bugBattle for Wesnoth - Bugs: bug #14503, Player often can't see his own...

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bug #14503: Player often can't see his own shadows and nightgaunts

Submitted by:  Dan Gerhards <beetlenaut>
Submitted on:  Mon 12 Oct 2009 07:48:20 AM UTC  
Category: BugSeverity: 3 - Normal
Priority: 5 - NormalItem Group: Units
Status: NonePrivacy: Public
Assigned to: NoneOpen/Closed: Open
Release: 1.7.6Operating System: Linux

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Sun 03 Aug 2014 05:54:36 PM UTC, comment #2:

I'm changing this to a bug, because being able to see my own units is not really a new feature.

Dan Gerhards <beetlenaut>
Project Member
Fri 16 Oct 2009 07:03:55 PM UTC, comment #1:

this problem is even worse when using high-resolution modes (smaller pixels/units) and the unit gets into a field that has low-contrast graphic tile (i.e. grey colour, as in normal human castle tiles); it blends into the background so smoothly, you can barely see it even on a high-contrast screen.

Vax Quis <vaxquis>
Mon 12 Oct 2009 07:48:20 AM UTC, original submission:

Shadows and nightgaunts are partly transparent, so when they are on your side, and dimmed because they are hidden, they disappear entirely. About 75% of the time, all you can see are the bars and orb. Just removing the extra dimming would be enough--there is a "hidden" indicator on the sidebar, so the information is still available.

Dan Gerhards <beetlenaut>
Project Member


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Carbon-Copy List
  • -unavailable- added by vaxquis (Posted a comment)
  • -unavailable- added by vaxquis
  • -unavailable- added by beetlenaut (Submitted the item)

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    Follow 3 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Sun 03 Aug 2014 05:54:36 PM UTCbeetlenautCategoryFeature Request=>Bug
      SummaryMake player\'s shadows and nightgaunts more visible=>Player often can't see his own shadows and nightgaunts
    Fri 16 Oct 2009 07:03:55 PM UTCvaxquisCarbon-Copy-=>Added -unavailable-
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