mount.exe -u -f "C:\Documents and Settings\Odin\Application Data\Pok3d" /tmp
** CRITICAL **: MAFApplication::SetReactor: waker attribute not found (ignored)
** DEBUG **: GL red 8 green 8 blue 8 alpha 8
** DEBUG **: GL zbuffer 24 double buffer activated 1
** DEBUG **: GL version 2.0.3
** DEBUG **: GL extensions GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packe
** DEBUG **: GL renderer GeForce FX 5900/AGP/SSE2
** DEBUG **: GL vendor NVIDIA Corporation
sound device Generic Hardware
found
device_ =alcOpenDevice((const ALCchar *)initStringList);
Using OpenAL EAX2.0 extension
** DEBUG **: MAFRepositoryData::XwncConnect
** CRITICAL **: Python loop takes 430 milliseconds (should be < 10)
window name : menu_window
XwncDesktop::handleConfigureWindow2097156
XwncDesktop Window mapped menu_window 1
verbose level 3
PokerClient: delays {'showdown': 5.0, 'end_round_last': 1.0, 'sit': 3.0, 'blind_ante_position': 0.5, 'begin_round': 1.0, 'position': 1.0, 'end_round': 1.0, 'lag': 15.0}
command name of xwnc : poker3d_xwnc.exe
Wait for xwnc to respond (will try for 5 seconds) 
command name of lobby : poker3d-interface.exe
['../../bin-cygwin/poker3d-interface.exe', '--glade', '../data/interface/interface.glade', '--datadir', '../data/interface', '-r', '../data/interface/gtkrc', '--smiley', '../data/interface/smileys', '--verbose', '3', '--display', ':1', '--port', '19379']
PokerChildXwnc: _
PokerChildXwnc: XSERVTransmkdir: Owner of /tmp/.X11-unix should be set to root
PokerChildXwnc: 
PokerChildXwnc: 2
PokerChildXwnc: 006-10-26 15:45:07 Xwnc version 1.0.0
PokerChildXwnc: 2006-10-26 15:45:07 Copyright (C) 1999 AT&T Laboratories Cambridge.
PokerChildXwnc: 2006-10-26 15:45:07 Copyright (C) 2000-2002 Constantin Kaplinsky.
PokerChildXwnc: 2006-10-26 15:45:07 Copyright (C) 2003 Olivier Chapuis.
PokerChildXwnc: 2006-10-26 15:45:07 Copyright (C) ...etc see the source code
PokerChildXwnc: 2006-10-26 15:45:07 All Rights Reserved.
PokerChildXwnc: 2006-10-26 15:45:07 Desktop name 'x11' (igor:1)
PokerChildXwnc: 2006-10-26 15:45:07 Protocol version supported 1.0
PokerChildXwnc: 2006-10-26 15:45:07 Listening for WNC connections on TCP port 5901
PokerChildXwnc: 
PokerChildXwnc: 2
PokerChildXwnc: 006-10-26 15:45:07 Use default RGB format
PokerChildXwnc: 2006-10-26 15:45:07 RGB format 8 8 8
PokerChildXwnc: 
PokerChildXwnc: C
PokerChildXwnc: ould not init font path element /usr/lib/X11/fonts/100dpi, removing from list!
PokerChildXwnc: 
PokerChildXwnc: 
PokerChildXwnc: 
PokerChildXwnc: 2006-10-26 15:45:08 Got connection from client 127.0.0.1
PokerChildXwnc: 
PokerChildXwnc: 2
PokerChildXwnc: 006-10-26 15:45:08 rfbProcessClientProtocolVersion: read: Software caused connection abort
PokerChildXwnc: 
PokerChildXwnc: 2
PokerChildXwnc: 006-10-26 15:45:08 Client 127.0.0.1 gone
PokerChildXwnc: 2006-10-26 15:45:08 Statistics:
PokerChildXwnc: 2006-10-26 15:45:08   framebuffer updates 0, rectangles 0, bytes 0
PokerChildXwnc: 
PokerChildInterface: *
PokerChildInterface: * Message: ../data/interface/smileys/happy.png
PokerChildInterface: 
PokerChildInterface: ** Message: ../data/interface/smileys/sad.png
PokerChildInterface: 
PokerChildInterface: 
PokerInterfaceProtocol.command ('menu', 'show')
updateMenu: ['menu', 'set', 'resolution', '1280x800', 'menu', 'set', 'graphics', 'yes', 'menu', 'set', 'sound', 'yes', 'menu', 'set', 'fullscreen', 'no', 'menu', 'set', 'auto_post', 'no', 'menu', 'set', 'remember_me', 'yes', 'menu', 'set', 'muck', 'yes']
PokerInterfaceProtocol.command ('menu', 'set', 'resolution', '1280x800', 'menu', 'set', 'graphics', 'yes', 'menu', 'set', 'sound', 'yes', 'menu', 'set', 'fullscreen', 'no', 'menu', 'set', 'auto_post', 'no', 'menu', 'set', 'remember_me', 'yes', 'menu', 'set', 'muck', 'yes')
connection not established, will ask password later
PokerChildXwnc: 
PokerChildXwnc: 
PokerChildXwnc: 2006-10-26 15:45:08 Got connection from client 127.0.0.1
PokerChildXwnc: 2006-10-26 15:45:08 Protocol version 1.0
PokerChildXwnc: 2006-10-26 15:45:08 Pixel format for client 127.0.0.1:
PokerChildXwnc: 2006-10-26 15:45:08   32 bpp, depth 8, little endian
PokerChildXwnc: 2006-10-26 15:45:08   true colour: max r 255 g 255 b 255, shift r 0 g 8 b 16
PokerChildXwnc: 2006-10-26 15:45:08 Xwnc Pixel format:
PokerChildXwnc: 2006-10-26 15:45:08   32 bpp, depth 24, little endian
PokerChildXwnc: 2006-10-26 15:45:08   true colour: max r 255 g 255 b 255, shift r 16 g 8 b 0
PokerChildXwnc: 2006-10-26 15:45:08 Using raw encoding for client 127.0.0.1
PokerChildXwnc: 2006-10-26 15:45:08 Enabling cursor position updates for client 127.0.0.1
PokerChildXwnc: 2006-10-26 15:45:08 Enabling X-style cursor updates for client 127.0.0.1
PokerChildXwnc: 2006-10-26 15:45:08 Enabling window shape for client 127.0.0.1
PokerChildXwnc: 
PokerChildInterface: *
PokerChildInterface: * Message: handle_network
PokerChildInterface: ** Message: received menu
PokerChildInterface: ** MessaXwncDesktop::handleRestackWindow2097156
window name : 
XwncDesktop::handleConfigureWindow52
XwncDesktop Window mapped  0
** DEBUG **: 1280x800
XwncDesktop::handleRestackWindow52
** DEBUG **: 2048x33
** MESSAGE **: loading cursor '..\..\data\normal.cursor'
** MESSAGE **: loading cursor '..\..\data\work1.cursor'
** MESSAGE **: loading cursor '..\..\data\work2.cursor'
** MESSAGE **: loading cursor '..\..\data\sitout.cursor'
** MESSAGE **: loading xml '..\..\data\player.male.cal3d\sounds\sounds.xml'
** MESSAGE **: loading xml '..\..\data\player.female.cal3d\sounds\sounds.xml'
** MESSAGE **: loading ogg '..\..\data\player.male.cal3d\sounds\bet.ogg'
** DEBUG **: Open ..\..\data\player.male.cal3d\sounds\bet.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.male.cal3d\sounds\betAllIn.ogg'
** DEBUG **: Open ..\..\data\player.male.cal3d\sounds\betAllIn.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.male.cal3d\sounds\betMore.ogg'
** DEBUG **: Open ..\..\data\player.male.cal3d\sounds\betMore.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.male.cal3d\sounds\check.ogg'
** DEBUG **: Open ..\..\data\player.male.cal3d\sounds\check.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.male.cal3d\sounds\check02.ogg'
** DEBUG **: Open ..\..\data\player.male.cal3d\sounds\check02.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.male.cal3d\sounds\check03.ogg'
** DEBUG **: Open ..\..\data\player.male.cal3d\sounds\check03.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.male.cal3d\sounds\emCalmDown.ogg'
** DEBUG **: Open ..\..\data\player.male.cal3d\sounds\emCalmDown.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.male.cal3d\sounds\emDisappointed.ogg'
** DEBUG **: Open ..\..\data\player.male.cal3d\sounds\emDisappointed.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.male.cal3d\sounds\emDisappointed2.ogg'
** DEBUG **: Open ..\..\data\player.male.cal3d\sounds\emDisappointed2.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.male.cal3d\sounds\emNotFunny.ogg'
** DEBUG **: Open ..\..\data\player.male.cal3d\sounds\emNotFunny.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.male.cal3d\sounds\emSad.ogg'
** DEBUG **: Open ..\..\data\player.male.cal3d\sounds\emSad.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.male.cal3d\sounds\emSilence.ogg'
** DEBUG **: Open ..\..\data\player.male.cal3d\sounds\emSilence.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.male.cal3d\sounds\emThumbUp.ogg'
** DEBUG **: Open ..\..\data\player.male.cal3d\sounds\emThumbUp.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.male.cal3d\sounds\emTwoThumbs.ogg'
** DEBUG **: Open ..\..\data\player.male.cal3d\sounds\emTwoThumbs.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.male.cal3d\sounds\emUpset.ogg'
** DEBUG **: Open ..\..\data\player.male.cal3d\sounds\emUpset.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.male.cal3d\sounds\fold.ogg'
** DEBUG **: Open ..\..\data\player.male.cal3d\sounds\fold.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.male.cal3d\sounds\fold02.ogg'
** DEBUG **: Open ..\..\data\player.male.cal3d\sounds\fold02.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.male.cal3d\sounds\fold03.ogg'
** DEBUG **: Open ..\..\data\player.male.cal3d\sounds\fold03.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.male.cal3d\sounds\fold04.ogg'
** DEBUG **: Open ..\..\data\player.male.cal3d\sounds\fold04.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.male.cal3d\sounds\fold05.ogg'
** DEBUG **: Open ..\..\data\player.male.cal3d\sounds\fold05.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.male.cal3d\sounds\getPot.ogg'
** DEBUG **: Open ..\..\data\player.male.cal3d\sounds\getPot.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.male.cal3d\sounds\openDoor.ogg'
** DEBUG **: Open ..\..\data\player.male.cal3d\sounds\openDoor.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.male.cal3d\sounds\puckGet.ogg'
** DEBUG **: Open ..\..\data\player.male.cal3d\sounds\puckGet.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.male.cal3d\sounds\puckPassFar.ogg'
** DEBUG **: Open ..\..\data\player.male.cal3d\sounds\puckPassFar.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.male.cal3d\sounds\puckPassNear.ogg'
** DEBUG **: Open ..\..\data\player.male.cal3d\sounds\puckPassNear.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.male.cal3d\sounds\lookA.ogg'
** DEBUG **: Open ..\..\data\player.male.cal3d\sounds\lookA.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.male.cal3d\sounds\lookC.ogg'
** DEBUG **: Open ..\..\data\player.male.cal3d\sounds\lookC.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.male.cal3d\sounds\loose.ogg'
** DEBUG **: Open ..\..\data\player.male.cal3d\sounds\loose.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.male.cal3d\sounds\loose02.ogg'
** DEBUG **: Open ..\..\data\player.male.cal3d\sounds\loose02.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.male.cal3d\sounds\loose03.ogg'
** DEBUG **: Open ..\..\data\player.male.cal3d\sounds\loose03.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.male.cal3d\sounds\loose04.ogg'
** DEBUG **: Open ..\..\data\player.male.cal3d\sounds\loose04.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.male.cal3d\sounds\loose05.ogg'
** DEBUG **: Open ..\..\data\player.male.cal3d\sounds\loose05.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.male.cal3d\sounds\walkA.ogg'
** DEBUG **: Open ..\..\data\player.male.cal3d\sounds\walkA.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.male.cal3d\sounds\walkB.ogg'
** DEBUG **: Open ..\..\data\player.male.cal3d\sounds\walkB.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.male.cal3d\sounds\walkC.ogg'
** DEBUG **: Open ..\..\data\player.male.cal3d\sounds\walkC.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.male.cal3d\sounds\win.ogg'
** DEBUG **: Open ..\..\data\player.male.cal3d\sounds\win.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.male.cal3d\sounds\win02.ogg'
** DEBUG **: Open ..\..\data\player.male.cal3d\sounds\win02.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.male.cal3d\sounds\win03.ogg'
** DEBUG **: Open ..\..\data\player.male.cal3d\sounds\win03.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.male.cal3d\sounds\idle01.ogg'
** DEBUG **: Open ..\..\data\player.male.cal3d\sounds\idle01.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.male.cal3d\sounds\idle02.ogg'
** DEBUG **: Open ..\..\data\player.male.cal3d\sounds\idle02.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.male.cal3d\sounds\idle03.ogg'
** DEBUG **: Open ..\..\data\player.male.cal3d\sounds\idle03.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.male.cal3d\sounds\idle04.ogg'
** DEBUG **: Open ..\..\data\player.male.cal3d\sounds\idle04.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.male.cal3d\sounds\idle05.ogg'
** DEBUG **: Open ..\..\data\player.male.cal3d\sounds\idle05.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.male.cal3d\sounds\idle06.ogg'
** DEBUG **: Open ..\..\data\player.male.cal3d\sounds\idle06.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.male.cal3d\sounds\idle07.ogg'
** DEBUG **: Open ..\..\data\player.male.cal3d\sounds\idle07.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.male.cal3d\sounds\idle08.ogg'
** DEBUG **: Open ..\..\data\player.male.cal3d\sounds\idle08.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.male.cal3d\sounds\idle09.ogg'
** DEBUG **: Open ..\..\data\player.male.cal3d\sounds\idle09.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.male.cal3d\sounds\idle10.ogg'
** DEBUG **: Open ..\..\data\player.male.cal3d\sounds\idle10.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.male.cal3d\sounds\idle11A.ogg'
** DEBUG **: Open ..\..\data\player.male.cal3d\sounds\idle11A.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.male.cal3d\sounds\idle11B.ogg'
** DEBUG **: Open ..\..\data\player.male.cal3d\sounds\idle11B.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.male.cal3d\sounds\idle11C.ogg'
** DEBUG **: Open ..\..\data\player.male.cal3d\sounds\idle11C.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.male.cal3d\sounds\idle12A.ogg'
** DEBUG **: Open ..\..\data\player.male.cal3d\sounds\idle12A.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.male.cal3d\sounds\idle12B.ogg'
** DEBUG **: Open ..\..\data\player.male.cal3d\sounds\idle12B.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.male.cal3d\sounds\idle12C.ogg'
** DEBUG **: Open ..\..\data\player.male.cal3d\sounds\idle12C.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.male.cal3d\sounds\idle16.ogg'
** DEBUG **: Open ..\..\data\player.male.cal3d\sounds\idle16.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.male.cal3d\sounds\idle17.ogg'
** DEBUG **: Open ..\..\data\player.male.cal3d\sounds\idle17.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.male.cal3d\sounds\seatDown.ogg'
** DEBUG **: Open ..\..\data\player.male.cal3d\sounds\seatDown.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.male.cal3d\sounds\seatUp.ogg'
** DEBUG **: Open ..\..\data\player.male.cal3d\sounds\seatUp.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.male.cal3d\sounds\upIdle02.ogg'
** DEBUG **: Open ..\..\data\player.male.cal3d\sounds\upIdle02.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.male.cal3d\sounds\upIdle03.ogg'
** DEBUG **: Open ..\..\data\player.male.cal3d\sounds\upIdle03.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.male.cal3d\sounds\upIdle04.ogg'
** DEBUG **: Open ..\..\data\player.male.cal3d\sounds\upIdle04.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.male.cal3d\sounds\upIdle05.ogg'
** DEBUG **: Open ..\..\data\player.male.cal3d\sounds\upIdle05.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\bet.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\bet.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\betAllIn.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\betAllIn.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\betMore.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\betMore.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\check.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\check.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\check02.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\check02.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\check03.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\check03.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\emCalmDown.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\emCalmDown.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\emDisappointed.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\emDisappointed.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\emDisappointed2.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\emDisappointed2.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\emNotFunny.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\emNotFunny.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\emSad.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\emSad.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\emSilence.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\emSilence.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\emThumbUp.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\emThumbUp.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\emTwoThumbs.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\emTwoThumbs.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\emUpset.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\emUpset.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\fold.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\fold.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\fold02.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\fold02.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\fold03.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\fold03.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\fold04.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\fold04.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\fold05.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\fold05.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\getPot.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\getPot.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\win.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\win.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\win02.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\win02.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\win03.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\win03.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\win04.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\win04.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\emImpatient.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\emImpatient.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\emLaugh.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\emLaugh.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\emLaugh1.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\emLaugh1.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\emLaugh2.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\emLaugh2.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\emLaugh3.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\emLaugh3.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\emLaugh4.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\emLaugh4.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\emLaugh5.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\emLaugh5.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\emLaugh6.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\emLaugh6.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\lookA.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\lookA.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\lookC.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\lookC.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\loose.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\loose.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\loose02.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\loose02.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\loose03.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\loose03.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\loose04.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\loose04.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\loose05.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\loose05.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\idle01.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\idle01.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\idle02.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\idle02.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\idle03.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\idle03.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\idle04.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\idle04.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\idle05.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\idle05.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\idle06.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\idle06.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\idle07.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\idle07.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\idle08.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\idle08.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\idle09.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\idle09.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\idle10.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\idle10.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\idle11.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\idle11.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\idle12.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\idle12.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\idle13.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\idle13.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\idle14.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\idle14.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\idle15.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\idle15.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\idle16.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\idle16.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\idle17.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\idle17.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\seatDown.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\seatDown.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\seatUp.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\seatUp.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\upIdle01.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\upIdle01.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\upIdle02.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\upIdle02.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\upIdle03.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\upIdle03.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\upIdle04.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\upIdle04.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\upIdle05.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\upIdle05.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\openDoor.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\openDoor.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\puckGet.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\puckGet.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\puckPassFar.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\puckPassFar.ogg for reading
** MESSAGE **: loading ogg '..\..\data\player.female.cal3d\sounds\puckPassNear.ogg'
** DEBUG **: Open ..\..\data\player.female.cal3d\sounds\puckPassNear.ogg for reading
unexpected attribute specificto="level00" at /cal3d/library/mesh in ../../data/player.male.cal3d/cal3d.xfg
unexpected attribute specificto="level01" at /cal3d/library/mesh in ../../data/player.male.cal3d/cal3d.xfg
unexpected attribute specificto="level02" at /cal3d/library/mesh in ../../data/player.male.cal3d/cal3d.xfg
unexpected attribute specificto="level03" at /cal3d/library/mesh in ../../data/player.male.cal3d/cal3d.xfg
unexpected attribute specificto="level00" at /cal3d/library/mesh in ../../data/player.female.cal3d/cal3d.xfg
unexpected attribute specificto="level01" at /cal3d/library/mesh in ../../data/player.female.cal3d/cal3d.xfg
unexpected attribute specificto="level02" at /cal3d/library/mesh in ../../data/player.female.cal3d/cal3d.xfg
unexpected attribute specificto="level03" at /cal3d/library/mesh in ../../data/player.female.cal3d/cal3d.xfg
loadCoreMaterial(../../data/player.female.cal3d/chair_lv03.CRF,chair_lv03) File not found at /cal3d/library/material in ../../data/player.female.cal3d/cal3d.xfg
loadCoreAnimation(../../data/player.female.cal3d/emDisapointed.CAF,emDisapointed) File not found at /cal3d/library/animation in ../../data/player.female.cal3d/cal3d.xfg
loadCoreAnimation(../../data/player.female.cal3d/idle11A.CAF,idle11A) File not found at /cal3d/library/animation in ../../data/player.female.cal3d/cal3d.xfg
loadCoreAnimation(../../data/player.female.cal3d/idle11B.CAF,idle11B) File not found at /cal3d/library/animation in ../../data/player.female.cal3d/cal3d.xfg
loadCoreAnimation(../../data/player.female.cal3d/idle11C.CAF,idle11C) File not found at /cal3d/library/animation in ../../data/player.female.cal3d/cal3d.xfg
loadCoreAnimation(../../data/player.female.cal3d/idle12A.CAF,idle12A) File not found at /cal3d/library/animation in ../../data/player.female.cal3d/cal3d.xfg
loadCoreAnimation(../../data/player.female.cal3d/idle12B.CAF,idle12B) File not found at /cal3d/library/animation in ../../data/player.female.cal3d/cal3d.xfg
loadCoreAnimation(../../data/player.female.cal3d/idle12C.CAF,idle12C) File not found at /cal3d/library/animation in ../../data/player.female.cal3d/cal3d.xfg
loadCoreAnimation(../../data/player.female.cal3d/walkEnd.CAF,walkEnd) File not found at /cal3d/library/animation in ../../data/player.female.cal3d/cal3d.xfg
loadCoreAnimation(../../data/player.female.cal3d/walkLoop.CAF,walkLoop) File not found at /cal3d/library/animation in ../../data/player.female.cal3d/cal3d.xfg
loadCoreAnimation(../../data/player.female.cal3d/walkStart.CAF,walkStart) File not found at /cal3d/library/animation in ../../data/player.female.cal3d/cal3d.xfg
** CRITICAL **: Python loop takes 5627 milliseconds (should be < 10)
** DEBUG **: HandleHit menu_window
** CRITICAL **: Python loop takes 14 milliseconds (should be < 10)
** CRITICAL **: Python loop takes 207 milliseconds (should be < 10)
window name : login_window
XwncDesktop::handleConfigureWindow2097193
XwncDesktop Window mapped login_window 1
XwncDesktop::handleRestackWindow2097193
** DEBUG **: 200x178
** DEBUG **: HandleHit login_window
XwncDesktop::handleUnmapWindow2097193
XwncDesktop handleUnmapWindow login_window
XwncDesktop Window mapped login_window 0
** CRITICAL **: Python loop takes 15 milliseconds (should be < 10)
** DEBUG **: my serial is 1371
ge: reading glade file ../data/interface/interface.glade
PokerChildInterface: 
PokerChildInterface: (poker3d-interface:1304): libglade-WARNING **: unknown property `urgency_hint' for class `GtkWindow'
PokerChildInterface: 
PokerChildInterface: (poker3d-interface:1304): libglade-WARNING **: unknown property `pack_direction' for class `GtkMenuBar'
PokerChildInterface: 
PokerChildInterface: (poker3d-interface:1304): libglade-WARNING **: unknown property `child_pack_direction' for class `GtkMenuBar'
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received menu
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received menu
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received menu
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received menu
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received menu
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received menu
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received menu
PokerChildInterface: 
protocol established
publishPacket: outbound: type = BOOTSTRAP(14)
render sendPacket type = POKER_SET_ROLE(234) serial = 0 roles = PLAY
sendPacket type = POKER_SET_ROLE(234) serial = 0 roles = PLAY 
interface ready, ask for password
changeState idle => login (args = (<function <lambda> at 0x014A2130>,), kwargs = {})
PokerInterfaceProtocol.command ('menu', 'show')
PokerInterfaceProtocol:requestLogin('login', 'izidor2', 'izidor', '1')
PokerInterfaceProtocol.command ('login', 'izidor2', 'izidor', '1')
PokerInterfaceProtocol.command ('chat', 'hide')
PokerChildInterface: *
PokerChildInterface: * Message: handle_network
PokerChildInterface: ** Message: received menu
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received login
PokerChildInterface: ** Message: reading glade file ../data/interface/interface.glade
PokerChildInterface: 
PokerChildInterface: (poker3d-interface:1304): libglade-WARNING **: unknown property `urgency_hint' for class `GtkWindow'
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received chat
PokerChildInterface: ** Message: reading glade file ../data/interface/interface.glade
PokerChildInterface: 
PokerChildInterface: (poker3d-interface:1304): libglade-WARNING **: unknown property `urgency_hint' for class `GtkWindow'
PokerChildInterface: ** Message: reading glade file ../data/interface/interface.glade
PokerChildInterface: 
PokerChildInterface: (poker3d-interface:1304): libglade-WARNING **: unknown property `urgency_hint' for class `GtkWindow'
PokerChildInterface: 
publishPacket: outbound: type = POKER_ROLES(233) serial = 0 roles = PLAY
PokerChildInterface: *
PokerChildInterface: * Message: login ok
PokerChildInterface: 
PokerInterfaceProtocol: dataReceived login ok izidor izidor 1  
PokerInterface::event: ('login', 'ok', 'izidor', 'izidor', '1')
PokerInterfaceProtocol: login izidor, password izidor, remember True

sendPacket type = LOGIN(10) name = izidor, password = izidor 
publishPacket: outbound: type = AUTH_OK(8)
login accepted
sendPacket type = POKER_GET_USER_INFO(177) serial = 1371 
sendPacket type = POKER_GET_PLAYER_INFO(232) 
publishPacket: outbound: type = SERIAL(6) serial = 1371
handleSerial: we now have serial 1371
changeState login => searching_my (args = (), kwargs = {})
sendPacket type = POKER_TABLE_SELECT(139) string = my 
PokerInterfaceProtocol.command ('chat', 'hide')
PokerChildInterface: *
PokerChildInterface: * Message: handle_network
PokerChildInterface: ** Message: received chat
PokerChildInterface: 
handleUserInfo: type = POKER_USER_INFO(176) serial = 1371 name = izidor, password = , email = igor@tsarevitch.org, rating = 1000, affiliate = 0, 1=1/0/6012 2=1899/0/6 
publishPacket: outbound: type = POKER_USER_INFO(176) serial = 1371 name = izidor, password = , email = igor@tsarevitch.org, rating = 1000, affiliate = 0, 1=1/0/6012 2=1899/0/6 
changeState sea** CRITICAL **: Python loop takes 493 milliseconds (should be < 10)
window name : lobby_window
XwncDesktop::handleConfigureWindow2097269
XwncDesktop Window mapped lobby_window 1
window name : table_info_window
XwncDesktop::handleConfigureWindow2097319
XwncDesktop Window mapped table_info_window 1
XwncDesktop::handleRestackWindow2097319
XwncDesktop::handleRestackWindow2097269
window name : lobby_tabs_window
XwncDesktop::handleConfigureWindow2097336
XwncDesktop Window mapped lobby_tabs_window 1
window name : cashier_button_window
XwncDesktop::handleConfigureWindow2097351
XwncDesktop Window mapped cashier_button_window 1
XwncDesktop::handleRestackWindow2097351
XwncDesktop::handleRestackWindow2097336
window name : clock_window
XwncDesktop::handleConfigureWindow2097356
XwncDesktop Window mapped clock_window 1
XwncDesktop::handleRestackWindow2097356
rching_my => user_info_done (args = (), kwargs = {})
PokerInterfaceProtocol.command ('chat', 'hide')
PokerChildInterface: *
PokerChildInterface: * Message: handle_network
PokerChildInterface: ** Message: received chat
PokerChildInterface: 
publishPacket: outbound: type = POKER_PLAYER_INFO(162) serial = 1371 game_id = 0 name = izidor, url = player.female.cal3d, outfit = <?xml version="1.0"?>
<outfit version="12"><uislot type="feet" default="JFfeet"><value parameter="shoescolor" name="color_set" value="5"/><value parameter="global_skin_hue" name="color_set" value="4"/></uislot><uislot type="head" default="WWhead"><value parameter="flidsmakeupcol" name="color_set" value="4"/><value parameter="global_skin_hue" name="color_set" value="4"/><value parameter="pupilcol" name="color_set" value="7"/><value parameter="haircolor" name="color_set" value="10"/></uislot><uislot type="dress" default="none"/><uislot type="accessory" default="none"/><uislot type="accessory" default="none"/><uislot type="hair" default="WWhair"><value parameter="haircolor" name="color_set" value="10"/></uislot><uislot type="accessory" default="MLearrings"/><uislot type="legs" default="LDlegs"><value parameter="LDbody_pantscol2" name="color_set" value="1"/><value parameter="LDbody_pantscol1" name="color_set" value="1"/></uislot><uislot type="torso" default="JFtorso"><value parameter="JFbody_topcol2" name="color_set" value="5"/><value parameter="JFbody_topcol1" name="color_set" value="10"/><value parameter="bnailscol" name="color_set" value="8"/><value parameter="global_skin_hue" name="color_set" value="4"/></uislot></outfit>
 
