bugCampaign Generator for Wesnoth - Bugs: bug #8901, Requesting the ability to place...

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bug #8901: Requesting the ability to place secenery witthout starting a new campaign

Submitted by:  Eric S. Raymond <esr>
Submitted on:  Mon Apr 9 22:00:51 2007  
Category: NoneSeverity: 1 - Wish
Priority: 5 - NormalStatus: Fixed
Privacy: PublicAssigned to: None
Open/Closed: Open

Tue Apr 10 13:04:51 2007, comment #1:

Thanks, something like that may be implemented in SVN now. It works a bit different, but you can now:

  • Start campgen, load your campaign (mainly so pathes and all gets set up for it, you will never save it)
  • Click the scenario in the list which appeared to the right
  • Click on "Place Items" on the scenario screen, this directly brings up the item placer
  • back in the scenario screen, click on "Export Items", then click export, and it will ask for a text file into which it will write PLACE_IMAGE macros

(the other stuff already present in the GUI, units/tiles/fake moves/... doesn't work yet, but will before the next release)

Elias Pschernig <elias>
Project Administrator
Mon Apr 9 22:00:51 2007, original submission:

I'm working with Taurus on polishing Northern Rebirth for mainline. I'd like to place scenery on some of the NR maps, but manual WML-hacking and jumping through all the hoops needed in campgen to create a dummy campaign both seem like far too much work.

I'd like to be able to call campgen in a mode that reads a map, goes direct to the scenery-placer, and on exit dumps a list of
PLACE_IMAGE calls to standard output.

Eric S. Raymond <esr>


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Carbon-Copy List
  • -unavailable- added by elias (Posted a comment)
  • -unavailable- added by esr (Submitted the item)
  • -unavailable- added by esr

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    Follow 2 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Tue Apr 10 13:04:51 2007eliasStatusNone=>Fixed
    Mon Apr 9 22:00:51 2007esrCarbon-Copy-=>Added -unavailable-
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