bugBattle for Wesnoth - Bugs: bug #20071, Segfault when an unit with a...

 
 
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bug #20071: Segfault when an unit with a planned action is killed.

Submitted by:  √Čtienne Simon <ejls>
Submitted on:  Thu 16 Aug 2012 08:47:04 PM UTC  
 
Category: BugSeverity: 3 - Normal
Priority: 5 - NormalItem Group: Whiteboard
Status: NonePrivacy: Public
Assigned to: √Čtienne Simon <ejls>Open/Closed: Open
Release: r54960Operating System: All

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Mon 07 Jan 2013 12:01:29 AM UTC, comment #1:

<un214> is it a known bug that wesnoth crashes when you observe your ally's unit that has a whiteboard move planned die?
<un214> wesnoth: src/whiteboard/move.cpp:364: virtual void wb::move::apply_temp_modifier(unit_map&): Assertion `unit_it != unit_map.end()' failed.
<Alarantalara> Bug #20071 sounds related, but I don't know of any bug report concerning ally's units
<un214> yeah it does sound related
<un214> good chance it's the same bug

Anonymous
Thu 16 Aug 2012 08:47:04 PM UTC, original submission:

- Move an unit with 1 hp next to an enemy.
- Plan a move for the next turn.
- End turn.
- When the unit is killed, the game segfault.
With my next commit, the game segfault only on the next use of the highlighter or whatever use action::get_unit before a mapbuilding.
The problem is that the move is not removed from the side_actions.

√Čtienne Simon <ejls>
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