publishPacket: outbound: type = POKER_TABLE_LIST(141)
	players = 29, tables = 56
changeState searching_my => searching_my_cancel (args = (), kwargs = {})
changeState searching_my => login_done (args = (True,), kwargs = {})
PokerInterfaceProtocol.command ('login', 'hide')
changeState idle => lobby (args = (), kwargs = {})
currencySerial2Name 1
PokerInterfaceProtocol.command ('lobby', 'show', '', 'holdem', 'money_one', 'PLAY MONEY', 'REAL MONEY')
PokerInterfaceProtocol.command ('menu', 'show')
sendPacket type = POKER_TABLE_SELECT(139) string = 1	holdem 
PokerInterfaceProtocol.command ('chat', 'hide')
PokerInterfaceProtocol.command ('chat', 'hide')
PokerInterfaceProtocol.command ('chat', 'hide')
PokerChildInterface: *
PokerChildInterface: * Message: handle_network
PokerChildInterface: ** Message: received login
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received lobby
PokerChildInterface: ** Message: reading glade file ../data/interface/interface.glade
PokerChildInterface: 
PokerChildInterface: (poker3d-interface:1304): libglade-WARNING **: unknown property `urgency_hint' for class `GtkWindow'
PokerChildInterface: ** Message: reading glade file ../data/interface/interface.glade
PokerChildInterface: 
PokerChildInterface: (poker3d-interface:1304): libglade-WARNING **: unknown property `urgency_hint' for class `GtkWindow'
PokerChildInterface: ** Message: reading glade file ../data/interface/interface.glade
PokerChildInterface: 
PokerChildInterface: (poker3d-interface:1304): libglade-WARNING **: unknown property `urgency_hint' for class `GtkWindow'
PokerChildInterface: ** Message: reading glade file ../data/interface/interface.glade
PokerChildInterface: 
PokerChildInterface: (poker3d-interface:1304): libglade-WARNING **: unknown property `urgency_hint' for class `GtkWindow'
PokerChildInterface: ** Message: reading glade file ../data/interface/interface.glade
PokerChildInterface: 
PokerChildInterface: (poker3d-interface:1304): libglade-WARNING **: unknown property `urgency_hint' for class `GtkWindow'
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received menu
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received chat
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received chat
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received chat
PokerChildInterface: 
publishPacket: outbound: type = POKER_TABLE_LIST(141)type = POKER_TABLE(140)
	id = 100, name = BOTOx, variant = holdem, betting_structure = .02-.04-no-limit, seats = 10, average_pot = 83, hands_per_hour = 40, percent_flop = 64, players = 9, observers = 0, waiting = 0, player_timeout = 60, muck_timeout = 5, currency_serial = 1, skin = level00 type = POKER_TABLE(140)
	id = 101, name = BOTIcelli, variant = holdem, betting_structure = .05-.10-no-limit, seats = 10, average_pot = 432, hands_per_hour = 60, percent_flop = 76, players = 8, observers = 0, waiting = 0, player_timeout = 60, muck_timeout = 5, currency_serial = 1, skin = level01 type = POKER_TABLE(140)
	id = 102, name = BOTAku, variant = holdem, betting_structure = .10-.25-no-limit, seats = 10, average_pot = 1340, hands_per_hour = 60, percent_flop = 95, players = 5, observers = 0, waiting = 0, player_timeout = 60, muck_timeout = 5, currency_serial = 1, skin = level00 type = POKER_TABLE(140)
	id = 103, name = BOTZilla, variant = holdem, betting_structure = .25-.50-no-limit, seats = 10, average_pot = 3725, hands_per_hour = 60, percent_flop = 91, players = 5, observers = 0, waiting = 0, player_timeout = 60, muck_timeout = 5, currency_serial = 1, skin = level01 type = POKER_TABLE(140)
	id = 104, name = Bunder, variant = holdem, betting_structure = .01-.02-no-limit, seats = 10, average_pot = 119, hands_per_hour = 40, percent_flop = 80, players = 0, observers = 0, waiting = 0, player_timeout = 60, muck_timeout = 5, currency_serial = 1, skin = level00 type = POKER_TABLE(140)
	id = 105, name = Dindol, variant = holdem, betting_structure = .02-.04-no-limit, seats = 10, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 60, muck_timeout = 5, currency_serial = 1, skin = level01 type = POKER_TABLE(140)
	id = 106, name = Nansei, variant = holdem, betting_structure = .05-.10-no-limit, seats = 6, average_pot = 820, hands_per_hour = 40, percent_flop = 88, players = 0, observers = 0, waiting = 0, player_timeout = 60, muck_timeout = 5, currency_serial = 1, skin = level00 type = POKER_TABLE(140)
	id = 107, name = Host, variant = holdem, betting_structure = .05-.10-no-limit, seats = 10, average_pot = 1641, hands_per_hour = 80, percent_flop = 94, players = 0, observers = 0, waiting = 0, player_timeout = 60, muck_timeout = 5, currency_serial = 1, skin = level01 type = POKER_TABLE(140)
	id = 108, name = Steuhn, variant = holdem, betting_structure = .10-.25-no-limit, seats = 10, average_pot = 0, hands_per_hour = 0, percent_flop = 66, players = 0, observers = 0, waiting = 0, player_timeout = 60, muck_timeout = 5, currency_serial = 1, skin = level00 type = POKER_TABLE(140)
	id = 109, name = Tendiwa, variant = holdem, betting_structure = .25-.50-no-limit, seats = 6, average_pot = 7280, hands_per_hour = 20, percent_flop = 66, players = 0, observers = 0, waiting = 0, player_timeout = 60, muck_timeout = 5, currency_serial = 1, skin = level01 type = POKER_TABLE(140)
	id = 110, name = Loile, variant = holdem, betting_structure = .25-.50-no-limit, seats = 10, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 60, muck_timeout = 5, currency_serial = 1, skin = level00 type = POKER_TABLE(140)
	id = 111, name = Undazir, variant = holdem, betting_structure = .25-.50-no-limit, seats = 10, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 60, muck_timeout = 5, currency_serial = 1, skin = level01 type = POKER_TABLE(140)
	id = 112, name = Itah, variant = holdem, betting_structure = .50-1-no-limit, seats = 6, average_pot = 5104, hands_per_hour = 100, percent_flop = 72, players = 0, observers = 0, waiting = 0, player_timeout = 60, muck_timeout = 5, currency_serial = 1, skin = level00 type = POKER_TABLE(140)
	id = 113, name = Weuhl, variant = holdem, betting_structure = .50-1-no-limit, seats = 10, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 60, muck_timeout = 5, currency_serial = 1, skin = level01 type = POKER_TABLE(140)
	id = 114, name = Soia, variant = holdem, betting_structure = 1-2-no-limit, seats = 6, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 60, muck_timeout = 5, currency_serial = 1, skin = level00 type = POKER_TABLE(140)
	id = 115, name = Muss, variant = holdem, betting_structure = 1-2-no-limit, seats = 10, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 60, muck_timeout = 5, currency_serial = 1, skin = level01 type = POKER_TABLE(140)
	id = 116, name = Sunh, variant = holdem, betting_structure = 2-4-no-limit, seats = 6, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 60, muck_timeout = 5, currency_serial = 1, skin = level00 type = POKER_TABLE(140)
	id = 117, name = Stauhi, variant = holdem, betting_structure = 2-4-no-limit, seats = 10, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 60, muck_timeout = 5, currency_serial = 1, skin = level01 type = POKER_TABLE(140)
	id = 118, name = Surra, variant = holdem, betting_structure = 3-6-no-limit, seats = 6, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 60, muck_timeout = 5, currency_serial = 1, skin = level00 type = POKER_TABLE(140)
	id = 119, name = Unsai, variant = holdem, betting_structure = 3-6-no-limit, seats = 8, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 60, muck_timeout = 5, currency_serial = 1, skin = level01 type = POKER_TABLE(140)
	id = 120, name = Egeun, variant = holdem, betting_structure = 3-6-no-limit, seats = 10, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 60, muck_timeout = 5, currency_serial = 1, skin = level00 type = POKER_TABLE(140)
	id = 121, name = Loff, variant = holdem, betting_structure = 5-10-no-limit, seats = 6, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 60, muck_timeout = 5, currency_serial = 1, skin = level01 type = POKER_TABLE(140)
	id = 122, name = Ubea, variant = holdem, betting_structure = 5-10-no-limit, seats = 8, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 60, muck_timeout = 5, currency_serial = 1, skin = level00 type = POKER_TABLE(140)
	id = 123, name = Blum, variant = holdem, betting_structure = 5-10-no-limit, seats = 10, average_pot = 35894, hands_per_hour = 140, percent_flop = 58, players = 0, observers = 0, waiting = 0, player_timeout = 60, muck_timeout = 5, currency_serial = 1, skin = level01 type = POKER_TABLE(140)
	id = 124, name = Drest, variant = holdem, betting_structure = .05-.10-limit, seats = 6, average_pot = 0, hands_per_hour = 0, percent_flop = 50, players = 0, observers = 0, waiting = 0, player_timeout = 60, muck_timeout = 5, currency_serial = 1, skin = level01 type = POKER_TABLE(140)
	id = 125, name = Fennh, variant = holdem, betting_structure = .10-.25-limit, seats = 6, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 60, muck_timeout = 5, currency_serial = 1, skin = level00 type = POKER_TABLE(140)
	id = 126, name = Warrei, variant = holdem, betting_structure = .10-.25-limit, seats = 6, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 60, muck_timeout = 5, currency_serial = 1, skin = level01 type = POKER_TABLE(140)
	id = 127, name = Zunh, variant = holdem, betting_structure = .10-.25-limit, seats = 10, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 60, muck_timeout = 5, currency_serial = 1, skin = level00 type = POKER_TABLE(140)
	id = 128, name = Hundin, variant = holdem, betting_structure = .25-.** CRITICAL **: Python loop takes 49 milliseconds (should be < 10)
window name : clock_window
XwncDesktop::handleConfigureWindow2097356
** DEBUG **: 614x482
** DEBUG **: 344x412
** DEBUG **: 1280x84
** DEBUG **: 338x112
** DEBUG **: 133x49
** DEBUG **: HandleHit lobby_window
50-limit, seats = 6, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 60, muck_timeout = 5, currency_serial = 1, skin = level00 type = POKER_TABLE(140)
	id = 129, name = Tuduwan, variant = holdem, betting_structure = .25-.50-pot-limit, seats = 10, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 60, muck_timeout = 5, currency_serial = 1, skin = level01
	players = 29, tables = 56
PokerInterfaceProtocol.command ('lobby', 'holdem', '0', '30', '100', 'no', 'BOTOx', 'No limit .02/.04', '10', '0.83', '40', '64', '9', '0', '0', '60', '101', 'no', 'BOTIcelli', 'No limit .05/.10', '10', '4.32', '60', '76', '8', '0', '0', '60', '102', 'no', 'BOTAku', 'No limit .10/.25', '10', '13.40', '60', '95', '5', '0', '0', '60', '103', 'no', 'BOTZilla', 'No limit .25/.50', '10', '37.25', '60', '91', '5', '0', '0', '60', '104', 'no', 'Bunder', 'No limit .01/.02', '10', '1.19', '40', '80', '0', '0', '0', '60', '105', 'no', 'Dindol', 'No limit .02/.04', '10', '0', '0', '0', '0', '0', '0', '60', '106', 'no', 'Nansei', 'No limit .05/.10', '6', '8.20', '40', '88', '0', '0', '0', '60', '107', 'no', 'Host', 'No limit .05/.10', '10', '16.41', '80', '94', '0', '0', '0', '60', '108', 'no', 'Steuhn', 'No limit .10/.25', '10', '0', '0', '66', '0', '0', '0', '60', '109', 'no', 'Tendiwa', 'No limit .25/.50', '6', '72.80', '20', '66', '0', '0', '0', '60', '110', 'no', 'Loile', 'No limit .25/.50', '10', '0', '0', '0', '0', '0', '0', '60', '111', 'no', 'Undazir', 'No limit .25/.50', '10', '0', '0', '0', '0', '0', '0', '60', '112', 'no', 'Itah', 'No limit .50/1', '6', '51.04', '100', '72', '0', '0', '0', '60', '113', 'no', 'Weuhl', 'No limit .50/1', '10', '0', '0', '0', '0', '0', '0', '60', '114', 'no', 'Soia', 'No limit 1/2', '6', '0', '0', '0', '0', '0', '0', '60', '115', 'no', 'Muss', 'No limit 1/2', '10', '0', '0', '0', '0', '0', '0', '60', '116', 'no', 'Sunh', 'No limit 2/4', '6', '0', '0', '0', '0', '0', '0', '60', '117', 'no', 'Stauhi', 'No limit 2/4', '10', '0', '0', '0', '0', '0', '0', '60', '118', 'no', 'Surra', 'No limit 3/6', '6', '0', '0', '0', '0', '0', '0', '60', '119', 'no', 'Unsai', 'No limit 3/6', '8', '0', '0', '0', '0', '0', '0', '60', '120', 'no', 'Egeun', 'No limit 3/6', '10', '0', '0', '0', '0', '0', '0', '60', '121', 'no', 'Loff', 'No limit 5/10', '6', '0', '0', '0', '0', '0', '0', '60', '122', 'no', 'Ubea', 'No limit 5/10', '8', '0', '0', '0', '0', '0', '0', '60', '123', 'no', 'Blum', 'No limit 5/10', '10', '358.94', '140', '58', '0', '0', '0', '60', '124', 'no', 'Drest', 'Limit .05/.10', '6', '0', '0', '50', '0', '0', '0', '60', '125', 'no', 'Fennh', 'Limit .10/.25', '6', '0', '0', '0', '0', '0', '0', '60', '126', 'no', 'Warrei', 'Limit .10/.25', '6', '0', '0', '0', '0', '0', '0', '60', '127', 'no', 'Zunh', 'Limit .10/.25', '10', '0', '0', '0', '0', '0', '0', '60', '128', 'no', 'Hundin', 'Limit .25/.50', '6', '0', '0', '0', '0', '0', '0', '60', '129', 'no', 'Tuduwan', 'Pot limit .25/.50', '10', '0', '0', '0', '0', '0', '0', '60')
PokerInterfaceProtocol.command ('lobby', 'info', 'Players: 29', 'Tables: 56')
PokerChildInterface: *
PokerChildInterface: * Message: handle_network
PokerChildInterface: ** Message: received lobby
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received lobby
PokerChildInterface: 
PokerInterfaceProtocol: dataReceived lobby refresh money_two  
PokerInterface::event: ('lobby', 'refresh', 'money_two')
handleLobby: ('refresh', 'money_two')
sendPacket type = POKER_TABLE_SELECT(139) string = 2	holdem 
publishPacket: outbound: type = POKER_TABLE_LIST(141)type = POKER_TABLE(140)
	id = 130, name = Zeuhl, variant = holdem, betting_structure = .01-.02-no-limit, seats = 10, average_pot = 41, hands_per_hour = 20, percent_flop = 71, players = 2, observers = 0, waiting = 0, player_timeout = 60, muck_timeout = 5, currency_serial = 2, skin = level00 type = POKER_TABLE(140)
	id = 131, name = Wurdah, variant = holdem, betting_structure = .02-.04-no-limit, seats = 10, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 60, muck_timeout = 5, currency_serial = 2, skin = level01 type = POKER_TABLE(140)
	id = 132, name = Dondai, variant = holdem, betting_structure = .05-.10-no-limit, seats = 6, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 60, muck_timeout = 5, currency_serial = 2, skin = level00 type = POKER_TABLE(140)
	id = 133, name = Geustaah, variant = holdem, betting_structure = .05-.10-no-limit, seats = 10, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 60, muck_timeout = 5, currency_serial = 2, skin = level00 type = POKER_TABLE(140)
	id = 134, name = Urwa, variant = holdem, betting_structure = .10-.25-no-limit, seats = 10, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 60, muck_timeout = 5, currency_serial = 2, skin = level01 type = POKER_TABLE(140)
	id = 135, name = Hamtai, variant = holdem, betting_structure = .25-.50-no-limit, seats = 6, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 60, muck_timeout = 5, currency_serial = 2, skin = level00 type = POKER_TABLE(140)
	id = 136, name = Lantsin, variant = holdem, betting_structure = .25-.50-no-limit, seats = 10, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 60, muck_timeout = 5, currency_serial = 2, skin = level01 type = POKER_TABLE(140)
	id = 137, name = Wison, variant = holdem, betting_structure = .25-.50-no-limit, seats = 10, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 60, muck_timeout = 5, currency_serial = 2, skin = level00 type = POKER_TABLE(140)
	id = 138, name = Sundi, variant = holdem, betting_structure = .50-1-no-limit, seats = 6, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 60, muck_timeout = 5, currency_serial = 2, skin = level01 type = POKER_TABLE(140)
	id = 139, name = Etnah, variant = holdem, betting_structure = .50-1-no-limit, seats = 10, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 60, muck_timeout = 5, currency_serial = 2, skin = level00 type = POKER_TABLE(140)
	id = 140, name = Sowiloi, variant = holdem, betting_structure = 1-2-no-limit, seats = 6, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 60, muck_timeout = 5, currency_serial = 2, skin = level01 type = POKER_TABLE(140)
	id = 141, name = Dowehri, variant = holdem, betting_structure = 1-2-no-limit, seats = 10, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 60, muck_timeout = 5, currency_serial = 2, skin = level00 type = POKER_TABLE(140)
	id = 142, name = Atuh, variant = holdem, betting_structure = 2-4-no-limit, seats = 6, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 60, muck_timeout = 5, currency_serial = 2, skin = level01 type = POKER_TABLE(140)
	id = 143, name = Kalain, variant = holdem, betting_structure = 2-4-no-limit, seats = 10, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 60, muck_timeout = 5, currency_serial = 2, skin = level00 type = POKER_TABLE(140)
	id = 144, name = Antzik, variant = holdem, betting_structure = 3-6-no-limit, seats = 6, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 60, muck_timeout = 5, currency_serial = 2, skin = level01 type = POKER_TABLE(140)
	id = 145, name = Ehndoh, variant = holdem, betting_structure = 3-6-no-limit, seats = 8, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 60, muck_timeout = 5, currency_serial = 2, skin = level00 type = POKER_TABLE(140)
	id = 146, name = Maneh, variant = holdem, betting_structure = 3-6-no-limit, seats = 10, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 60, muck_timeout = 5, currency_serial = 2, skin = level01 type = POKER_TABLE(140)
	id = 147, name = Zebehn, variant = holdem, betting_structure = 5-10-no-limit, seats = 6, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 60, muck_timeout = 5, currency_serial = 2, skin = level00 type = POKER_TABLE(140)
	id = 148, name = Mekanik, variant = holdem, betting_structure = 5-10-no-limit, seats = 8, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 60, muck_timeout = 5, currency_serial = 2, skin = level01 type = POKER_TABLE(140)
	id = 149, name = Kobaia, variant = holdem, betting_structure = 5-10-no-limit, seats = 10, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 60, muck_timeout = 5, currency_serial = 2, skin = level00 type = POKER_TABLE(140)
	id = 150, name = Worai, variant = holdem, betting_structure = .05-.10-limit, seats = 6, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 60, muck_timeout = 5, currency_serial = 2, skin = level01 type = POKER_TABLE(140)
	id = 151, name = Elowi, variant = holdem, betting_structure = .10-.25-limit, seats = 6, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 60, muck_timeout = 5, currency_serial = 2, skin = level00 type = POKER_TABLE(140)
	id = 152, name = Risun, variant = holdem, betting_structure = .10-.25-limit, seats = 6, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 60, muck_timeout = 5, currency_serial = 2, skin = level01 type = POKER_TABLE(140)
	id = 153, name = Imehni, variant = holdem, betting_structure = .10-.25-limit, seats = 10, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 60, muck_timeout = 5, currency_serial = 2, skin = level00 type = POKER_TABLE(140)
	id = 154, name = Wlasik, variant = holdem, betting_structure = .25-.50-limit, seats = 6, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 60, muck_timeout = 5, currency_serial = 2, skin = level01 type = POKER_TABLE(140)
	id = 155, name = Losoi, variant = holdem, betting_structure = .25-.50-pot-limit, seats = 10, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 60, muck_timeout = 5, currency_serial = 2, skin = level00
	players = 29, tables = 56
PokerInterfaceProtocol.command ('lobby', 'holdem', '0', '26', '130', 'no', 'Zeuhl', 'No limit .01/.02', '10', '0.41', '20', '71', '2', '0', '0', '60', '131', 'no', 'Wurdah', 'No limit .02/.04', '10', '0', '0', '0', '0', '0', '0', '60', '132', 'no', 'Dondai', 'No limit .05/.10', '6', '0', '0', '0', '0', '0', '0', '60', '133', 'no', 'Geustaah', 'No limit .05/.10', '10', '0', '0', '0', '0', '0', '0', '60', '134', 'no', 'Urwa', 'No limit .10/.25', '10', '0', '0', '0', '0', '0', '0', '60', '135', 'no', 'Hamtai', 'No limit .25/.50', '6', '0', '0', '0', '0', '0', '0', '60', '136', 'no', 'Lantsin', 'No limit .25/.50', '10', '0', '0', '0', '0', '0', '0', '60', '137', 'no', 'Wison', 'No limit .25/.50', '10', '0', '0', '0', '0', '0', '0', '60', '138', 'no', 'Sundi', 'No limit .50/1', '6', '0', '0', '0', '0', '0', '0', '60', '139', 'no', 'Etnah', 'No limit .50/1', '10', '0', '0', '0', '0', '0', '0', '60', '140', 'no', 'Sowiloi', 'No limit 1/2', '6', '0', '0', '0', '0', '0', '0', '60', '141', 'no', 'Dowehri', 'No limit 1/2', '10', '0', '0', '0', '0', '0', '0', '60', '142', 'no', 'Atuh', 'No limit 2/4', '6', '0', '0', '0', '0', '0',** CRITICAL **: Python loop takes 85 milliseconds (should be < 10)
** CRITICAL **: Python loop takes 13 milliseconds (should be < 10)
** CRITICAL **: Python loop takes 13 milliseconds (should be < 10)
XwncDesktop clock_window 0
XwncDesktop Window mapped clock_window 0
XwncDesktop lobby_tabs_window 0
XwncDesktop Window mapped lobby_tabs_window 0
** DEBUG **: PokerController::Update: POKER_TABLE(_DESTROY) 130
** DEBUG **: setCurrentActiveController(130)
** CRITICAL **: MAFApplication::UnlockEvent event 4 was not locked by 0x05119608 but (nil)
** CRITICAL **: MAFApplication::UnlockEvent event 6 was not locked by 0x05119608 but (nil)
** CRITICAL **: MAFApplication::UnlockEvent event 5 was not locked by 0x05119608 but (nil)
** DEBUG **: Create Level 130 with skin "level00"
** MESSAGE **: loading escn '..\..\data\level00\set.escn'
** DEBUG **: MAFESCNData::Load: ..\..\data\level00\set.escn
** DEBUG **: 	(nil)
** DEBUG **: 	(nil)
** DEBUG **: 	transform_verre
** DEBUG **: 	mesh_verre
** DEBUG **: 	transform_bouchtrou
** DEBUG **: 	mesh_bouchtrou
** DEBUG **: 	transform_main_walls
** DEBUG **: 	mesh_main_walls
** DEBUG **: 	transform_tablefoot
** DEBUG **: 	mesh_tablefoot
** DEBUG **: 	transform_lightcone
** DEBUG **: 	transform_tableMiniHolos
** DEBUG **: 	mesh_tableMiniHolos
** DEBUG **: 	transform_shadowCaster
** DEBUG **: 	transform_dor03
** DEBUG **: 	mesh_dor03
** DEBUG **: 	transform_dor01
** DEBUG **: 	transform_tabcenter
** DEBUG **: 	mesh_tabcenter
** DEBUG **: 	transform_TableDeco
** DEBUG **: 	mesh_TableDeco
** DEBUG **: 	transform_rake
** DEBUG **: 	transform_sidePot10
** DEBUG **: 	transform_sidePot09
** DEBUG **: 	transform_sidePot08
** DEBUG **: 	transform_sidePot07
** DEBUG **: 	transform_sidePot06
** DEBUG **: 	transform_sidePot05
** DEBUG **: 	transform_sidePot04
** DEBUG **: 	transform_sidePot03
** DEBUG **: 	transform_sidePot02
** DEBUG **: 	transform_sidePot01
** DEBUG **: 	transform_Table
** DEBUG **: 	mesh_Table
** DEBUG **: 	transform_soundAmbient
** DEBUG **: 	transform___dor01
** DEBUG **: 	mesh___dor01
** DEBUG **: 	OmniCenter
** DEBUG **: 	transform_cachepot
** DEBUG **: 	transform_ProjCenter
** DEBUG **: 	transform_handvalue
** DEBUG **: 	autotransform_handvalue
** DEBUG **: 		autoTransform type plane facing
** DEBUG **: 	transform_button10
** DEBUG **: 	transform_button09
** DEBUG **: 	transform_button08
** DEBUG **: 	transform_button07
** DEBUG **: 	transform_button06
** DEBUG **: 	transform_button05
** DEBUG **: 	transform_button04
** DEBUG **: 	transform_button03
** DEBUG **: 	transform_button02
** DEBUG **: 	transform_flopcenter
** DEBUG **: 	autotransform_flopcenter
** DEBUG **: 		autoTransform type plane facing
** DEBUG **: 	transform_cpath04
** DEBUG **: 	transform_cpath05
** DEBUG **: 	transform_flop02
** DEBUG **: 	transform_flop03
** DEBUG **: 	transform_flop04
** DEBUG **: 	transform_flop05
** DEBUG **: 	transform_flop01
** DEBUG **: 	transform_button01
** DEBUG **: 	transform_seat10
** DEBUG **: 	transform_seat09
** DEBUG **: 	transform_seat08
** DEBUG **: 	transform_seat07
** DEBUG **: 	transform_seat06
** DEBUG **: 	transform_seat05
** DEBUG **: 	transform_seat04
** DEBUG **: 	transform_seat03
** DEBUG **: 	transform_seat02
** DEBUG **: 	transform_seat01
** DEBUG **: 	Camera01
** DEBUG **: 	transform_entrance_lights
** DEBUG **: 	mesh_entrance_lights
** DEBUG **: 	transform_entrance_ceiling
** DEBUG **: 	mesh_entrance_ceiling
** DEBUG **: 	transform_entrance_ground
** DEBUG **: 	mesh_entrance_ground
** DEBUG **: 	transform_entrance_walls
** DEBUG **: 	mesh_entrance_walls
** DEBUG **: 	transform_main_balcony
** DEBUG **: 	mesh_main_balcony
** DEBUG **: 	transform_main_ground
** DEBUG **: 	mesh_main_ground
** DEBUG **: 	transform_main_books
** DEBUG **: 	mesh_main_books
** DEBUG **: 	transform_set_background
** DEBUG **: 	mesh_set_background
** DEBUG **: 	transform_main_bookcases
** DEBUG **: 	mesh_main_bookcases
** DEBUG **: 	transform_groundShadow
** DEBUG **: MAFESCNData::Load: Total faces 0 with 0 drawables
** MESSAGE **: loading escn '..\..\data\level00\groundShadow.escn'
** DEBUG **: MAFESCNData::Load: ..\..\data\level00\groundShadow.escn
** DEBUG **: 	(nil)
** DEBUG **: 	(nil)
** DEBUG **: 	set/mesh_groundShadow.umesh
** DEBUG **: MAFESCNData::Load: Total faces 0 with 0 drawables
** MESSAGE **: loading escn '..\..\data\level00\flop01.escn'
** DEBUG **: MAFESCNData::Load: ..\..\data\level00\flop01.escn
** DEBUG **: 	(nil)
** DEBUG **: 	(nil)
** DEBUG **: 	set/mesh_flop01.umesh
** DEBUG **: MAFESCNData::Load: Total faces 0 with 0 drawables
** MESSAGE **: loading escn '..\..\data\level00\lightcone.escn'
** DEBUG **: MAFESCNData::Load: ..\..\data\level00\lightcone.escn
** DEBUG **: 	(nil)
** DEBUG **: 	(nil)
** DEBUG **: 	set/mesh_lightcone.umesh
** DEBUG **: MAFESCNData::Load: Total faces 0 with 0 drawables
** MESSAGE **: loading escn '..\..\data\level00\cpath04.escn'
** DEBUG **: MAFESCNData::Load: ..\..\data\level00\cpath04.escn
** DEBUG **: 	(nil)
** DEBUG **: 	(nil)
** DEBUG **: 	set/mesh_cpath04.umesh
** DEBUG **: MAFESCNData::Load: Total faces 0 with 0 drawables
** MESSAGE **: loading escn '..\..\data\level00\cpath05.escn'
** DEBUG **: MAFESCNData::Load: ..\..\data\level00\cpath05.escn
** DEBUG **: 	(nil)
** DEBUG **: 	(nil)
** DEBUG **: 	set/mesh_cpath05.umesh
** DEBUG **: MAFESCNData::Load: Total faces 0 with 0 drawables
** MESSAGE **: loading escn '..\..\data\level00\lightray.escn'
** DEBUG **: MAFESCNData::Load: ..\..\data\level00\lightray.escn
** DEBUG **: 	(nil)
** DEBUG **: 	(nil)
** DEBUG **: 	set/mesh_lightray.umesh
** DEBUG **: MAFESCNData::Load: Total faces 0 with 0 drawables
** MESSAGE **: loading ogg '..\..\data\sounds\projector_on.ogg'
** DEBUG **: Open ..\..\data\sounds\projector_on.ogg for reading
** MESSAGE **: loading ogg '..\..\data\sounds\projector_off.ogg'
** DEBUG **: Open ..\..\data\sounds\projector_off.ogg for reading
** MESSAGE **: loading escn '..\..\data\level00\button01.escn'
** DEBUG **: MAFESCNData::Load: ..\..\data\level00\button01.escn
** DEBUG **: 	(nil)
** DEBUG **: 	(nil)
** DEBUG **: 	set/mesh_button01.umesh
** DEBUG **: MAFESCNData::Load: Total faces 0 with 0 drawables
** MESSAGE **: loading escn '..\..\data\level00\seat.escn'
** DEBUG **: MAFESCNData::Load: ..\..\data\level00\seat.escn
** DEBUG **: 	(nil)
** DEBUG **: 	(nil)
** DEBUG **: 	CamLookDown
** DEBUG **: 	transform_persoHoloL
** DEBUG **: 	transform_persoHoloR
** DEBUG **: 	transform_showdown
** DEBUG **: 	autotransform_showdown
** DEBUG **: 		autoTransform type plane facing
** DEBUG **: 	transform_qglow
** DEBUG **: 	mesh_qglow
** DEBUG **: 	transform_qcard05
** DEBUG **: 	transform_qcard02
** DEBUG **: 	transform_qcard03
** DEBUG **: 	transform_qcard01
** DEBUG **: 	transform_qcard04
** DEBUG **: 	transform_pglow
** DEBUG **: 	mesh_pglow
** DEBUG **: 	transform_pcard05
** DEBUG **: 	transform_pcard02
** DEBUG **: 	transform_pcard03
** DEBUG **: 	transform_pcard01
** DEBUG **: 	transform_pcard04
** DEBUG **: 	CameraSitting
** DEBUG **: 	CameraFirstSit
** DEBUG **: 	CamLook
** DEBUG **: 	transform_interactorLPivot3
** DEBUG **: 	autotransform_interactorLPivot3
** DEBUG **: 		autoTransform type plane facing
** DEBUG **: 	transform_interactorPivot1
** DEBUG **: 	autotransform_interactorPivot1
** DEBUG **: 		autoTransform type plane facing
** DEBUG **: 	transform_fold_sel
** DEBUG **: 	transform_fold
** DEBUG **: 	transform_raise
** DEBUG **: 	transform_raise_sel
** DEBUG **: 	transform_check_sel
** DEBUG **: 	transform_call
** DEBUG **: 	transform_check
** DEBUG **: 	transform_call_sel
** DEBUG **: 	transform_interactorPivot3
** DEBUG **: 	autotransform_interactorPivot3
** DEBUG **: 		autoTransform type plane facing
** DEBUG **: 	transform_check_sel
** DEBUG **: 	transform_call_sel
** DEBUG **: 	transform_fold
** DEBUG **: 	transform_fold_sel
** DEBUG **: 	transform_raise_sel
** DEBUG **: 	transform_raise
** DEBUG **: 	transform_call
** DEBUG **: 	transform_check
** DEBUG **: 	transform_position
** DEBUG **: 	transform_gobcards
** DEBUG **: 	transform_gobcard3
** DEBUG **: 	mesh_gobcard3
** DEBUG **: 	transform_gobcard0
** DEBUG **: 	mesh_gobcard0
** DEBUG **: 	transform_gobcard1
** DEBUG **: 	mesh_gobcard1
** DEBUG **: 	transform_gobcard2
** DEBUG **: 	mesh_gobcard2
** DEBUG **: 	transform_gobcard4
** DEBUG **: 	mesh_gobcard4
** DEBUG **: 	transform_chairAlpha
** DEBUG **: 	transform_chairArrow
** DEBUG **: 	transform_buttonGo
** DEBUG **: 	mesh_buttonGo
** DEBUG **: 	transform_betMarkM
** DEBUG **: 	transform_betMarkF
** DEBUG **: 	transform_bubble
** DEBUG **: 	autotransform_bubble
** DEBUG **: 		autoTransform type plane facing
** DEBUG **: 	transform_betSliderPos
** DEBUG **: 	transform_betslider
** DEBUG **: 	autotransform_betslider
** DEBUG **: 		autoTransform type center facing
** DEBUG **: 	transform_rtok
** DEBUG **: 	transform_player
** DEBUG **: 	transform_cardB
** DEBUG **: 	transform_cardC
** DEBUG **: 	transform_cardD
** DEBUG **: 	transform_cardA
** DEBUG **: 	transform_stcard01
** DEBUG **: 	transform_stcard02
** DEBUG **: 	transform_stcard03
** DEBUG **: 	transform_stcard04
** DEBUG **: 	transform_stcard05
** DEBUG **: 	transform_stcard06
** DEBUG **: 	transform_stcard07
** DEBUG **: 	transform_dealcard1
** DEBUG **: 	mesh_dealcard1
** DEBUG **: 	transform_btok
** DEBUG **: MAFESCNData::Load: Total faces 0 with 0 drawables
** MESSAGE **: loading escn '..\..\data\level00\chairArrow.escn'
** DEBUG **: MAFESCNData::Load: ..\..\data\level00\chairArrow.escn
** DEBUG **: 	(nil)
** DEBUG **: 	(nil)
** DEBUG **: 	seat/mesh_chairArrow.umesh
** DEBUG **: MAFESCNData::Load: Total faces 0 with 0 drawables
** MESSAGE **: loading escn '..\..\data\level00\chairAlpha.escn'
** DEBUG **: MAFESCNData::Load: ..\..\data\level00\chairAlpha.escn
** DEBUG **: 	(nil)
** DEBUG **: 	(nil)
** DEBUG **: 	seat/mesh_chairAlpha.umesh
** DEBUG **: MAFESCNData::Load: Total faces 0 with 0 drawables
** MESSAGE **: loading xml '..\..\data\splines.xml'
** MESSAGE **: loading escn '..\..\data\level00\dor01.escn'
** DEBUG **: MAFESCNData::Load: ..\..\data\level00\dor01.escn
** DEBUG **: 	(nil)
** DEBUG **: 	(nil)
** DEBUG **: 	set/mesh_dor01.umesh
** DEBUG **: MAFESCNData::Load: Total faces 0 with 0 drawables
** MESSAGE **: loading ogg '..\..\data\sounds\deal_card.ogg'
** DEBUG **: Open ..\..\data\sounds\deal_card.ogg for reading
** MESSAGE **: loading ogg '..\..\data\sounds\camera.ogg'
** DEBUG **: Open ..\..\data\sounds\camera.ogg for reading
XwncDesktop lobby_window 0
XwncDesktop Window mapped lobby_window 0
XwncDesktop table_info_window 0
XwncDesktop Window mapped table_info_window 0
XwncDesktop cashier_button_window 0
XwncDesktop Window mapped cashier_button_window 0
** CRITICAL **: Python loop takes 3507 milliseconds (should be < 10)
window name : chat_entry_window
XwncDesktop::handleConfigureWindow2098365
XwncDesktop Window mapped chat_entry_window 1
 '0', '60', '143', 'no', 'Kalain', 'No limit 2/4', '10', '0', '0', '0', '0', '0', '0', '60', '144', 'no', 'Antzik', 'No limit 3/6', '6', '0', '0', '0', '0', '0', '0', '60', '145', 'no', 'Ehndoh', 'No limit 3/6', '8', '0', '0', '0', '0', '0', '0', '60', '146', 'no', 'Maneh', 'No limit 3/6', '10', '0', '0', '0', '0', '0', '0', '60', '147', 'no', 'Zebehn', 'No limit 5/10', '6', '0', '0', '0', '0', '0', '0', '60', '148', 'no', 'Mekanik', 'No limit 5/10', '8', '0', '0', '0', '0', '0', '0', '60', '149', 'no', 'Kobaia', 'No limit 5/10', '10', '0', '0', '0', '0', '0', '0', '60', '150', 'no', 'Worai', 'Limit .05/.10', '6', '0', '0', '0', '0', '0', '0', '60', '151', 'no', 'Elowi', 'Limit .10/.25', '6', '0', '0', '0', '0', '0', '0', '60', '152', 'no', 'Risun', 'Limit .10/.25', '6', '0', '0', '0', '0', '0', '0', '60', '153', 'no', 'Imehni', 'Limit .10/.25', '10', '0', '0', '0', '0', '0', '0', '60', '154', 'no', 'Wlasik', 'Limit .25/.50', '6', '0', '0', '0', '0', '0', '0', '60', '155', 'no', 'Losoi', 'Pot limit .25/.50', '10', '0', '0', '0', '0', '0', '0', '60')
PokerInterfaceProtocol.command ('lobby', 'info', 'Players: 29', 'Tables: 56')
PokerChildInterface: *
PokerChildInterface: * Message: handle_network
PokerChildInterface: ** Message: received lobby
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received lobby
PokerChildInterface: 
PokerChildInterface: *
PokerChildInterface: * Message: clicked row contains 130
PokerChildInterface: 
PokerInterfaceProtocol: dataReceived lobby details 130  
PokerInterface::event: ('lobby', 'details', '130')
handleLobby: ('details', '130')
sendPacket type = POKER_TABLE_REQUEST_PLAYERS_LIST(203) serial = 0 game_id = 130 
publishPacket: outbound: type = POKER_PLAYERS_LIST(204) serial = 0 game_id = 130 player|chips|flag :  Griim|196|0  loic106|196|0 
PokerInterfaceProtocol.command ('lobby', 'players', '2', 'Griim', '1.96', '0', 'loic106', '1.96', '0')
PokerChildInterface: *
PokerChildInterface: * Message: handle_network
PokerChildInterface: ** Message: received lobby
PokerChildInterface: 
PokerChildInterface: *
PokerChildInterface: * Message: row clicked
PokerChildInterface: ** Message: Double-clicked row contains 130
PokerChildInterface: 
PokerInterfaceProtocol: dataReceived lobby join 130  
PokerInterface::event: ('lobby', 'join', '130')
handleLobby: ('join', '130')
changeState lobby => joining (args = (130, 1371L), kwargs = {})
sendPacket type = POKER_TABLE_JOIN(137) serial = 1371 game_id = 130 
PokerInterfaceProtocol.command ('chat', 'hide')
PokerChildInterface: *
PokerChildInterface: * Message: handle_network
PokerChildInterface: ** Message: received chat
PokerChildInterface: 
[PokerGame 130] get_rake_instance: ../../conf/pokerrake.py does not exist
[PokerGame 130] get_rake_instance: ../../conf/poker-engine/pokerrake.py does not exist
[PokerGame 130] get_rake_instance: no pokerrake.py found in directories ['../../conf', '../../conf/poker-engine']
setCurrentGameId(130)
publishPacket: current: type = POKER_TABLE(140)
	id = 130, name = Zeuhl, variant = holdem, betting_structure = .01-.02-no-limit, seats = 10, average_pot = 41, hands_per_hour = 20, percent_flop = 71, players = 2, observers = 0, waiting = 0, player_timeout = 60, muck_timeout = 5, currency_serial = 2, skin = level00
[PokerGame 130] player 1760 get seat 7
[PokerGame 130] player 5161 get seat 2
PokerInterfaceProtocol.command ('chat', 'reset')
changeState joining => joining_done (args = (), kwargs = {})
PokerInterfaceProtocol.command ('buy_in', 'hide')
PokerInterfaceProtocol:sitActions hide
PokerInterfaceProtocol.command ('sit_actions', 'hide')
PokerInterfaceProtocol.command ('cashier', 'hide', '0')
PokerInterfaceProtocol.command ('lobby', 'hide')
PokerInterfaceProtocol.command ('tournaments', 'hide')
PokerInterfaceProtocol.command ('chat', 'show')
PokerAnimationScheduler: observing table 130
PokerChildInterface: *
PokerChildInterface: * Message: handle_network
PokerChildInterface: ** Message: received chat
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received buy_in
PokXwncDesktop::handleRestackWindow2098365
window name : chat_entry_window
XwncDesktop::handleConfigureWindow2098365
erChildInterface: ** Message: reading glade file ../data/interface/interface.glade
PokerChildInterface: 
PokerChildInterface: (poker3d-interface:1304): libglade-WARNING **: unknown property `urgency_hint' for class `GtkWindow'
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received sit_actions
PokerChildInterface: ** Message: reading glade file ../data/interface/interface.glade
PokerChildInterface: 
PokerChildInterface: (poker3d-interface:1304): libglade-WARNING **: unknown property `urgency_hint' for class `GtkWindow'
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received cashier
PokerChildInterface: ** Message: reading glade file ../data/interface/interface.glade
PokerChildInterface: 
PokerChildInterface: (poker3d-interface:1304): libglade-WARNING **: unknown property `urgency_hint' for class `GtkWindow'
PokerChildInterface: ** Message: reading glade file ../data/interface/interface.glade
PokerChildInterface: 
PokerChildInterface: (poker3d-interface:1304): libglade-WARNING **: unknown property `urgency_hint' for class `GtkWindow'
PokerChildInterface: ** Message: reading glade file ../data/interface/interface.glade
PokerChildInterface: 
PokerChildInterface: (poker3d-interface:1304): libglade-WARNING **: unknown property `urgency_hint' for class `GtkWindow'
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received lobby
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received tournaments
PokerChildInterface: ** Message: reading glade file ../data/interface/interface.glade
PokerChildInterface: 
PokerChildInterface: (poker3d-interface:1304): libglade-WARNING **: unknown property `urgency_hint' for class `GtkWindow'
PokerChildInterface: ** Message: reading glade file ../data/interface/interface.glade
PokerChildInterface: 
PokerChildInterface: (poker3d-interface:1304): libglade-WARNING **: unknown property `urgency_hint' for class `GtkWindow'
PokerChildInterface: ** Message: reading glade file ../data/interface/interface.glade
PokerChildInterface: 
PokerChildInterface: (poker3d-interface:1304): libglade-WARNING **: unknown property `urgency_hint' for class `GtkWindow'
PokerChildInterface: ** Message: reading glade file ../data/interface/interface.glade
PokerChildInterface: 
PokerChildInterface: (poker3d-interface:1304): libglade-WARNING **: unknown property `urgency_hint' for class `GtkWindow'
PokerChildInterface: ** Message: reading glade file ../data/interface/interface.glade
PokerChildInterface: 
PokerChildInterface: (poker3d-interface:1304): libglade-WARNING **: unknown property `urgency_hint' for class `GtkWindow'
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received chat
PokerChildInterface: ** Message: chat: position x = 390, y = 775
PokerChildInterface: 
PokerChildInterface: (poker3d-interface:1304): Gtk-CRITICAL **: gtk_text_buffer_emit_insert: assertion `g_utf8_validate (text, len, NULL)' failed
PokerChildInterface: 
publishPacket: outbound: type = POKER_CURRENT_GAMES(222) count = 1, game_ids = [130L]
updateLagmax: 15
publishPacket: current: type = POKER_BATCH_MODE(198) serial = 0 game_id = 130
publishPacket: current: type = POKER_PLAYER_ARRIVE(163) serial = 1760 game_id = 130 name = Griim, url = player.male.cal3d, outfit = <?xml version="1.0"?>
<outfit version="13"><uislot type="feet" default="JCfeet"/><uislot type="head" default="JGhead"><value parameter="global_skin_hue" name="color_set" value="6"/><value parameter="fpupilcol" name="color_set" value="5"/><value parameter="haircol" name="color_set" value="4"/></uislot><uislot type="accessory" default="JGscar"/><uislot type="accessory" default="none"/><uislot type="accessory" default="none"/><uislot type="hair" default="TMhair"><value parameter="haircol" name="color_set" value="4"/></uislot><uislot type="legs" default="MSlegs"><value parameter="MSbody_pantscol" name="color_set" value="5"/></uislot><uislot type="torso" default="GNtorso"><value parameter="global_skin_hue" name="color_set" value="6"/** DEBUG **: packet player arrives with serial 1760
** DEBUG **: player.male.cal3d
** DEBUG **: <?xml version="1.0"?>
<outfit version="13"><uislot type="feet" default="JCfeet"/><uislot type="head" default="JGhead"><value parameter="global_skin_hue" name="color_set" value="6"/><value parameter="fpupilcol" name="color_set" value="5"/><value parameter="haircol" name="color_set" value="4"/></uislot><uislot type="accessory" default="JGscar"/><uislot type="accessory" default="none"/><uislot type="accessory" default="none"/><uislot type="hair" default="TMhair"><value parameter="haircol" name="color_set" value="4"/></uislot><uislot type="legs" default="MSlegs"><value parameter="MSbody_pantscol" name="color_set" value="5"/></uislot><uislot type="torso" default="GNtorso"><value parameter="global_skin_hue" name="color_set" value="6"/><value parameter="GNjacket_col" name="color_set" value="3"/><value parameter="GNshirt_col" name="color_set" value="7"/></uislot><uislot type="beard" default="JCbeard"><value parameter="haircol" name="color_set" value="4"/></uislot></outfit>

