** (process:9460): DEBUG: GL red 8 green 8 blue 8 alpha 8
** (process:9460): DEBUG: GL zbuffer 24 double buffer activated 1
** (process:9460): DEBUG: GL version 2.1.0 NVIDIA 96.31
** (process:9460): DEBUG: GL extensions GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 
** (process:9460): DEBUG: GL renderer GeForce Go 7900 GS/PCI/SSE2
** (process:9460): DEBUG: GL vendor NVIDIA Corporation
** (process:9460): DEBUG: MAFRepositoryData::XwncConnect
verbose level 3
PokerClient: delays {'showdown': 5.0, 'end_round_last': 1.0, 'sit': 5.0, 'blind_ante_position': 0.5, 'begin_round': 1.0, 'position': 1.0, 'end_round': 1.0, 'lag': 15.0}
command name of xwnc : Xwnc
Wait for xwnc to respond (will try for 5 seconds) 
command name of lobby : poker-interface
['/usr/lib/poker-network/poker-interface', '--glade', '/usr/share/poker3d/data/interface/interface.glade', '-r', '/usr/share/poker3d/data/interface/gtkrc', '--datadir', '/usr/share/poker3d/data/interface', '--verbose', '3', '--display', ':5', '--port', '19379']
PokerChildXwnc: 
PokerChildXwnc: Fatal server error:
PokerChildXwnc: Server is already active for display 5
PokerChildXwnc: 	If this server is no longer running, remove /tmp/.X5-lock
PokerChildXwnc: 	and start again.
PokerChildXwnc: 
PokerChildXwnc: 
PokerChildInterface: ** Message: /usr/share/poker3d/data/interface/gtkrc
PokerChildInterface: 
PokerChildInterface: ** Message: CANCEL
PokerChildInterface: 
PokerChildInterface: 
PokerChildInterface: ** (poker-interface:9470): CRITICAL **: no smiley definition file
PokerChildInterface: 
PokerInterfaceProtocol.command ('menu', 'show')
updateMenu: ['menu', 'set', 'resolution', '1024x768', 'menu', 'set', 'graphics', 'no', 'menu', 'set', 'sound', 'yes', 'menu', 'set', 'fullscreen', 'no', 'menu', 'set', 'auto_post', 'no', 'menu', 'set', 'remember_me', 'yes', 'menu', 'set', 'muck', 'no']
PokerInterfaceProtocol.command ('menu', 'set', 'resolution', '1024x768', 'menu', 'set', 'graphics', 'no', 'menu', 'set', 'sound', 'yes', 'menu', 'set', 'fullscreen', 'no', 'menu', 'set', 'auto_post', 'no', 'menu', 'set', 'remember_me', 'yes', 'menu', 'set', 'muck', 'no')
connection not established, will ask password later
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received menu
PokerChildInterface: ** Message: reading glade file /usr/share/poker3d/data/interface/interface.glade
PokerChildInterface: 
protocol established
publishPacket(0): outbound: type = BOOTSTRAP(14)
render sendPacket type = POKER_SET_ROLE(125) serial = 0 roles = PLAY
sendPacket(0) type = POKER_SET_ROLE(125) serial = 0 roles = PLAY 
interface ready, ask for password
changeState idle => login (args = (<function <lambda> at 0x8447e2c>,), kwargs = {})
PokerInterfaceProtocol.command ('menu', 'show')
PokerInterfaceProtocol:requestLogin('login', 'julfx', 'epok3r', '1')
PokerInterfaceProtocol.command ('login', 'julfx', 'epok3r', '1')
PokerInterfaceProtocol.command ('chat', 'hide')
publishPacket(0): outbound: type = POKER_ROLES(124) serial = 0 roles = PLAY
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received menu
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received menu
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received menu
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received menu
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received menu
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received menu
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received menu
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received menu
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received login
PokerChildInterface: ** Message: reading glade file /usr/share/poker3d/data/interface/interface.glade
PokerChildInterface: 
window name : menu_window
handleConfigureWindow2097155
XwncDesktop Window mapped menu_window 1
window name : 
handleConfigureWindow52
XwncDesktop Window mapped  0
** (process:9460): DEBUG: 1024x768
handleRestackWindow52
window name : menu_window
handleConfigureWindow2097155
