Sun 14 Mar 2010 09:11:22 AM UTC, original submission:
In scenario naught of my campaign, The Silver Lands, inspecting a certain variable (glyph_text) causes an assertion failure.
The variable contains the following:
_"Do you want to be healed?
This magic glyph will completely restore this unit's health, also unslowing and removing poison from it, if applicable."+"
<small><span color='{PANGO_COLOR_GRAYED}'>"+_"Note: the glyph can do this only once, and when done it will fade out."+"</span></small>"
Contents of PANGO_COLOR_GRAYED:
#808080
Details on the assertion failure:
File: src/gui/widgets/grid.cpp
Line: 519
Expression: false
Keep in mind that I use a Subversion checkout of trunk with the hidden Windows trunk builds.
To obtain The Silver Lands:
Tarball of HEAD: http://wesnoth-umc-dev.svn.sourcefo...
Subversion checkout link: http://wesnoth-umc-dev.svn.sf.net/s...
Steps to reproduce:
1. Start a new game of TSL
2. Activate debug mode and cl to scenario naught "RPG_Utils_Test"
3. Move a unit to 14,14; select either "Yes" or "No"
4. Open the gamestate inspector and click on "glyph_text"; an assertion failure should occur
This occurs in both full screen and windowed mode.
|