** MESSAGE **: loading escn '..\..\data\level00\position.escn'
** DEBUG **: MAFESCNData::Load: ..\..\data\level00\position.escn
** DEBUG **: 	(nil)
** DEBUG **: 	(nil)
** DEBUG **: 	transform_posGlow
** DEBUG **: 	mesh_posGlow
** DEBUG **: 	transform_posMark
** DEBUG **: 	mesh_posMark
** DEBUG **: MAFESCNData::Load: Total faces 0 with 0 drawables
** MESSAGE **: loading escn '..\..\data\level00\cardA.escn'
** DEBUG **: MAFESCNData::Load: ..\..\data\level00\cardA.escn
** DEBUG **: 	(nil)
** DEBUG **: 	(nil)
** DEBUG **: 	seat/mesh_cardA.umesh
** DEBUG **: MAFESCNData::Load: Total faces 0 with 0 drawables
** MESSAGE **: loading escn '..\..\data\level00\pcard01.escn'
** DEBUG **: MAFESCNData::Load: ..\..\data\level00\pcard01.escn
** DEBUG **: 	(nil)
** DEBUG **: 	(nil)
** DEBUG **: 	seat/mesh_pcard01.umesh
** DEBUG **: MAFESCNData::Load: Total faces 0 with 0 drawables
** DEBUG **: Cache 0x05117080 for url player.male.cal3d
** MESSAGE **: loading xml '..\..\data\player.male.cal3d\cal3d.xfg'
Hardware Mesh 32
** DEBUG **: Cards found 5

** MESSAGE **: loading ogg '..\..\data\sounds\player_arrive.ogg'
** DEBUG **: Open ..\..\data\sounds\player_arrive.ogg for reading
** CRITICAL **: UGAMEAnimatedModel::GetCoreAnimationId id not found for animation PlayerArrive
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap sound PlayerArrive not assigned to animation
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound bet to id 0
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound betAllIn to id 1
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound betMore to id 2
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound check to id 5
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound check02 to id 6
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound check03 to id 7
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound emCalmDown to id 9
** CRITICAL **: UGAMEAnimatedModel::GetCoreAnimationId id not found for animation emDisappointed
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap sound emDisappointed not assigned to animation
** CRITICAL **: UGAMEAnimatedModel::GetCoreAnimationId id not found for animation emDisappointed2
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap sound emDisappointed2 not assigned to animation
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound emNotFunny to id 15
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound emSad to id 16
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound emSilence to id 17
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound emThumbUp to id 18
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound emTwoThumbs to id 19
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound emUpset to id 20
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound fold to id 23
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound fold02 to id 24
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound fold03 to id 25
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound fold04 to id 26
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound fold05 to id 27
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound getPot to id 28
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle01 to id 30
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle02 to id 31
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle03 to id 32
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle04 to id 33
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle05 to id 34
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle06 to id 35
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle07 to id 36
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle08 to id 37
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle09 to id 38
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle10 to id 39
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle11A to id 40
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle11B to id 41
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle11C to id 42
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle12A to id 43
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle12B to id 44
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle12C to id 45
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle16 to id 49
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle17 to id 50
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound lookA to id 51
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound lookC to id 53
** CRITICAL **: UGAMEAnimatedModel::GetCoreAnimationId id not found for animation loose
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap sound loose not assigned to animation
** CRITICAL **: UGAMEAnimatedModel::GetCoreAnimationId id not found for animation loose02
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap sound loose02 not assigned to animation
** CRITICAL **: UGAMEAnimatedModel::GetCoreAnimationId id not found for animation loose03
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap sound loose03 not assigned to animation
** CRITICAL **: UGAMEAnimatedModel::GetCoreAnimationId id not found for animation loose04
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap sound loose04 not assigned to animation
** CRITICAL **: UGAMEAnimatedModel::GetCoreAnimationId id not found for animation loose05
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap sound loose05 not assigned to animation
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound openDoor to id 59
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound puckGet to id 60
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound puckPassFar to id 61
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound puckPassNear to id 62
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound seatDown to id 63
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound seatUp to id 64
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound upIdle02 to id 66
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound upIdle03 to id 67
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound upIdle04 to id 68
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound upIdle05 to id 69
** CRITICAL **: UGAMEAnimatedModel::GetCoreAnimationId id not found for animation walkA
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap sound walkA not assigned to animation
** CRITICAL **: UGAMEAnimatedModel::GetCoreAnimationId id not found for animation walkB
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap sound walkB not assigned to animation
** CRITICAL **: UGAMEAnimatedModel::GetCoreAnimationId id not found for animation walkC
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap sound walkC not assigned to animation
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound win to id 74
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound win02 to id 75
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound win03 to id 76
** DEBUG **: 500x25
** CRITICAL **: Python loop takes 473 milliseconds (should be < 10)
** DEBUG **: seat 0 -> serial 0
** DEBUG **: seat 1 -> serial 0
** DEBUG **: seat 2 -> serial 0
** DEBUG **: seat 3 -> serial 0
** DEBUG **: seat 4 -> serial 0
** DEBUG **: seat 5 -> serial 0
** DEBUG **: seat 6 -> serial 0
** DEBUG **: seat 7 -> serial 0
** DEBUG **: seat 8 -> serial 0
** DEBUG **: seat 9 -> serial 0
** DEBUG **: PokerPlayer::SetSeatId: sitting at transform_seat08
** DEBUG **: hard table shadow drawable - TMhair
** DEBUG **: hard table shadow drawable - JGeyes
** DEBUG **: hard table shadow drawable - JGhead
** DEBUG **: hard table shadow drawable - JGhead
** DEBUG **: hard table shadow drawable - GNtorso
** DEBUG **: hard table shadow drawable - GNarms
** DEBUG **: hard table shadow drawable - hands
** DEBUG **: hard table shadow drawable - hands
** DEBUG **: hard ground shadow drawable - JCshoeL
** DEBUG **: hard ground shadow drawable - JCshoeR
** DEBUG **: hard ground shadow drawable - TMhair
** DEBUG **: hard ground shadow drawable - JGeyes
** DEBUG **: hard ground shadow drawable - JGhead
** DEBUG **: hard ground shadow drawable - JGhead
** DEBUG **: hard ground shadow drawable - MSpants
** DEBUG **: hard ground shadow drawable - GNtorso
** DEBUG **: hard ground shadow drawable - GNarms
** DEBUG **: hard ground shadow drawable - hands
** DEBUG **: hard ground shadow drawable - hands
** DEBUG **: hard ground shadow drawable - chair_lv00
** DEBUG **: hard ground shadow drawable - chair_lv00
** CRITICAL **: PokerController::Update unknown packet type (124)
** DEBUG **: PokerPlayer::SetBet 0
** DEBUG **: packet player arrives with serial 5161
** DEBUG **: player.male.cal3d
** DEBUG **: <?xml version="1.0"?>
<outfit version="13"><uislot type="feet" default="GNfeet"><value parameter="shoescol" name="color_set" value="4"/></uislot><uislot type="head" default="PNGhead"><value parameter="global_skin_hue" name="color_set" value="2"/><value parameter="fpupilcoldark" name="color_set" value="2"/><value parameter="haircoldark" name="color_set" value="1"/></uislot><uislot type="accessory" default="none"/><uislot type="accessory" default="none"/><uislot type="accessory" default="none"/><uislot type="hair" default="CLhairdark"><value parameter="haircoldark" name="color_set" value="1"/></uislot><uislot type="legs" default="DOlegs"><value parameter="DOpants_col" name="color_set" value="2"/></uislot><uislot type="torso" default="TMtorso"><value parameter="global_skin_hue" name="color_set" value="2"/><value parameter="TMbody_shirtcol" name="color_set" value="4"/></uislot><uislot type="beard" default="none"/></outfit>

** DEBUG **: Cache 0x05117080 for url player.male.cal3d
Hardware Mesh 32
** DEBUG **: Cards found 5

** CRITICAL **: UGAMEAnimatedModel::GetCoreAnimationId id not found for animation PlayerArrive
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap sound PlayerArrive not assigned to animation
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound bet to id 0
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound betAllIn to id 1
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound betMore to id 2
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound check to id 5
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound check02 to id 6
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound check03 to id 7
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound emCalmDown to id 9
** CRITICAL **: UGAMEAnimatedModel::GetCoreAnimationId id not found for animation emDisappointed
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap sound emDisappointed not assigned to animation
** CRITICAL **: UGAMEAnimatedModel::GetCoreAnimationId id not found for animation emDisappointed2
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap sound emDisappointed2 not assigned to animation
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound emNotFunny to id 15
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound emSad to id 16
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound emSilence to id 17
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound emThumbUp to id 18
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound emTwoThumbs to id 19
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound emUpset to id 20
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound fold to id 23
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound fold02 to id 24
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound fold03 to id 25
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound fold04 to id 26
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound fold05 to id 27
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound getPot to id 28
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle01 to id 30
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle02 to id 31
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle03 to id 32
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle04 to id 33
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle05 to id 34
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle06 to id 35
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle07 to id 36
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle08 to id 37
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle09 to id 38
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle10 to id 39
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle11A to id 40
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle11B to id 41
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle11C to id 42
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle12A to id 43
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle12B to id 44
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle12C to id 45
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle16 to id 49
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle17 to id 50
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound lookA to id 51
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound lookC to id 53
** CRITICAL **: UGAMEAnimatedModel::GetCoreAnimationId id not found for animation loose
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap sound loose not assigned to animation
** CRITICAL **: UGAMEAnimatedModel::GetCoreAnimationId id not found for animation loose02
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap sound loose02 not assigned to animation
** CRITICAL **: UGAMEAnimatedModel::GetCoreAnimationId id not found for animation loose03
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap sound loose03 not assigned to animation
** CRITICAL **: UGAMEAnimatedModel::GetCoreAnimationId id not found for animation loose04
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap sound loose04 not assigned to animation
** CRITICAL **: UGAMEAnimatedModel::GetCoreAnimationId id not found for animation loose05
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap sound loose05 not assigned to animation
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound openDoor to id 59
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound puckGet to id 60
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound puckPassFar to id 61
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound puckPassNear to id 62
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound seatDown to id 63
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound seatUp to id 64
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound upIdle02 to id 66
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound upIdle03 to id 67
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound upIdle04 to id 68
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound upIdle05 to id 69
** CRITICAL **: UGAMEAnimatedModel::GetCoreAnimationId id not found for animation walkA
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap sound walkA not assigned to animation
** CRITICAL **: UGAMEAnimatedModel::GetCoreAnimationId id not found for animation walkB
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap sound walkB not assigned to animation
** CRITICAL **: UGAMEAnimatedModel::GetCoreAnimationId id not found for animation walkC
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap sound walkC not assigned to animation
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound win to id 74
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound win02 to id 75
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound win03 to id 76
** CRITICAL **: Python loop takes 416 milliseconds (should be < 10)
** DEBUG **: seat 0 -> serial 0
** DEBUG **: seat 1 -> serial 0
** DEBUG **: seat 2 -> serial 0
** DEBUG **: seat 3 -> serial 0
** DEBUG **: seat 4 -> serial 0
** DEBUG **: seat 5 -> serial 0
** DEBUG **: seat 6 -> serial 0
** DEBUG **: seat 7 -> serial 1760
** DEBUG **: seat 8 -> serial 0
** DEBUG **: seat 9 -> serial 0
** DEBUG **: PokerPlayer::SetSeatId: sitting at transform_seat03
** DEBUG **: hard table shadow drawable - CLhair
** DEBUG **: hard table shadow drawable - PNGeyes
** DEBUG **: hard table shadow drawable - PNGhead
** DEBUG **: hard table shadow drawable - PNGhead
** DEBUG **: hard table shadow drawable - hands
** DEBUG **: hard table shadow drawable - hands
** DEBUG **: hard table shadow drawable - TMtorso
** DEBUG **: hard table shadow drawable - TMarms
** DEBUG **: hard ground shadow drawable - GNshoeL
** DEBUG **: hard ground shadow drawable - GNshoeR
** DEBUG **: hard ground shadow drawable - CLhair
** DEBUG **: hard ground shadow drawable - PNGeyes
** DEBUG **: hard ground shadow drawable - PNGhead
** DEBUG **: hard ground shadow drawable - PNGhead
** DEBUG **: hard ground shadow drawable - DOpants
** DEBUG **: hard ground shadow drawable - hands
** DEBUG **: hard ground shadow drawable - hands
** DEBUG **: hard ground shadow drawable - TMtorso
** DEBUG **: hard ground shadow drawable - TMarms
** DEBUG **: hard ground shadow drawable - chair_lv00
** DEBUG **: hard ground shadow drawable - chair_lv00
** CRITICAL **: PokerController::Update unknown packet type (124)
** DEBUG **: PokerPlayer::SetBet 0
** DEBUG **: POKER_BATCH_MODE false
** CRITICAL **: serial 0 is dealer or not in serial2seat
** CRITICAL **: Python loop takes 12 milliseconds (should be < 10)
** CRITICAL **: PokerController::Update unknown packet type (124)
** DEBUG **: PokerPlayer::SetBet 0
** CRITICAL **: PokerController::Update unknown packet type (124)
** DEBUG **: PokerPlayer::SetBet 0
** DEBUG **: PokerController::Update: POKER_IN_GAME
** DEBUG **: POKER_ANIMATION_DEALER_BUTTON ON for serial 1760
** DEBUG **: POKER_ANIMATION_DEALER_CHANGE
** DEBUG **: POKER_ANIMATION_DEALER_CHANGE OFF
** DEBUG **: Play Sound puckPassFar
><value parameter="GNjacket_col" name="color_set" value="3"/><value parameter="GNshirt_col" name="color_set" value="7"/></uislot><uislot type="beard" default="JCbeard"><value parameter="haircol" name="color_set" value="4"/></uislot></outfit>
 blind = True, remove_next_turn = False, sit_out = False, sit_out_next_turn = False, auto = False, auto_blind_ante = True, wait_for = False, buy_in_payed = False, seat = 7 
Warning generate animations list: entry nop empty so skiped
WARNING sum of weight does not make 100\%
WARNING sum of weight does not make 100\%
WARNING sum of weight does not make 100\%
animation dealer anchor transform_buttonGo
publishPacket: current: type = POKER_SEATS(111) game_id = 130, seats = [0, 0, 0, 0, 0, 0, 0, 1760L, 0, 0]
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 1760 game_id = 130 bet = 0 money = 204
publishPacket: current: type = POKER_SIT(142) serial = 1760 game_id = 130
publishPacket: current: type = POKER_PLAYER_ARRIVE(163) serial = 5161 game_id = 130 name = loic106, url = player.male.cal3d, outfit = #b3a6d6 blind = True, remove_next_turn = False, sit_out = False, sit_out_next_turn = False, auto = False, auto_blind_ante = True, wait_for = False, buy_in_payed = False, seat = 2 
animation dealer anchor transform_buttonGo
publishPacket: current: type = POKER_SEATS(111) game_id = 130, seats = [0, 0, 5161L, 0, 0, 0, 0, 1760L, 0, 0]
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 5161 game_id = 130 bet = 0 money = 196
publishPacket: current: type = POKER_SIT(142) serial = 5161 game_id = 130
publishPacket: current: type = POKER_STREAM_MODE(197) serial = 0 game_id = 130
publishPacket: current: type = POKER_CHAT(160) serial = 0 game_id = 130 message = Dealer: Griim pays 0.01 blind
Dealer: loic106 pays 0.02 blind
Dealer: pre-flop, 2 players

PokerInterfaceProtocol.command ('chat', 'line', '0:Dealer: Griim pays 0.01 blind\nDealer: loic106 pays 0.02 blind\nDealer: pre-flop, 2 players\n')
[{'out': 'calm down', 'event': 'emCalmDown', 'in': '/calmdown'},
 {'out': 'disapointed', 'event': 'emDisapointed', 'in': '/disapointed'},
 {'out': 'impatient', 'event': 'emImpatient', 'in': '/impatient'},
 {'out': 'bored', 'event': 'emImpatient', 'in': 'bored'},
 {'out': 'lol', 'event': 'emLaugh', 'in': 'lol'},
 {'out': 'not funny', 'event': 'emNotFunny', 'in': '/notfunny'},
 {'out': 'sad', 'event': 'emSad', 'in': '/sad'},
 {'out': 'too bad', 'event': 'emSad', 'in': 'too bad'},
 {'out': 'silence', 'event': 'emSilence', 'in': '/silence'},
 {'out': 'shush', 'event': 'emSilence', 'in': 'shush'},
 {'out': 'hush', 'event': 'emSilence', 'in': 'hush'},
 {'out': 'very nice hand', 'event': 'emTwoThumbs', 'in': 'very nice hand'},
 {'out': 'very nice hand', 'event': 'emTwoThumbs', 'in': 'vnh'},
 {'out': 'nice hand', 'event': 'emThumbUp', 'in': 'nice hand'},
 {'out': 'nice hand', 'event': 'emThumbUp', 'in': 'nh'},
 {'out': 'upset', 'event': 'emUpset', 'in': '/upset'}]
PokerChildInterface: *
PokerChildInterface: * Message: handle_network
PokerChildInterface: ** Message: received chat
PokerChildInterface: 
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 1760 game_id = 130 bet = 0 money = 204
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 5161 game_id = 130 bet = 0 money = 196
publishPacket: current: type = POKER_IN_GAME(128) serial = 0 game_id = 130 players = [5161L, 1760L]
publishPacket: current: type = POKER_DEALER(134) game_id = 130, dealer = 2, previous_dealer = 7
dealer 7 next dealer 2 
DEALER: scheduleChangeDealer says change dealer
DEALER: change dealer
DEBUG ANIM BUTTON buttonPass5M
DEALER: change dealer says getPuck
[PokerGame 130] Dealing Hold'em hand number 119617
[PokerGame 130] player list: [5161L, 1760L]
[PokerGame 130] changing state null => blindAnte
[PokerGame 130] initialisation turn 119617 ... finished
publishPacket: current: type = POKER_START(127) serial = 0 game_id = 130 hands_count = 58, time = 88997, hand_serial = 119617, level = 0
resetLagmax: 120
render sendPacket type = POKER_PROCESSING_HAND(236) serial = 1371 game_id = 130
sendPacket type = PO** CRITICAL **: PokerController::Update unknown packet type (124)
** DEBUG **: PokerPlayer::SetBet 0
** CRITICAL **: PokerController::Update unknown packet type (124)
** DEBUG **: PokerPlayer::SetBet 0
** DEBUG **: DELAY 2.000000
** DEBUG **: DELAY 2.000000
** DEBUG **: lost position
XwncDesktop chat_entry_window 0
XwncDesktop Window mapped chat_entry_window 0
XwncDesktop chat_entry_window 0
XwncDesktop Window mapped chat_entry_window 0
** DEBUG **: POKER_ANIMATION_DEALER_BUTTON ON for serial 5161
** DEBUG **: POKER_ANIMATION_DEALER_BUTTON OFF for serial 1760
** DEBUG **: Play Sound puckGet
** DEBUG **: packet player arrives with serial 1371
** DEBUG **: player.female.cal3d
** DEBUG **: <?xml version="1.0"?>
<outfit version="12"><uislot type="feet" default="JFfeet"><value parameter="shoescolor" name="color_set" value="5"/><value parameter="global_skin_hue" name="color_set" value="4"/></uislot><uislot type="head" default="WWhead"><value parameter="flidsmakeupcol" name="color_set" value="4"/><value parameter="global_skin_hue" name="color_set" value="4"/><value parameter="pupilcol" name="color_set" value="7"/><value parameter="haircolor" name="color_set" value="10"/></uislot><uislot type="dress" default="none"/><uislot type="accessory" default="none"/><uislot type="accessory" default="none"/><uislot type="hair" default="WWhair"><value parameter="haircolor" name="color_set" value="10"/></uislot><uislot type="accessory" default="MLearrings"/><uislot type="legs" default="LDlegs"><value parameter="LDbody_pantscol2" name="color_set" value="1"/><value parameter="LDbody_pantscol1" name="color_set" value="1"/></uislot><uislot type="torso" default="JFtorso"><value parameter="JFbody_topcol2" name="color
** DEBUG **: Cache 0x11a09788 for url player.female.cal3d
** MESSAGE **: loading xml '..\..\data\player.female.cal3d\cal3d.xfg'
Hardware Mesh 33
** DEBUG **: Cards found 5