** (process:9460): DEBUG: 2048x31
** (process:9460): DEBUG: HandleHit menu_window
handleRestackWindow2097155
handleRestackWindow2097155
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received chat
PokerChildInterface: ** Message: reading glade file /usr/share/poker3d/data/interface/interface.glade
PokerChildInterface: 
PokerChildInterface: ** Message: reading glade file /usr/share/poker3d/data/interface/interface.glade
PokerChildInterface: 
window name : login_window
handleConfigureWindow2097180
XwncDesktop Window mapped login_window 1
handleRestackWindow2097180
** (process:9460): DEBUG: 200x176
** (process:9460): DEBUG: HandleHit login_window
PokerInterfaceProtocol: dataReceived login ok julfx epok3r 1  
PokerInterface::event: ('login', 'ok', 'julfx', 'epok3r', '1')
PokerInterfaceProtocol: login julfx, password epok3r, remember True

sendPacket(0) type = LOGIN(10) name = julfx, password = epok3r 
PokerChildInterface: ** Message: login ok
PokerChildInterface: 
handleUnmapWindow2097180
XwncDesktop handleUnmapWindow login_window
XwncDesktop Window mapped login_window 0
** (process:9460): DEBUG: my serial is 4581
publishPacket(0): outbound: type = AUTH_OK(8)
login accepted
sendPacket(4581) type = POKER_GET_USER_INFO(93) serial = 4581 
sendPacket(4581) type = POKER_GET_PLAYER_INFO(123) 
publishPacket(4581): outbound: type = SERIAL(6) serial = 4581
handleSerial: we now have serial 4581
changeState login => searching_my (args = (), kwargs = {})
sendPacket(4581) type = POKER_TABLE_SELECT(72) string = my 
PokerInterfaceProtocol.command ('chat', 'hide')
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received chat
PokerChildInterface: 
handleUserInfo: type = POKER_USER_INFO(92) serial = 4581 name = julfx, password = , email = julfx@hotmail.com, rating = 1000, affiliate = 0, 1=338226/0/107208 2=2617/0/20 
publishPacket(4581): outbound: type = POKER_USER_INFO(92) serial = 4581 name = julfx, password = , email = julfx@hotmail.com, rating = 1000, affiliate = 0, 1=338226/0/107208 2=2617/0/20 
changeState searching_my => user_info_done (args = (), kwargs = {})
PokerInterfaceProtocol.command ('chat', 'hide')
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received chat
PokerChildInterface: 
publishPacket(4581): outbound: type = POKER_PLAYER_INFO(87) serial = 4581 game_id = 0 name = julfx, url = player.male.cal3d, outfit = <?xml version="1.0"?>
<outfit version="13"><uislot type="feet" default="JGfeet"><value parameter="shoescol" name="color_set" value="2"/></uislot><uislot type="head" default="TMhead"><value parameter="global_skin_hue" name="color_set" value="9"/><value parameter="fpupilcoldark" name="color_set" value="2"/><value parameter="haircoldark" name="color_set" value="4"/></uislot><uislot type="accessory" default="JGscar"/><uislot type="accessory" default="none"/><uislot type="accessory" default="none"/><uislot type="hair" default="JChairdark"><value parameter="haircoldark" name="color_set" value="4"/></uislot><uislot type="legs" default="MSlegs"><value parameter="MSbody_pantscol" name="color_set" value="9"/></uislot><uislot type="torso" default="PNGtorso"><value parameter="PNGbody_shirtcol" name="color_set" value="6"/><value parameter="PNGbody_jacketcol" name="color_set" value="2"/><value parameter="global_skin_hue" name="color_set" value="9"/></uislot><uislot type="beard" default="BOSbearddark"><value parameter="haircoldark" name="color_set" value="4"/></uislot></outfit>
 
publishPacket(4581): outbound: type = POKER_TABLE_LIST(74)
	players = 7, tables = 52
changeState searching_my => searching_my_cancel (args = (), kwargs = {})
changeState searching_my => login_done (args = (True,), kwargs = {})
PokerInterfaceProtocol.command ('login', 'hide')
changeState idle => lobby (args = (), kwargs = {})
currencySerial2Name 0
PokerInterfaceProtocol.command ('lobby', 'show', '', 'holdem', '', 'PLAY MONEY', 'REAL MONEY')
PokerInterfaceProtocol.command ('menu', 'show')
sendPacket(4581) type = POKER_TABLE_SELECT(72) string = 	holdem 
PokerInterfaceProtocol.command ('chat', 'hide')
PokerInterfaceProtocol.command ('chat', 'hide')
