bugBattle for Wesnoth - Bugs: bug #20327, WML configuration of hex field...

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bug #20327: WML configuration of hex field size not working

Submitted by:  J Tyne <jamit>
Submitted on:  Mon 26 Nov 2012 01:49:09 AM UTC  
Category: BugSeverity: 2 - Minor
Priority: 4Item Group: User Interface
Status: PostponedPrivacy: Public
Assigned to: Fabian Müller <fendrin>Open/Closed: Open
Release: 1.11.0+svnOperating System: Linux

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Mon 26 Nov 2012 01:49:09 AM UTC, original submission:

I added the line
to game_config.cfg and saw no results other than messing up the z-order in some cases (e.g. units disappearing under some villages and mountains). I also tried setting tile_size to 144. Still nothing.

I was expecting that the grid would resize based on tile_size, with the probable result that the default graphics would look bad because they were either overlapping (for tile_size=36) or not covering everything (for tile_size=144). However, I saw no such resizing. From what I can see, this half of r55268 is not functioning.

I mentioned this in IRC back in September (early on the 17th by log time) and thought I should put it in the bug tracker so it is not forgotten.

J Tyne <jamit>
Project Member


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  • -unavailable- added by fendrin (Updated the item)
  • -unavailable- added by jamit (Submitted the item)

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    Follow 4 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Fri 06 Jun 2014 05:03:26 PM UTCfendrinStatusConfirmed=>Postponed
    Thu 13 Dec 2012 12:59:45 AM UTCfendrinSeverity3 - Normal=>2 - Minor
      Priority5 - Normal=>4
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