BetSlider::getCurrentRow: motor position 0 not matching any row
BetSlider::unserialize: 1 background 
** MESSAGE **: loading escn '..\..\data\level00\fold.escn'
** DEBUG **: MAFESCNData::Load: ..\..\data\level00\fold.escn
** DEBUG **: 	(nil)
** DEBUG **: 	(nil)
** DEBUG **: 	seat/mesh_fold.umesh
** DEBUG **: MAFESCNData::Load: Total faces 0 with 0 drawables
** MESSAGE **: loading escn '..\..\data\level00\fold_sel.escn'
** DEBUG **: MAFESCNData::Load: ..\..\data\level00\fold_sel.escn
** DEBUG **: 	(nil)
** DEBUG **: 	(nil)
** DEBUG **: 	seat/mesh_fold_sel.umesh
** DEBUG **: MAFESCNData::Load: Total faces 0 with 0 drawables
** MESSAGE **: loading escn '..\..\data\level00\check.escn'
** DEBUG **: MAFESCNData::Load: ..\..\data\level00\check.escn
** DEBUG **: 	(nil)
** DEBUG **: 	(nil)
** DEBUG **: 	seat/mesh_check.umesh
** DEBUG **: MAFESCNData::Load: Total faces 0 with 0 drawables
** MESSAGE **: loading escn '..\..\data\level00\check_sel.escn'
** DEBUG **: MAFESCNData::Load: ..\..\data\level00\check_sel.escn
** DEBUG **: 	(nil)
** DEBUG **: 	(nil)
** DEBUG **: 	seat/mesh_check_sel.umesh
** DEBUG **: MAFESCNData::Load: Total faces 0 with 0 drawables
** MESSAGE **: loading escn '..\..\data\level00\call.escn'
** DEBUG **: MAFESCNData::Load: ..\..\data\level00\call.escn
** DEBUG **: 	(nil)
** DEBUG **: 	(nil)
** DEBUG **: 	seat/mesh_call.umesh
** DEBUG **: MAFESCNData::Load: Total faces 0 with 0 drawables
** MESSAGE **: loading escn '..\..\data\level00\call_sel.escn'
** DEBUG **: MAFESCNData::Load: ..\..\data\level00\call_sel.escn
** DEBUG **: 	(nil)
** DEBUG **: 	(nil)
** DEBUG **: 	seat/mesh_call_sel.umesh
** DEBUG **: MAFESCNData::Load: Total faces 0 with 0 drawables
** MESSAGE **: loading escn '..\..\data\level00\raise.escn'
** DEBUG **: MAFESCNData::Load: ..\..\data\level00\raise.escn
** DEBUG **: 	(nil)
** DEBUG **: 	(nil)
** DEBUG **: 	seat/mesh_raise.umesh
** DEBUG **: MAFESCNData::Load: Total faces 0 with 0 drawables
** MESSAGE **: loading escn '..\..\data\level00\raise_sel.escn'
** DEBUG **: MAFESCNData::Load: ..\..\data\level00\raise_sel.escn
** DEBUG **: 	(nil)
** DEBUG **: 	(nil)
** DEBUG **: 	seat/mesh_raise_sel.umesh
** DEBUG **: MAFESCNData::Load: Total faces 0 with 0 drawables
** MESSAGE **: loading ogg '..\..\data\sounds\player_hand.ogg'
** DEBUG **: Open ..\..\data\sounds\player_hand.ogg for reading
** CRITICAL **: UGAMEAnimatedModel::GetCoreAnimationId id not found for animation MeInPosition
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap sound MeInPosition not assigned to animation
** CRITICAL **: UGAMEAnimatedModel::GetCoreAnimationId id not found for animation PlayerArrive
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap sound PlayerArrive not assigned to animation
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound bet to id 0
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound betAllIn to id 1
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound betMore to id 2
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound check to id 5
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound check02 to id 6
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound check03 to id 7
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound emCalmDown to id 9
** CRITICAL **: UGAMEAnimatedModel::GetCoreAnimationId id not found for animation emDisappointed
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap sound emDisappointed not assigned to animation
** CRITICAL **: UGAMEAnimatedModel::GetCoreAnimationId id not found for animation emDisappointed2
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap sound emDisappointed2 not assigned to animation
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound emImpatient to id 10
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound emLaugh to id 11
** CRITICAL **: UGAMEAnimatedModel::GetCoreAnimationId id not found for animation emLaugh1
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap sound emLaugh1 not assigned to animation
** CRITICAL **: UGAMEAnimatedModel::GetCoreAnimationId id not found for animation emLaugh2
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap sound emLaugh2 not assigned to animation
** CRITICAL **: UGAMEAnimatedModel::GetCoreAnimationId id not found for animation emLaugh3
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap sound emLaugh3 not assigned to animation
** CRITICAL **: UGAMEAnimatedModel::GetCoreAnimationId id not found for animation emLaugh4
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap sound emLaugh4 not assigned to animation
** CRITICAL **: UGAMEAnimatedModel::GetCoreAnimationId id not found for animation emLaugh5
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap sound emLaugh5 not assigned to animation
** CRITICAL **: UGAMEAnimatedModel::GetCoreAnimationId id not found for animation emLaugh6
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap sound emLaugh6 not assigned to animation
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound emNotFunny to id 12
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound emSad to id 13
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound emSilence to id 14
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound emThumbUp to id 15
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound emTwoThumbs to id 16
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound emUpset to id 17
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound fold to id 20
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound fold02 to id 21
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound fold03 to id 22
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound fold04 to id 23
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound fold05 to id 24
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound getPot to id 25
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle01 to id 26
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle02 to id 27
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle03 to id 28
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle04 to id 29
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle05 to id 30
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle06 to id 31
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle07 to id 32
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle08 to id 33
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle09 to id 34
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle10 to id 35
** CRITICAL **: UGAMEAnimatedModel::GetCoreAnimationId id not found for animation idle11
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap sound idle11 not assigned to animation
** CRITICAL **: UGAMEAnimatedModel::GetCoreAnimationId id not found for animation idle12
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap sound idle12 not assigned to animation
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle13 to id 36
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle14 to id 37
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle15 to id 38
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle16 to id 39
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle17 to id 40
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound lookA to id 41
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound lookC to id 43
** CRITICAL **: UGAMEAnimatedModel::GetCoreAnimationId id not found for animation loose
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap sound loose not assigned to animation
** CRITICAL **: UGAMEAnimatedModel::GetCoreAnimationId id not found for animation loose02
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap sound loose02 not assigned to animation
** CRITICAL **: UGAMEAnimatedModel::GetCoreAnimationId id not found for animation loose03
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap sound loose03 not assigned to animation
** CRITICAL **: UGAMEAnimatedModel::GetCoreAnimationId id not found for animation loose04
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap sound loose04 not assigned to animation
** CRITICAL **: UGAMEAnimatedModel::GetCoreAnimationId id not found for animation loose05
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap sound loose05 not assigned to animation
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound openDoor to id 49
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound puckGet to id 50
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound puckPassFar to id 51
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound puckPassNear to id 52
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound seatDown to id 53
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound seatUp to id 54
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound upIdle01 to id 55
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound upIdle02 to id 56
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound upIdle03 to id 57
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound upIdle04 to id 58
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound upIdle05 to id 59
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound win to id 61
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound win02 to id 62
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound win03 to id 63
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound win04 to id 64
KER_PROCESSING_HAND(236) serial = 1371 game_id = 130 
publishPacket: current: type = POKER_BOARD_CARDS(123) serial = 1371 game_id = 130 cards = []
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 5161 game_id = 130 bet = 0 money = 196
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 1760 game_id = 130 bet = 0 money = 204
publishPacket: current: type = POKER_CHIPS_POT_RESET(169) serial = 0 game_id = 130
publishPacket: current: type = POKER_POSITION(115) game_id = 130, position = -1, serial = 5161
publishPacket: outbound: type = ACK(4)
publishPacket: current: type = POKER_POSITION(115) game_id = 130, position = -1, serial = 1760
getSeat type = POKER_SEAT(154) serial = 1371 game_id = 130 seat = 0
changeState idle => seating (args = (type = POKER_SEAT(154) serial = 1371 game_id = 130 seat = 0,), kwargs = {})
sendPacket type = POKER_SEAT(154) serial = 1371 game_id = 130 seat = 0 
PokerInterfaceProtocol.command ('chat', 'hide')
PokerChildInterface: *
PokerChildInterface: * Message: handle_network
PokerChildInterface: ** Message: received chat
PokerChildInterface: 
handleUserInfo: type = POKER_USER_INFO(176) serial = 1371 name = izidor, password = , email = igor@tsarevitch.org, rating = 1000, affiliate = 0, 1=1/0/6012 2=1899/0/6 
[PokerGame 130] player 1371 get seat 0
publishPacket: outbound: type = POKER_USER_INFO(176) serial = 1371 name = izidor, password = , email = igor@tsarevitch.org, rating = 1000, affiliate = 0, 1=1/0/6012 2=1899/0/6 
changeState seating => user_info_done (args = (), kwargs = {})
PokerInterfaceProtocol.command ('chat', 'hide')
DEALER: get puck
PokerChildInterface: *
PokerChildInterface: * Message: handle_network
PokerChildInterface: ** Message: received chat
PokerChildInterface: 
publishPacket: current: type = POKER_PLAYER_ARRIVE(163) serial = 1371 game_id = 130 name = izidor, url = player.female.cal3d, outfit = <?xml version="1.0"?>
<outfit version="12"><uislot type="feet" default="JFfeet"><value parameter="shoescolor" name="color_set" value="5"/><value parameter="global_skin_hue" name="color_set" value="4"/></uislot><uislot type="head" default="WWhead"><value parameter="flidsmakeupcol" name="color_set" value="4"/><value parameter="global_skin_hue" name="color_set" value="4"/><value parameter="pupilcol" name="color_set" value="7"/><value parameter="haircolor" name="color_set" value="10"/></uislot><uislot type="dress" default="none"/><uislot type="accessory" default="none"/><uislot type="accessory" default="none"/><uislot type="hair" default="WWhair"><value parameter="haircolor" name="color_set" value="10"/></uislot><uislot type="accessory" default="MLearrings"/><uislot type="legs" default="LDlegs"><value parameter="LDbody_pantscol2" name="color_set" value="1"/><value parameter="LDbody_pantscol1" name="color_set" value="1"/></uislot><uislot type="torso" default="JFtorso"><value parameter="JFbody_topcol2" name="color_set" value="5"/><value parameter="JFbody_topcol1" name="color_set" value="10"/><value parameter="bnailscol" name="color_set" value="8"/><value parameter="global_skin_hue" name="color_set" value="4"/></uislot></outfit>
 blind = late, remove_next_turn = False, sit_out = True, sit_out_next_turn = False, auto = False, auto_blind_ante = False, wait_for = False, buy_in_payed = False, seat = 0 
sitActionsUpdate: serial = 1371, name = izidor, fold = False, remove_next_turn = False, sit_out = True, sit_out_next_turn = False, sit_requested = False, bot = False, auto = False, auto_blind_ante = False, wait_for = False, auto_muck = 3, missed_blind = n/a, blind = late, buy_in_payed = False, ante = False, all_in = False, side_pot_index = 0, seat = 0, hand = [], money = 0, rebuy = 0, bet = 0, dead = 0, talked_once = False, user_data = {'delay': 0, 'timeout': None}
PokerInterfaceProtocol:sitActions sit_out
PokerInterfaceProtocol.command ('sit_actions', 'sit_out', 'yes', 'sit out', '')
PokerInterfaceProtocol:sitActions auto
PokerInterfaceProtocol.command ('sit_actions', 'auto', 'no')
PokerInterfaceProtocol:sitActions show
PokerInterfaceProtocol.command ('sit_actions', 'show')
Warn** CRITICAL **: Python loop takes 1171 milliseconds (should be < 10)
window name : sit_actions_window
XwncDesktop::handleConfigureWindow2098380
XwncDesktop Window mapped sit_actions_window 1
** DEBUG **: seat 0 -> serial 0
** DEBUG **: seat 1 -> serial 0
** DEBUG **: seat 2 -> serial 5161
** DEBUG **: seat 3 -> serial 0
** DEBUG **: seat 4 -> serial 0
** DEBUG **: seat 5 -> serial 0
** DEBUG **: seat 6 -> serial 0
** DEBUG **: seat 7 -> serial 1760
** DEBUG **: seat 8 -> serial 0
** DEBUG **: seat 9 -> serial 0
** DEBUG **: PokerPlayer::SetSeatId: sitting at transform_seat01
** DEBUG **: hard table shadow drawable - MLearrings
** DEBUG **: hard table shadow drawable - WWhair
** DEBUG **: hard table shadow drawable - WWeyes
** DEBUG **: hard table shadow drawable - WWhead
** DEBUG **: hard table shadow drawable - WWhead
** DEBUG **: hard table shadow drawable - JFtorso
** DEBUG **: hard table shadow drawable - hands
** DEBUG **: hard table shadow drawable - hands
** DEBUG **: hard table shadow drawable - JFarms
** DEBUG **: hard ground shadow drawable - MLearrings
** DEBUG **: hard ground shadow drawable - JFshoeL
** DEBUG **: hard ground shadow drawable - JFshoeR
** DEBUG **: hard ground shadow drawable - WWhair
** DEBUG **: hard ground shadow drawable - WWeyes
** DEBUG **: hard ground shadow drawable - WWhead
** DEBUG **: hard ground shadow drawable - WWhead
** DEBUG **: hard ground shadow drawable - LDlegs
** DEBUG **: hard ground shadow drawable - JFtorso
** DEBUG **: hard ground shadow drawable - hands
** DEBUG **: hard ground shadow drawable - hands
** DEBUG **: hard ground shadow drawable - JFarms
** DEBUG **: hard ground shadow drawable - chair_lv00
** DEBUG **: hard ground shadow drawable - chair_lv00
** DEBUG **: Play Sound upIdle05
XwncDesktop::handleRestackWindow2098380
window name : sit_actions_window
XwncDesktop::handleConfigureWindow2098380
** DEBUG **: 189x40
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS state show animation bet
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS show
** DEBUG **: Play Sound bet
** CRITICAL **: PokerController::Update unknown packet type (124)
** DEBUG **: PokerPlayer::SetBet 2
** DEBUG **: lost position
** DEBUG **: POKER_ANIMATION_DEALER_CHANGE
** DEBUG **: ChangeDealer in POKER_ANIMATION_DEALER_CHANGE
** DEBUG **: POKER_ANIMATION_DEALER_CHANGE ON
** DEBUG **: POKER_ANIMATION_DEALER_BUTTON OFF for serial 5161
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS state show animation bet
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS show
** DEBUG **: Play Sound bet
** CRITICAL **: PokerController::Update unknown packet type (124)
** DEBUG **: PokerPlayer::SetBet 2
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS state hide animation bet
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS hide
** CRITICAL **: PokerController::Update unknown packet type (220)
** DEBUG **: lost position
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS state hide animation bet
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS hide
** CRITICAL **: PokerController::Update unknown packet type (124)
** DEBUG **: PokerPlayer::SetBet 0
XwncDesktop chat_entry_window 0
XwncDesktop Window mapped chat_entry_window 0
** DEBUG **: Play Sound lookA
ing generate animations list: entry nop empty so skiped
WARNING sum of weight does not make 100\%
WARNING sum of weight does not make 100\%
animation dealer anchor transform_buttonGo
PokerChildInterface: *
PokerChildInterface: * Message: handle_network
PokerChildInterface: ** Message: received sit_actions
PokerChildInterface: ** Message: sit_actions: sit_out  0
PokerChildInterface: ** Message: on_sit_out_next_hand_toggled
PokerChildInterface: ** Message: g_sit_actions_disable
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received sit_actions
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received sit_actions
PokerChildInterface: 
publishPacket: current: type = POKER_SEATS(111) game_id = 130, seats = [1371L, 0, 5161L, 0, 0, 0, 0, 1760L, 0, 0]
[PokerGame 130] player 1760 pays blind 1/0
publishPacket: current: type = POKER_BLIND(180) serial = 1760 game_id = 130 amount = 1 dead = 0
publishPacket: current: type = POKER_CHIPS_PLAYER2BET(165) serial = 1760 game_id = 130 chips = [1, 1L]
pokeranimation3d:bet Duration of animation bet 0
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 1760 game_id = 130 bet = 1 money = 203
publishPacket: current: type = POKER_POSITION(115) game_id = 130, position = -1, serial = 5161
[PokerGame 130] player 5161 pays blind 2/0
publishPacket: current: type = POKER_BLIND(180) serial = 5161 game_id = 130 amount = 2 dead = 0
publishPacket: current: type = POKER_CHIPS_PLAYER2BET(165) serial = 5161 game_id = 130 chips = [1, 2L]
pokeranimation3d:bet Duration of animation bet 0
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 5161 game_id = 130 bet = 2 money = 194
publishPacket: current: type = POKER_PLAYER_CARDS(122) serial = 1760 game_id = 130 cards = [255, 255]
publishPacket: current: type = POKER_PLAYER_CARDS(122) serial = 5161 game_id = 130 cards = [255, 255]
[PokerGame 130] changing state blindAnte => pre-flop
[PokerGame 130] new round pre-flop
[PokerGame 130] player list: [5161L, 1760L]
[PokerGame 130] round cap reset to 10000
[PokerGame 130] dealer 0, in position 1, last to talk 0
publishPacket: current: type = POKER_STATE(119) serial = 0 game_id = 130 string = pre-flop
publishPacket: current: type = POKER_DEAL_CARDS(187) serial = 0 game_id = 130 number of cards = 2, serials = [5161L, 1760L]
publishPacket: current: type = POKER_PLAYER_CARDS(122) serial = 5161 game_id = 130 cards = [255, 255]
publishPacket: current: type = POKER_PLAYER_CARDS(122) serial = 1760 game_id = 130 cards = [255, 255]
publishPacket: current: type = POKER_BEGIN_ROUND(220) serial = 0 game_id = 130
publishPacket: current: type = POKER_POSITION(115) game_id = 130, position = -1, serial = 1760
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 1371 game_id = 130 bet = 0 money = 0
publishPacket: current: type = POKER_SEAT(154) serial = 1371 game_id = 130 seat = 0
changeState seating => user_info (args = ('buy_in', <pokernetwork.pokerclient.PokerNetworkGameClient instance at 0x050DBB20>), kwargs = {})
sendPacket type = POKER_GET_USER_INFO(177) serial = 1371 
PokerInterfaceProtocol.command ('chat', 'hide')
PokerChildInterface: *
PokerChildInterface: * Message: handle_network
PokerChildInterface: ** Message: received chat
PokerChildInterface: 
publishPacket: current: type = POKER_LOOK_CARDS(199) serial = 1760 game_id = 130
handleUserInfo: type = POKER_USER_INFO(176) serial = 1371 name = izidor, password = , email = igor@tsarevitch.org, rating = 1000, affiliate = 0, 1=1/0/6012 2=1899/0/6 
publishPacket: outbound: type = POKER_USER_INFO(176) serial = 1371 name = izidor, password = , email = igor@tsarevitch.org, rating = 1000, affiliate = 0, 1=1/0/6012 2=1899/0/6 
changeState user_info => user_info_done (args = (), kwargs = {})
changeState user_info => buy_in (args = (<pokernetwork.pokerclient.PokerNetworkGameClient instance at 0x050DBB20>,), kwargs = {})
PokerInterfaceProtocol:requestBuyIn ['buy_in', 'params', '0.20', '2', 'Which amount do you want to bring at the table?', 'Maximum buy in']
PokerInterfaceProtocol.command ('buyXwncDesktop chat_entry_window 0
XwncDesktop Window mapped chat_entry_window 0
XwncDesktop chat_entry_window 0
XwncDesktop Window mapped chat_entry_window 0
** CRITICAL **: Python loop takes 32 milliseconds (should be < 10)
window name : buy_in_window
XwncDesktop::handleConfigureWindow2098415
XwncDesktop Window mapped buy_in_window 1
XwncDesktop::handleRestackWindow2098415
** CRITICAL **: serial 0 is dealer or not in serial2seat
window name : buy_in_window
XwncDesktop::handleConfigureWindow2098415
** DEBUG **: 419x126
** DEBUG **: HandleHit buy_in_window
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS state show animation bet
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS show
** DEBUG **: Play Sound bet
** CRITICAL **: PokerController::Update unknown packet type (124)
** DEBUG **: PokerPlayer::SetBet 2
** DEBUG **: DELAY 2.000000
** DEBUG **: lost position
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS state hide animation bet
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS hide
** CRITICAL **: serial 0 is dealer or not in serial2seat
_in', 'params', '0.20', '2', 'Which amount do you want to bring at the table?', 'Maximum buy in')
PokerInterfaceProtocol.command ('buy_in', 'show')
PokerInterfaceProtocol.command ('chat', 'hide')
PokerInterfaceProtocol.command ('chat', 'hide')
PokerChildInterface: *
PokerChildInterface: * Message: handle_network
PokerChildInterface: ** Message: received buy_in
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received buy_in
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received chat
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received chat
PokerChildInterface: 
publishPacket: current: type = POKER_CHAT(160) serial = 0 game_id = 130 message = Dealer: Griim calls 0.01

PokerInterfaceProtocol.command ('chat', 'line', '0:Dealer: Griim calls 0.01\n')
[{'out': 'calm down', 'event': 'emCalmDown', 'in': '/calmdown'},
 {'out': 'disapointed', 'event': 'emDisapointed', 'in': '/disapointed'},
 {'out': 'impatient', 'event': 'emImpatient', 'in': '/impatient'},
 {'out': 'bored', 'event': 'emImpatient', 'in': 'bored'},
 {'out': 'lol', 'event': 'emLaugh', 'in': 'lol'},
 {'out': 'not funny', 'event': 'emNotFunny', 'in': '/notfunny'},
 {'out': 'sad', 'event': 'emSad', 'in': '/sad'},
 {'out': 'too bad', 'event': 'emSad', 'in': 'too bad'},
 {'out': 'silence', 'event': 'emSilence', 'in': '/silence'},
 {'out': 'shush', 'event': 'emSilence', 'in': 'shush'},
 {'out': 'hush', 'event': 'emSilence', 'in': 'hush'},
 {'out': 'very nice hand', 'event': 'emTwoThumbs', 'in': 'very nice hand'},
 {'out': 'very nice hand', 'event': 'emTwoThumbs', 'in': 'vnh'},
 {'out': 'nice hand', 'event': 'emThumbUp', 'in': 'nice hand'},
 {'out': 'nice hand', 'event': 'emThumbUp', 'in': 'nh'},
 {'out': 'upset', 'event': 'emUpset', 'in': '/upset'}]
PokerChildInterface: *
PokerChildInterface: * Message: handle_network
PokerChildInterface: ** Message: received chat
PokerChildInterface: 
[PokerGame 130] player 1760 calls 1
[PokerGame 130] player 1760 bets 1
[PokerGame 130] new position (0)
publishPacket: current: type = POKER_CALL(129) serial = 1760 game_id = 130
publishPacket: current: type = POKER_CHIPS_PLAYER2BET(165) serial = 1760 game_id = 130 chips = [1, 1L]
pokeranimation3d:bet Duration of animation bet 0
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 1760 game_id = 130 bet = 2 money = 202
publishPacket: current: type = POKER_POSITION(115) game_id = 130, position = -1, serial = 5161
publishPacket: current: type = POKER_CHAT(160) serial = 0 game_id = 130 message = Dealer: loic106 checks
Dealer: flop, 2 players
Dealer: Board: Qc Ah 4s

PokerInterfaceProtocol.command ('chat', 'line', '0:Dealer: loic106 checks\nDealer: flop, 2 players\nDealer: Board: Qc Ah 4s\n')
[{'out': 'calm down', 'event': 'emCalmDown', 'in': '/calmdown'},
 {'out': 'disapointed', 'event': 'emDisapointed', 'in': '/disapointed'},
 {'out': 'impatient', 'event': 'emImpatient', 'in': '/impatient'},
 {'out': 'bored', 'event': 'emImpatient', 'in': 'bored'},
 {'out': 'lol', 'event': 'emLaugh', 'in': 'lol'},
 {'out': 'not funny', 'event': 'emNotFunny', 'in': '/notfunny'},
 {'out': 'sad', 'event': 'emSad', 'in': '/sad'},
 {'out': 'too bad', 'event': 'emSad', 'in': 'too bad'},
 {'out': 'silence', 'event': 'emSilence', 'in': '/silence'},
 {'out': 'shush', 'event': 'emSilence', 'in': 'shush'},
 {'out': 'hush', 'event': 'emSilence', 'in': 'hush'},
 {'out': 'very nice hand', 'event': 'emTwoThumbs', 'in': 'very nice hand'},
 {'out': 'very nice hand', 'event': 'emTwoThumbs', 'in': 'vnh'},
 {'out': 'nice hand', 'event': 'emThumbUp', 'in': 'nice hand'},
 {'out': 'nice hand', 'event': 'emThumbUp', 'in': 'nh'},
 {'out': 'upset', 'event': 'emUpset', 'in': '/upset'}]
PokerChildInterface: *
PokerChildInterface: * Message: handle_network
PokerChildInterface: ** Message: received chat
PokerChildInterface: 
[PokerGame 130] player 5161 checks
[PokerGame 130] round finished
[PokerGame 130] next state
[PokerGame 130] changing state pre-flop => flop
[PokerGame 130] round not initialized, waiting for more informat** DEBUG **: HandleHit buy_in_window
** DEBUG **: Play Sound check02
XwncDesktop buy_in_window 0
XwncDesktop Window mapped buy_in_window 0
XwncDesktop chat_entry_window 1
XwncDesktop Window mapped chat_entry_window 1
XwncDesktop chat_entry_window 1
** CRITICAL **: PokerController::Update unknown packet type (143)
** DEBUG **: Play Sound seatDown
** WARNING **: MAFApplication2DController::FlushMotionEvent event for a non existing window 0 (none)
** CRITICAL **: PokerController::Update unknown packet type (124)
** DEBUG **: B2P:Center is stoped and there is bet2pot chips
** DEBUG **: B2P:Run Animations Bet2Pot
** DEBUG **: PokerPlayer::SetBet 0
** DEBUG **: B2P:Center is stoped and there is bet2pot chips
** DEBUG **: B2P:Run Animations Bet2Pot
** DEBUG **: PokerPlayer::SetBet 0
** CRITICAL **: PokerController::Update unknown packet type (124)
** DEBUG **: PokerPlayer::SetBet 0
** CRITICAL **: PokerController::Update unknown packet type (220)
** DEBUG **: DELAY 2.000000
** DEBUG **: lost position
** DEBUG **: Play Sound idle03
** CRITICAL **: PokerController::Update unknown packet type (124)
** DEBUG **: PokerPlayer::SetBet 0
ion ... 
publishPacket: current: type = POKER_CHECK(126) serial = 5161 game_id = 130
publishPacket: current: type = POKER_END_ROUND(170) serial = 0 game_id = 130
PokerInterfaceProtocol: dataReceived buy_in 2.00  
PokerInterface::event: ('buy_in', '2.00')
handleBuyIn: ('2.00',)
sendPacket type = POKER_BUY_IN(159) serial = 1371 game_id = 130 amount = 200 
sendPacket type = POKER_SIT(142) serial = 1371 game_id = 130 
changeState buy_in => buy_in_done (args = (), kwargs = {})
PokerInterfaceProtocol.command ('buy_in', 'hide')
changeState buy_in => idle (args = (), kwargs = {})
PokerInterfaceProtocol.command ('chat', 'show')
PokerInterfaceProtocol.command ('chat', 'show')
publishPacket: current: type = POKER_SIT_REQUEST(143) serial = 1371 game_id = 130
sitActionsUpdate: serial = 1371, name = izidor, fold = False, remove_next_turn = False, sit_out = True, sit_out_next_turn = False, sit_requested = True, bot = False, auto = False, auto_blind_ante = False, wait_for = False, auto_muck = 3, missed_blind = n/a, blind = late, buy_in_payed = False, ante = False, all_in = False, side_pot_index = 0, seat = 0, hand = [], money = 0, rebuy = 0, bet = 0, dead = 0, talked_once = False, user_data = {'delay': 0, 'timeout': None}
PokerInterfaceProtocol:sitActions sit_out
PokerInterfaceProtocol.command ('sit_actions', 'sit_out', 'no', 'sit out', '')
PokerInterfaceProtocol:sitActions auto
PokerInterfaceProtocol.command ('sit_actions', 'auto', 'no')
PokerChildInterface: *
PokerChildInterface: * Message: handle_network
PokerChildInterface: ** Message: received buy_in
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received chat
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received chat
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received sit_actions
PokerChildInterface: ** Message: sit_actions: sit_out  0
PokerChildInterface: ** Message: on_sit_out_next_hand_toggled
PokerChildInterface: ** Message: g_sit_actions_disable
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received sit_actions
PokerChildInterface: 
publishPacket: current: type = POKER_BOARD_CARDS(123) serial = 0 game_id = 130 cards = [36, 12, 41]
[PokerGame 130] new round flop
[PokerGame 130] round cap reset to 10000
[PokerGame 130] dealer 0, in position 1, last to talk 0
publishPacket: current: type = POKER_STATE(119) serial = 0 game_id = 130 string = flop
publishPacket: current: type = POKER_CHIPS_BET2POT(166) serial = 1760 game_id = 130 chips = [1, 2L], pot = 0
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 1760 game_id = 130 bet = 0 money = 202
publishPacket: current: type = POKER_CHIPS_BET2POT(166) serial = 5161 game_id = 130 chips = [1, 2L], pot = 0
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 5161 game_id = 130 bet = 0 money = 194
publishPacket: current: type = POKER_POT_CHIPS(125) game_id = 130, pot = [1, 4L], index = 0
publishPacket: current: type = POKER_BEGIN_ROUND(220) serial = 0 game_id = 130
publishPacket: current: type = POKER_POSITION(115) game_id = 130, position = -1, serial = 1760
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 1371 game_id = 130 bet = 0 money = 200
publishPacket: current: type = POKER_SIT(142) serial = 1371 game_id = 130
sitActionsUpdate: serial = 1371, name = izidor, fold = False, remove_next_turn = False, sit_out = False, sit_out_next_turn = False, sit_requested = False, bot = False, auto = False, auto_blind_ante = False, wait_for = False, auto_muck = 3, missed_blind = n/a, blind = late, buy_in_payed = True, ante = False, all_in = False, side_pot_index = 0, seat = 0, hand = [], money = 200, rebuy = 0, bet = 0, dead = 0, talked_once = False, user_data = {'delay': 1161870362.1846662, 'timeout': None}
PokerInterfaceProtocol:sitActions sit_out
PokerInterfaceProtocol.command ('sit_actions', 'sit_out', 'no', 'sit out next turn', '')
PokerInterfaceProtocol:sitActions auto
PokerInterfaceProtocol.command ('sit_actions', 'auto', 'no')
PokerChildInterface: *
PokerChildInter** CRITICAL **: serial 0 is dealer or not in serial2seat
** DEBUG **: Play Sound check
** DEBUG **: DELAY 2.000000
** DEBUG **: lost position
** CRITICAL **: serial 0 is dealer or not in serial2seat
** DEBUG **: Play Sound check03
** CRITICAL **: PokerController::Update unknown packet type (220)
face: * Message: handle_network
PokerChildInterface: ** Message: received sit_actions
PokerChildInterface: ** Message: sit_actions: sit_out  0
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received sit_actions
PokerChildInterface: 
publishPacket: current: type = POKER_CHAT(160) serial = 0 game_id = 130 message = Dealer: Griim checks

PokerInterfaceProtocol.command ('chat', 'line', '0:Dealer: Griim checks\n')
[{'out': 'calm down', 'event': 'emCalmDown', 'in': '/calmdown'},
 {'out': 'disapointed', 'event': 'emDisapointed', 'in': '/disapointed'},
 {'out': 'impatient', 'event': 'emImpatient', 'in': '/impatient'},
 {'out': 'bored', 'event': 'emImpatient', 'in': 'bored'},
 {'out': 'lol', 'event': 'emLaugh', 'in': 'lol'},
 {'out': 'not funny', 'event': 'emNotFunny', 'in': '/notfunny'},
 {'out': 'sad', 'event': 'emSad', 'in': '/sad'},
 {'out': 'too bad', 'event': 'emSad', 'in': 'too bad'},
 {'out': 'silence', 'event': 'emSilence', 'in': '/silence'},
 {'out': 'shush', 'event': 'emSilence', 'in': 'shush'},
 {'out': 'hush', 'event': 'emSilence', 'in': 'hush'},
 {'out': 'very nice hand', 'event': 'emTwoThumbs', 'in': 'very nice hand'},
 {'out': 'very nice hand', 'event': 'emTwoThumbs', 'in': 'vnh'},
 {'out': 'nice hand', 'event': 'emThumbUp', 'in': 'nice hand'},
 {'out': 'nice hand', 'event': 'emThumbUp', 'in': 'nh'},
 {'out': 'upset', 'event': 'emUpset', 'in': '/upset'}]
PokerChildInterface: *
PokerChildInterface: * Message: handle_network
PokerChildInterface: ** Message: received chat
PokerChildInterface: 
[PokerGame 130] player 1760 checks
[PokerGame 130] new position (0)
publishPacket: current: type = POKER_CHECK(126) serial = 1760 game_id = 130
publishPacket: current: type = POKER_POSITION(115) game_id = 130, position = -1, serial = 5161
publishPacket: current: type = POKER_CHAT(160) serial = 0 game_id = 130 message = Dealer: loic106 checks
Dealer: turn, 2 players
Dealer: Board: Qc Ah 4s Jc

PokerInterfaceProtocol.command ('chat', 'line', '0:Dealer: loic106 checks\nDealer: turn, 2 players\nDealer: Board: Qc Ah 4s Jc\n')
[{'out': 'calm down', 'event': 'emCalmDown', 'in': '/calmdown'},
 {'out': 'disapointed', 'event': 'emDisapointed', 'in': '/disapointed'},
 {'out': 'impatient', 'event': 'emImpatient', 'in': '/impatient'},
 {'out': 'bored', 'event': 'emImpatient', 'in': 'bored'},
 {'out': 'lol', 'event': 'emLaugh', 'in': 'lol'},
 {'out': 'not funny', 'event': 'emNotFunny', 'in': '/notfunny'},
 {'out': 'sad', 'event': 'emSad', 'in': '/sad'},
 {'out': 'too bad', 'event': 'emSad', 'in': 'too bad'},
 {'out': 'silence', 'event': 'emSilence', 'in': '/silence'},
 {'out': 'shush', 'event': 'emSilence', 'in': 'shush'},
 {'out': 'hush', 'event': 'emSilence', 'in': 'hush'},
 {'out': 'very nice hand', 'event': 'emTwoThumbs', 'in': 'very nice hand'},
 {'out': 'very nice hand', 'event': 'emTwoThumbs', 'in': 'vnh'},
 {'out': 'nice hand', 'event': 'emThumbUp', 'in': 'nice hand'},
 {'out': 'nice hand', 'event': 'emThumbUp', 'in': 'nh'},
 {'out': 'upset', 'event': 'emUpset', 'in': '/upset'}]
PokerChildInterface: *
PokerChildInterface: * Message: handle_network
PokerChildInterface: ** Message: received chat
PokerChildInterface: 
[PokerGame 130] player 5161 checks
[PokerGame 130] round finished
[PokerGame 130] next state
[PokerGame 130] changing state flop => turn
[PokerGame 130] round not initialized, waiting for more information ... 
publishPacket: current: type = POKER_CHECK(126) serial = 5161 game_id = 130
publishPacket: current: type = POKER_END_ROUND(170) serial = 0 game_id = 130
publishPacket: current: type = POKER_BOARD_CARDS(123) serial = 0 game_id = 130 cards = [36, 12, 41, 35]
[PokerGame 130] new round turn
[PokerGame 130] round cap reset to 10000
[PokerGame 130] dealer 0, in position 1, last to talk 0
publishPacket: current: type = POKER_STATE(119) serial = 0 game_id = 130 string = turn
publishPacket: current: type = POKER_POT_CHIPS(125) game_id = 130, pot = [1, 4L], index = 0
publishPacket: current: type = POKER_BEGIN_ROUND(220) serial = 0 game_id = 130
publishPacket: current: type = POKER_POSITION(115** DEBUG **: DELAY 2.000000
** DEBUG **: lost position
** DEBUG **: Play Sound lookA
** CRITICAL **: Python loop takes 16 milliseconds (should be < 10)
** DEBUG **: Play Sound lookC
** DEBUG **: Play Sound idle01
** CRITICAL **: serial 0 is dealer or not in serial2seat
** CRITICAL **: PokerController::Update unknown packet type (196)
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS state show animation bet
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS show
** DEBUG **: Play Sound bet
** CRITICAL **: PokerController::Update unknown packet type (124)
** DEBUG **: PokerPlayer::SetBet 2
** DEBUG **: DELAY 2.000000
** DEBUG **: lost position
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS state hide animation bet
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS hide
** DEBUG **: Play Sound idle08
** DEBUG **: Play Sound idle01
** DEBUG **: packet player arrives with serial 1605
** DEBUG **: player.male.cal3d
** DEBUG **: <?xml version="1.0"?>
<outfit version="13"><uislot type="feet" default="KJfeet"><value parameter="shoescol" name="color_set" value="1"/></uislot><uislot type="head" default="GNhead"><value parameter="global_skin_hue" name="color_set" value="5"/><value parameter="fpupilcol" name="color_set" value="5"/><value parameter="haircol" name="color_set" value="8"/></uislot><uislot type="accessory" default="KJglasses"><value parameter="glass_glasscol" name="color_set" value="1"/><value parameter="glass_mountcol" name="color_set" value="2"/></uislot><uislot type="accessory" default="none"/><uislot type="accessory" default="none"/><uislot type="hair" default="KKhair"><value parameter="haircol" name="color_set" value="8"/></uislot><uislot type="legs" default="GNlegs"><value parameter="GNpants_col" name="color_set" value="5"/></uislot><uislot type="torso" default="JCtorso"><value parameter="JCshirtcol1" name="color_set" value="3"/><value parameter="JCshirtcol2" name="color_set" value="1"/><value parameter="global_skin_hue"
** DEBUG **: Cache 0x05117080 for url player.male.cal3d
Hardware Mesh 34
** DEBUG **: Cards found 5

** CRITICAL **: UGAMEAnimatedModel::GetCoreAnimationId id not found for animation PlayerArrive
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap sound PlayerArrive not assigned to animation
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound bet to id 0
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound betAllIn to id 1
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound betMore to id 2
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound check to id 5
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound check02 to id 6
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound check03 to id 7
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound emCalmDown to id 9
** CRITICAL **: UGAMEAnimatedModel::GetCoreAnimationId id not found for animation emDisappointed
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap sound emDisappointed not assigned to animation
** CRITICAL **: UGAMEAnimatedModel::GetCoreAnimationId id not found for animation emDisappointed2
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap sound emDisappointed2 not assigned to animation
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound emNotFunny to id 15
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound emSad to id 16
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound emSilence to id 17
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound emThumbUp to id 18
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound emTwoThumbs to id 19
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound emUpset to id 20
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound fold to id 23
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound fold02 to id 24
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound fold03 to id 25
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound fold04 to id 26
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound fold05 to id 27
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound getPot to id 28
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle01 to id 30
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle02 to id 31
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle03 to id 32
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle04 to id 33
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle05 to id 34
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle06 to id 35
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle07 to id 36
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle08 to id 37
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle09 to id 38
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle10 to id 39
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle11A to id 40
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle11B to id 41
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle11C to id 42
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle12A to id 43
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle12B to id 44
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle12C to id 45
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle16 to id 49
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound idle17 to id 50
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound lookA to id 51
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound lookC to id 53
** CRITICAL **: UGAMEAnimatedModel::GetCoreAnimationId id not found for animation loose
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap sound loose not assigned to animation
** CRITICAL **: UGAMEAnimatedModel::GetCoreAnimationId id not found for animation loose02
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap sound loose02 not assigned to animation
** CRITICAL **: UGAMEAnimatedModel::GetCoreAnimationId id not found for animation loose03
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap sound loose03 not assigned to animation
** CRITICAL **: UGAMEAnimatedModel::GetCoreAnimationId id not found for animation loose04
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap sound loose04 not assigned to animation
** CRITICAL **: UGAMEAnimatedModel::GetCoreAnimationId id not found for animation loose05
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap sound loose05 not assigned to animation
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound openDoor to id 59
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound puckGet to id 60
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound puckPassFar to id 61
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound puckPassNear to id 62
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound seatDown to id 63
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound seatUp to id 64
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound upIdle02 to id 66
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound upIdle03 to id 67
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound upIdle04 to id 68
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound upIdle05 to id 69
** CRITICAL **: UGAMEAnimatedModel::GetCoreAnimationId id not found for animation walkA
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap sound walkA not assigned to animation
** CRITICAL **: UGAMEAnimatedModel::GetCoreAnimationId id not found for animation walkB
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap sound walkB not assigned to animation
** CRITICAL **: UGAMEAnimatedModel::GetCoreAnimationId id not found for animation walkC
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap sound walkC not assigned to animation
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound win to id 74
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound win02 to id 75
** DEBUG **: PokerBodyModel::BuildAnimationSoundMap assign sound win03 to id 76
** CRITICAL **: Python loop takes 463 milliseconds (should be < 10)
** DEBUG **: seat 0 -> serial 1371
** DEBUG **: seat 1 -> serial 0
** DEBUG **: seat 2 -> serial 5161
** DEBUG **: seat 3 -> serial 0
** DEBUG **: seat 4 -> serial 0
** DEBUG **: seat 5 -> serial 0
** DEBUG **: seat 6 -> serial 0
** DEBUG **: seat 7 -> serial 1760
** DEBUG **: seat 8 -> serial 0
** DEBUG **: seat 9 -> serial 0
** DEBUG **: PokerPlayer::SetSeatId: sitting at transform_seat05
** DEBUG **: hard table shadow drawable - KJglasses
** DEBUG **: hard table shadow drawable - KJglasses
** DEBUG **: hard table shadow drawable - KKhair
** DEBUG **: hard table shadow drawable - GNhead
** DEBUG **: hard table shadow drawable - GNhead
** DEBUG **: hard table shadow drawable - GNeyes
** DEBUG **: hard table shadow drawable - JCtorso
** DEBUG **: hard table shadow drawable - JCarms
** DEBUG **: hard table shadow drawable - hands
** DEBUG **: hard table shadow drawable - hands
** DEBUG **: hard ground shadow drawable - KJglasses
** DEBUG **: hard ground shadow drawable - KJglasses
** DEBUG **: hard ground shadow drawable - KJshoeL
** DEBUG **: hard ground shadow drawable - KJshoeR
** DEBUG **: hard ground shadow drawable - KKhair
** DEBUG **: hard ground shadow drawable - GNhead
** DEBUG **: hard ground shadow drawable - GNhead
** DEBUG **: hard ground shadow drawable - GNeyes
** DEBUG **: hard ground shadow drawable - GNpants
** DEBUG **: hard ground shadow drawable - JCtorso
** DEBUG **: hard ground shadow drawable - JCarms
** DEBUG **: hard ground shadow drawable - hands
** DEBUG **: hard ground shadow drawable - hands
** DEBUG **: hard ground shadow drawable - chair_lv00
** DEBUG **: hard ground shadow drawable - chair_lv00
** CRITICAL **: PokerController::Update unknown packet type (124)
** DEBUG **: PokerPlayer::SetBet 0
** DEBUG **: Play Sound idle09
** CRITICAL **: PokerController::Update unknown packet type (124)
** DEBUG **: PokerPlayer::SetBet 0
) game_id = 130, position = -1, serial = 1760
publishPacket: current: type = POKER_LOOK_CARDS(199) serial = 1760 game_id = 130
publishPacket: current: type = POKER_CHAT(160) serial = 0 game_id = 130 message = Dealer: Griim raise 0.04

