bugBattle for Wesnoth - Bugs: bug #8832, Enabling a generic mod system

 
 
Show feedback again

bug #8832: Enabling a generic mod system

Submitted by:  Lari Nieminen <zookeeper>
Submitted on:  Sun 01 Apr 2007 07:46:15 PM UTC  
 
Category: Feature RequestSeverity: 2 - Minor
Priority: 3 - LowItem Group: WML
Status: PostponedPrivacy: Public
Assigned to: Fabian Müller <fendrin>Open/Closed: Open
Release: trunkOperating System: all

Add a New Comment (Rich MarkupRich Markup):
   

You are not logged in

Please log in, so followups can be emailed to you.

 

Sun 01 Apr 2007 07:46:15 PM UTC, original submission:

A mod == something that requires complete control over all the WML, which is something the usual campaign/era mechanisms do not allow. Currently there are only two projects that would use this, Spacenoth and Storm of Steel.

There should be a new top-level tag, [mod], which would be rather comparable to [campaign]; just something that provides the meta information necessary for showing the user what he needs to see and for starting the campaign/mod. Here's an example [mod] tag that something like SoS would use, showing all the essential keys:

[mod]
id=Storm_of_Steel
name= _ "Storm of Steel"
path=data/campaigns/Storm_of_Steel
icon=data/campaigns/Storm_of_Steel/images/SoS_icon.png
description= _ "A WW1 mod with lots of fancy stuff!"
[/mod]

Attached to this report is a mock-up image of how these mods should be displayed in-game, in the title screen. The (72x72) icon would get bordered with the same borders that are used around the main menu. Hovering over one should produce a tool-tip showing the description=.

Clicking on one of these "mod icons" should restart Wesnoth using the path= as the command line argument or just reload all the .cfg's using the path= as the main data path (whichever would be best code-wise; I don't know). In any case, the effect should be that instead of loading <Wesnoth-dir>/data/game.cfg like is done when starting Wesnoth normally, <userdata>/data/campaigns/Storm_of_Steel/data/game.cfg would get loaded instead (and this custom game.cfg would take care of the rest).

Obviously, the visual representation of these could change a lot, this was the simple way of displaying mods I thought of which doesn't require changes to other parts of the UI. A better way will probably be desirable at some point, and certainly open for discussion/suggestions. Feel free to implement the visual side of this in another way if you feel like it, the only thing that matters to me at least is getting any in-game way of switching between mods.

Lari Nieminen <zookeeper>
Project Member

 

(Note: upload size limit is set to 1024 kB, after insertion of the required escape characters.)

Attach File(s):
   
   
Comment:
   

Attached Files
file #2183:  mod-support-1.jpg added by zookeeper (286kB - image/jpeg)

 

Depends on the following items: None found

Items that depend on this one: None found

 

Carbon-Copy List
  • -unavailable- added by shadowmaster (Updated the item)
  • -unavailable- added by fendrin (Updated the item)
  • -unavailable- added by zookeeper (Submitted the item)
  •  

    Do you think this task is very important?
    If so, you can click here to add your encouragement to it.
    This task has 0 encouragements so far.

    Only logged-in users can vote.

     

    Please enter the title of George Orwell's famous dystopian book (it's a date):

     

     

    Follow 13 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Fri 06 Dec 2013 10:06:52 AM UTCfendrinStatusIn Progress=>Postponed
    Fri 11 Jan 2013 10:26:26 PM UTCfendrinPriority5 - Normal=>3 - Low
    Thu 27 Dec 2012 02:56:56 PM UTCfendrinPriority1 - Later=>5 - Normal
    Thu 27 Dec 2012 02:56:27 PM UTCfendrinStatusPostponed=>In Progress
    Fri 26 Oct 2012 10:21:18 AM UTCfendrinStatusIn Progress=>Postponed
    Sun 27 May 2012 03:36:10 PM UTCfendrinPriority5 - Normal=>1 - Later
    Wed 15 Feb 2012 06:24:45 PM UTCfendrinStatusPostponed=>In Progress
    Tue 31 Jan 2012 02:29:18 PM UTCfendrinStatusNone=>Postponed
    Sun 29 Jan 2012 09:55:44 PM UTCshadowmasterStatusPostponed=>None
    Mon 30 Aug 2010 01:30:03 PM UTCfendrinStatusIn Progress=>Postponed
    Thu 22 Apr 2010 05:04:49 PM UTCfendrinStatusNone=>In Progress
      Assigned toNone=>fendrin
    Sun 01 Apr 2007 07:46:15 PM UTCzookeeperAttached File-=>Added mod-support-1.jpg, #2183
    Show feedback again

    Back to the top


    Powered by Savane 3.1-cleanup