[modification]: The [modification] toplevel tag This tag describes a multiplayer modification. A modification is practically a bunch of events which get included into the scenario if the modification is enabled. The following keys/tags are recognized for [modification]: * id identifier for the modification. Must be unique. * name the name of the modification, as dispalyed to the user * description a brief description for the modification * allow_scenario a list of scenario ids. Only the scenarios with matching ids will be allowed to be played with this modification. * disallow_scenario a list of scenario ids. Only the scenarios with matching ids will not be allowed to be played with this modification. Cannot be used in parallel with allow_scenario. * allow_era same as allow_scenario, but for eras. * disallow_era same as disallow_scenario, but for eras. Can't be used with allow_era. * allow_modification same as allow_scenario, but for modifications. * disallow_modification same as disallow_scenario, but for modifications. Can't be used with allow_modification. * ignore_incompatible_scenario a list of scenario ids. The scenarios with matching ids will be considered compatible with this modification regardless their dependencies. * ignore_incompatible_era same as ignore_incompatible_scenario, but for eras. * ignore_incompatible_modification same as ignore_incompatible_scenario, but for modifications. * require_modification a boolean value; if set to yes, all players have to have this modification installed to join the game. Default no. * [event] any [event] children written inside the [modification] tag will get included into scenarios that are played with this modification enabled. See EventWML. [era]: the appropriate allow/disallow/ignore keys should be included here too [scenario]: same