PokerInterfaceProtocol.command ('chat', 'line', '0:Dealer: Griim raise 0.04\n')
[{'out': 'calm down', 'event': 'emCalmDown', 'in': '/calmdown'},
 {'out': 'disapointed', 'event': 'emDisapointed', 'in': '/disapointed'},
 {'out': 'impatient', 'event': 'emImpatient', 'in': '/impatient'},
 {'out': 'bored', 'event': 'emImpatient', 'in': 'bored'},
 {'out': 'lol', 'event': 'emLaugh', 'in': 'lol'},
 {'out': 'not funny', 'event': 'emNotFunny', 'in': '/notfunny'},
 {'out': 'sad', 'event': 'emSad', 'in': '/sad'},
 {'out': 'too bad', 'event': 'emSad', 'in': 'too bad'},
 {'out': 'silence', 'event': 'emSilence', 'in': '/silence'},
 {'out': 'shush', 'event': 'emSilence', 'in': 'shush'},
 {'out': 'hush', 'event': 'emSilence', 'in': 'hush'},
 {'out': 'very nice hand', 'event': 'emTwoThumbs', 'in': 'very nice hand'},
 {'out': 'very nice hand', 'event': 'emTwoThumbs', 'in': 'vnh'},
 {'out': 'nice hand', 'event': 'emThumbUp', 'in': 'nice hand'},
 {'out': 'nice hand', 'event': 'emThumbUp', 'in': 'nh'},
 {'out': 'upset', 'event': 'emUpset', 'in': '/upset'}]
PokerChildInterface: *
PokerChildInterface: * Message: handle_network
PokerChildInterface: ** Message: received chat
PokerChildInterface: 
[PokerGame 130] player 1760 raises 4
[PokerGame 130] round cap left 9999
[PokerGame 130] new position (0)
publishPacket: current: type = POKER_RAISE(130) serial = 1760 game_id = 130 amount = 4
publishPacket: current: type = POKER_HIGHEST_BET_INCREASE(196) serial = 0 game_id = 130
publishPacket: current: type = POKER_CHIPS_PLAYER2BET(165) serial = 1760 game_id = 130 chips = [1, 4L]
pokeranimation3d:bet Duration of animation bet 0
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 1760 game_id = 130 bet = 4 money = 198
publishPacket: current: type = POKER_POSITION(115) game_id = 130, position = -1, serial = 5161
[PokerGame 130] player 1605 get seat 4
publishPacket: current: type = POKER_PLAYER_ARRIVE(163) serial = 1605 game_id = 130 name = mornifle, url = player.male.cal3d, outfit = <?xml version="1.0"?>
<outfit version="13"><uislot type="feet" default="KJfeet"><value parameter="shoescol" name="color_set" value="1"/></uislot><uislot type="head" default="GNhead"><value parameter="global_skin_hue" name="color_set" value="5"/><value parameter="fpupilcol" name="color_set" value="5"/><value parameter="haircol" name="color_set" value="8"/></uislot><uislot type="accessory" default="KJglasses"><value parameter="glass_glasscol" name="color_set" value="1"/><value parameter="glass_mountcol" name="color_set" value="2"/></uislot><uislot type="accessory" default="none"/><uislot type="accessory" default="none"/><uislot type="hair" default="KKhair"><value parameter="haircol" name="color_set" value="8"/></uislot><uislot type="legs" default="GNlegs"><value parameter="GNpants_col" name="color_set" value="5"/></uislot><uislot type="torso" default="JCtorso"><value parameter="JCshirtcol1" name="color_set" value="3"/><value parameter="JCshirtcol2" name="color_set" value="1"/><value parameter="global_skin_hue" name="color_set" value="5"/><value parameter="JCshirtcol0" name="color_set" value="8"/><value parameter="JCshirtcol3" name="color_set" value="14"/></uislot><uislot type="beard" default="MSbeard"><value parameter="haircol" name="color_set" value="8"/></uislot></outfit>
 blind = late, remove_next_turn = False, sit_out = True, sit_out_next_turn = False, auto = False, auto_blind_ante = False, wait_for = False, buy_in_payed = False, seat = 4 
animation dealer anchor transform_buttonGo
publishPacket: current: type = POKER_SEATS(111) game_id = 130, seats = [1371L, 0, 5161L, 0, 1605L, 0, 0, 1760L, 0, 0]
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 1605 game_id = 130 bet = 0 money = 0
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 1605 game_id = 130 bet = 0 money = 200
publishPacket: current: type = POKE** DEBUG **: Play Sound seatDown
** CRITICAL **: serial 0 is dealer or not in serial2seat
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS state show animation bet
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS show
** DEBUG **: Play Sound bet
** CRITICAL **: PokerController::Update unknown packet type (124)
** DEBUG **: PokerPlayer::SetBet 2
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS state hide animation bet
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS hide
** CRITICAL **: PokerController::Update unknown packet type (124)
** DEBUG **: B2P:Center is stoped and there is bet2pot chips
** DEBUG **: B2P:Run Animations Bet2Pot
** DEBUG **: PokerPlayer::SetBet 0
** DEBUG **: B2P:Center is stoped and there is bet2pot chips
** DEBUG **: B2P:Run Animations Bet2Pot
** DEBUG **: PokerPlayer::SetBet 0
** CRITICAL **: PokerController::Update unknown packet type (124)
** DEBUG **: PokerPlayer::SetBet 0
** CRITICAL **: PokerController::Update unknown packet type (220)
** DEBUG **: DELAY 2.000000
** DEBUG **: lost position
** DEBUG **: Play Sound idle07
** DEBUG **: Play Sound idle10
R_SIT(142) serial = 1605 game_id = 130
publishPacket: current: type = POKER_CHAT(160) serial = 0 game_id = 130 message = Dealer: loic106 calls 0.04
Dealer: river, 2 players
Dealer: Board: Qc Ah 4s Jc 6s

PokerInterfaceProtocol.command ('chat', 'line', '0:Dealer: loic106 calls 0.04\nDealer: river, 2 players\nDealer: Board: Qc Ah 4s Jc 6s\n')
[{'out': 'calm down', 'event': 'emCalmDown', 'in': '/calmdown'},
 {'out': 'disapointed', 'event': 'emDisapointed', 'in': '/disapointed'},
 {'out': 'impatient', 'event': 'emImpatient', 'in': '/impatient'},
 {'out': 'bored', 'event': 'emImpatient', 'in': 'bored'},
 {'out': 'lol', 'event': 'emLaugh', 'in': 'lol'},
 {'out': 'not funny', 'event': 'emNotFunny', 'in': '/notfunny'},
 {'out': 'sad', 'event': 'emSad', 'in': '/sad'},
 {'out': 'too bad', 'event': 'emSad', 'in': 'too bad'},
 {'out': 'silence', 'event': 'emSilence', 'in': '/silence'},
 {'out': 'shush', 'event': 'emSilence', 'in': 'shush'},
 {'out': 'hush', 'event': 'emSilence', 'in': 'hush'},
 {'out': 'very nice hand', 'event': 'emTwoThumbs', 'in': 'very nice hand'},
 {'out': 'very nice hand', 'event': 'emTwoThumbs', 'in': 'vnh'},
 {'out': 'nice hand', 'event': 'emThumbUp', 'in': 'nice hand'},
 {'out': 'nice hand', 'event': 'emThumbUp', 'in': 'nh'},
 {'out': 'upset', 'event': 'emUpset', 'in': '/upset'}]
PokerChildInterface: *
PokerChildInterface: * Message: handle_network
PokerChildInterface: ** Message: received chat
PokerChildInterface: 
[PokerGame 130] player 5161 calls 4
[PokerGame 130] player 5161 bets 4
[PokerGame 130] round finished
[PokerGame 130] next state
[PokerGame 130] changing state turn => river
[PokerGame 130] round not initialized, waiting for more information ... 
publishPacket: current: type = POKER_CALL(129) serial = 5161 game_id = 130
publishPacket: current: type = POKER_CHIPS_PLAYER2BET(165) serial = 5161 game_id = 130 chips = [1, 4L]
pokeranimation3d:bet Duration of animation bet 0
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 5161 game_id = 130 bet = 4 money = 190
publishPacket: current: type = POKER_END_ROUND(170) serial = 0 game_id = 130
publishPacket: current: type = POKER_BOARD_CARDS(123) serial = 0 game_id = 130 cards = [36, 12, 41, 35, 43]
[PokerGame 130] new round river
[PokerGame 130] round cap reset to 10000
[PokerGame 130] dealer 0, in position 1, last to talk 0
publishPacket: current: type = POKER_STATE(119) serial = 0 game_id = 130 string = river
publishPacket: current: type = POKER_CHIPS_BET2POT(166) serial = 1760 game_id = 130 chips = [1, 4L], pot = 0
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 1760 game_id = 130 bet = 0 money = 198
publishPacket: current: type = POKER_CHIPS_BET2POT(166) serial = 5161 game_id = 130 chips = [1, 4L], pot = 0
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 5161 game_id = 130 bet = 0 money = 190
publishPacket: current: type = POKER_POT_CHIPS(125) game_id = 130, pot = [1, 6L, 2, 3L], index = 0
publishPacket: current: type = POKER_BEGIN_ROUND(220) serial = 0 game_id = 130
publishPacket: current: type = POKER_POSITION(115) game_id = 130, position = -1, serial = 1760
publishPacket: current: type = POKER_CHAT(160) serial = 0 game_id = 130 message = Dealer: Griim raise 0.12

PokerInterfaceProtocol.command ('chat', 'line', '0:Dealer: Griim raise 0.12\n')
[{'out': 'calm down', 'event': 'emCalmDown', 'in': '/calmdown'},
 {'out': 'disapointed', 'event': 'emDisapointed', 'in': '/disapointed'},
 {'out': 'impatient', 'event': 'emImpatient', 'in': '/impatient'},
 {'out': 'bored', 'event': 'emImpatient', 'in': 'bored'},
 {'out': 'lol', 'event': 'emLaugh', 'in': 'lol'},
 {'out': 'not funny', 'event': 'emNotFunny', 'in': '/notfunny'},
 {'out': 'sad', 'event': 'emSad', 'in': '/sad'},
 {'out': 'too bad', 'event': 'emSad', 'in': 'too bad'},
 {'out': 'silence', 'event': 'emSilence', 'in': '/silence'},
 {'out': 'shush', 'event': 'emSilence', 'in': 'shush'},
 {'out': 'hush', 'event': 'emSilence', 'in': 'hush'},
 {'out': 'very nice hand', 'event': 'emTwoThumbs', 'in': 'very nice hand'},
 {'out': 'very nice hand', 'event': 'emTwoThumbs'** CRITICAL **: serial 0 is dealer or not in serial2seat
** CRITICAL **: PokerController::Update unknown packet type (196)
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS state show animation betMore
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS show
** DEBUG **: Play Sound betMore
** CRITICAL **: PokerController::Update unknown packet type (124)
** DEBUG **: PokerPlayer::SetBet 4
** DEBUG **: DELAY 2.000000
** DEBUG **: lost position
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS state hide animation betMore
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS hide
** CRITICAL **: serial 0 is dealer or not in serial2seat
** DEBUG **: fold with animation fold
** DEBUG **: Play Sound fold
** CRITICAL **: PokerController::Update unknown packet type (195)
** CRITICAL **: PokerController::Update unknown packet type (223)
** CRITICAL **: PokerController::Update unknown packet type (124)
** DEBUG **: B2P:Center is stoped and there is bet2pot chips
** DEBUG **: B2P:Run Animations Bet2Pot
** DEBUG **: PokerPlayer::SetBet 0
, 'in': 'vnh'},
 {'out': 'nice hand', 'event': 'emThumbUp', 'in': 'nice hand'},
 {'out': 'nice hand', 'event': 'emThumbUp', 'in': 'nh'},
 {'out': 'upset', 'event': 'emUpset', 'in': '/upset'}]
PokerChildInterface: *
PokerChildInterface: * Message: handle_network
PokerChildInterface: ** Message: received chat
PokerChildInterface: 
[PokerGame 130] player 1760 raises 12
[PokerGame 130] round cap left 9999
[PokerGame 130] new position (0)
publishPacket: current: type = POKER_RAISE(130) serial = 1760 game_id = 130 amount = 12
publishPacket: current: type = POKER_HIGHEST_BET_INCREASE(196) serial = 0 game_id = 130
publishPacket: current: type = POKER_CHIPS_PLAYER2BET(165) serial = 1760 game_id = 130 chips = [1, 6L, 2, 3L]
pokeranimation3d:bet Duration of animation betMore 0
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 1760 game_id = 130 bet = 12 money = 186
publishPacket: current: type = POKER_POSITION(115) game_id = 130, position = -1, serial = 5161
publishPacket: current: type = POKER_CHAT(160) serial = 0 game_id = 130 message = Dealer: loic106 folds
Dealer: Board: Qc Ah 4s Jc 6s
Dealer: Griim receives 0.24 (everyone else folded)

PokerInterfaceProtocol.command ('chat', 'line', '0:Dealer: loic106 folds\nDealer: Board: Qc Ah 4s Jc 6s\nDealer: Griim receives 0.24 (everyone else folded)\n')
[{'out': 'calm down', 'event': 'emCalmDown', 'in': '/calmdown'},
 {'out': 'disapointed', 'event': 'emDisapointed', 'in': '/disapointed'},
 {'out': 'impatient', 'event': 'emImpatient', 'in': '/impatient'},
 {'out': 'bored', 'event': 'emImpatient', 'in': 'bored'},
 {'out': 'lol', 'event': 'emLaugh', 'in': 'lol'},
 {'out': 'not funny', 'event': 'emNotFunny', 'in': '/notfunny'},
 {'out': 'sad', 'event': 'emSad', 'in': '/sad'},
 {'out': 'too bad', 'event': 'emSad', 'in': 'too bad'},
 {'out': 'silence', 'event': 'emSilence', 'in': '/silence'},
 {'out': 'shush', 'event': 'emSilence', 'in': 'shush'},
 {'out': 'hush', 'event': 'emSilence', 'in': 'hush'},
 {'out': 'very nice hand', 'event': 'emTwoThumbs', 'in': 'very nice hand'},
 {'out': 'very nice hand', 'event': 'emTwoThumbs', 'in': 'vnh'},
 {'out': 'nice hand', 'event': 'emThumbUp', 'in': 'nice hand'},
 {'out': 'nice hand', 'event': 'emThumbUp', 'in': 'nh'},
 {'out': 'upset', 'event': 'emUpset', 'in': '/upset'}]
PokerChildInterface: *
PokerChildInterface: * Message: handle_network
PokerChildInterface: ** Message: received chat
PokerChildInterface: 
[PokerGame 130] player 5161 folds
[PokerGame 130] only one player left in the game
[PokerGame 130] round finished
[PokerGame 130] last player in game 1760
[PokerGame 130] changing state river => muck
[PokerGame 130] muckState: not directing...
publishPacket: current: type = POKER_FOLD(118) serial = 5161 game_id = 130
publishPacket: current: type = POKER_SELF_LOST_POSITION(195) game_id = 130, position = -1, serial = 1371
[PokerGame 130] changing state muck => end
[PokerGame 130] ---end turn--
publishPacket: current: type = POKER_STATE(119) serial = 0 game_id = 130 string = end
publishPacket: current: type = POKER_END_ROUND_LAST(223) serial = 0 game_id = 130
publishPacket: current: type = POKER_CHIPS_BET2POT(166) serial = 1760 game_id = 130 chips = [1, 6L, 2, 3L], pot = 0
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 1760 game_id = 130 bet = 0 money = 186
publishPacket: current: type = POKER_POT_CHIPS(125) game_id = 130, pot = [1, 7L, 2, 6L, 5, 1L], index = 0
[{'foldwin': True,
  'player_list': [5161L, 1760L],
  'pot': 24L,
  'serial2delta': {1760L: 6L, 5161L: -6L},
  'serial2rake': {1760L: 0},
  'serial2share': {1760L: 24L},
  'side_pots': {'building': 0,
                'contributions': {0: {0: {1760L: 2L, 5161L: 2L}},
                                  1: {},
                                  2: {0: {1760L: 4L, 5161L: 4L}},
                                  3: {0: {1760L: 12L}},
                                  'total': {1760L: 18L, 5161L: 6L}},
                'last_round': 3,
                'pots': [[24L, 24L]]},
  'type': 'game_state'},
 {'pot': 24L,
  'serial2share': {1760L: 24L},
  'serials': [1760L],
  'type': ** CRITICAL **: Python loop takes 18 milliseconds (should be < 10)
** DEBUG **: Play Sound win03
** CRITICAL **: PokerController::Update unknown packet type (124)
** DEBUG **: PokerPlayer::SetBet 0
** CRITICAL **: PokerController::Update unknown packet type (124)
** DEBUG **: PokerPlayer::SetBet 0
** DEBUG **: Play Sound idle03
** CRITICAL **: PokerController::Update unknown packet type (124)
** DEBUG **: PokerPlayer::SetBet 0
** CRITICAL **: PokerController::Update unknown packet type (124)
** DEBUG **: PokerPlayer::SetBet 0
** CRITICAL **: serial 0 is dealer or not in serial2seat
** DEBUG **: lost position
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS state show animation getPot
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS show
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS get pot show
** DEBUG **: Play Sound getPot
** DEBUG **: Play Sound idle09
** CRITICAL **: serial 0 is dealer or not in serial2seat
** CRITICAL **: PokerController::Update unknown packet type (124)
** DEBUG **: PokerPlayer::SetBet 0
** CRITICAL **: PokerController::Update unknown packet type (124)
** DEBUG **: PokerPlayer::SetBet 0
** CRITICAL **: PokerController::Update unknown packet type (124)
** DEBUG **: PokerPlayer::SetBet 0
** CRITICAL **: PokerController::Update unknown packet type (124)
** DEBUG **: PokerPlayer::SetBet 0
** DEBUG **: PokerController::Update: POKER_IN_GAME
** DEBUG **: POKER_ANIMATION_DEALER_BUTTON ON for serial 5161
** DEBUG **: POKER_ANIMATION_DEALER_CHANGE
** DEBUG **: POKER_ANIMATION_DEALER_CHANGE OFF
** DEBUG **: Play Sound puckPassFar
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS state hide animation getPot
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS hide
'resolve'}]
[PokerGame 130] player(s) [1760L] win
[PokerGame 130] ---end turn--
publishPacket: current: type = POKER_WIN(120) serial = 0 game_id = 130 serials = [1760L]
publishPacket: current: type = POKER_PLAYER_WIN(200) serial = 1760 game_id = 130
publishPacket: current: type = POKER_SHOWDOWN(230) serial = 0 game_id = 130 showdown_stack = [{'player_list': [5161L, 1760L], 'pot': 24L, 'serial2delta': {1760L: 6L, 5161L: -6L}, 'serial2rake': {1760L: 0}, 'foldwin': True, 'side_pots': {'building': 0, 'pots': [[24L, 24L]], 'last_round': 3, 'contributions': {0: {0: {1760L: 2L, 5161L: 2L}}, 1: {}, 2: {0: {1760L: 4L, 5161L: 4L}}, 'total': {1760L: 18L, 5161L: 6L}, 3: {0: {1760L: 12L}}}}, 'type': 'game_state', 'serial2share': {1760L: 24L}}, {'serials': [1760L], 'pot': 24L, 'type': 'resolve', 'serial2share': {1760L: 24L}}]
publishPacket: current: type = POKER_CHIPS_POT2PLAYER(167) serial = 1760 game_id = 130 chips = [1, 7L, 2, 6L, 5, 1L], pot = 0, reason = win
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 1760 game_id = 130 bet = 0 money = 210
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 5161 game_id = 130 bet = 0 money = 190
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 1371 game_id = 130 bet = 0 money = 200
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 1605 game_id = 130 bet = 0 money = 200
publishPacket: current: type = POKER_CHIPS_POT_RESET(169) serial = 0 game_id = 130
publishPacket: current: type = POKER_POSITION(115) game_id = 130, position = -1, serial = 0
updateLagmax: 15
render sendPacket type = POKER_READY_TO_PLAY(235) serial = 1371 game_id = 130
sendPacket type = POKER_READY_TO_PLAY(235) serial = 1371 game_id = 130 
publishPacket: current: type = POKER_CHAT(160) serial = 0 game_id = 130 message = Dealer: loic106 pays 0.01 blind

PokerInterfaceProtocol.command ('chat', 'line', '0:Dealer: loic106 pays 0.01 blind\n')
[{'out': 'calm down', 'event': 'emCalmDown', 'in': '/calmdown'},
 {'out': 'disapointed', 'event': 'emDisapointed', 'in': '/disapointed'},
 {'out': 'impatient', 'event': 'emImpatient', 'in': '/impatient'},
 {'out': 'bored', 'event': 'emImpatient', 'in': 'bored'},
 {'out': 'lol', 'event': 'emLaugh', 'in': 'lol'},
 {'out': 'not funny', 'event': 'emNotFunny', 'in': '/notfunny'},
 {'out': 'sad', 'event': 'emSad', 'in': '/sad'},
 {'out': 'too bad', 'event': 'emSad', 'in': 'too bad'},
 {'out': 'silence', 'event': 'emSilence', 'in': '/silence'},
 {'out': 'shush', 'event': 'emSilence', 'in': 'shush'},
 {'out': 'hush', 'event': 'emSilence', 'in': 'hush'},
 {'out': 'very nice hand', 'event': 'emTwoThumbs', 'in': 'very nice hand'},
 {'out': 'very nice hand', 'event': 'emTwoThumbs', 'in': 'vnh'},
 {'out': 'nice hand', 'event': 'emThumbUp', 'in': 'nice hand'},
 {'out': 'nice hand', 'event': 'emThumbUp', 'in': 'nh'},
 {'out': 'upset', 'event': 'emUpset', 'in': '/upset'}]
PokerChildInterface: *
PokerChildInterface: * Message: handle_network
PokerChildInterface: ** Message: received chat
PokerChildInterface: 
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 1760 game_id = 130 bet = 0 money = 210
publishPacket: outbound: type = ACK(4)
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 5161 game_id = 130 bet = 0 money = 190
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 1371 game_id = 130 bet = 0 money = 200
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 1605 game_id = 130 bet = 0 money = 200
publishPacket: current: type = POKER_IN_GAME(128) serial = 0 game_id = 130 players = [1371L, 5161L, 1605L, 1760L]
publishPacket: current: type = POKER_DEALER(134) game_id = 130, dealer = 7, previous_dealer = 2
dealer 2 next dealer 7 
DEALER: scheduleChangeDealer says change dealer
DEALER: change dealer
DEBUG ANIM BUTTON buttonPass5M
DEALER: change dealer says getPuck
[PokerGame 130] Dealing Hold'em hand number 119619
[PokerGame 130] player list: [1371L, 5161L, 1605L, 1760L]
[PokerGame 130] changing state end => blindAnte
[PokerGame 130] initialisation turn 119619 ... finished
publishPacket: current: type = P** CRITICAL **: PokerController::Update unknown packet type (124)
** DEBUG **: PokerPlayer::SetBet 0
** CRITICAL **: PokerController::Update unknown packet type (124)
** DEBUG **: PokerPlayer::SetBet 0
** CRITICAL **: PokerController::Update unknown packet type (124)
** DEBUG **: PokerPlayer::SetBet 0
** CRITICAL **: PokerController::Update unknown packet type (124)
** DEBUG **: PokerPlayer::SetBet 0
** DEBUG **: DELAY 2.066667
** DEBUG **: DELAY 2.000000
** DEBUG **: DELAY 2.000000
** DEBUG **: POKER_ANIMATION_DEALER_BUTTON ON for serial 1760
** DEBUG **: POKER_ANIMATION_DEALER_BUTTON OFF for serial 5161
** DEBUG **: Play Sound puckGet
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS state show animation bet
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS show
** DEBUG **: Play Sound bet
** CRITICAL **: PokerController::Update unknown packet type (124)
** DEBUG **: PokerPlayer::SetBet 2
** DEBUG **: DELAY 2.000000
** DEBUG **: lost position
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS state hide animation bet
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS hide
** DEBUG **: POKER_ANIMATION_DEALER_CHANGE
** DEBUG **: ChangeDealer in POKER_ANIMATION_DEALER_CHANGE
** DEBUG **: POKER_ANIMATION_DEALER_CHANGE ON
** DEBUG **: POKER_ANIMATION_DEALER_BUTTON OFF for serial 1760
** DEBUG **: Play Sound idle07
** CRITICAL **: serial 0 is dealer or not in serial2seat
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS state show animation bet
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS show
** DEBUG **: Play Sound bet
** CRITICAL **: PokerController::Update unknown packet type (124)
** DEBUG **: PokerPlayer::SetBet 2
** DEBUG **: PokerController::Update: POKER_IN_GAME
OKER_START(127) serial = 0 game_id = 130 hands_count = 59, time = 89068, hand_serial = 119619, level = 0
resetLagmax: 120
render sendPacket type = POKER_PROCESSING_HAND(236) serial = 1371 game_id = 130
sendPacket type = POKER_PROCESSING_HAND(236) serial = 1371 game_id = 130 
publishPacket: current: type = POKER_BOARD_CARDS(123) serial = 1371 game_id = 130 cards = []
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 1371 game_id = 130 bet = 0 money = 200
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 5161 game_id = 130 bet = 0 money = 190
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 1605 game_id = 130 bet = 0 money = 200
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 1760 game_id = 130 bet = 0 money = 210
publishPacket: current: type = POKER_CHIPS_POT_RESET(169) serial = 0 game_id = 130
publishPacket: outbound: type = ACK(4)
publishPacket: current: type = POKER_POSITION(115) game_id = 130, position = -1, serial = 5161
DEALER: get puck
[PokerGame 130] player 5161 pays blind 1/0
publishPacket: current: type = POKER_BLIND(180) serial = 5161 game_id = 130 amount = 1 dead = 0
publishPacket: current: type = POKER_CHIPS_PLAYER2BET(165) serial = 5161 game_id = 130 chips = [1, 1L]
pokeranimation3d:bet Duration of animation bet 0
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 5161 game_id = 130 bet = 1 money = 189
publishPacket: current: type = POKER_POSITION(115) game_id = 130, position = -1, serial = 1605
publishPacket: current: type = POKER_BLIND_REQUEST(188) serial = 1605 game_id = 130 amount = 2 dead = 0 state = big
publishPacket: current: type = POKER_CHAT(160) serial = 0 game_id = 130 message = Dealer: mornifle pays 0.02 blind
Dealer: izidor waiting for late blind
Dealer: pre-flop, 3 players

PokerInterfaceProtocol.command ('chat', 'line', '0:Dealer: mornifle pays 0.02 blind\nDealer: izidor waiting for late blind\nDealer: pre-flop, 3 players\n')
[{'out': 'calm down', 'event': 'emCalmDown', 'in': '/calmdown'},
 {'out': 'disapointed', 'event': 'emDisapointed', 'in': '/disapointed'},
 {'out': 'impatient', 'event': 'emImpatient', 'in': '/impatient'},
 {'out': 'bored', 'event': 'emImpatient', 'in': 'bored'},
 {'out': 'lol', 'event': 'emLaugh', 'in': 'lol'},
 {'out': 'not funny', 'event': 'emNotFunny', 'in': '/notfunny'},
 {'out': 'sad', 'event': 'emSad', 'in': '/sad'},
 {'out': 'too bad', 'event': 'emSad', 'in': 'too bad'},
 {'out': 'silence', 'event': 'emSilence', 'in': '/silence'},
 {'out': 'shush', 'event': 'emSilence', 'in': 'shush'},
 {'out': 'hush', 'event': 'emSilence', 'in': 'hush'},
 {'out': 'very nice hand', 'event': 'emTwoThumbs', 'in': 'very nice hand'},
 {'out': 'very nice hand', 'event': 'emTwoThumbs', 'in': 'vnh'},
 {'out': 'nice hand', 'event': 'emThumbUp', 'in': 'nice hand'},
 {'out': 'nice hand', 'event': 'emThumbUp', 'in': 'nh'},
 {'out': 'upset', 'event': 'emUpset', 'in': '/upset'}]
PokerChildInterface: *
PokerChildInterface: * Message: handle_network
PokerChildInterface: ** Message: received chat
PokerChildInterface: 
[PokerGame 130] player 1605 pays blind 2/0
publishPacket: current: type = POKER_BLIND(180) serial = 1605 game_id = 130 amount = 2 dead = 0
publishPacket: current: type = POKER_CHIPS_PLAYER2BET(165) serial = 1605 game_id = 130 chips = [1, 2L]
pokeranimation3d:bet Duration of animation bet 0
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 1605 game_id = 130 bet = 2 money = 198
publishPacket: current: type = POKER_IN_GAME(128) serial = 0 game_id = 130 players = [5161L, 1605L, 1760L]
publishPacket: current: type = POKER_WAIT_FOR(191) serial = 1371 game_id = 130 reason = late
sitActionsUpdate: serial = 1371, name = izidor, fold = False, remove_next_turn = False, sit_out = False, sit_out_next_turn = False, sit_requested = False, bot = False, auto = False, auto_blind_ante = False, wait_for = late, auto_muck = 3, missed_blind = n/a, blind = None, buy_in_payed = True, ante = False, all_in = False, side_pot_index = 0, seat = 0, hand = [], money = 200, rebuy = 0, bet = 0, dead = 0, talked_once = False, user_** CRITICAL **: Python loop takes 13 milliseconds (should be < 10)
window name : sit_actions_window
XwncDesktop::handleConfigureWindow2098380
** DEBUG **: 196x40
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS state hide animation bet
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS hide
** DEBUG **: Play Sound idle02
** CRITICAL **: PokerController::Update unknown packet type (220)
** DEBUG **: DELAY 2.000000
** DEBUG **: DELAY 2.000000
** DEBUG **: lost position
** DEBUG **: Play Sound idle07
** DEBUG **: Play Sound lookA
** DEBUG **: Play Sound lookA
** CRITICAL **: serial 0 is dealer or not in serial2seat
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS state show animation bet
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS show
** DEBUG **: Play Sound bet
** CRITICAL **: PokerController::Update unknown packet type (124)
** DEBUG **: PokerPlayer::SetBet 2
** DEBUG **: DELAY 2.000000
** DEBUG **: DELAY 2.000000
** DEBUG **: lost position
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS state hide animation bet
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS hide
** DEBUG **: Play Sound lookC
data = {'delay': 1161870362.1846662, 'timeout': None}
PokerInterfaceProtocol:sitActions sit_out
PokerInterfaceProtocol.command ('sit_actions', 'sit_out', 'yes', 'wait for late blind', 'insensitive')
PokerInterfaceProtocol:sitActions auto
PokerInterfaceProtocol.command ('sit_actions', 'auto', 'no')
PokerChildInterface: *
PokerChildInterface: * Message: handle_network
PokerChildInterface: ** Message: received sit_actions
PokerChildInterface: ** Message: sit_actions: sit_out insensitive 1
PokerChildInterface: ** Message: on_sit_out_next_hand_toggled
PokerChildInterface: ** Message: g_sit_actions_disable
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received sit_actions
PokerChildInterface: 
publishPacket: current: type = POKER_PLAYER_CARDS(122) serial = 1760 game_id = 130 cards = [255, 255]
publishPacket: current: type = POKER_PLAYER_CARDS(122) serial = 5161 game_id = 130 cards = [255, 255]
publishPacket: current: type = POKER_PLAYER_CARDS(122) serial = 1605 game_id = 130 cards = [255, 255]
[PokerGame 130] changing state blindAnte => pre-flop
[PokerGame 130] new round pre-flop
[PokerGame 130] player list: [5161L, 1605L, 1760L]
[PokerGame 130] round cap reset to 10000
[PokerGame 130] dealer 2, in position 2, last to talk 1
publishPacket: current: type = POKER_STATE(119) serial = 0 game_id = 130 string = pre-flop
publishPacket: current: type = POKER_DEAL_CARDS(187) serial = 0 game_id = 130 number of cards = 2, serials = [5161L, 1605L, 1760L]
publishPacket: current: type = POKER_PLAYER_CARDS(122) serial = 5161 game_id = 130 cards = [255, 255]
publishPacket: current: type = POKER_PLAYER_CARDS(122) serial = 1605 game_id = 130 cards = [255, 255]
publishPacket: current: type = POKER_PLAYER_CARDS(122) serial = 1760 game_id = 130 cards = [255, 255]
publishPacket: current: type = POKER_BEGIN_ROUND(220) serial = 0 game_id = 130
publishPacket: current: type = POKER_POSITION(115) game_id = 130, position = -1, serial = 1760
publishPacket: current: type = POKER_LOOK_CARDS(199) serial = 1760 game_id = 130
publishPacket: current: type = POKER_LOOK_CARDS(199) serial = 1605 game_id = 130
publishPacket: current: type = POKER_CHAT(160) serial = 0 game_id = 130 message = Dealer: Griim calls 0.02