PokerInterfaceProtocol.command ('chat', 'hide')
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received login
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received lobby
PokerChildInterface: ** Message: reading glade file /usr/share/poker3d/data/interface/interface.glade
PokerChildInterface: 
PokerChildInterface: ** Message: reading glade file /usr/share/poker3d/data/interface/interface.glade
PokerChildInterface: 
PokerChildInterface: ** Message: reading glade file /usr/share/poker3d/data/interface/interface.glade
PokerChildInterface: 
PokerChildInterface: ** Message: reading glade file /usr/share/poker3d/data/interface/interface.glade
PokerChildInterface: 
PokerChildInterface: ** Message: reading glade file /usr/share/poker3d/data/interface/interface.glade
PokerChildInterface: 
PokerChildInterface: 
PokerChildInterface: ** (poker-interface:9470): WARNING **: treeview_selection: unable to find active row
PokerChildInterface: 
PokerChildInterface: 
PokerChildInterface: ** (poker-interface:9470): WARNING **: treeview_selection: unable to find active row
PokerChildInterface: 
PokerChildInterface: ** (poker-interface:9470): WARNING **: treeview_selection: unable to find active row
PokerChildInterface: 
PokerChildInterface: ** (poker-interface:9470): WARNING **: treeview_selection: unable to find active row
PokerChildInterface: 
publishPacket(4581): outbound: type = POKER_TABLE_LIST(74)type = POKER_TABLE(73)
	id = 100, name = Bunder, variant = holdem, betting_structure = .01-.02-no-limit, seats = 10, average_pot = 112, hands_per_hour = 80, percent_flop = 71, players = 2, observers = 0, waiting = 0, player_timeout = 40, muck_timeout = 5, currency_serial = 1, skin = level00 type = POKER_TABLE(73)
	id = 101, name = Dindol, variant = holdem, betting_structure = .02-.04-no-limit, seats = 10, average_pot = 254, hands_per_hour = 40, percent_flop = 68, players = 0, observers = 0, waiting = 0, player_timeout = 40, muck_timeout = 5, currency_serial = 1, skin = level01 type = POKER_TABLE(73)
	id = 102, name = Nansei, variant = holdem, betting_structure = .05-.10-no-limit, seats = 6, average_pot = 716, hands_per_hour = 20, percent_flop = 87, players = 0, observers = 0, waiting = 0, player_timeout = 40, muck_timeout = 5, currency_serial = 1, skin = level02 type = POKER_TABLE(73)
	id = 103, name = Host, variant = holdem, betting_structure = .05-.10-no-limit, seats = 10, average_pot = 798, hands_per_hour = 60, percent_flop = 83, players = 0, observers = 0, waiting = 0, player_timeout = 40, muck_timeout = 5, currency_serial = 1, skin = level03 type = POKER_TABLE(73)
	id = 104, name = Steuhn, variant = holdem, betting_structure = .10-.25-no-limit, seats = 10, average_pot = 719, hands_per_hour = 60, percent_flop = 71, players = 0, observers = 0, waiting = 0, player_timeout = 40, muck_timeout = 5, currency_serial = 1, skin = level00 type = POKER_TABLE(73)
	id = 105, name = Tendiwa, variant = holdem, betting_structure = .25-.50-no-limit, seats = 6, average_pot = 631, hands_per_hour = 40, percent_flop = 83, players = 0, observers = 0, waiting = 0, player_timeout = 40, muck_timeout = 5, currency_serial = 1, skin = level01 type = POKER_TABLE(73)
	id = 106, name = Loile, variant = holdem, betting_structure = .25-.50-no-limit, seats = 10, average_pot = 5619, hands_per_hour = 40, percent_flop = 76, players = 0, observers = 0, waiting = 0, player_timeout = 40, muck_timeout = 5, currency_serial = 1, skin = level02 type = POKER_TABLE(73)
	id = 107, name = Undazir, variant = holdem, betting_structure = .25-.50-no-limit, seats = 10, average_pot = 1238, hands_per_hour = 20, percent_flop = 66, players = 0, observers = 0, waiting = 0, player_timeout = 40, muck_timeout = 5, currency_serial = 1, skin = level03 type = POKER_TABLE(73)
	id = 108, name = Itah, variant = holdem, betting_structure = .50-1-no-limit, seats = 6, average_pot = 7486, hands_per_hour = 60, percent_flop = 91, players = 0, observers = 0, waiting = 0, player_timeout = 40, muck_timeout = 5, currency_serial = 1, skin = level00 type = POKER_TABLE(73)
