bugBattle for Wesnoth - Bugs: bug #10871, Send event-triggering moves...

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bug #10871: Send event-triggering moves earlier in MP

Submitted by:  Lari Nieminen <zookeeper>
Submitted on:  Thu 24 Jan 2008 10:57:46 PM UTC  
Category: Feature RequestSeverity: 3 - Normal
Priority: 5 - NormalItem Group: Networking
Status: NonePrivacy: Public
Assigned to: NoneOpen/Closed: Open
Release: trunkOperating System: all

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Thu 24 Jan 2008 10:57:46 PM UTC, original submission:

Currently, in networked MP, if I move a unit which results in a moveto event (for instance) getting triggered, that move won't get transmitted to the other players until the event has finished for me.

This is annoying when the event is long, for instance involving a lot of dialogue, because the other players won't get to read it until I've read it completely. If the move was transmitted to the other players just before triggering the event, they would get to read the dialogue at the same time I do.

There's one corner case that would need special handling however: [option]s (or [text_input]s) in [message]s. Since those require input from the current player, the other players shouldn't be able to get to any WML actions that follow that [message] before the current player has transmitted his input to them.

Lari Nieminen <zookeeper>
Project Member


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