PokerInterfaceProtocol.command ('chat', 'line', '0:Dealer: Griim calls 0.02\n')
[{'out': 'calm down', 'event': 'emCalmDown', 'in': '/calmdown'},
 {'out': 'disapointed', 'event': 'emDisapointed', 'in': '/disapointed'},
 {'out': 'impatient', 'event': 'emImpatient', 'in': '/impatient'},
 {'out': 'bored', 'event': 'emImpatient', 'in': 'bored'},
 {'out': 'lol', 'event': 'emLaugh', 'in': 'lol'},
 {'out': 'not funny', 'event': 'emNotFunny', 'in': '/notfunny'},
 {'out': 'sad', 'event': 'emSad', 'in': '/sad'},
 {'out': 'too bad', 'event': 'emSad', 'in': 'too bad'},
 {'out': 'silence', 'event': 'emSilence', 'in': '/silence'},
 {'out': 'shush', 'event': 'emSilence', 'in': 'shush'},
 {'out': 'hush', 'event': 'emSilence', 'in': 'hush'},
 {'out': 'very nice hand', 'event': 'emTwoThumbs', 'in': 'very nice hand'},
 {'out': 'very nice hand', 'event': 'emTwoThumbs', 'in': 'vnh'},
 {'out': 'nice hand', 'event': 'emThumbUp', 'in': 'nice hand'},
 {'out': 'nice hand', 'event': 'emThumbUp', 'in': 'nh'},
 {'out': 'upset', 'event': 'emUpset', 'in': '/upset'}]
PokerChildInterface: *
PokerChildInterface: * Message: handle_network
PokerChildInterface: ** Message: received chat
PokerChildInterface: 
[PokerGame 130] player 1760 calls 2
[PokerGame 130] player 1760 bets 2
[PokerGame 130] new position (0)
publishPacket: current: type = POKER_CALL(129) serial = 1760 game_id = 130
publishPacket: current: type = POKER_CHIPS_PLAYER2BET(165) serial = 1760 game_id = 130 chips = [1, 2L]
pokeranimation3d:bet Duration of animation bet 0
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 1760 game_id = 130 bet = 2 money = 208
publishPacket: current: type = POKER_POSITION(115) game_id = 130, position = -1, serial = 5161
pokeranimation3d:stopLookCards try to stop look card, but the player is not seeing its cards (looking_card is false)
publishPacket:** CRITICAL **: serial 0 is dealer or not in serial2seat
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS state show animation bet
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS show
** DEBUG **: Play Sound bet
** CRITICAL **: PokerController::Update unknown packet type (124)
** DEBUG **: PokerPlayer::SetBet 2
** DEBUG **: DELAY 2.000000
** DEBUG **: lost position
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS state hide animation bet
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS hide
** CRITICAL **: serial 0 is dealer or not in serial2seat
** DEBUG **: Play Sound check
 current: type = POKER_CHAT(160) serial = 0 game_id = 130 message = Dealer: loic106 calls 0.01

PokerInterfaceProtocol.command ('chat', 'line', '0:Dealer: loic106 calls 0.01\n')
[{'out': 'calm down', 'event': 'emCalmDown', 'in': '/calmdown'},
 {'out': 'disapointed', 'event': 'emDisapointed', 'in': '/disapointed'},
 {'out': 'impatient', 'event': 'emImpatient', 'in': '/impatient'},
 {'out': 'bored', 'event': 'emImpatient', 'in': 'bored'},
 {'out': 'lol', 'event': 'emLaugh', 'in': 'lol'},
 {'out': 'not funny', 'event': 'emNotFunny', 'in': '/notfunny'},
 {'out': 'sad', 'event': 'emSad', 'in': '/sad'},
 {'out': 'too bad', 'event': 'emSad', 'in': 'too bad'},
 {'out': 'silence', 'event': 'emSilence', 'in': '/silence'},
 {'out': 'shush', 'event': 'emSilence', 'in': 'shush'},
 {'out': 'hush', 'event': 'emSilence', 'in': 'hush'},
 {'out': 'very nice hand', 'event': 'emTwoThumbs', 'in': 'very nice hand'},
 {'out': 'very nice hand', 'event': 'emTwoThumbs', 'in': 'vnh'},
 {'out': 'nice hand', 'event': 'emThumbUp', 'in': 'nice hand'},
 {'out': 'nice hand', 'event': 'emThumbUp', 'in': 'nh'},
 {'out': 'upset', 'event': 'emUpset', 'in': '/upset'}]
PokerChildInterface: *
PokerChildInterface: * Message: handle_network
PokerChildInterface: ** Message: received chat
PokerChildInterface: 
[PokerGame 130] player 5161 calls 1
[PokerGame 130] player 5161 bets 1
[PokerGame 130] new position (1)
publishPacket: current: type = POKER_CALL(129) serial = 5161 game_id = 130
publishPacket: current: type = POKER_CHIPS_PLAYER2BET(165) serial = 5161 game_id = 130 chips = [1, 1L]
pokeranimation3d:bet Duration of animation bet 0
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 5161 game_id = 130 bet = 2 money = 188
publishPacket: current: type = POKER_POSITION(115) game_id = 130, position = -1, serial = 1605
publishPacket: current: type = POKER_CHAT(160) serial = 0 game_id = 130 message = Dealer: mornifle checks
Dealer: flop, 3 players
Dealer: Board: Qh 4h Ks

PokerInterfaceProtocol.command ('chat', 'line', '0:Dealer: mornifle checks\nDealer: flop, 3 players\nDealer: Board: Qh 4h Ks\n')
[{'out': 'calm down', 'event': 'emCalmDown', 'in': '/calmdown'},
 {'out': 'disapointed', 'event': 'emDisapointed', 'in': '/disapointed'},
 {'out': 'impatient', 'event': 'emImpatient', 'in': '/impatient'},
 {'out': 'bored', 'event': 'emImpatient', 'in': 'bored'},
 {'out': 'lol', 'event': 'emLaugh', 'in': 'lol'},
 {'out': 'not funny', 'event': 'emNotFunny', 'in': '/notfunny'},
 {'out': 'sad', 'event': 'emSad', 'in': '/sad'},
 {'out': 'too bad', 'event': 'emSad', 'in': 'too bad'},
 {'out': 'silence', 'event': 'emSilence', 'in': '/silence'},
 {'out': 'shush', 'event': 'emSilence', 'in': 'shush'},
 {'out': 'hush', 'event': 'emSilence', 'in': 'hush'},
 {'out': 'very nice hand', 'event': 'emTwoThumbs', 'in': 'very nice hand'},
 {'out': 'very nice hand', 'event': 'emTwoThumbs', 'in': 'vnh'},
 {'out': 'nice hand', 'event': 'emThumbUp', 'in': 'nice hand'},
 {'out': 'nice hand', 'event': 'emThumbUp', 'in': 'nh'},
 {'out': 'upset', 'event': 'emUpset', 'in': '/upset'}]
PokerChildInterface: *
PokerChildInterface: * Message: handle_network
PokerChildInterface: ** Message: received chat
PokerChildInterface: 
[PokerGame 130] player 1605 checks
[PokerGame 130] round finished
[PokerGame 130] next state
[PokerGame 130] changing state pre-flop => flop
[PokerGame 130] round not initialized, waiting for more information ... 
publishPacket: current: type = POKER_CHECK(126) serial = 1605 game_id = 130
publishPacket: current: type = POKER_END_ROUND(170) serial = 0 game_id = 130
publishPacket: current: type = POKER_BOARD_CARDS(123) serial = 0 game_id = 130 cards = [10, 2, 50]
[PokerGame 130] new round flop
[PokerGame 130] round cap reset to 10000
[PokerGame 130] dealer 2, in position 0, last to talk 2
publishPacket: current: type = POKER_STATE(119) serial = 0 game_id = 130 string = flop
publishPacket: current: type = POKER_CHIPS_BET2POT(166) serial = 1760 game_id = 130 chips = [1, 2L], pot = 0
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 1760 game_id = 130 bet = 0 mone** CRITICAL **: PokerController::Update unknown packet type (124)
** DEBUG **: B2P:Center is stoped and there is bet2pot chips
** DEBUG **: B2P:Run Animations Bet2Pot
** DEBUG **: PokerPlayer::SetBet 0
** DEBUG **: B2P:Center is stoped and there is bet2pot chips
** DEBUG **: B2P:Run Animations Bet2Pot
** DEBUG **: PokerPlayer::SetBet 0
** CRITICAL **: PokerController::Update unknown packet type (124)
** DEBUG **: PokerPlayer::SetBet 0
** DEBUG **: B2P:Center is stoped and there is bet2pot chips
** DEBUG **: B2P:Run Animations Bet2Pot
** DEBUG **: PokerPlayer::SetBet 0
** CRITICAL **: PokerController::Update unknown packet type (124)
** DEBUG **: PokerPlayer::SetBet 0
** DEBUG **: Play Sound idle05
** CRITICAL **: PokerController::Update unknown packet type (220)
** DEBUG **: DELAY 2.000000
** DEBUG **: lost position
** DEBUG **: DELAY 2.000000
** DEBUG **: Play Sound idle16
** DEBUG **: Play Sound lookA
** DEBUG **: Play Sound lookC
** CRITICAL **: serial 0 is dealer or not in serial2seat
** CRITICAL **: PokerController::Update unknown packet type (196)
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS state show animation bet
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS show
** DEBUG **: Play Sound bet
** CRITICAL **: PokerController::Update unknown packet type (124)
** DEBUG **: PokerPlayer::SetBet 2
** DEBUG **: DELAY 2.000000
** DEBUG **: lost position
** DEBUG **: DELAY 2.000000
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS state hide animation bet
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS hide
** CRITICAL **: serial 0 is dealer or not in serial2seat
y = 208
publishPacket: current: type = POKER_CHIPS_BET2POT(166) serial = 5161 game_id = 130 chips = [1, 2L], pot = 0
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 5161 game_id = 130 bet = 0 money = 188
publishPacket: current: type = POKER_CHIPS_BET2POT(166) serial = 1605 game_id = 130 chips = [1, 2L], pot = 0
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 1605 game_id = 130 bet = 0 money = 198
publishPacket: current: type = POKER_POT_CHIPS(125) game_id = 130, pot = [1, 6L], index = 0
publishPacket: current: type = POKER_BEGIN_ROUND(220) serial = 0 game_id = 130
publishPacket: current: type = POKER_POSITION(115) game_id = 130, position = -1, serial = 5161
publishPacket: current: type = POKER_LOOK_CARDS(199) serial = 1760 game_id = 130
publishPacket: current: type = POKER_CHAT(160) serial = 0 game_id = 130 message = Dealer: loic106 raise 0.06

PokerInterfaceProtocol.command ('chat', 'line', '0:Dealer: loic106 raise 0.06\n')
[{'out': 'calm down', 'event': 'emCalmDown', 'in': '/calmdown'},
 {'out': 'disapointed', 'event': 'emDisapointed', 'in': '/disapointed'},
 {'out': 'impatient', 'event': 'emImpatient', 'in': '/impatient'},
 {'out': 'bored', 'event': 'emImpatient', 'in': 'bored'},
 {'out': 'lol', 'event': 'emLaugh', 'in': 'lol'},
 {'out': 'not funny', 'event': 'emNotFunny', 'in': '/notfunny'},
 {'out': 'sad', 'event': 'emSad', 'in': '/sad'},
 {'out': 'too bad', 'event': 'emSad', 'in': 'too bad'},
 {'out': 'silence', 'event': 'emSilence', 'in': '/silence'},
 {'out': 'shush', 'event': 'emSilence', 'in': 'shush'},
 {'out': 'hush', 'event': 'emSilence', 'in': 'hush'},
 {'out': 'very nice hand', 'event': 'emTwoThumbs', 'in': 'very nice hand'},
 {'out': 'very nice hand', 'event': 'emTwoThumbs', 'in': 'vnh'},
 {'out': 'nice hand', 'event': 'emThumbUp', 'in': 'nice hand'},
 {'out': 'nice hand', 'event': 'emThumbUp', 'in': 'nh'},
 {'out': 'upset', 'event': 'emUpset', 'in': '/upset'}]
PokerChildInterface: *
PokerChildInterface: * Message: handle_network
PokerChildInterface: ** Message: received chat
PokerChildInterface: 
[PokerGame 130] player 5161 raises 6
[PokerGame 130] round cap left 9999
[PokerGame 130] new position (1)
publishPacket: current: type = POKER_RAISE(130) serial = 5161 game_id = 130 amount = 6
publishPacket: current: type = POKER_HIGHEST_BET_INCREASE(196) serial = 0 game_id = 130
publishPacket: current: type = POKER_CHIPS_PLAYER2BET(165) serial = 5161 game_id = 130 chips = [1, 6L]
pokeranimation3d:bet Duration of animation bet 0
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 5161 game_id = 130 bet = 6 money = 182
publishPacket: current: type = POKER_POSITION(115) game_id = 130, position = -1, serial = 1605
publishPacket: current: type = POKER_CHAT(160) serial = 0 game_id = 130 message = Dealer: mornifle calls 0.06

PokerInterfaceProtocol.command ('chat', 'line', '0:Dealer: mornifle calls 0.06\n')
[{'out': 'calm down', 'event': 'emCalmDown', 'in': '/calmdown'},
 {'out': 'disapointed', 'event': 'emDisapointed', 'in': '/disapointed'},
 {'out': 'impatient', 'event': 'emImpatient', 'in': '/impatient'},
 {'out': 'bored', 'event': 'emImpatient', 'in': 'bored'},
 {'out': 'lol', 'event': 'emLaugh', 'in': 'lol'},
 {'out': 'not funny', 'event': 'emNotFunny', 'in': '/notfunny'},
 {'out': 'sad', 'event': 'emSad', 'in': '/sad'},
 {'out': 'too bad', 'event': 'emSad', 'in': 'too bad'},
 {'out': 'silence', 'event': 'emSilence', 'in': '/silence'},
 {'out': 'shush', 'event': 'emSilence', 'in': 'shush'},
 {'out': 'hush', 'event': 'emSilence', 'in': 'hush'},
 {'out': 'very nice hand', 'event': 'emTwoThumbs', 'in': 'very nice hand'},
 {'out': 'very nice hand', 'event': 'emTwoThumbs', 'in': 'vnh'},
 {'out': 'nice hand', 'event': 'emThumbUp', 'in': 'nice hand'},
 {'out': 'nice hand', 'event': 'emThumbUp', 'in': 'nh'},
 {'out': 'upset', 'event': 'emUpset', 'in': '/upset'}]
PokerChildInterface: *
PokerChildInterface: * Message: handle_network
PokerChildInterface: ** Message: received chat
PokerChildInterface: 
[PokerGame 130] player 1605 calls 6
[PokerGame 130] player 1605 bets 6
[PokerGam** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS state show animation bet
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS show
** DEBUG **: Play Sound bet
** CRITICAL **: PokerController::Update unknown packet type (124)
** DEBUG **: PokerPlayer::SetBet 2
** DEBUG **: DELAY 2.000000
** DEBUG **: lost position
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS state hide animation bet
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS hide
** CRITICAL **: serial 0 is dealer or not in serial2seat
** DEBUG **: fold with animation fold
** DEBUG **: Play Sound fold
** DEBUG **: Play Sound idle04
** DEBUG **: Play Sound idle02
** DEBUG **: PokerPlayerCamera::START_FIRST_PERSON
** CRITICAL **: PokerController::Update unknown packet type (124)
** CRITICAL **: PokerController::Update unknown packet type (124)
** CRITICAL **: PokerController::Update unknown packet type (220)
** DEBUG **: DELAY 2.000000
** DEBUG **: DELAY 2.000000
** DEBUG **: lost position
** DEBUG **: Play Sound idle03
** DEBUG **: B2P:Center is stoped and there is bet2pot chips
** DEBUG **: B2P:Run Animations Bet2Pot
** DEBUG **: PokerPlayer::SetBet 0
** DEBUG **: PokerPlayer::SetBet 0
e 130] new position (2)
publishPacket: current: type = POKER_CALL(129) serial = 1605 game_id = 130
publishPacket: current: type = POKER_CHIPS_PLAYER2BET(165) serial = 1605 game_id = 130 chips = [1, 6L]
pokeranimation3d:bet Duration of animation bet 0
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 1605 game_id = 130 bet = 6 money = 192
publishPacket: current: type = POKER_POSITION(115) game_id = 130, position = -1, serial = 1760
publishPacket: current: type = POKER_CHAT(160) serial = 0 game_id = 130 message = Dealer: Griim folds
Dealer: turn, 2 players
Dealer: Board: Qh 4h Ks Ah

PokerInterfaceProtocol.command ('chat', 'line', '0:Dealer: Griim folds\nDealer: turn, 2 players\nDealer: Board: Qh 4h Ks Ah\n')
[{'out': 'calm down', 'event': 'emCalmDown', 'in': '/calmdown'},
 {'out': 'disapointed', 'event': 'emDisapointed', 'in': '/disapointed'},
 {'out': 'impatient', 'event': 'emImpatient', 'in': '/impatient'},
 {'out': 'bored', 'event': 'emImpatient', 'in': 'bored'},
 {'out': 'lol', 'event': 'emLaugh', 'in': 'lol'},
 {'out': 'not funny', 'event': 'emNotFunny', 'in': '/notfunny'},
 {'out': 'sad', 'event': 'emSad', 'in': '/sad'},
 {'out': 'too bad', 'event': 'emSad', 'in': 'too bad'},
 {'out': 'silence', 'event': 'emSilence', 'in': '/silence'},
 {'out': 'shush', 'event': 'emSilence', 'in': 'shush'},
 {'out': 'hush', 'event': 'emSilence', 'in': 'hush'},
 {'out': 'very nice hand', 'event': 'emTwoThumbs', 'in': 'very nice hand'},
 {'out': 'very nice hand', 'event': 'emTwoThumbs', 'in': 'vnh'},
 {'out': 'nice hand', 'event': 'emThumbUp', 'in': 'nice hand'},
 {'out': 'nice hand', 'event': 'emThumbUp', 'in': 'nh'},
 {'out': 'upset', 'event': 'emUpset', 'in': '/upset'}]
PokerChildInterface: *
PokerChildInterface: * Message: handle_network
PokerChildInterface: ** Message: received chat
PokerChildInterface: 
[PokerGame 130] player 1760 folds
[PokerGame 130] round finished
[PokerGame 130] next state
[PokerGame 130] changing state flop => turn
[PokerGame 130] round not initialized, waiting for more information ... 
publishPacket: current: type = POKER_FOLD(118) serial = 1760 game_id = 130
publishPacket: current: type = POKER_END_ROUND(170) serial = 0 game_id = 130
publishPacket: current: type = POKER_BOARD_CARDS(123) serial = 0 game_id = 130 cards = [10, 2, 50, 12]
[PokerGame 130] new round turn
[PokerGame 130] round cap reset to 10000
[PokerGame 130] dealer 2, in position 0, last to talk 1
publishPacket: current: type = POKER_STATE(119) serial = 0 game_id = 130 string = turn
render schedulePacket type = POKER_PLAYER_ME_IN_FIRST_PERSON(244) serial = 0 game_id = 130 state = true
render schedulePacket type = POKER_PYTHON_ANIMATION(224) serial = 1371 game_id = 130
publishPacket: current: type = POKER_CHIPS_BET2POT(166) serial = 5161 game_id = 130 chips = [1, 6L], pot = 0
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 5161 game_id = 130 bet = 0 money = 182
publishPacket: current: type = POKER_CHIPS_BET2POT(166) serial = 1605 game_id = 130 chips = [1, 6L], pot = 0
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 1605 game_id = 130 bet = 0 money = 192
publishPacket: current: type = POKER_POT_CHIPS(125) game_id = 130, pot = [1, 6L, 2, 6L], index = 0
publishPacket: current: type = POKER_BEGIN_ROUND(220) serial = 0 game_id = 130
publishPacket: current: type = POKER_POSITION(115) game_id = 130, position = -1, serial = 5161
publishPacket: current: type = POKER_PLAYER_ME_IN_FIRST_PERSON(244) serial = 0 game_id = 130 state = true
PYTHON_SET_IN_FIRST_PERSON true
publishPacket: current: type = POKER_PYTHON_ANIMATION(224) serial = 1371 game_id = 130
PYTHON_ANIMATION stopWaitIdle
stopWaitIdleProcess
publishPacket: current: type = POKER_CHAT(160) serial = 0 game_id = 130 message = Dealer: loic106 checks

PokerInterfaceProtocol.command ('chat', 'line', '0:Dealer: loic106 checks\n')
[{'out': 'calm down', 'event': 'emCalmDown', 'in': '/calmdown'},
 {'out': 'disapointed', 'event': 'emDisapointed', 'in': '/disapointed'},
 {'out': 'impatient', 'event': 'emImpatient', 'in': '/impatient'},
 {'out': 'bored', 'event':** CRITICAL **: serial 0 is dealer or not in serial2seat
** DEBUG **: Play Sound check
** DEBUG **: DELAY 2.000000
** DEBUG **: lost position
** DEBUG **: PokerPlayerCamera::END_FIRST_PERSON
** DEBUG **: Play Sound idle09
** DEBUG **: Play Sound idle02
** DEBUG **: Play Sound idle04
** DEBUG **: Play Sound idle14
** DEBUG **: Play Sound idle10
** DEBUG **: Play Sound idle05
** DEBUG **: Play Sound idle02
** DEBUG **: Play Sound idle04
** DEBUG **: Play Sound idle03
** DEBUG **: Play Sound idle04
** DEBUG **: Play Sound idle10
** DEBUG **: Play Sound idle16
** DEBUG **: Play Sound idle03
** DEBUG **: Play Sound idle17
** DEBUG **: Play Sound idle06
** DEBUG **: Play Sound idle10
** DEBUG **: Play Sound idle03
** DEBUG **: Play Sound idle06
** DEBUG **: Play Sound idle08
** DEBUG **: Play Sound idle03
** DEBUG **: Play Sound idle03
** DEBUG **: Play Sound idle13
** DEBUG **: Play Sound idle07
** DEBUG **: Play Sound idle13
** DEBUG **: Play Sound idle05
** DEBUG **: Play Sound idle09
** DEBUG **: Play Sound idle01
** DEBUG **: Play Sound idle16
** DEBUG **: Play Sound idle03
** DEBUG **: Play Sound idle01
** DEBUG **: Play Sound idle02
** DEBUG **: Play Sound idle08
** DEBUG **: Play Sound idle07
** DEBUG **: Play Sound idle07
** DEBUG **: Play Sound idle05
** DEBUG **: Play Sound idle09
** DEBUG **: Play Sound idle10
** DEBUG **: Play Sound idle06
** DEBUG **: Play Sound idle01
** DEBUG **: Play Sound idle05
** DEBUG **: Play Sound idle06
** DEBUG **: Play Sound idle16
** DEBUG **: Play Sound idle16
** DEBUG **: Play Sound idle03
** DEBUG **: Play Sound idle01
** DEBUG **: Play Sound idle07
** DEBUG **: Play Sound idle08
** DEBUG **: Play Sound idle08
** DEBUG **: Play Sound idle10
** DEBUG **: Play Sound idle08
** DEBUG **: Play Sound idle03
** DEBUG **: Play Sound idle09
** CRITICAL **: serial 0 is dealer or not in serial2seat
** CRITICAL **: PokerController::Update unknown packet type (196)
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS state show animation bet
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS show
** DEBUG **: Play Sound bet
** CRITICAL **: PokerController::Update unknown packet type (124)
** DEBUG **: PokerPlayer::SetBet 2
** DEBUG **: DELAY 2.000000
** DEBUG **: lost position
** DEBUG **: DELAY 2.000000
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS state hide animation bet
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS hide
 'emImpatient', 'in': 'bored'},
 {'out': 'lol', 'event': 'emLaugh', 'in': 'lol'},
 {'out': 'not funny', 'event': 'emNotFunny', 'in': '/notfunny'},
 {'out': 'sad', 'event': 'emSad', 'in': '/sad'},
 {'out': 'too bad', 'event': 'emSad', 'in': 'too bad'},
 {'out': 'silence', 'event': 'emSilence', 'in': '/silence'},
 {'out': 'shush', 'event': 'emSilence', 'in': 'shush'},
 {'out': 'hush', 'event': 'emSilence', 'in': 'hush'},
 {'out': 'very nice hand', 'event': 'emTwoThumbs', 'in': 'very nice hand'},
 {'out': 'very nice hand', 'event': 'emTwoThumbs', 'in': 'vnh'},
 {'out': 'nice hand', 'event': 'emThumbUp', 'in': 'nice hand'},
 {'out': 'nice hand', 'event': 'emThumbUp', 'in': 'nh'},
 {'out': 'upset', 'event': 'emUpset', 'in': '/upset'}]
PokerChildInterface: *
PokerChildInterface: * Message: handle_network
PokerChildInterface: ** Message: received chat
PokerChildInterface: 
[PokerGame 130] player 5161 checks
[PokerGame 130] new position (1)
publishPacket: current: type = POKER_CHECK(126) serial = 5161 game_id = 130
publishPacket: current: type = POKER_POSITION(115) game_id = 130, position = -1, serial = 1605
render schedulePacket type = POKER_PLAYER_ME_IN_FIRST_PERSON(244) serial = 0 game_id = 130 state = false
render schedulePacket type = POKER_PYTHON_ANIMATION(224) serial = 1371 game_id = 130
publishPacket: current: type = POKER_PLAYER_ME_IN_FIRST_PERSON(244) serial = 0 game_id = 130 state = false
PYTHON_SET_IN_FIRST_PERSON false
publishPacket: current: type = POKER_PYTHON_ANIMATION(224) serial = 1371 game_id = 130
PYTHON_ANIMATION startWaitIdle
publishPacket: current: type = POKER_CHAT(160) serial = 0 game_id = 130 message = Dealer: mornifle raise 0.07

PokerInterfaceProtocol.command ('chat', 'line', '0:Dealer: mornifle raise 0.07\n')
[{'out': 'calm down', 'event': 'emCalmDown', 'in': '/calmdown'},
 {'out': 'disapointed', 'event': 'emDisapointed', 'in': '/disapointed'},
 {'out': 'impatient', 'event': 'emImpatient', 'in': '/impatient'},
 {'out': 'bored', 'event': 'emImpatient', 'in': 'bored'},
 {'out': 'lol', 'event': 'emLaugh', 'in': 'lol'},
 {'out': 'not funny', 'event': 'emNotFunny', 'in': '/notfunny'},
 {'out': 'sad', 'event': 'emSad', 'in': '/sad'},
 {'out': 'too bad', 'event': 'emSad', 'in': 'too bad'},
 {'out': 'silence', 'event': 'emSilence', 'in': '/silence'},
 {'out': 'shush', 'event': 'emSilence', 'in': 'shush'},
 {'out': 'hush', 'event': 'emSilence', 'in': 'hush'},
 {'out': 'very nice hand', 'event': 'emTwoThumbs', 'in': 'very nice hand'},
 {'out': 'very nice hand', 'event': 'emTwoThumbs', 'in': 'vnh'},
 {'out': 'nice hand', 'event': 'emThumbUp', 'in': 'nice hand'},
 {'out': 'nice hand', 'event': 'emThumbUp', 'in': 'nh'},
 {'out': 'upset', 'event': 'emUpset', 'in': '/upset'}]
PokerChildInterface: *
PokerChildInterface: * Message: handle_network
PokerChildInterface: ** Message: received chat
PokerChildInterface: 
[PokerGame 130] player 1605 raises 7
[PokerGame 130] round cap left 9999
[PokerGame 130] new position (0)
publishPacket: current: type = POKER_RAISE(130) serial = 1605 game_id = 130 amount = 7
publishPacket: current: type = POKER_HIGHEST_BET_INCREASE(196) serial = 0 game_id = 130
publishPacket: current: type = POKER_CHIPS_PLAYER2BET(165) serial = 1605 game_id = 130 chips = [1, 7L]
pokeranimation3d:bet Duration of animation bet 0
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 1605 game_id = 130 bet = 7 money = 185
publishPacket: current: type = POKER_POSITION(115) game_id = 130, position = -1, serial = 5161
publishPacket: current: type = POKER_CHAT(160) serial = 0 game_id = 130 message = Dealer: loic106 folds
Dealer: Board: Qh 4h Ks Ah
Dealer: mornifle receives 0.25 (everyone else folded)

PokerInterfaceProtocol.command ('chat', 'line', '0:Dealer: loic106 folds\nDealer: Board: Qh 4h Ks Ah\nDealer: mornifle receives 0.25 (everyone else folded)\n')
[{'out': 'calm down', 'event': 'emCalmDown', 'in': '/calmdown'},
 {'out': 'disapointed', 'event': 'emDisapointed', 'in': '/disapointed'},
 {'out': 'impatient', 'event': 'emImpatient', 'in': '/impatient'},
 {'out': 'bored', 'event': 'emImpatient', 'i** CRITICAL **: serial 0 is dealer or not in serial2seat
** CRITICAL **: Python loop takes 12 milliseconds (should be < 10)
** DEBUG **: fold with animation fold
** DEBUG **: Play Sound fold
** CRITICAL **: PokerController::Update unknown packet type (195)
** CRITICAL **: PokerController::Update unknown packet type (223)
** CRITICAL **: PokerController::Update unknown packet type (124)
** DEBUG **: B2P:Center is stoped and there is bet2pot chips
** DEBUG **: B2P:Run Animations Bet2Pot
** DEBUG **: PokerPlayer::SetBet 0
** DEBUG **: Play Sound win03
** CRITICAL **: PokerController::Update unknown packet type (124)
** DEBUG **: PokerPlayer::SetBet 0
** CRITICAL **: PokerController::Update unknown packet type (124)
** DEBUG **: PokerPlayer::SetBet 0
** CRITICAL **: PokerController::Update unknown packet type (124)
** DEBUG **: PokerPlayer::SetBet 0
** DEBUG **: Play Sound idle03
** CRITICAL **: PokerController::Update unknown packet type (124)
** DEBUG **: PokerPlayer::SetBet 0
n': 'bored'},
 {'out': 'lol', 'event': 'emLaugh', 'in': 'lol'},
 {'out': 'not funny', 'event': 'emNotFunny', 'in': '/notfunny'},
 {'out': 'sad', 'event': 'emSad', 'in': '/sad'},
 {'out': 'too bad', 'event': 'emSad', 'in': 'too bad'},
 {'out': 'silence', 'event': 'emSilence', 'in': '/silence'},
 {'out': 'shush', 'event': 'emSilence', 'in': 'shush'},
 {'out': 'hush', 'event': 'emSilence', 'in': 'hush'},
 {'out': 'very nice hand', 'event': 'emTwoThumbs', 'in': 'very nice hand'},
 {'out': 'very nice hand', 'event': 'emTwoThumbs', 'in': 'vnh'},
 {'out': 'nice hand', 'event': 'emThumbUp', 'in': 'nice hand'},
 {'out': 'nice hand', 'event': 'emThumbUp', 'in': 'nh'},
 {'out': 'upset', 'event': 'emUpset', 'in': '/upset'}]
PokerChildInterface: *
PokerChildInterface: * Message: handle_network
PokerChildInterface: ** Message: received chat
PokerChildInterface: 
[PokerGame 130] player 5161 folds
[PokerGame 130] only one player left in the game
[PokerGame 130] round finished
[PokerGame 130] last player in game 1605
[PokerGame 130] changing state turn => muck
[PokerGame 130] muckState: not directing...
publishPacket: current: type = POKER_FOLD(118) serial = 5161 game_id = 130
publishPacket: current: type = POKER_SELF_LOST_POSITION(195) game_id = 130, position = -1, serial = 1371
[PokerGame 130] changing state muck => end
[PokerGame 130] ---end turn--
publishPacket: current: type = POKER_STATE(119) serial = 0 game_id = 130 string = end
publishPacket: current: type = POKER_END_ROUND_LAST(223) serial = 0 game_id = 130
publishPacket: current: type = POKER_CHIPS_BET2POT(166) serial = 1605 game_id = 130 chips = [1, 7L], pot = 0
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 1605 game_id = 130 bet = 0 money = 185
publishPacket: current: type = POKER_POT_CHIPS(125) game_id = 130, pot = [1, 6L, 2, 7L, 5, 1L], index = 0
[{'foldwin': True,
  'player_list': [5161L, 1605L, 1760L],
  'pot': 25L,
  'serial2delta': {1760L: -2L, 5161L: -8L, 1605L: 10L},
  'serial2rake': {1605L: 0},
  'serial2share': {1605L: 25L},
  'side_pots': {'building': 0,
                'contributions': {0: {0: {1760L: 2L, 5161L: 2L, 1605L: 2L}},
                                  1: {0: {5161L: 6L, 1605L: 6L}},
                                  2: {0: {1605L: 7L}},
                                  'total': {1605L: 15L,
                                            1760L: 2L,
                                            5161L: 8L}},
                'last_round': 2,
                'pots': [[25L, 25L]]},
  'type': 'game_state'},
 {'pot': 25L,
  'serial2share': {1605L: 25L},
  'serials': [1605L],
  'type': 'resolve'}]
[PokerGame 130] player(s) [1605L] win
[PokerGame 130] ---end turn--
publishPacket: current: type = POKER_WIN(120) serial = 0 game_id = 130 serials = [1605L]
publishPacket: current: type = POKER_PLAYER_WIN(200) serial = 1605 game_id = 130
publishPacket: current: type = POKER_SHOWDOWN(230) serial = 0 game_id = 130 showdown_stack = [{'player_list': [5161L, 1605L, 1760L], 'pot': 25L, 'serial2delta': {1760L: -2L, 5161L: -8L, 1605L: 10L}, 'serial2rake': {1605L: 0}, 'foldwin': True, 'side_pots': {'building': 0, 'pots': [[25L, 25L]], 'last_round': 2, 'contributions': {0: {0: {1760L: 2L, 5161L: 2L, 1605L: 2L}}, 1: {0: {5161L: 6L, 1605L: 6L}}, 2: {0: {1605L: 7L}}, 'total': {1760L: 2L, 5161L: 8L, 1605L: 15L}}}, 'type': 'game_state', 'serial2share': {1605L: 25L}}, {'serials': [1605L], 'pot': 25L, 'type': 'resolve', 'serial2share': {1605L: 25L}}]
publishPacket: current: type = POKER_CHIPS_POT2PLAYER(167) serial = 1605 game_id = 130 chips = [1, 6L, 2, 7L, 5, 1L], pot = 0, reason = win
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 1760 game_id = 130 bet = 0 money = 208
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 5161 game_id = 130 bet = 0 money = 182
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 1371 game_id = 130 bet = 0 money = 200
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 1605 game_id = 130 bet = 0 money = 210
publishPacket: current: type = POKER_CHIPS_POT_RESET(169) serial = 0 game_id = 13** CRITICAL **: serial 0 is dealer or not in serial2seat
** DEBUG **: lost position
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS state show animation getPot
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS show
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS get pot show
** DEBUG **: Play Sound getPot
** CRITICAL **: serial 0 is dealer or not in serial2seat
** CRITICAL **: Python loop takes 13 milliseconds (should be < 10)
** CRITICAL **: PokerController::Update unknown packet type (124)
** DEBUG **: PokerPlayer::SetBet 0
** CRITICAL **: PokerController::Update unknown packet type (124)
** DEBUG **: PokerPlayer::SetBet 0
** CRITICAL **: PokerController::Update unknown packet type (124)
** DEBUG **: PokerPlayer::SetBet 0
** CRITICAL **: PokerController::Update unknown packet type (124)
** DEBUG **: PokerPlayer::SetBet 0
** DEBUG **: PokerController::Update: POKER_IN_GAME
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS state hide animation getPot
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS hide
** DEBUG **: POKER_ANIMATION_DEALER_BUTTON ON for serial 1760
** DEBUG **: POKER_ANIMATION_DEALER_CHANGE
** DEBUG **: POKER_ANIMATION_DEALER_CHANGE OFF
** DEBUG **: Play Sound puckPassFar
0
publishPacket: current: type = POKER_POSITION(115) game_id = 130, position = -1, serial = 0
render sendPacket type = POKER_READY_TO_PLAY(235) serial = 1371 game_id = 130
sendPacket type = POKER_READY_TO_PLAY(235) serial = 1371 game_id = 130 
publishPacket: outbound: type = ACK(4)
updateLagmax: 15
publishPacket: current: type = POKER_CHAT(160) serial = 0 game_id = 130 message = Dealer: mornifle pays 0.01 blind
Dealer: Griim pays 0.02 blind