	id = 109, name = Weuhl, variant = holdem, betting_structure = .50-1-no-limit, seats = 10, average_pot = 9262, hands_per_hour = 80, percent_flop = 74, players = 0, observers = 0, waiting = 0, player_timeout = 40, muck_timeout = 5, currency_serial = 1, skin = level01 type = POKER_TABLE(73)
	id = 110, name = Soia, variant = holdem, betting_structure = 1-2-no-limit, seats = 6, average_pot = 3473, hands_per_hour = 80, percent_flop = 98, players = 0, observers = 0, waiting = 0, player_timeout = 40, muck_timeout = 5, currency_serial = 1, skin = level02 type = POKER_TABLE(73)
	id = 111, name = Muss, variant = holdem, betting_structure = 1-2-no-limit, seats = 10, average_pot = 15171, hands_per_hour = 40, percent_flop = 80, players = 0, observers = 0, waiting = 0, player_timeout = 40, muck_timeout = 5, currency_serial = 1, skin = level03 type = POKER_TABLE(73)
	id = 112, name = Sunh, variant = holdem, betting_structure = 2-4-no-limit, seats = 6, average_pot = 34547, hands_per_hour = 40, percent_flop = 78, players = 0, observers = 0, waiting = 0, player_timeout = 40, muck_timeout = 5, currency_serial = 1, skin = level00 type = POKER_TABLE(73)
	id = 113, name = Stauhi, variant = holdem, betting_structure = 2-4-no-limit, seats = 10, average_pot = 48750, hands_per_hour = 40, percent_flop = 76, players = 0, observers = 0, waiting = 0, player_timeout = 40, muck_timeout = 5, currency_serial = 1, skin = level01 type = POKER_TABLE(73)
	id = 114, name = Surra, variant = holdem, betting_structure = 3-6-no-limit, seats = 6, average_pot = 38086, hands_per_hour = 60, percent_flop = 68, players = 0, observers = 0, waiting = 0, player_timeout = 40, muck_timeout = 5, currency_serial = 1, skin = level02 type = POKER_TABLE(73)
	id = 115, name = Unsai, variant = holdem, betting_structure = 3-6-no-limit, seats = 8, average_pot = 14073, hands_per_hour = 60, percent_flop = 80, players = 0, observers = 0, waiting = 0, player_timeout = 40, muck_timeout = 5, currency_serial = 1, skin = level03 type = POKER_TABLE(73)
	id = 116, name = Egeun, variant = holdem, betting_structure = 3-6-no-limit, seats = 10, average_pot = 92997, hands_per_hour = 80, percent_flop = 75, players = 0, observers = 0, waiting = 0, player_timeout = 40, muck_timeout = 5, currency_serial = 1, skin = level00 type = POKER_TABLE(73)
	id = 117, name = Loff, variant = holdem, betting_structure = 5-10-no-limit, seats = 6, average_pot = 51572, hands_per_hour = 40, percent_flop = 94, players = 0, observers = 0, waiting = 0, player_timeout = 40, muck_timeout = 5, currency_serial = 1, skin = level01 type = POKER_TABLE(73)
	id = 118, name = Ubea, variant = holdem, betting_structure = 5-10-no-limit, seats = 8, average_pot = 25765, hands_per_hour = 60, percent_flop = 87, players = 0, observers = 0, waiting = 0, player_timeout = 40, muck_timeout = 5, currency_serial = 1, skin = level02 type = POKER_TABLE(73)
	id = 119, name = Blum, variant = holdem, betting_structure = 5-10-no-limit, seats = 10, average_pot = 75938, hands_per_hour = 40, percent_flop = 85, players = 5, observers = 0, waiting = 0, player_timeout = 40, muck_timeout = 5, currency_serial = 1, skin = level03 type = POKER_TABLE(73)
	id = 120, name = Drest, variant = holdem, betting_structure = .05-.10-limit, seats = 6, average_pot = 28, hands_per_hour = 20, percent_flop = 70, players = 0, observers = 0, waiting = 0, player_timeout = 40, muck_timeout = 5, currency_serial = 1, skin = level01 type = POKER_TABLE(73)
	id = 121, name = Fennh, variant = holdem, betting_structure = .10-.25-limit, seats = 6, average_pot = 77, hands_per_hour = 60, percent_flop = 82, players = 0, observers = 0, waiting = 0, player_timeout = 40, muck_timeout = 5, currency_serial = 1, skin = level00 type = POKER_TABLE(73)
	id = 122, name = Warrei, variant = holdem, betting_structure = .10-.25-limit, seats = 6, average_pot = 127, hands_per_hour = 40, percent_flop = 90, players = 0, observers = 0, waiting = 0, player_timeout = 40, muck_timeout = 5, currency_serial = 1, skin = level03 type = POKER_TABLE(73)
