bugBattle for Wesnoth - Bugs: bug #7028, The movement range of a chosen...

 
 
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bug #7028: The movement range of a chosen unit is not updated upon death of an enemy unit

Submitted by:  None
Submitted on:  Sun 17 Sep 2006 08:05:05 PM UTC  
 
Category: BugSeverity: 3 - Normal
Priority: 5 - NormalItem Group: User Interface
Status: FixedPrivacy: Public
Assigned to: Martin Renold <martinxyz>Originator Email: -unavailable-
Open/Closed: ClosedRelease: 1.1.9
Operating System: linux (all?)

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Sun 27 Jan 2008 07:05:44 PM UTC, SVN revision 23265:

Highlight and paths are now updated after moves/deaths. (bug #7028)
Additionally enemy moves do no longer unhighlight the player's
selection. I'm not sure if this is a bug or a feature.
There is a small glitch that you have to move the mouse 1px to get
the update during enemy turns. (it should call mouse_update() somewhere)

(Browse SVN revision 23265)

Martin Renold <martinxyz>
Project MemberIn charge of this item.
Sun 20 Jan 2008 01:12:14 PM UTC, SVN revision 23096:
  • deselect units before moving, not after moving
  • allow to prepare next move during move/fight
  • fine-tuned mouse code

fixes bug #6311, bug #7132 and partially bug #5720
makes bug #7028 more visible

(Browse SVN revision 23096)

Martin Renold <martinxyz>
Project MemberIn charge of this item.
Sat 12 Jan 2008 08:34:15 PM UTC, comment #3:

Still there in trunk r22918, the fixing is a bit tricky since the selected new unit might be unknown. After highlighting the reach area it's forgotten, just like the selected unit.

Mark de Wever <mordante>
Project Member
Mon 18 Sep 2006 07:00:54 AM UTC, comment #2:

Disabling selection of units during animation would be clumsy, IMO.

Unfortunately I don't have an older version installed, so I can't check how this has been in the past.

Anonymous
Sun 17 Sep 2006 09:23:37 PM UTC, comment #1:

yes I can confirm it.
question is what is the best solution, if disable selection units during animation or after death recalculate posible range (it`s harder to code, but not imposible)

Josef Redinger <queenkiller>
Project Member
Sun 17 Sep 2006 08:05:05 PM UTC, original submission:

- Attack a unit.
- Choose (click on) another of your nearby units, and do it before the first attack is over.

If the first attacker succeeds in killing the unit it attacked:
- The chosen unit's movement range and movement range highlighting are not updated.
- You can not directly click to move to a non-highlighted hex, that in reality you can reach, but the game thinks you can't.
- You have to re-choose the unit you already chose in order to update the movement range.

The movement ranges are equally not updated if you choose (click on) an opponent's unit, and they kill one of your units.

So, to sum it up -> The movement range of a chosen unit is not updated upon death of another unit.

I am not sure if this is a regression from a previous version like 1.0.x. I haven't noticed this previously, so it may well be a regression.

Anonymous

 

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Carbon-Copy List
  • -unavailable- added by esr (Updated the item)
  • -unavailable- added by martinxyz (Updated the item)
  • -unavailable- added by mordante (Posted a comment)
  • -unavailable- added by queenkiller (Posted a comment)
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    Follow 4 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Sun 27 Jan 2008 11:30:49 PM UTCesrOpen/ClosedOpen=>Closed
    Sun 27 Jan 2008 08:49:10 PM UTCmartinxyzStatusConfirmed=>Fixed
    Sat 19 Jan 2008 02:00:45 PM UTCmartinxyzAssigned toNone=>martinxyz
    Sat 12 Jan 2008 08:34:15 PM UTCmordanteStatusNone=>Confirmed
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