bugBattle for Wesnoth - Bugs: bug #20849, ".gz" always appended to...

 
 
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bug #20849: ".gz" always appended to the end of a savegame's filename in save_index

Submitted by:  Steven Panek <espreon>
Submitted on:  Tue 28 May 2013 01:47:05 AM UTC  
 
Category: BugSeverity: 3 - Normal
Priority: 5 - NormalItem Group:  None of the others
Status: FixedPrivacy: Public
Assigned to: Ignacio R. Morelle <shadowmaster>Open/Closed: Closed
Release: 1.11.xOperating System: *

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Tue 14 Jan 2014 05:26:51 AM UTC, comment #1:

Apparently fixed by commit c9aaaed1399264a9229351e1f8a312b8e250d4e0.

Note that the save index code is chronically prone to breaking for some mysterious reason, so something else could be adversely affected by this commit -- only time will tell.

Ignacio R. Morelle <shadowmaster>
Project AdministratorIn charge of this item.
Tue 28 May 2013 01:47:05 AM UTC, original submission:

Even if savegame compression is disabled or if bzip2 compression is to be used, ".gz" always gets appended to a save's filename as described in its "save=" node. Therefore, one can get things like "Liberty-Auto-Save-1.bz2.gz" if bzip is being used or "Liberty-Auto-Save-1.gz" if savegame compression is disabled.

Steven Panek <espreon>
Project Member

 

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  • -unavailable- added by shadowmaster (Posted a comment)
  • -unavailable- added by espreon (Submitted the item)
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    Follow 3 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Mon 10 Feb 2014 12:34:47 AM UTCshadowmasterOpen/ClosedOpen=>Closed
    Tue 14 Jan 2014 05:26:51 AM UTCshadowmasterStatusNone=>Fixed
      Assigned toNone=>shadowmaster
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