PokerInterfaceProtocol.command ('chat', 'line', '0:Dealer: mornifle pays 0.01 blind\nDealer: Griim pays 0.02 blind\n')
[{'out': 'calm down', 'event': 'emCalmDown', 'in': '/calmdown'},
 {'out': 'disapointed', 'event': 'emDisapointed', 'in': '/disapointed'},
 {'out': 'impatient', 'event': 'emImpatient', 'in': '/impatient'},
 {'out': 'bored', 'event': 'emImpatient', 'in': 'bored'},
 {'out': 'lol', 'event': 'emLaugh', 'in': 'lol'},
 {'out': 'not funny', 'event': 'emNotFunny', 'in': '/notfunny'},
 {'out': 'sad', 'event': 'emSad', 'in': '/sad'},
 {'out': 'too bad', 'event': 'emSad', 'in': 'too bad'},
 {'out': 'silence', 'event': 'emSilence', 'in': '/silence'},
 {'out': 'shush', 'event': 'emSilence', 'in': 'shush'},
 {'out': 'hush', 'event': 'emSilence', 'in': 'hush'},
 {'out': 'very nice hand', 'event': 'emTwoThumbs', 'in': 'very nice hand'},
 {'out': 'very nice hand', 'event': 'emTwoThumbs', 'in': 'vnh'},
 {'out': 'nice hand', 'event': 'emThumbUp', 'in': 'nice hand'},
 {'out': 'nice hand', 'event': 'emThumbUp', 'in': 'nh'},
 {'out': 'upset', 'event': 'emUpset', 'in': '/upset'}]
PokerChildInterface: *
PokerChildInterface: * Message: handle_network
PokerChildInterface: ** Message: received chat
PokerChildInterface: 
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 1760 game_id = 130 bet = 0 money = 208
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 5161 game_id = 130 bet = 0 money = 182
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 1371 game_id = 130 bet = 0 money = 200
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 1605 game_id = 130 bet = 0 money = 210
publishPacket: current: type = POKER_IN_GAME(128) serial = 0 game_id = 130 players = [1371L, 5161L, 1605L, 1760L]
publishPacket: current: type = POKER_WAIT_FOR(191) serial = 1371 game_id = 130 reason = late
sitActionsUpdate: serial = 1371, name = izidor, fold = False, remove_next_turn = False, sit_out = False, sit_out_next_turn = False, sit_requested = False, bot = False, auto = False, auto_blind_ante = False, wait_for = late, auto_muck = 3, missed_blind = n/a, blind = None, buy_in_payed = True, ante = False, all_in = False, side_pot_index = 0, seat = 0, hand = [], money = 200, rebuy = 0, bet = 0, dead = 0, talked_once = False, user_data = {'delay': 1161870362.1846662, 'timeout': None}
PokerInterfaceProtocol:sitActions sit_out
PokerInterfaceProtocol.command ('sit_actions', 'sit_out', 'yes', 'wait for late blind', 'insensitive')
PokerInterfaceProtocol:sitActions auto
PokerInterfaceProtocol.command ('sit_actions', 'auto', 'no')
PokerChildInterface: *
PokerChildInterface: * Message: handle_network
PokerChildInterface: ** Message: received sit_actions
PokerChildInterface: ** Message: sit_actions: sit_out insensitive 1
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received sit_actions
PokerChildInterface: 
publishPacket: current: type = POKER_DEALER(134) game_id = 130, dealer = 2, previous_dealer = 7
dealer 7 next dealer 2 
DEALER: scheduleChangeDealer says change dealer
DEALER: change dealer
DEBUG ANIM BUTTON buttonPass5M
DEALER: change dealer says getPuck
[PokerGame 130] Dealing Hold'em hand number 119624
[PokerGame 130] player list: [1371L, 5161L, 1605L, 1760L]
[PokerGame 130] changing state end => blindAnte
[PokerGame 130] initialisation turn 119624 ... finished
publishPacket: current: type = POKER_START(127) serial = 0 game_id = 130 hands_count = 60, time = 89337, hand_serial = 119624, level = 0
resetLagmax: 120
render sendPacket type = POKER_PROCESSING_HAND(236) serial = 1371 game_id = 130
sendPacket type = POKER_PROCESSING_HAND(236) seria** CRITICAL **: PokerController::Update unknown packet type (124)
** DEBUG **: PokerPlayer::SetBet 0
** DEBUG **: Play Sound idle01
** CRITICAL **: PokerController::Update unknown packet type (124)
** DEBUG **: PokerPlayer::SetBet 0
** CRITICAL **: PokerController::Update unknown packet type (124)
** DEBUG **: PokerPlayer::SetBet 0
** CRITICAL **: PokerController::Update unknown packet type (124)
** DEBUG **: PokerPlayer::SetBet 0
** DEBUG **: DELAY 2.066667
** DEBUG **: DELAY 2.000000
** DEBUG **: DELAY 2.000000
** DEBUG **: POKER_ANIMATION_DEALER_BUTTON ON for serial 5161
** DEBUG **: POKER_ANIMATION_DEALER_BUTTON OFF for serial 1760
** DEBUG **: Play Sound puckGet
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS state show animation bet
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS show
** DEBUG **: Play Sound bet
** CRITICAL **: PokerController::Update unknown packet type (124)
** DEBUG **: PokerPlayer::SetBet 2
** DEBUG **: DELAY 2.000000
** DEBUG **: lost position
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS state hide animation bet
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS hide
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS state show animation bet
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS show
** DEBUG **: Play Sound bet
** CRITICAL **: PokerController::Update unknown packet type (124)
** DEBUG **: PokerPlayer::SetBet 2
** DEBUG **: lost position
** CRITICAL **: PokerController::Update unknown packet type (194)
** CRITICAL **: Python loop takes 25 milliseconds (should be < 10)
XwncDesktop chat_entry_window 0
XwncDesktop Window mapped chat_entry_window 0
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS state hide animation bet
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS hide
** CRITICAL **: Python loop takes 84 milliseconds (should be < 10)
** DEBUG **: POKER_ANIMATION_DEALER_CHANGE
** DEBUG **: ChangeDealer in POKER_ANIMATION_DEALER_CHANGE
** DEBUG **: POKER_ANIMATION_DEALER_CHANGE ON
** DEBUG **: POKER_ANIMATION_DEALER_BUTTON OFF for serial 5161
window name : blind_window
XwncDesktop::handleConfigureWindow2098674
XwncDesktop Window mapped blind_window 1
l = 1371 game_id = 130 
publishPacket: current: type = POKER_BOARD_CARDS(123) serial = 1371 game_id = 130 cards = []
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 1371 game_id = 130 bet = 0 money = 200
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 5161 game_id = 130 bet = 0 money = 182
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 1605 game_id = 130 bet = 0 money = 210
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 1760 game_id = 130 bet = 0 money = 208
publishPacket: current: type = POKER_CHIPS_POT_RESET(169) serial = 0 game_id = 130
publishPacket: outbound: type = ACK(4)
publishPacket: current: type = POKER_POSITION(115) game_id = 130, position = -1, serial = 1605
[PokerGame 130] player 1605 pays blind 1/0
publishPacket: current: type = POKER_BLIND(180) serial = 1605 game_id = 130 amount = 1 dead = 0
DEALER: get puck
publishPacket: current: type = POKER_CHIPS_PLAYER2BET(165) serial = 1605 game_id = 130 chips = [1, 1L]
pokeranimation3d:bet Duration of animation bet 0
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 1605 game_id = 130 bet = 1 money = 209
publishPacket: current: type = POKER_POSITION(115) game_id = 130, position = -1, serial = 1760
[PokerGame 130] player 1760 pays blind 2/0
publishPacket: current: type = POKER_BLIND(180) serial = 1760 game_id = 130 amount = 2 dead = 0
publishPacket: current: type = POKER_CHIPS_PLAYER2BET(165) serial = 1760 game_id = 130 chips = [1, 2L]
pokeranimation3d:bet Duration of animation bet 0
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 1760 game_id = 130 bet = 2 money = 206
publishPacket: current: type = POKER_POSITION(115) game_id = 130, position = -1, serial = 1371
publishPacket: current: type = POKER_SELF_IN_POSITION(194) game_id = 130, position = -1, serial = 1371
resetLagmax: 120
publishPacket: current: type = POKER_BLIND_REQUEST(188) serial = 1371 game_id = 130 amount = 2 dead = 0 state = late
changeState idle => pay_blind_ante (args = ('blind', <pokernetwork.pokerclient.PokerNetworkGameClient instance at 0x050DBB20>, 2L, 0L, 'late'), kwargs = {})
PokerInterfaceProtocol:blind show
PokerInterfaceProtocol.command ('blind', 'show')
PokerInterfaceProtocol:blindMessage ['blind', 'blind message', 'Pay the big blind (0.02)?', 'yes']
PokerInterfaceProtocol.command ('blind', 'blind message', 'Pay the big blind (0.02)?', 'yes')
PokerInterfaceProtocol.command ('chat', 'hide')
sitActionsUpdate: serial = 1371, name = izidor, fold = False, remove_next_turn = False, sit_out = False, sit_out_next_turn = False, sit_requested = False, bot = False, auto = False, auto_blind_ante = False, wait_for = False, auto_muck = 3, missed_blind = n/a, blind = late, buy_in_payed = True, ante = False, all_in = False, side_pot_index = 0, seat = 0, hand = [], money = 200, rebuy = 0, bet = 0, dead = 0, talked_once = False, user_data = {'delay': 1161870362.1846662, 'timeout': None}
PokerInterfaceProtocol:sitActions sit_out
PokerInterfaceProtocol.command ('sit_actions', 'sit_out', 'no', 'sit out next turn', '')
PokerInterfaceProtocol:sitActions auto
PokerInterfaceProtocol.command ('sit_actions', 'auto', 'no')
PokerChildInterface: *
PokerChildInterface: * Message: handle_network
PokerChildInterface: ** Message: received blind
PokerChildInterface: ** Message: reading glade file ../data/interface/interface.glade
PokerChildInterface: 
PokerChildInterface: (poker3d-interface:1304): libglade-WARNING **: unknown property `urgency_hint' for class `GtkWindow'
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received blind
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received chat
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received sit_actions
PokerChildInterface: ** Message: sit_actions: sit_out  0
PokerChildInterface: ** Message: on_sit_out_next_hand_toggled
PokerChildInterface: ** Message: g_sit_actions_disable
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received sit_actions
XwncDesktop::handleRestackWindow2098674
window name : blind_window
XwncDesktop::handleConfigureWindow2098674
** DEBUG **: 450x69
** DEBUG **: HandleHit blind_window
XwncDesktop blind_window 0
XwncDesktop Window mapped blind_window 0
XwncDesktop chat_entry_window 0
XwncDesktop Window mapped chat_entry_window 0
** CRITICAL **: serial 0 is dealer or not in serial2seat
XwncDesktop blind_window 0
XwncDesktop Window mapped blind_window 0
XwncDesktop chat_entry_window 1
XwncDesktop Window mapped chat_entry_window 1
XwncDesktop chat_entry_window 1
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS state show animation bet
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS show
** DEBUG **: Play Sound bet
** CRITICAL **: PokerController::Update unknown packet type (124)
** DEBUG **: PokerPlayer::SetBet 2
** CRITICAL **: PokerController::Update unknown packet type (195)
PokerChildInterface: 
PokerChildInterface: *
PokerChildInterface: * Message: yes
PokerChildInterface: 
PokerInterfaceProtocol: dataReceived blind post yes  
PokerInterface::event: ('blind', 'post', 'yes')
changeState pay_blind_ante => pay_blind_ante_send (args = ('blind', 'yes'), kwargs = {})
sendPacket type = POKER_BLIND(180) serial = 1371 game_id = 130 amount = 0 dead = 0 
PokerInterfaceProtocol:blind hide
PokerInterfaceProtocol.command ('blind', 'hide')
PokerInterfaceProtocol.command ('chat', 'hide')
PokerChildInterface: *
PokerChildInterface: * Message: handle_network
PokerChildInterface: ** Message: received blind
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received chat
PokerChildInterface: 
publishPacket: current: type = POKER_CHAT(160) serial = 0 game_id = 130 message = Dealer: izidor pays 0.02 blind
Dealer: pre-flop, 4 players

PokerInterfaceProtocol.command ('chat', 'line', '0:Dealer: izidor pays 0.02 blind\nDealer: pre-flop, 4 players\n')
[{'out': 'calm down', 'event': 'emCalmDown', 'in': '/calmdown'},
 {'out': 'disapointed', 'event': 'emDisapointed', 'in': '/disapointed'},
 {'out': 'impatient', 'event': 'emImpatient', 'in': '/impatient'},
 {'out': 'bored', 'event': 'emImpatient', 'in': 'bored'},
 {'out': 'lol', 'event': 'emLaugh', 'in': 'lol'},
 {'out': 'not funny', 'event': 'emNotFunny', 'in': '/notfunny'},
 {'out': 'sad', 'event': 'emSad', 'in': '/sad'},
 {'out': 'too bad', 'event': 'emSad', 'in': 'too bad'},
 {'out': 'silence', 'event': 'emSilence', 'in': '/silence'},
 {'out': 'shush', 'event': 'emSilence', 'in': 'shush'},
 {'out': 'hush', 'event': 'emSilence', 'in': 'hush'},
 {'out': 'very nice hand', 'event': 'emTwoThumbs', 'in': 'very nice hand'},
 {'out': 'very nice hand', 'event': 'emTwoThumbs', 'in': 'vnh'},
 {'out': 'nice hand', 'event': 'emThumbUp', 'in': 'nice hand'},
 {'out': 'nice hand', 'event': 'emThumbUp', 'in': 'nh'},
 {'out': 'upset', 'event': 'emUpset', 'in': '/upset'}]
PokerChildInterface: *
PokerChildInterface: * Message: handle_network
PokerChildInterface: ** Message: received chat
PokerChildInterface: 
[PokerGame 130] player 1371 pays blind 2/0
publishPacket: current: type = POKER_BLIND(180) serial = 1371 game_id = 130 amount = 2 dead = 0
changeState pay_blind_ante_send => pay_blind_ante_done (args = (), kwargs = {})
changeState pay_blind_ante_send => idle (args = (), kwargs = {})
PokerInterfaceProtocol.command ('chat', 'show')
PokerInterfaceProtocol.command ('chat', 'show')
PokerChildInterface: *
PokerChildInterface: * Message: handle_network
PokerChildInterface: ** Message: received chat
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received chat
PokerChildInterface: 
publishPacket: current: type = POKER_CHIPS_PLAYER2BET(165) serial = 1371 game_id = 130 chips = [1, 2L]
pokeranimation3d:bet Duration of animation bet 1
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 1371 game_id = 130 bet = 2 money = 198
publishPacket: current: type = POKER_SELF_LOST_POSITION(195) game_id = 130, position = -1, serial = 1371
publishPacket: current: type = POKER_PLAYER_CARDS(122) serial = 1760 game_id = 130 cards = [255, 255]
publishPacket: current: type = POKER_PLAYER_CARDS(122) serial = 5161 game_id = 130 cards = [255, 255]
publishPacket: current: type = POKER_PLAYER_CARDS(122) serial = 1371 game_id = 130 cards = [206, 209]
publishPacket: current: type = POKER_PLAYER_CARDS(122) serial = 1605 game_id = 130 cards = [255, 255]
[PokerGame 130] changing state blindAnte => pre-flop
[PokerGame 130] new round pre-flop
[PokerGame 130] player list: [1371L, 5161L, 1605L, 1760L]
[PokerGame 130] round cap reset to 10000
[PokerGame 130] dealer 1, in position 0, last to talk 3
 => bet min=2, max=198, step=1, to_call=0
publishPacket: current: type = POKER_STATE(119) serial = 0 game_id = 130 string = pre-flop
publishPacket: current: type = POKER_DEAL_CARDS(187) serial = 0 game_id = 130 number of cards = 2, serials = [1371L, 5161L, 1605L, 1760L]
publishPacket: current: type = POKER_PLAYER_CARDS(122) serial = 1371 game_id = 130 cards ** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS state hide animation bet
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS hide
** CRITICAL **: PokerController::Update unknown packet type (220)
** DEBUG **: DELAY 2.000000
** DEBUG **: DELAY 2.000000
** DEBUG **: DELAY 2.000000
** CRITICAL **: PokerController::Update unknown packet type (194)
** DEBUG **: Play Sound idle03
** DEBUG **: Play Sound lookA
** DEBUG **: Play Sound idle08
** DEBUG **: Play Sound idle07
** DEBUG **: Play Sound lookC
** DEBUG **: PokerPlayerCamera::START_FIRST_PERSON
** DEBUG **: maybeStartLookCards
** DEBUG **: Play Sound lookA
** DEBUG **: maybeStopLookCards
** DEBUG **: Play Sound lookC
** DEBUG **: PokerController::Update: check
** CRITICAL **: serial 0 is dealer or not in serial2seat
** DEBUG **: Play Sound check03
** DEBUG **: DELAY 2.066667
** DEBUG **: lost position
** DEBUG **: DELAY 2.000000
** DEBUG **: DELAY 2.000000
** CRITICAL **: PokerController::Update unknown packet type (195)
= [206, 209]
publishPacket: current: type = POKER_PLAYER_CARDS(122) serial = 5161 game_id = 130 cards = [255, 255]
publishPacket: current: type = POKER_PLAYER_CARDS(122) serial = 1605 game_id = 130 cards = [255, 255]
publishPacket: current: type = POKER_PLAYER_CARDS(122) serial = 1760 game_id = 130 cards = [255, 255]
publishPacket: current: type = POKER_BET_LIMIT(138) serial = 0 game_id = 130 min = 2, max = 198, step = 1, call = 0, allin = 198, pot = 5
publishPacket: current: type = POKER_BEGIN_ROUND(220) serial = 0 game_id = 130
publishPacket: current: type = POKER_POSITION(115) game_id = 130, position = -1, serial = 1371
publishPacket: current: type = POKER_SELF_IN_POSITION(194) game_id = 130, position = -1, serial = 1371
resetLagmax: 120
publishPacket: current: type = POKER_LOOK_CARDS(199) serial = 1760 game_id = 130
render schedulePacket type = POKER_PLAYER_ME_IN_FIRST_PERSON(244) serial = 0 game_id = 130 state = true
render schedulePacket type = POKER_PYTHON_ANIMATION(224) serial = 1371 game_id = 130
render schedulePacket type = PACKET_POKER_PLAYER_ME_LOOK_CARDS(239) serial = 0 game_id = 130 state = start
publishPacket: current: type = POKER_PLAYER_ME_IN_FIRST_PERSON(244) serial = 0 game_id = 130 state = true
PYTHON_SET_IN_FIRST_PERSON true
publishPacket: current: type = POKER_PYTHON_ANIMATION(224) serial = 1371 game_id = 130
PYTHON_ANIMATION stopWaitIdle
stopWaitIdleProcess
publishPacket: current: type = PACKET_POKER_PLAYER_ME_LOOK_CARDS(239) serial = 0 game_id = 130 state = start
packet maybe look card start now
playerMeLookCards
sendPacket type = POKER_LOOK_CARDS(199) serial = 1371 game_id = 130 
packet look card start
publishPacket: current: type = POKER_LOOK_CARDS(199) serial = 1371 game_id = 130
render schedulePacket type = PACKET_POKER_PLAYER_ME_LOOK_CARDS(239) serial = 0 game_id = 130 state = stop
publishPacket: current: type = PACKET_POKER_PLAYER_ME_LOOK_CARDS(239) serial = 0 game_id = 130 state = stop
packet maybe look card stop now
packet look card stop
sendPacket type = POKER_CHECK(126) serial = 1371 game_id = 130 
publishPacket: current: type = POKER_CHAT(160) serial = 0 game_id = 130 message = Dealer: izidor checks

PokerInterfaceProtocol.command ('chat', 'line', '0:Dealer: izidor checks\n')
[{'out': 'calm down', 'event': 'emCalmDown', 'in': '/calmdown'},
 {'out': 'disapointed', 'event': 'emDisapointed', 'in': '/disapointed'},
 {'out': 'impatient', 'event': 'emImpatient', 'in': '/impatient'},
 {'out': 'bored', 'event': 'emImpatient', 'in': 'bored'},
 {'out': 'lol', 'event': 'emLaugh', 'in': 'lol'},
 {'out': 'not funny', 'event': 'emNotFunny', 'in': '/notfunny'},
 {'out': 'sad', 'event': 'emSad', 'in': '/sad'},
 {'out': 'too bad', 'event': 'emSad', 'in': 'too bad'},
 {'out': 'silence', 'event': 'emSilence', 'in': '/silence'},
 {'out': 'shush', 'event': 'emSilence', 'in': 'shush'},
 {'out': 'hush', 'event': 'emSilence', 'in': 'hush'},
 {'out': 'very nice hand', 'event': 'emTwoThumbs', 'in': 'very nice hand'},
 {'out': 'very nice hand', 'event': 'emTwoThumbs', 'in': 'vnh'},
 {'out': 'nice hand', 'event': 'emThumbUp', 'in': 'nice hand'},
 {'out': 'nice hand', 'event': 'emThumbUp', 'in': 'nh'},
 {'out': 'upset', 'event': 'emUpset', 'in': '/upset'}]
PokerChildInterface: *
PokerChildInterface: * Message: handle_network
PokerChildInterface: ** Message: received chat
PokerChildInterface: 
[PokerGame 130] player 1371 checks
[PokerGame 130] new position (1)
publishPacket: current: type = POKER_CHECK(126) serial = 1371 game_id = 130
publishPacket: current: type = POKER_POSITION(115) game_id = 130, position = -1, serial = 5161
publishPacket: current: type = POKER_SELF_LOST_POSITION(195) game_id = 130, position = -1, serial = 5161
publishPacket: current: type = POKER_CHAT(160) serial = 0 game_id = 130 message = Dealer: loic106 calls 0.02

PokerInterfaceProtocol.command ('chat', 'line', '0:Dealer: loic106 calls 0.02\n')
[{'out': 'calm down', 'event': 'emCalmDown', 'in': '/calmdown'},
 {'out': 'disapointed', 'event': 'emDisapointed', 'in': '/disapointed'},
 {'out': 'impatient', 'event': 'emImpatient', 'in': '/impatien** CRITICAL **: serial 0 is dealer or not in serial2seat
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS state show animation bet
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS show
** DEBUG **: Play Sound bet
** CRITICAL **: PokerController::Update unknown packet type (124)
** DEBUG **: PokerPlayer::SetBet 2
** DEBUG **: DELAY 2.000000
** DEBUG **: lost position
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS state hide animation bet
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS hide
** DEBUG **: Play Sound idle03
** DEBUG **: Play Sound lookA
** DEBUG **: Play Sound idle03
** CRITICAL **: serial 0 is dealer or not in serial2seat
** DEBUG **: HandleHit menu_window
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS state show animation bet
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS show
** DEBUG **: Play Sound bet
** CRITICAL **: PokerController::Update unknown packet type (124)
** DEBUG **: PokerPlayer::SetBet 2
** DEBUG **: DELAY 2.066667
** DEBUG **: DELAY 2.000000
** DEBUG **: DELAY 2.000000
** DEBUG **: lost position
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS state hide animation bet
** DEBUG **: POKER_ANIMATION_PLAYER_CHIPS hide
t'},
 {'out': 'bored', 'event': 'emImpatient', 'in': 'bored'},
 {'out': 'lol', 'event': 'emLaugh', 'in': 'lol'},
 {'out': 'not funny', 'event': 'emNotFunny', 'in': '/notfunny'},
 {'out': 'sad', 'event': 'emSad', 'in': '/sad'},
 {'out': 'too bad', 'event': 'emSad', 'in': 'too bad'},
 {'out': 'silence', 'event': 'emSilence', 'in': '/silence'},
 {'out': 'shush', 'event': 'emSilence', 'in': 'shush'},
 {'out': 'hush', 'event': 'emSilence', 'in': 'hush'},
 {'out': 'very nice hand', 'event': 'emTwoThumbs', 'in': 'very nice hand'},
 {'out': 'very nice hand', 'event': 'emTwoThumbs', 'in': 'vnh'},
 {'out': 'nice hand', 'event': 'emThumbUp', 'in': 'nice hand'},
 {'out': 'nice hand', 'event': 'emThumbUp', 'in': 'nh'},
 {'out': 'upset', 'event': 'emUpset', 'in': '/upset'}]
PokerChildInterface: *
PokerChildInterface: * Message: handle_network
PokerChildInterface: ** Message: received chat
PokerChildInterface: 
[PokerGame 130] player 5161 calls 2
[PokerGame 130] player 5161 bets 2
 => bet min=2, max=198, step=1, to_call=0
[PokerGame 130] new position (2)
publishPacket: current: type = POKER_CALL(129) serial = 5161 game_id = 130
publishPacket: current: type = POKER_BET_LIMIT(138) serial = 0 game_id = 130 min = 2, max = 198, step = 1, call = 0, allin = 198, pot = 7
publishPacket: current: type = POKER_CHIPS_PLAYER2BET(165) serial = 5161 game_id = 130 chips = [1, 2L]
pokeranimation3d:bet Duration of animation bet 0
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 5161 game_id = 130 bet = 2 money = 180
publishPacket: current: type = POKER_POSITION(115) game_id = 130, position = -1, serial = 1605
publishPacket: current: type = POKER_LOOK_CARDS(199) serial = 1605 game_id = 130
publishPacket: current: type = POKER_CHAT(160) serial = 0 game_id = 130 message = Dealer: mornifle calls 0.01

PokerInterfaceProtocol.command ('chat', 'line', '0:Dealer: mornifle calls 0.01\n')
[{'out': 'calm down', 'event': 'emCalmDown', 'in': '/calmdown'},
 {'out': 'disapointed', 'event': 'emDisapointed', 'in': '/disapointed'},
 {'out': 'impatient', 'event': 'emImpatient', 'in': '/impatient'},
 {'out': 'bored', 'event': 'emImpatient', 'in': 'bored'},
 {'out': 'lol', 'event': 'emLaugh', 'in': 'lol'},
 {'out': 'not funny', 'event': 'emNotFunny', 'in': '/notfunny'},
 {'out': 'sad', 'event': 'emSad', 'in': '/sad'},
 {'out': 'too bad', 'event': 'emSad', 'in': 'too bad'},
 {'out': 'silence', 'event': 'emSilence', 'in': '/silence'},
 {'out': 'shush', 'event': 'emSilence', 'in': 'shush'},
 {'out': 'hush', 'event': 'emSilence', 'in': 'hush'},
 {'out': 'very nice hand', 'event': 'emTwoThumbs', 'in': 'very nice hand'},
 {'out': 'very nice hand', 'event': 'emTwoThumbs', 'in': 'vnh'},
 {'out': 'nice hand', 'event': 'emThumbUp', 'in': 'nice hand'},
 {'out': 'nice hand', 'event': 'emThumbUp', 'in': 'nh'},
 {'out': 'upset', 'event': 'emUpset', 'in': '/upset'}]
PokerChildInterface: *
PokerChildInterface: * Message: handle_network
PokerChildInterface: ** Message: received chat
PokerChildInterface: 
[PokerGame 130] player 1605 calls 1
[PokerGame 130] player 1605 bets 1
 => bet min=2, max=198, step=1, to_call=0
[PokerGame 130] new position (3)
publishPacket: current: type = POKER_CALL(129) serial = 1605 game_id = 130
publishPacket: current: type = POKER_BET_LIMIT(138) serial = 0 game_id = 130 min = 2, max = 198, step = 1, call = 0, allin = 198, pot = 8
publishPacket: current: type = POKER_CHIPS_PLAYER2BET(165) serial = 1605 game_id = 130 chips = [1, 1L]
pokeranimation3d:bet Duration of animation bet 0
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 1605 game_id = 130 bet = 2 money = 208
publishPacket: current: type = POKER_POSITION(115) game_id = 130, position = -1, serial = 1760
pokeranimation3d:stopLookCards try to stop look card, but the player is not seeing its cards (looking_card is false)
publishPacket: current: type = POKER_CHAT(160) serial = 0 game_id = 130 message = Dealer: Griim checks
Dealer: flop, 4 players
Dealer: Board: Kh 7d Kc

PokerInterfaceProtocol.command ('chat', 'line', '0:Dealer: Griim checks\nDealer: flop, 4 players\nDealer: Board: K** CRITICAL **: serial 0 is dealer or not in serial2seat
** DEBUG **: Play Sound check02
** CRITICAL **: PokerController::Update unknown packet type (124)
** DEBUG **: B2P:Center is stoped and there is bet2pot chips
** DEBUG **: B2P:Run Animations Bet2Pot
** DEBUG **: PokerPlayer::SetBet 0
** DEBUG **: B2P:Center is stoped and there is bet2pot chips
** DEBUG **: B2P:Run Animations Bet2Pot
** DEBUG **: PokerPlayer::SetBet 0
** CRITICAL **: PokerController::Update unknown packet type (124)
** DEBUG **: PokerPlayer::SetBet 0
** DEBUG **: B2P:Center is stoped and there is bet2pot chips
** DEBUG **: B2P:Run Animations Bet2Pot
** DEBUG **: PokerPlayer::SetBet 0
** CRITICAL **: PokerController::Update unknown packet type (124)
** DEBUG **: PokerPlayer::SetBet 0
** DEBUG **: B2P:Center is stoped and there is bet2pot chips
** DEBUG **: B2P:Run Animations Bet2Pot
** DEBUG **: PokerPlayer::SetBet 0
** CRITICAL **: PokerController::Update unknown packet type (124)
** DEBUG **: PokerPlayer::SetBet 0
** CRITICAL **: PokerController::Update unknown packet type (220)
** DEBUG **: DELAY 2.000000
** DEBUG **: lost position
** DEBUG **: Play Sound idle09
** DEBUG **: maybeStartLookCards
** DEBUG **: Play Sound lookA
** DEBUG **: Play Sound idle03
** DEBUG **: maybeStopLookCards
** DEBUG **: Play Sound lookC
** DEBUG **: Play Sound lookA
** DEBUG **: Play Sound idle06
** DEBUG **: Play Sound lookC
h 7d Kc\n')
[{'out': 'calm down', 'event': 'emCalmDown', 'in': '/calmdown'},
 {'out': 'disapointed', 'event': 'emDisapointed', 'in': '/disapointed'},
 {'out': 'impatient', 'event': 'emImpatient', 'in': '/impatient'},
 {'out': 'bored', 'event': 'emImpatient', 'in': 'bored'},
 {'out': 'lol', 'event': 'emLaugh', 'in': 'lol'},
 {'out': 'not funny', 'event': 'emNotFunny', 'in': '/notfunny'},
 {'out': 'sad', 'event': 'emSad', 'in': '/sad'},
 {'out': 'too bad', 'event': 'emSad', 'in': 'too bad'},
 {'out': 'silence', 'event': 'emSilence', 'in': '/silence'},
 {'out': 'shush', 'event': 'emSilence', 'in': 'shush'},
 {'out': 'hush', 'event': 'emSilence', 'in': 'hush'},
 {'out': 'very nice hand', 'event': 'emTwoThumbs', 'in': 'very nice hand'},
 {'out': 'very nice hand', 'event': 'emTwoThumbs', 'in': 'vnh'},
 {'out': 'nice hand', 'event': 'emThumbUp', 'in': 'nice hand'},
 {'out': 'nice hand', 'event': 'emThumbUp', 'in': 'nh'},
 {'out': 'upset', 'event': 'emUpset', 'in': '/upset'}]
PokerChildInterface: *
PokerChildInterface: * Message: handle_network
PokerChildInterface: ** Message: received chat
PokerChildInterface: 
[PokerGame 130] player 1760 checks
[PokerGame 130] round finished
[PokerGame 130] next state
[PokerGame 130] changing state pre-flop => flop
[PokerGame 130] round not initialized, waiting for more information ... 
publishPacket: current: type = POKER_CHECK(126) serial = 1760 game_id = 130
publishPacket: current: type = POKER_END_ROUND(170) serial = 0 game_id = 130
publishPacket: current: type = POKER_BOARD_CARDS(123) serial = 0 game_id = 130 cards = [11, 18, 37]
[PokerGame 130] new round flop
[PokerGame 130] round cap reset to 10000
[PokerGame 130] dealer 1, in position 2, last to talk 1
 => bet min=2, max=198, step=1, to_call=0
publishPacket: current: type = POKER_STATE(119) serial = 0 game_id = 130 string = flop
publishPacket: current: type = POKER_CHIPS_BET2POT(166) serial = 1760 game_id = 130 chips = [1, 2L], pot = 0
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 1760 game_id = 130 bet = 0 money = 206
publishPacket: current: type = POKER_CHIPS_BET2POT(166) serial = 5161 game_id = 130 chips = [1, 2L], pot = 0
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 5161 game_id = 130 bet = 0 money = 180
publishPacket: current: type = POKER_CHIPS_BET2POT(166) serial = 1371 game_id = 130 chips = [1, 2L], pot = 0
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 1371 game_id = 130 bet = 0 money = 198
publishPacket: current: type = POKER_CHIPS_BET2POT(166) serial = 1605 game_id = 130 chips = [1, 2L], pot = 0
publishPacket: current: type = POKER_PLAYER_CHIPS(124) serial = 1605 game_id = 130 bet = 0 money = 208
publishPacket: current: type = POKER_POT_CHIPS(125) game_id = 130, pot = [1, 6L, 2, 1L], index = 0
publishPacket: current: type = POKER_BET_LIMIT(138) serial = 0 game_id = 130 min = 2, max = 198, step = 1, call = 0, allin = 198, pot = 8
publishPacket: current: type = POKER_BEGIN_ROUND(220) serial = 0 game_id = 130
publishPacket: current: type = POKER_POSITION(115) game_id = 130, position = -1, serial = 1605
render schedulePacket type = PACKET_POKER_PLAYER_ME_LOOK_CARDS(239) serial = 0 game_id = 130 state = start
publishPacket: current: type = PACKET_POKER_PLAYER_ME_LOOK_CARDS(239) serial = 0 game_id = 130 state = start
packet maybe look card start now
playerMeLookCards
sendPacket type = POKER_LOOK_CARDS(199) serial = 1371 game_id = 130 
packet look card start
publishPacket: current: type = POKER_LOOK_CARDS(199) serial = 1371 game_id = 130
render schedulePacket type = PACKET_POKER_PLAYER_ME_LOOK_CARDS(239) serial = 0 game_id = 130 state = stop
publishPacket: current: type = PACKET_POKER_PLAYER_ME_LOOK_CARDS(239) serial = 0 game_id = 130 state = stop
packet maybe look card stop now
packet look card stop
publishPacket: current: type = POKER_LOOK_CARDS(199) serial = 1605 game_id = 130
publishPacket: current: type = POKER_CHAT(160) serial = 0 game_id = 130 message = Dealer: mornifle checks

