bugBattle for Wesnoth - Bugs: bug #3856, hide map at start of turn, to...

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bug #3856: hide map at start of turn, to preserve fog/shroud in hotseat games

Submitted by:  None
Submitted on:  Wed 08 Dec 2004 11:27:35 PM UTC  
Votes:  200  
Category: Feature RequestSeverity: 3 - Normal
Priority: 5 - NormalItem Group: Multiplayer
Status: FixedPrivacy: Public
Assigned to: J Tyne <jamit>Originator Email: -unavailable-
Open/Closed: ClosedRelease: 0.8.8
Operating System: Debian GNU/Linu

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Mon 24 Feb 2014 10:26:37 PM UTC, comment #7:

Proposed fix here: https://github.com/wesnoth/wesnoth-old/tree/blindfold_turn_dialog

Chris Beck <involution>
Project Member
Tue 04 Dec 2012 02:12:16 PM UTC, comment #6:

Fog of War is completely broken in hotseat mode, because of this bug. The category should probably be changed from "Feature Request" to "Bug" to reflect this.

Daniel Dunér <danielduner>
Sat 24 Oct 2009 11:31:46 AM UTC, comment #5:

Duplicated also as bug #12868.

Sat 19 May 2007 07:48:26 PM UTC, comment #4:

Another report on this is bug #9168.

Wed 10 Jan 2007 09:23:52 PM UTC, comment #3:

One more thing that applies to this: PRIOR to hiding the map, you should definitely not scroll to the position of the enemy leader, because this would give away the unit's position (even if it was in ambush).

The implementation should, in fact, preferably hide all unnecessary scrolling, and simply hide/blank the view as turn is ended, and show the new view correctly positioned when requested/released from the blankout.

Sun 16 Oct 2005 10:11:29 AM UTC, comment #2:

Hiya, this bug still applies at v1.0. I thought I'd clarify it a bit: when changing turns, the map zooms to the new player's leader, so the previously player gets a glimpse before they leave the seat.

I suggest that each turn starts with a blank screen and no units selected, and the player has to click/type something to start their turn.


V1.0 on FC4, game installed from RPMs using yum.

Su <elwynd>
Sat 01 Oct 2005 05:22:51 PM UTC, comment #1:

See https://savannah.nongnu.org/bugs/index.php?func=detailitem&item_id=11267 for Savannah history.

ott <ott>
Project Member
Wed 08 Dec 2004 11:27:35 PM UTC, original submission:

the FoW an Shroud are senseless in hotseat or email games.
this could be fixed if the map is hidden at the begin of a players turn. a popup window with the size of the map would be adaequate.

it would be nice for email games if there could be a SAVE button to save the game in this position (with the popup window). so either the player who saves the game nor the player who loads the game gets other players map information.



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Carbon-Copy List
  • -unavailable- added by gfgtdf (Updated the item)
  • -unavailable- added by involution (Posted a comment)
  • -unavailable- added by jamit (Updated the item)
  • -unavailable- added by wolkenwand (Voted in favor of this item)
  • -unavailable- added by danielduner (Posted a comment)
  • -unavailable- added by danielduner (Voted in favor of this item)
  • -unavailable- added by shadowmaster (Updated the item)
  • -unavailable- added by grzywacz (Updated the item)
  • -unavailable- added by elwynd (Posted a comment)
  • -unavailable- added by ott (Updated the item)

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    Follow 9 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Mon 20 Apr 2015 03:47:00 AM UTCshadowmasterOpen/ClosedOpen=>Closed
    Mon 10 Nov 2014 01:18:27 AM UTCgfgtdfStatusReady For Test=>Fixed
    Sat 19 Apr 2014 11:45:24 PM UTCinvolutionStatusNone=>Ready For Test
    Mon 24 Feb 2014 12:02:50 AM UTCjamitAssigned toNone=>jamit
    Fri 08 Feb 2013 05:33:08 PM UTCwolkenwandCarbon-Copy-=>Added wolkenwand
    Tue 04 Dec 2012 02:01:18 PM UTCdanieldunerCarbon-Copy-=>Added danielduner
    Sun 29 Jan 2012 10:46:04 PM UTCshadowmasterAssigned togrzywacz=>None
    Wed 24 Jun 2009 04:41:32 PM UTCgrzywaczAssigned toNone=>grzywacz
    Sat 01 Oct 2005 05:22:51 PM UTCottOperating SystemDebian GNU/Linux=>Debian GNU/Linu
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