bugCal3D - 3d character animation library - Bugs: bug #9260, Shifted Timing with 2 animations...

 
 
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bug #9260: Shifted Timing with 2 animations active in osgCal2 0.3.0 preliminary

Submitted by:  None
Submitted on:  Fri 01 Jun 2007 05:12:50 PM UTC  
 
Category: NoneSeverity: 4 - Important
Priority: 5 - NormalStatus: None
Privacy: PublicAssigned to: None
Originator Email: -unavailable-Open/Closed: Open

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Fri 01 Jun 2007 05:12:50 PM UTC, original submission:

Hi,
I've tested the new implementation in the following configuration:
Character: cally
Animation1: cally_jog.caf
Animation2: cally_wave.caf
and noticed, that if only 1 animation is active, timing is ok, but if both are active the jog animation is slowed down to fit the length of the wave animation. I haven't looked into the source, but maybe you already know about that.
BTW: Do you plan to implement also the single cycle action?
Thanks
Wuni

Anonymous

 

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