	id = 123, name = Zunh, variant = holdem, betting_structure = .10-.25-limit, seats = 10, average_pot = 85, hands_per_hour = 40, percent_flop = 75, players = 0, observers = 0, waiting = 0, player_timeout = 40, muck_timeout = 5, currency_serial = 1, skin = level02 type = POKER_TABLE(73)
	id = 124, name = Hundin, variant = holdem, betting_structure = .25-.50-limit, seats = 6, average_pot = 121, hands_per_hour = 80, percent_flop = 80, players = 0, observers = 0, waiting = 0, player_timeout = 40, muck_timeout = 5, currency_serial = 1, skin = level00 type = POKER_TABLE(73)
	id = 125, name = Tuduwan, variant = holdem, betting_structure = .25-.50-pot-limit, seats = 10, average_pot = 1971, hands_per_hour = 40, percent_flop = 87, players = 0, observers = 0, waiting = 0, player_timeout = 40, muck_timeout = 5, currency_serial = 1, skin = level01 type = POKER_TABLE(73)
	id = 126, name = Zeuhl, variant = holdem, betting_structure = .01-.02-no-limit, seats = 10, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 40, muck_timeout = 5, currency_serial = 2, skin = level02 type = POKER_TABLE(73)
	id = 127, name = Wurdah, variant = holdem, betting_structure = .02-.04-no-limit, seats = 10, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 40, muck_timeout = 5, currency_serial = 2, skin = level03 type = POKER_TABLE(73)
	id = 128, name = Dondai, variant = holdem, betting_structure = .05-.10-no-limit, seats = 6, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 40, muck_timeout = 5, currency_serial = 2, skin = level00 type = POKER_TABLE(73)
	id = 129, name = Geustaah, variant = holdem, betting_structure = .05-.10-no-limit, seats = 10, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 40, muck_timeout = 5, currency_serial = 2, skin = level02 type = POKER_TABLE(73)
	id = 130, name = Urwa, variant = holdem, betting_structure = .10-.25-no-limit, seats = 10, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 40, muck_timeout = 5, currency_serial = 2, skin = level01 type = POKER_TABLE(73)
	id = 131, name = Hamtai, variant = holdem, betting_structure = .25-.50-no-limit, seats = 6, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 40, muck_timeout = 5, currency_serial = 2, skin = level00 type = POKER_TABLE(73)
	id = 132, name = Lantsin, variant = holdem, betting_structure = .25-.50-no-limit, seats = 10, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 40, muck_timeout = 5, currency_serial = 2, skin = level03 type = POKER_TABLE(73)
	id = 133, name = Wison, variant = holdem, betting_structure = .25-.50-no-limit, seats = 10, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 40, muck_timeout = 5, currency_serial = 2, skin = level02 type = POKER_TABLE(73)
	id = 134, name = Sundi, variant = holdem, betting_structure = .50-1-no-limit, seats = 6, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 40, muck_timeout = 5, currency_serial = 2, skin = level01 type = POKER_TABLE(73)
	id = 135, name = Etnah, variant = holdem, betting_structure = .50-1-no-limit, seats = 10, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 40, muck_timeout = 5, currency_serial = 2, skin = level00 type = POKER_TABLE(73)
	id = 136, name = Sowiloi, variant = holdem, betting_structure = 1-2-no-limit, seats = 6, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 40, muck_timeout = 5, currency_serial = 2, skin = level03 type = POKER_TABLE(73)
	id = 137, name = Dowehri, variant = holdem, betting_structure = 1-2-no-limit, seats = 10, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 40, muck_timeout = 5, currency_serial = 2, skin = level02 type = POKER_TABLE(73)
	id = 138, name = Atuh, variant = holdem, betting_structure = 2-4-no-limit, seats = 6, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 40, muck_timeout = 5, currency_serial = 2, skin = level01 type = POKER_TABLE(73)
	id = 139, name = Kalain, variant = holdem, betting_structure = 2-4-no-limit, seats = 10, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 40, muck_timeout = 5, currency_serial = 2, skin = level00 type = POKER_TABLE(73)