PokerInterfaceProtocol.command ('chat', 'line', '0:Dealer: mornifle checks\n')
[{'out': 'calm d** CRITICAL **: serial 0 is dealer or not in serial2seat
** DEBUG **: Play Sound check
** DEBUG **: DELAY 2.066667
** DEBUG **: DELAY 2.000000
** DEBUG **: DELAY 2.000000
** DEBUG **: lost position
** CRITICAL **: serial 0 is dealer or not in serial2seat
** DEBUG **: Play Sound check
** DEBUG **: DELAY 2.000000
** DEBUG **: DELAY 2.000000
** DEBUG **: DELAY 2.000000
** DEBUG **: lost position
** CRITICAL **: PokerController::Update unknown packet type (194)
** DEBUG **: PokerController::Update: check
own', 'event': 'emCalmDown', 'in': '/calmdown'},
 {'out': 'disapointed', 'event': 'emDisapointed', 'in': '/disapointed'},
 {'out': 'impatient', 'event': 'emImpatient', 'in': '/impatient'},
 {'out': 'bored', 'event': 'emImpatient', 'in': 'bored'},
 {'out': 'lol', 'event': 'emLaugh', 'in': 'lol'},
 {'out': 'not funny', 'event': 'emNotFunny', 'in': '/notfunny'},
 {'out': 'sad', 'event': 'emSad', 'in': '/sad'},
 {'out': 'too bad', 'event': 'emSad', 'in': 'too bad'},
 {'out': 'silence', 'event': 'emSilence', 'in': '/silence'},
 {'out': 'shush', 'event': 'emSilence', 'in': 'shush'},
 {'out': 'hush', 'event': 'emSilence', 'in': 'hush'},
 {'out': 'very nice hand', 'event': 'emTwoThumbs', 'in': 'very nice hand'},
 {'out': 'very nice hand', 'event': 'emTwoThumbs', 'in': 'vnh'},
 {'out': 'nice hand', 'event': 'emThumbUp', 'in': 'nice hand'},
 {'out': 'nice hand', 'event': 'emThumbUp', 'in': 'nh'},
 {'out': 'upset', 'event': 'emUpset', 'in': '/upset'}]
PokerChildInterface: *
PokerChildInterface: * Message: handle_network
PokerChildInterface: ** Message: received chat
PokerChildInterface: 
[PokerGame 130] player 1605 checks
[PokerGame 130] new position (3)
publishPacket: current: type = POKER_CHECK(126) serial = 1605 game_id = 130
publishPacket: current: type = POKER_POSITION(115) game_id = 130, position = -1, serial = 1760
publishPacket: current: type = POKER_CHAT(160) serial = 0 game_id = 130 message = Dealer: Griim checks

PokerInterfaceProtocol.command ('chat', 'line', '0:Dealer: Griim checks\n')
[{'out': 'calm down', 'event': 'emCalmDown', 'in': '/calmdown'},
 {'out': 'disapointed', 'event': 'emDisapointed', 'in': '/disapointed'},
 {'out': 'impatient', 'event': 'emImpatient', 'in': '/impatient'},
 {'out': 'bored', 'event': 'emImpatient', 'in': 'bored'},
 {'out': 'lol', 'event': 'emLaugh', 'in': 'lol'},
 {'out': 'not funny', 'event': 'emNotFunny', 'in': '/notfunny'},
 {'out': 'sad', 'event': 'emSad', 'in': '/sad'},
 {'out': 'too bad', 'event': 'emSad', 'in': 'too bad'},
 {'out': 'silence', 'event': 'emSilence', 'in': '/silence'},
 {'out': 'shush', 'event': 'emSilence', 'in': 'shush'},
 {'out': 'hush', 'event': 'emSilence', 'in': 'hush'},
 {'out': 'very nice hand', 'event': 'emTwoThumbs', 'in': 'very nice hand'},
 {'out': 'very nice hand', 'event': 'emTwoThumbs', 'in': 'vnh'},
 {'out': 'nice hand', 'event': 'emThumbUp', 'in': 'nice hand'},
 {'out': 'nice hand', 'event': 'emThumbUp', 'in': 'nh'},
 {'out': 'upset', 'event': 'emUpset', 'in': '/upset'}]
PokerChildInterface: *
PokerChildInterface: * Message: handle_network
PokerChildInterface: ** Message: received chat
PokerChildInterface: 
[PokerGame 130] player 1760 checks
[PokerGame 130] new position (0)
publishPacket: current: type = POKER_CHECK(126) serial = 1760 game_id = 130
publishPacket: current: type = POKER_POSITION(115) game_id = 130, position = -1, serial = 1371
publishPacket: current: type = POKER_SELF_IN_POSITION(194) game_id = 130, position = -1, serial = 1371
resetLagmax: 120
sendPacket type = POKER_CHECK(126) serial = 1371 game_id = 130 
publishPacket: current: type = POKER_CHAT(160) serial = 0 game_id = 130 message = Dealer: izidor checks

PokerInterfaceProtocol.command ('chat', 'line', '0:Dealer: izidor checks\n')
[{'out': 'calm down', 'event': 'emCalmDown', 'in': '/calmdown'},
 {'out': 'disapointed', 'event': 'emDisapointed', 'in': '/disapointed'},
 {'out': 'impatient', 'event': 'emImpatient', 'in': '/impatient'},
 {'out': 'bored', 'event': 'emImpatient', 'in': 'bored'},
 {'out': 'lol', 'event': 'emLaugh', 'in': 'lol'},
 {'out': 'not funny', 'event': 'emNotFunny', 'in': '/notfunny'},
 {'out': 'sad', 'event': 'emSad', 'in': '/sad'},
 {'out': 'too bad', 'event': 'emSad', 'in': 'too bad'},
 {'out': 'silence', 'event': 'emSilence', 'in': '/silence'},
 {'out': 'shush', 'event': 'emSilence', 'in': 'shush'},
 {'out': 'hush', 'event': 'emSilence', 'in': 'hush'},
 {'out': 'very nice hand', 'event': 'emTwoThumbs', 'in': 'very nice hand'},
 {'out': 'very nice hand', 'event': 'emTwoThumbs', 'in': 'vnh'},
 {'out': 'nice hand', 'event': 'emThumbUp', 'in': 'nice hand'},
 {'out': ** CRITICAL **: serial 0 is dealer or not in serial2seat
** DEBUG **: Play Sound check03
** DEBUG **: DELAY 2.066667
** DEBUG **: lost position
** CRITICAL **: PokerController::Update unknown packet type (195)
** CRITICAL **: serial 0 is dealer or not in serial2seat
** DEBUG **: Play Sound check02
** CRITICAL **: PokerController::Update unknown packet type (220)
** DEBUG **: Play Sound idle07
** DEBUG **: DELAY 2.000000
** DEBUG **: lost position
** DEBUG **: DELAY 2.000000
** DEBUG **: Play Sound idle05
** DEBUG **: Play Sound idle03
** DEBUG **: Play Sound idle07
** DEBUG **: Play Sound idle09
** DEBUG **: Play Sound idle03
** DEBUG **: PokerPlayerCamera::END_FIRST_PERSON
** DEBUG **: Play Sound idle04
** DEBUG **: Play Sound idle01
** DEBUG **: Play Sound idle03
** DEBUG **: PokerController::Update: check
** DEBUG **: Play Sound idle06
** DEBUG **: Play Sound idle03
'nice hand', 'event': 'emThumbUp', 'in': 'nh'},
 {'out': 'upset', 'event': 'emUpset', 'in': '/upset'}]
PokerChildInterface: *
PokerChildInterface: * Message: handle_network
PokerChildInterface: ** Message: received chat
PokerChildInterface: 
[PokerGame 130] player 1371 checks
[PokerGame 130] new position (1)
publishPacket: current: type = POKER_CHECK(126) serial = 1371 game_id = 130
publishPacket: current: type = POKER_POSITION(115) game_id = 130, position = -1, serial = 5161
publishPacket: current: type = POKER_SELF_LOST_POSITION(195) game_id = 130, position = -1, serial = 5161
publishPacket: current: type = POKER_CHAT(160) serial = 0 game_id = 130 message = Dealer: loic106 checks
Dealer: turn, 4 players
Dealer: Board: Kh 7d Kc 3c

PokerInterfaceProtocol.command ('chat', 'line', '0:Dealer: loic106 checks\nDealer: turn, 4 players\nDealer: Board: Kh 7d Kc 3c\n')
[{'out': 'calm down', 'event': 'emCalmDown', 'in': '/calmdown'},
 {'out': 'disapointed', 'event': 'emDisapointed', 'in': '/disapointed'},
 {'out': 'impatient', 'event': 'emImpatient', 'in': '/impatient'},
 {'out': 'bored', 'event': 'emImpatient', 'in': 'bored'},
 {'out': 'lol', 'event': 'emLaugh', 'in': 'lol'},
 {'out': 'not funny', 'event': 'emNotFunny', 'in': '/notfunny'},
 {'out': 'sad', 'event': 'emSad', 'in': '/sad'},
 {'out': 'too bad', 'event': 'emSad', 'in': 'too bad'},
 {'out': 'silence', 'event': 'emSilence', 'in': '/silence'},
 {'out': 'shush', 'event': 'emSilence', 'in': 'shush'},
 {'out': 'hush', 'event': 'emSilence', 'in': 'hush'},
 {'out': 'very nice hand', 'event': 'emTwoThumbs', 'in': 'very nice hand'},
 {'out': 'very nice hand', 'event': 'emTwoThumbs', 'in': 'vnh'},
 {'out': 'nice hand', 'event': 'emThumbUp', 'in': 'nice hand'},
 {'out': 'nice hand', 'event': 'emThumbUp', 'in': 'nh'},
 {'out': 'upset', 'event': 'emUpset', 'in': '/upset'}]
PokerChildInterface: *
PokerChildInterface: * Message: handle_network
PokerChildInterface: ** Message: received chat
PokerChildInterface: 
[PokerGame 130] player 5161 checks
[PokerGame 130] round finished
[PokerGame 130] next state
[PokerGame 130] changing state flop => turn
[PokerGame 130] round not initialized, waiting for more information ... 
publishPacket: current: type = POKER_CHECK(126) serial = 5161 game_id = 130
publishPacket: current: type = POKER_END_ROUND(170) serial = 0 game_id = 130
publishPacket: current: type = POKER_BOARD_CARDS(123) serial = 0 game_id = 130 cards = [11, 18, 37, 27]
[PokerGame 130] new round turn
[PokerGame 130] round cap reset to 10000
[PokerGame 130] dealer 1, in position 2, last to talk 1
 => bet min=2, max=198, step=1, to_call=0
publishPacket: current: type = POKER_STATE(119) serial = 0 game_id = 130 string = turn
publishPacket: current: type = POKER_POT_CHIPS(125) game_id = 130, pot = [1, 6L, 2, 1L], index = 0
publishPacket: current: type = POKER_BET_LIMIT(138) serial = 0 game_id = 130 min = 2, max = 198, step = 1, call = 0, allin = 198, pot = 8
publishPacket: current: type = POKER_BEGIN_ROUND(220) serial = 0 game_id = 130
publishPacket: current: type = POKER_POSITION(115) game_id = 130, position = -1, serial = 1605
render schedulePacket type = POKER_PLAYER_ME_IN_FIRST_PERSON(244) serial = 0 game_id = 130 state = false
render schedulePacket type = POKER_PYTHON_ANIMATION(224) serial = 1371 game_id = 130
render schedulePacket type = PACKET_POKER_PLAYER_ME_LOOK_CARDS(239) serial = 0 game_id = 130 state = stop
publishPacket: current: type = POKER_PLAYER_ME_IN_FIRST_PERSON(244) serial = 0 game_id = 130 state = false
PYTHON_SET_IN_FIRST_PERSON false
publishPacket: current: type = POKER_PYTHON_ANIMATION(224) serial = 1371 game_id = 130
PYTHON_ANIMATION startWaitIdle
publishPacket: current: type = PACKET_POKER_PLAYER_ME_LOOK_CARDS(239) serial = 0 game_id = 130 state = stop
packet maybe look card stop now
pokeranimation3d:stopLookCards try to stop look card, but the player is not seeing its cards (looking_card is false)
packet look card stop
pythonEvent QUIT {}
PokerInterfaceProtocol:yesnoBox Do you really want to quit ?
PokerInterfaceProtocol.command ('yesno', 'Do you really want toXwncDesktop chat_entry_window 0
XwncDesktop Window mapped chat_entry_window 0
** CRITICAL **: Python loop takes 60 milliseconds (should be < 10)
window name : yesno_window
XwncDesktop::handleConfigureWindow2098719
XwncDesktop Window mapped yesno_window 1
window name : yesno_window
XwncDesktop::handleConfigureWindow2098719
** DEBUG **: 243x77
XwncDesktop::handleRestackWindow2098719
XwncDesktop::handleRestackWindow2098719
** DEBUG **: Play Sound idle04
** DEBUG **: HandleHit yesno_window
** DEBUG **: Play Sound idle03
XwncDesktop yesno_window 0
XwncDesktop Window mapped yesno_window 0
XwncDesktop chat_entry_window 0
XwncDesktop Window mapped chat_entry_window 0
** DEBUG **: PokerPlayer::~PokerPlayer
** DEBUG **: RecursiveLeakCheck: reachable: MatrixTransform||0x        13d84188 3>2
** DEBUG **: PokerMoveChipsBase::~PokerMoveChipsBase
** DEBUG **: RecursiveLeakCheck: reachable: MatrixTransform||0x        1532c260 3>2
** DEBUG **: PokerMoveChipsBase::~PokerMoveChipsBase
** DEBUG **: PokerCardModel::~PokerCardModel
** DEBUG **: PokerCardModel::~PokerCardModel
** DEBUG **: PokerCardModel::~PokerCardModel
** DEBUG **: PokerCardModel::~PokerCardModel
** DEBUG **: PokerCardModel::~PokerCardModel
** DEBUG **: PokerCardModel::~PokerCardModel
** DEBUG **: PokerCardModel::~PokerCardModel
** DEBUG **: PokerCardModel::~PokerCardModel
** DEBUG **: PokerCardModel::~PokerCardModel
** DEBUG **: PokerCardModel::~PokerCardModel
** DEBUG **: PokerCardModel::~PokerCardModel
** DEBUG **: PokerCardModel::~PokerCardModel
** DEBUG **: PokerCardModel::~PokerCardModel
** DEBUG **: PokerCardModel::~PokerCardModel
** DEBUG **: body reference count 1
** DEBUG **: PokerBodyController::~PokerBodyController
** DEBUG **: PokerBodyModel::~PokerBodyModel
** DEBUG **: PokerPlayer::~PokerPlayer
** DEBUG **: RecursiveLeakCheck: reachable: MatrixTransform||0x        14ee7fa8 3>2
** DEBUG **: PokerMoveChipsBase::~PokerMoveChipsBase
** DEBUG **: PokerCardModel::~PokerCardModel
** DEBUG **: PokerCardModel::~PokerCardModel
** DEBUG **: PokerCardModel::~PokerCardModel
** DEBUG **: PokerCardModel::~PokerCardModel
** DEBUG **: PokerCardModel::~PokerCardModel
** DEBUG **: PokerCardModel::~PokerCardModel
** DEBUG **: PokerCardModel::~PokerCardModel
** DEBUG **: PokerCardModel::~PokerCardModel
** DEBUG **: PokerCardModel::~PokerCardModel
** DEBUG **: PokerCardModel::~PokerCardModel
** DEBUG **: PokerCardModel::~PokerCardModel
** DEBUG **: PokerCardModel::~PokerCardModel
** DEBUG **: PokerCardModel::~PokerCardModel
** DEBUG **: PokerCardModel::~PokerCardModel
** DEBUG **: body reference count 1
** DEBUG **: PokerBodyController::~PokerBodyController
** DEBUG **: PokerBodyModel::~PokerBodyModel
** DEBUG **: PokerPlayer::~PokerPlayer
** DEBUG **: RecursiveLeakCheck: reachable: MatrixTransform||0x        158d68b8 3>2
** DEBUG **: PokerMoveChipsBase::~PokerMoveChipsBase
** DEBUG **: PokerCardModel::~PokerCardModel
** DEBUG **: PokerCardModel::~PokerCardModel
** DEBUG **: PokerCardModel::~PokerCardModel
** DEBUG **: PokerCardModel::~PokerCardModel
** DEBUG **: PokerCardModel::~PokerCardModel
** DEBUG **: PokerCardModel::~PokerCardModel
** DEBUG **: PokerCardModel::~PokerCardModel
** DEBUG **: PokerCardModel::~PokerCardModel
** DEBUG **: PokerCardModel::~PokerCardModel
** DEBUG **: PokerCardModel::~PokerCardModel
** DEBUG **: PokerCardModel::~PokerCardModel
** DEBUG **: PokerCardModel::~PokerCardModel
** DEBUG **: PokerCardModel::~PokerCardModel
** DEBUG **: PokerCardModel::~PokerCardModel
** DEBUG **: body reference count 1
** DEBUG **: PokerBodyController::~PokerBodyController
** DEBUG **: PokerBodyModel::~PokerBodyModel
** DEBUG **: PokerPlayer::~PokerPlayer
** DEBUG **: RecursiveLeakCheck: reachable: MatrixTransform||0x        13d73660 3>2
** DEBUG **: PokerMoveChipsBase::~PokerMoveChipsBase
** DEBUG **: RecursiveLeakCheck: reachable: MatrixTransform||0x        163d80d0 3>2
** DEBUG **: PokerMoveChipsBase::~PokerMoveChipsBase
** DEBUG **: PokerCardModel::~PokerCardModel
** DEBUG **: PokerCardModel::~PokerCardModel
** DEBUG **: PokerCardModel::~PokerCardModel
** DEBUG **: PokerCardModel::~PokerCardModel
** DEBUG **: PokerCardModel::~PokerCardModel
** DEBUG **: PokerCardModel::~PokerCardModel
** DEBUG **: PokerCardModel::~PokerCardModel
** DEBUG **: PokerCardModel::~PokerCardModel
** DEBUG **: PokerCardModel::~PokerCardModel
** DEBUG **: PokerCardModel::~PokerCardModel
** DEBUG **: PokerCardModel::~PokerCardModel
** DEBUG **: PokerCardModel::~PokerCardModel
** DEBUG **: PokerCardModel::~PokerCardModel
** DEBUG **: PokerCardModel::~PokerCardModel
** DEBUG **: body reference count 1
** DEBUG **: PokerBodyController::~PokerBodyController
** DEBUG **: PokerBodyModel::~PokerBodyModel
** DEBUG **: POKER_BATCH_MODE false
XwncDesktop blind_window 0
XwncDesktop Window mapped blind_window 0
XwncDesktop buy_in_window 0
XwncDesktop Window mapped buy_in_window 0
XwncDesktop sit_actions_window 0
XwncDesktop Window mapped sit_actions_window 0
XwncDesktop lobby_window 1
XwncDesktop Window mapped lobby_window 1
XwncDesktop table_info_window 1
XwncDesktop Window mapped table_info_window 1
XwncDesktop cashier_button_window 1
XwncDesktop Window mapped cashier_button_window 1
XwncDesktop chat_entry_window 0
XwncDesktop Window mapped chat_entry_window 0
XwncDesktop clock_window 1
XwncDesktop Window mapped clock_window 1
XwncDesktop lobby_tabs_window 1
XwncDesktop Window mapped lobby_tabs_window 1
XwncDesktop chat_entry_window 0
XwncDesktop Window mapped chat_entry_window 0
XwncDesktop clock_window 1
XwncDesktop lobby_tabs_window 1
** DEBUG **: PokerController::Update: POKER_TABLE(_DESTROY) 130
** DEBUG **: Delete Level 130
** DEBUG **: setCurrentActiveController(0)
** DEBUG **: PokerModel::~PokerModel()
** DEBUG **: PokerSeatManager::~PokerSeatManager
** DEBUG **: PokerSeatController::~PokerSeatController
** DEBUG **: RecursiveLeakCheck: reachable: MatrixTransform|transform_chairAlpha|0x        13adf408 3>2
** DEBUG **: RecursiveLeakCheck: reachable: MatrixTransform|..\..\data\level00\chairAlpha.escn|0x        143b5508 3>2
** DEBUG **: PokerSeatModel::~PokerSeatModel()
** DEBUG **: PokerSeatController::~PokerSeatController
** DEBUG **: RecursiveLeakCheck: reachable: MatrixTransform|..\..\data\level00\chairAlpha.escn|0x        13d7e008 3>2
** DEBUG **: RecursiveLeakCheck: reachable: MatrixTransform|transform_chairAlpha|0x        13dcec50 3>2
** DEBUG **: PokerSeatModel::~PokerSeatModel()
** DEBUG **: PokerSeatController::~PokerSeatController
** DEBUG **: RecursiveLeakCheck: reachable: MatrixTransform|transform_chairAlpha|0x        13d2a6b8 3>2
** DEBUG **: RecursiveLeakCheck: reachable: MatrixTransform|..\..\data\level00\chairAlpha.escn|0x        14090d78 3>2
** DEBUG **: PokerSeatModel::~PokerSeatModel()
** DEBUG **: PokerSeatController::~PokerSeatController
** DEBUG **: RecursiveLeakCheck: reachable: MatrixTransform|transform_chairAlpha|0x        13b2ac38 3>2
** DEBUG **: RecursiveLeakCheck: reachable: MatrixTransform|..\..\data\level00\chairAlpha.escn|0x        1408f5f8 3>2
** DEBUG **: PokerSeatModel::~PokerSeatModel()
** DEBUG **: PokerSeatController::~PokerSeatController
** DEBUG **: RecursiveLeakCheck: reachable: MatrixTransform|..\..\data\level00\chairAlpha.escn|0x        13b33008 3>2
** DEBUG **: RecursiveLeakCheck: reachable: MatrixTransform|transform_chairAlpha|0x        13b46d18 3>2
** DEBUG **: PokerSeatModel::~PokerSeatModel()
** DEBUG **: PokerSeatController::~PokerSeatController
** DEBUG **: RecursiveLeakCheck: reachable: MatrixTransform|transform_chairAlpha|0x        13b62ed0 3>2
** DEBUG **: RecursiveLeakCheck: reachable: MatrixTransform|..\..\data\level00\chairAlpha.escn|0x        13b6c968 3>2
** DEBUG **: PokerSeatModel::~PokerSeatModel()
** DEBUG **: PokerSeatController::~PokerSeatController
** DEBUG **: RecursiveLeakCheck: reachable: MatrixTransform|..\..\data\level00\chairAlpha.escn|0x        13b4f008 3>2
** DEBUG **: RecursiveLeakCheck: reachable: MatrixTransform|transform_chairAlpha|0x        13b7ed88 3>2
** DEBUG **: PokerSeatModel::~PokerSeatModel()
** DEBUG **: PokerSeatController::~PokerSeatController
** DEBUG **: RecursiveLeakCheck: reachable: MatrixTransform|transform_chairAlpha|0x        13b9b0d0 3>2
** DEBUG **: RecursiveLeakCheck: reachable: MatrixTransform|..\..\data\level00\chairAlpha.escn|0x        13ba4b68 3>2
** DEBUG **: PokerSeatModel::~PokerSeatModel()
** DEBUG **: PokerSeatController::~PokerSeatController
** DEBUG **: RecursiveLeakCheck: reachable: MatrixTransform|transform_chairAlpha|0x        13bb6f80 3>2
** DEBUG **: RecursiveLeakCheck: reachable: MatrixTransform|..\..\data\level00\chairAlpha.escn|0x        13bc0a18 3>2
** DEBUG **: PokerSeatModel::~PokerSeatModel()
** DEBUG **: PokerSeatController::~PokerSeatController
** DEBUG **: RecursiveLeakCheck: reachable: MatrixTransform|..\..\data\level00\chairAlpha.escn|0x        13b87240 3>2
** DEBUG **: RecursiveLeakCheck: reachable: MatrixTransform|transform_chairAlpha|0x        13bd2e60 3>2
** DEBUG **: PokerSeatModel::~PokerSeatModel()
** DEBUG **: PokerCardModel::~PokerCardModel
** DEBUG **: PokerCardModel::~PokerCardModel
** DEBUG **: PokerCardModel::~PokerCardModel
** DEBUG **: PokerCardModel::~PokerCardModel
** DEBUG **: PokerCardModel::~PokerCardModel
** DEBUG **: PokerPotController::~PokerPotController()
** DEBUG **: RecursiveLeakCheck: reachable: Geode||0x        13bef868 3>2
** DEBUG **: RecursiveLeakCheck: reachable: Geode||0x        13bf1698 3>2
** DEBUG **: RecursiveLeakCheck: reachable: MatrixTransform||0x        13bf1b88 3>2
** DEBUG **: RecursiveLeakCheck: reachable: Geode||0x        13c01398 3>2
** DEBUG **: RecursiveLeakCheck: reachable: Geode||0x        13c018a8 3>2
** DEBUG **: RecursiveLeakCheck: reachable: MatrixTransform||0x        13c01dd8 3>2
** DEBUG **: RecursiveLeakCheck: reachable: Geode||0x        13c11a40 3>2
** DEBUG **: RecursiveLeakCheck: reachable: Geode||0x        13c11f50 3>2
** DEBUG **: RecursiveLeakCheck: reachable: MatrixTransform||0x        13c12480 3>2
** DEBUG **: RecursiveLeakCheck: reachable: Geode||0x        13c22148 3>2
** DEBUG **: RecursiveLeakCheck: reachable: Geode||0x        13c22658 3>2
** DEBUG **: RecursiveLeakCheck: reachable: MatrixTransform||0x        13c22b88 3>2
** DEBUG **: RecursiveLeakCheck: reachable: Geode||0x        13c328b8 3>2
** DEBUG **: RecursiveLeakCheck: reachable: Geode||0x        13c32dc8 3>2
** DEBUG **: RecursiveLeakCheck: reachable: MatrixTransform||0x        13c332f8 3>2
** DEBUG **: RecursiveLeakCheck: reachable: Geode||0x        13c43040 3>2
** DEBUG **: RecursiveLeakCheck: reachable: Geode||0x        13c43550 3>2
** DEBUG **: RecursiveLeakCheck: reachable: MatrixTransform||0x        13c43a80 3>2
** DEBUG **: RecursiveLeakCheck: reachable: Geode||0x        13c537d0 3>2
** DEBUG **: RecursiveLeakCheck: reachable: Geode||0x        13c53ce0 3>2
** DEBUG **: RecursiveLeakCheck: reachable: MatrixTransform||0x        13c54210 3>2
** DEBUG **: RecursiveLeakCheck: reachable: Geode||0x        13c63f70 3>2
** DEBUG **: RecursiveLeakCheck: reachable: Geode||0x        13c64480 3>2
** DEBUG **: RecursiveLeakCheck: reachable: MatrixTransform||0x        13c649b0 3>2
** DEBUG **: RecursiveLeakCheck: reachable: Geode||0x        13c74700 3>2
** DEBUG **: RecursiveLeakCheck: reachable: Geode||0x        13c74c10 3>2
** DEBUG **: RecursiveLeakCheck: reachable: MatrixTransform||0x        13c75140 3>2
** DEBUG **: RecursiveLeakCheck: reachable: Geode||0x        13c84ec0 3>2
** DEBUG **: RecursiveLeakCheck: reachable: Geode||0x        13c853d0 3>2
** DEBUG **: RecursiveLeakCheck: reachable: MatrixTransform||0x        13c85900 3>2
** DEBUG **: PokerDoorController::~PokerDoorController()
** DEBUG **: PokerTrackActiveMoveChips::~PokerTrackActiveMoveChips
** DEBUG **: PokerTrackActiveMoveChips::~PokerTrackActiveMoveChips
** DEBUG **: Deleted PokerModel 130
** DEBUG **: 130 Controller PokerChipsStackController not removed
** DEBUG **: 130 Controller PokerChipsStackController not removed
** DEBUG **: 130 Controller PokerChipsStackController not removed
** DEBUG **: 130 Controller PokerChipsStackController not removed
** DEBUG **: 0 Controller MAFController not removed
** DEBUG **: 0 Controller MAFController not removed
** DEBUG **: 0 Controller PokerToolTipController not removed
** DEBUG **: 0 Controller MAFController not removed
** DEBUG **: 0 Controller MAFController not removed
** DEBUG **: 0 Controller MAFController not removed
** DEBUG **: 0 Controller MAFController not removed
** DEBUG **: 0 Controller MAFController not removed
** DEBUG **: Current active controller for id 0
** DEBUG **: Controller type 0 has 8 controllers
** DEBUG **: Controller type 130 has 4 controllers
** DEBUG **: PokerOutfitController::~PokerOutfitController
** DEBUG **: MAFSceneModel::~MAFSceneModel
** DEBUG **: MAFSceneModel::~MAFSceneModel: HUDGroup
** DEBUG **: MAFSceneModel::~MAFSceneModel: Group
** DEBUG **: ~MAFSceneModel: mGroup->referenceCount() = 1
** DEBUG **: ~MAFSceneModel end
** CRITICAL **: Python loop takes 86 milliseconds (should be < 10)
** DEBUG **: PokerApplication is leaving with exit code 0.

** DEBUG **: MAFSceneModel::~MAFSceneModel
** DEBUG **: MAFSceneModel::~MAFSceneModel: HUDGroup
** DEBUG **: RecursiveLeakCheck: reachable: Geode||0x         9322590 3>2
** DEBUG **: MAFSceneModel::~MAFSceneModel: Group
** DEBUG **: ~MAFSceneModel: mGroup->referenceCount() = 1
** DEBUG **: RecursiveLeakCheck: reachable: Geode||0x         8217a38 3>2
** DEBUG **: RecursiveLeakCheck: reachable: MatrixTransform||0x         82184d8 3>2
** DEBUG **: RecursiveLeakCheck: reachable: Geode||0x         82186b0 3>2
** DEBUG **: RecursiveLeakCheck: reachable: Projection||0x         89214d0 3>2
** DEBUG **: RecursiveLeakCheck: reachable: Geode||0x         8921788 3>2
** DEBUG **: RecursiveLeakCheck: reachable: Geode||0x         90b6440 3>2
** DEBUG **: ~MAFSceneModel end
TerminateProcess poker3d_xwnc.exe:00000184
TerminateProcess poker3d-interface.exe:00000148
 quit ?')
changeState idle => quit (args = (), kwargs = {})
PokerInterfaceProtocol.command ('chat', 'hide')
PokerChildInterface: *
PokerChildInterface: * Message: handle_network
PokerChildInterface: ** Message: received yesno
PokerChildInterface: ** Message: reading glade file ../data/interface/interface.glade
PokerChildInterface: 
PokerChildInterface: (poker3d-interface:1304): libglade-WARNING **: unknown property `urgency_hint' for class `GtkWindow'
PokerChildInterface: 
PokerChildInterface: *
PokerChildInterface: * Message: handle_network
PokerChildInterface: ** Message: received chat
PokerChildInterface: 
PokerChildInterface: *
PokerChildInterface: * Message: yes
PokerChildInterface: 
PokerInterfaceProtocol: dataReceived yesno yes  
PokerInterface::event: ('yesno', 'yes')
changeState quit => quit_done (args = (), kwargs = {})
PokerInterfaceProtocol.command ('chat', 'hide')
render sendPacket type = QUIT(7)
publishPacket: current: type = POKER_BATCH_MODE(198) serial = 0 game_id = 130
publishPacket: current: type = POKER_PLAYER_LEAVE(133) serial = 1760 game_id = 130 seat = 7
publishPacket: current: type = POKER_PLAYER_LEAVE(133) serial = 5161 game_id = 130 seat = 2
publishPacket: current: type = POKER_PLAYER_LEAVE(133) serial = 1371 game_id = 130 seat = 0
publishPacket: current: type = POKER_PLAYER_LEAVE(133) serial = 1605 game_id = 130 seat = 4
publishPacket: current: type = POKER_STREAM_MODE(197) serial = 0 game_id = 130
render sendPacket type = POKER_PROCESSING_HAND(236) serial = 1371 game_id = 130
sendPacket type = POKER_PROCESSING_HAND(236) serial = 1371 game_id = 130 
publishPacket: current: type = POKER_TABLE_QUIT(156) serial = 1371 game_id = 130
PokerAnimationScheduler: quit/destroy table 130
changeState leaving => leaving_done (args = (), kwargs = {})
PokerInterfaceProtocol.command ('buy_in', 'hide')
PokerInterfaceProtocol:sitActions hide
PokerInterfaceProtocol.command ('sit_actions', 'hide')
changeState idle => lobby (args = (), kwargs = {})
currencySerial2Name 2
PokerInterfaceProtocol.command ('lobby', 'show', '', 'holdem', 'money_two', 'PLAY MONEY', 'REAL MONEY')
PokerInterfaceProtocol.command ('menu', 'show')
sendPacket type = POKER_TABLE_SELECT(139) string = 2	holdem 
PokerInterfaceProtocol.command ('chat', 'hide')
PokerInterfaceProtocol.command ('chat', 'hide')
deleteGame: 130
setCurrentGameId(None)
publishPacket: outbound: type = POKER_CURRENT_GAMES(222) count = 0, game_ids = []
sendPacket type = QUIT(7) 
outfit destructor
PokerChildInterface: p
PokerChildInterface: oker3d-interface: Fatal IO error 104 (Connection reset by peer) on X server :1.0.
PokerChildInterface: 
connectionLost: noticed, aborting all tables.
The poker3d server connection was closed [Failure instance: Traceback (failure with no frames): twisted.internet.error.ConnectionLost: Connection to the other side was lost in a non-clean fashion: Connection lost.
]
umount.exe -u /tmp
