bugBattle for Wesnoth - Bugs: bug #22030, [disable] weapon special broken

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bug #22030: [disable] weapon special broken

Submitted by:  Lari Nieminen <zookeeper>
Submitted on:  Sat 10 May 2014 09:37:17 AM UTC  
Category: BugSeverity: 3 - Normal
Priority: 5 - NormalItem Group: WML
Status: FixedPrivacy: Public
Assigned to: NoneOpen/Closed: Closed
Release: 1.11.13Operating System: all

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Sat 10 May 2014 11:53:13 AM UTC, comment #1:

Should be fixed in 9b1a223b3d36dc539126527656a67806d6fe64fb

The attack GUI index result value didn't match the attack value because the items are taken out of a list if 'disabled'

I added an increment vector to compensate for each 'disabled' item as a vector that is saved before the attack, to account for the case where disable may be applied during an attack to a weapon.

David Mikos <coffee>
Project Member
Sat 10 May 2014 09:37:17 AM UTC, original submission:

The attack dialog doesn't correctly account for attacks disabled with the [disable] special; if for example a unit's first attack is [disable]d, choosing the remaining second attack in the attack dialog results in the first attack (which is supposed to be disabled) to be used. Disabling the unit's second attack instead (assuming the unit only has two attacks) works correctly.

Lari Nieminen <zookeeper>
Project Member


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Carbon-Copy List
  • -unavailable- added by shadowmaster (Updated the item)
  • -unavailable- added by coffee (Posted a comment)
  • -unavailable- added by zookeeper (Submitted the item)

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    Follow 2 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Wed 28 May 2014 10:45:17 PM UTCshadowmasterOpen/ClosedOpen=>Closed
    Sat 10 May 2014 11:53:13 AM UTCcoffeeStatusNone=>Fixed
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