bugBattle for Wesnoth - Bugs: bug #5007, streamlining recall/recruit of...

 
 
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bug #5007: streamlining recall/recruit of multiple units

Submitted by:  j.w. bjerk <eleazar>
Submitted on:  Fri 06 Jan 2006 12:52:30 PM UTC  
 
Category: Feature RequestSeverity: 3 - Normal
Priority: 5 - NormalItem Group: User Interface
Status: NonePrivacy: Public
Assigned to: NoneOpen/Closed: Open
Release: anyOperating System: any

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Sat 07 Jul 2007 12:30:44 PM UTC, comment #2:

I too would like to see remembrance of sorting order in the recall dialog. Should I open a new bug/feature request for this, since bjerks request seems to be originally about scroll positioning and multiple selections?

Christian Theede <theeden>
Mon 13 Feb 2006 06:43:42 PM UTC, comment #1:

Along with scroll positions, the dialogs should remember which heading the units are sorted by. To make this even more convenient, the game should remember the dialog window states even through a save/load.

#4202 (closed because of duplication) has some related request.
That for hotseat games, the recruit & recall dialogs would remember the window states separately.

j.w. bjerk <eleazar>
Project Member
Fri 06 Jan 2006 12:52:30 PM UTC, original submission:

With a large list of units options and recalls, it's unneccesarily annoying to get multiple units in the battle, with all the repeated scrolling through the lists.

2 relatively simple changes would improve things:

  • the recall and recruit dialogs should remember it's last scroll positions.
  • multiple units should be selectable within the recall dialog (using shift?) up to the number of available castle spaces.
j.w. bjerk <eleazar>
Project Member

 

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  • -unavailable- added by theeden (Posted a comment)
  • -unavailable- added by eleazar (Submitted the item)
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