)
file #29910:  crash.sav.bz2 added by koqebwix (67kB - application/octet-stream - Here's a crashing saved game)

 

Depends on the following items: None found

Items that depend on this one: None found

 

Carbon-Copy List
  • -unavailable- added by cazfi (Posted a comment)
  • -unavailable- added by koqebwix (Submitted the item)
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    Follow 2 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Sat Apr 1 08:26:19 2017koqebwixAttached File-=>Added newcrash.sav.bz2, #29911
    Fri Mar 31 13:54:07 2017koqebwixAttached File-=>Added crash.sav.bz2, #29910
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