bugBattle for Wesnoth - Bugs: bug #20387, Separate attack-icon frame from...

 
 
Show feedback again

bug #20387: Separate attack-icon frame from the attack-icon proper

Submitted by:  None
Submitted on:  Wed 26 Dec 2012 10:50:17 AM UTC  
 
Category: Feature RequestSeverity: 1 - Wish
Priority: 5 - NormalItem Group: Graphics
Status: NonePrivacy: Public
Assigned to: NoneOriginator Email: -unavailable-
Open/Closed: OpenRelease: N/A
Operating System: N/A

Add a New Comment (Rich MarkupRich Markup):
   

You are not logged in

Please log in, so followups can be emailed to you.

 

Wed 26 Dec 2012 10:50:17 AM UTC, original submission:

Feature request: separate the attack-icon frame from the attack-icon proper.

Right now, the attack-icons are 60x60 px images. The part that varies between attack-icons is in the center, 50x50 px; the "frame around them is redundant (if the frame does vary on some attack-icon, then it varies due to an error). Attack-icons would be better off rendered in 2 layers: first the 60x60 px frame, then the 50x50 px attack-icon proper in the center of it.

1) it would remove redundancy
2) it would simplify the spec of an attack-icon image into "close-up weapon on black background"
3) it would save from file size
4) at some point, the frame could be made to vary separately, eg to denote damage type (red for fire, blue for cold, etc)

Anonymous

 

(Note: upload size limit is set to 1024 kB, after insertion of the required escape characters.)

Attach File(s):
   
   
Comment:
   

No files currently attached

 

Depends on the following items: None found

Items that depend on this one: None found

 

CC list is empty

 

Do you think this task is very important?
If so, you can click here to add your encouragement to it.
This task has 0 encouragements so far.

Only logged-in users can vote.

 

Please enter the title of George Orwell's famous dystopian book (it's a date):

 

 

No Changes Have Been Made to This Item
Show feedback again

Back to the top


Powered by Savane 3.1-cleanup