Index: data/core/units/humans/Loyalist_Bowman.cfg
===================================================================
--- data/core/units/humans/Loyalist_Bowman.cfg	(revision 56329)
+++ data/core/units/humans/Loyalist_Bowman.cfg	(working copy)
@@ -82,7 +82,6 @@
             [/frame]
         [/else]
         [frame]
-            duration=130
             image="units/human-loyalists/bowman-bow-attack-[4,1].png:[130,65]"
         [/frame]
     [/attack_anim]
Index: data/core/units/humans/Loyalist_General.cfg
===================================================================
--- data/core/units/humans/Loyalist_General.cfg	(revision 56329)
+++ data/core/units/humans/Loyalist_General.cfg	(working copy)
@@ -143,8 +143,8 @@
             [/frame]
         [/else]
         [frame]
-            image="units/human-loyalists/general-attack-sword[3,4*2,5].png:[100,20,30,75]"
-            offset=0.45~0.5,0.5,0.5~0.4,0.4~0.2
+            image="units/human-loyalists/general-attack-sword[3~5].png:[100,50,75]"
+            offset=0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75
         [/frame]
         [frame]
             image="units/human-loyalists/general.png:75"
Index: data/core/units/humans/Horse_Paladin.cfg
===================================================================
--- data/core/units/humans/Horse_Paladin.cfg	(revision 56329)
+++ data/core/units/humans/Horse_Paladin.cfg	(working copy)
@@ -40,10 +40,9 @@
         {ABILITY_HEALS}
     [/abilities]
     [healing_anim]
+        start_time=-300
         [frame]
-            begin=-300
-            end=300
-            image="units/human-loyalists/paladin-healing.png"
+            image="units/human-loyalists/paladin-healing.png:600"
             halo=halo/holy/halo[6,1~6].png
         [/frame]
     [/healing_anim]
Index: data/core/units/humans/Horseman.cfg
===================================================================
--- data/core/units/humans/Horseman.cfg	(revision 56329)
+++ data/core/units/humans/Horseman.cfg	(working copy)
@@ -55,9 +55,9 @@
             name=spear
         [/filter_attack]
 
+        sound_start_time=-450
         [sound_frame]
-            begin=-450
-            end=-350
+            duration=100
             sound=horse-canter.wav
         [/sound_frame]
 
Index: data/core/units/undead/Skele_Banebow.cfg
===================================================================
--- data/core/units/undead/Skele_Banebow.cfg	(revision 56329)
+++ data/core/units/undead/Skele_Banebow.cfg	(working copy)
@@ -121,7 +121,7 @@
             [/frame]
         [/else]
         [frame]
-            image="units/undead-skeletal/banebow-melee-attack-[3,4].png:[100]"
+            image="units/undead-skeletal/banebow-melee-attack-[3,4].png:100"
         [/frame]
         [frame]
             image="units/undead-skeletal/banebow-melee-defend-1.png:50"
Index: data/core/units/elves/Champion.cfg
===================================================================
--- data/core/units/elves/Champion.cfg	(revision 56329)
+++ data/core/units/elves/Champion.cfg	(working copy)
@@ -80,7 +80,7 @@
             [/frame]
         [/else]
         [frame]
-            image="units/elves-wood/champion-bow-attack[2~4].png:[75:100,130]"
+            image="units/elves-wood/champion-bow-attack[2~4].png:[75,100,130]"
         [/frame]
         [frame]
             image="units/elves-wood/champion-bow.png:65"
