bugBattle for Wesnoth - Bugs: bug #10804, make the game generate new seed on...

 
 
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bug #10804: make the game generate new seed on start of scenario saves

Submitted by:  Piotr Cychowski <cycholka>
Submitted on:  Thu 17 Jan 2008 11:37:07 AM UTC  
 
Category: Feature RequestSeverity: 1 - Wish
Priority: 1 - LaterItem Group: WML
Status: NonePrivacy: Public
Assigned to: Mark de Wever <mordante>Open/Closed: Open
Release: 1.5 +Operating System: any

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Mon 16 Feb 2009 07:39:17 PM UTC, comment #2:

I haven't gotten around the savegame cleanup and won't in the foreseeable future due to the gui rewrite.

Mark de Wever <mordante>
Project MemberIn charge of this item.
Thu 17 Jan 2008 12:21:46 PM UTC, comment #1:

I don't add the key, thus updated the topic.

I'll add the option to regenerate the seed at the load of the start of scenario. I plan to cleanup the savegame format, which makes this FR quite easy, but this isn't fit for 1.4 so postponed until 1.4 is branched.

Mark de Wever <mordante>
Project MemberIn charge of this item.
Thu 17 Jan 2008 11:37:07 AM UTC, original submission:

Some scenarios like randomly generated levels or those with a significant amount of random events before turn 1 shouldn't behave the same at each reload.

If automatic generation of seed is not possible due to MP issues, please provide a way to ditch current and generate new in SP games.

Piotr Cychowski <cycholka>
Project Member

 

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Carbon-Copy List
  • -unavailable- added by shadowmaster (Updated the item)
  • -unavailable- added by mordante (Posted a comment)
  • -unavailable- added by cycholka (Submitted the item)
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    Follow 3 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Sun 29 Jan 2012 09:47:22 PM UTCshadowmasterStatusPostponed=>None
    Thu 17 Jan 2008 12:21:46 PM UTCmordanteStatusNone=>Postponed
      Summarymake the game generate new seed on start of scenario saves or provide [randomise] WML tag=>make the game generate new seed on start of scenario saves
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