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Jump to the original submission)
Mon 07 Jan 2008 08:51:43 PM UTC, SVN revision 3869:
[bug #10236] Fixing potential problem with flamethrower particle.
[Physic] Updating size of weapon projectile using the real size of image sprite.
(Browse SVN revision 3869) |
Fri 09 Nov 2007 08:54:11 AM UTC, comment #6:
Actually I have a fix that is not working a 100% for flamethrower but it's working for bullet projectile.
So expect me to commit something that is not finished for flamethrower but working for snipe rifle, submachine gun etc.
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Sun 04 Nov 2007 10:51:56 AM UTC, comment #5:
Drayan, you have a good solution, so it's up to you now :-p
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Wed 31 Oct 2007 07:22:24 PM UTC, comment #4:
I agree with drayan, the problem is valuable for all weapons! and its proposed solution seems fine :)
We should first check if there is collision from the hand position to the gun hole position.
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Wed 31 Oct 2007 05:05:59 PM UTC, comment #3:
So we need to insert a NotifyMove(hand_pos, gun_hole_pos) in the weapon projectile class ...
=> physical engine problem.
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Wed 31 Oct 2007 04:38:55 PM UTC, comment #2:
Yes, but then the projectile won't come out of the drawn gun hole. The angle doesn't matter, imagine a vertical barrier ...
there is a similar problem with the sniper rifle's laser - you can see it on the Christmas map when standing in the middle, on the thin "ropes".
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Wed 31 Oct 2007 04:28:35 PM UTC, comment #1:
If you want to avoid this problem, you need to change the value of the gun hole.
Another work around should be to set angle to allow only horizontal shoot.
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Wed 31 Oct 2007 12:46:11 PM UTC, original submission:
see the attachment. The flames should have colided with the ground and burnt the character using the flamethrower.
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