bugFreeciv - Bugs: bug #21388, Should city conquered by player...

 
 
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bug #21388: Should city conquered by player with no cities become their new capital?

Submitted by:  Jacob Nevins <jtn>
Submitted on:  Sun 29 Dec 2013 12:44:45 AM UTC  
 
Category: NoneSeverity: 3 - Normal
Priority: 5 - NormalStatus: Duplicate
Assigned to: NoneOpen/Closed: Closed
Release: Operating System: Any
Planned Release: 

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Tue 15 Jul 2014 08:53:43 PM UTC, comment #3:

Bug #22271 answered this question: now players always get 'savepalace' buildings in this situation. (I'd forgotten about this ticket.)

(Bug #22340 discusses whether this goes too far for barbarians. There isn't a ticket about making it optional for humans too, although that ticket does mutter about it. Anyway, too many tickets, let's close this one as duplicate.)

Jacob Nevins <jtn>
Project Administrator
Fri 21 Mar 2014 07:16:01 AM UTC, comment #2:

This should probably be generalised for all SaveSmallWonder type buildings. That said, there exists a narrative that supports not granting this under these conditions. When a city containing the Palace, the National Museum, the National Library, etc. is sacked, presumably the attendants save the relevant relics and evacuate to a nearby city, where they show the relics to the authorities, and resume their duties. In the event that a diaspora has been without a base for some time, the relics slowly dissipate (sold for food, lost, damaged due to neglect, stored somewhere "safe" that becomes unsafe or forgotten, etc.). When a new city is conquered, it takes time and effort to reestablish the institutions (build a new edifice, collect new relics or find the old ones, etc.), so the player needs to invest in building the Palace/Museum/Library/whatever all over again (or do without the benefits that would accrue from the SmallWonder).

Emmet Hikory <persia>
Project Member
Sun 29 Dec 2013 12:47:08 AM UTC, comment #1:

I suppose this might be particularly likely to apply to barbarian players today...

Jacob Nevins <jtn>
Project Administrator
Sun 29 Dec 2013 12:44:45 AM UTC, original submission:

Currently, if a player has no cities but only units, and they capture someone else's city, it does not automatically become their capital and get a free Palace (there's no code for this around unit_enter_city()). Should it?

I think the game does more or less cope with players who have no capital, but in most other situations where this could occur we give the player a free Palace.

Jacob Nevins <jtn>
Project Administrator

 

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Carbon-Copy List
  • -unavailable- added by persia (Posted a comment)
  • -unavailable- added by jtn (Submitted the item)
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    Follow 2 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Tue 15 Jul 2014 08:53:43 PM UTCjtnStatusNone=>Duplicate
      Open/ClosedOpen=>Closed
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