	id = 140, name = Antzik, variant = holdem, betting_structure = 3-6-no-limit, seats = 6, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 40, muck_timeout = 5, currency_serial = 2, skin = level03 type = POKER_TABLE(73)
	id = 141, name = Ehndoh, variant = holdem, betting_structure = 3-6-no-limit, seats = 8, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 40, muck_timeout = 5, currency_serial = 2, skin = level02 type = POKER_TABLE(73)
	id = 142, name = Maneh, variant = holdem, betting_structure = 3-6-no-limit, seats = 10, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 40, muck_timeout = 5, currency_serial = 2, skin = level01 type = POKER_TABLE(73)
	id = 143, name = Zebehn, variant = holdem, betting_structure = 5-10-no-limit, seats = 6, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 40, muck_timeout = 5, currency_serial = 2, skin = level00 type = POKER_TABLE(73)
	id = 144, name = Mekanik, variant = holdem, betting_structure = 5-10-no-limit, seats = 8, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 40, muck_timeout = 5, currency_serial = 2, skin = level03 type = POKER_TABLE(73)
	id = 145, name = Kobaia, variant = holdem, betting_structure = 5-10-no-limit, seats = 10, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 40, muck_timeout = 5, currency_serial = 2, skin = level02 type = POKER_TABLE(73)
	id = 146, name = Worai, variant = holdem, betting_structure = .05-.10-limit, seats = 6, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 40, muck_timeout = 5, currency_serial = 2, skin = level01 type = POKER_TABLE(73)
	id = 147, name = Elowi, variant = holdem, betting_structure = .10-.25-limit, seats = 6, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 40, muck_timeout = 5, currency_serial = 2, skin = level00 type = POKER_TABLE(73)
	id = 148, name = Risun, variant = holdem, betting_structure = .10-.25-limit, seats = 6, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 40, muck_timeout = 5, currency_serial = 2, skin = level03 type = POKER_TABLE(73)
	id = 149, name = Imehni, variant = holdem, betting_structure = .10-.25-limit, seats = 10, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 40, muck_timeout = 5, currency_serial = 2, skin = level02 type = POKER_TABLE(73)
	id = 150, name = Wlasik, variant = holdem, betting_structure = .25-.50-limit, seats = 6, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 40, muck_timeout = 5, currency_serial = 2, skin = level01 type = POKER_TABLE(73)
	id = 151, name = Losoi, variant = holdem, betting_structure = .25-.50-pot-limit, seats = 10, average_pot = 0, hands_per_hour = 0, percent_flop = 0, players = 0, observers = 0, waiting = 0, player_timeout = 40, muck_timeout = 5, currency_serial = 2, skin = level00
	players = 7, tables = 52
PokerInterfaceProtocol.command ('lobby', 'holdem', '0', '52', '100', 'no', 'Bunder', 'No limit .01/.02', '10', '1.12', '80', '71', '2', '0', '0', '40', '101', 'no', 'Dindol', 'No limit .02/.04', '10', '2.54', '40', '68', '0', '0', '0', '40', '102', 'no', 'Nansei', 'No limit .05/.10', '6', '7.16', '20', '87', '0', '0', '0', '40', '103', 'no', 'Host', 'No limit .05/.10', '10', '7.98', '60', '83', '0', '0', '0', '40', '104', 'no', 'Steuhn', 'No limit .10/.25', '10', '7.19', '60', '71', '0', '0', '0', '40', '105', 'no', 'Tendiwa', 'No limit .25/.50', '6', '6.31', '40', '83', '0', '0', '0', '40', '106', 'no', 'Loile', 'No limit .25/.50', '10', '56.19', '40', '76', '0', '0', '0', '40', '107', 'no', 'Undazir', 'No limit .25/.50', '10', '12.38', '20', '66', '0', '0', '0', '40', '108', 'no', 'Itah', 'No limit .50/1', '6', '74.86', '60', '91', '0', '0', '0', '40', '109', 'no', 'Weuhl', 'No limit .50/1', '10', '92.62', '80', '74', '0', '0', '0', '40', '110', 'no', 'Soia', 'No limit 1/2', '6', '34.73', '80', '98', '0', '0', '0', '40', '111', 'no', 'Muss', 'No limit 1/2', '10', '151.71', '40', '80', '0', '0', '0', '40', '112', 'no', 'Sunh', 'No limit 2/4', '6', '345.47', '40', '78', '0', '0', '0', '40', '113', 'no', 'Stauhi', 'No limit 2/4', '10', '487.50', '40', '76', '0', '0', '0', '40', '114', 'no', 'Surra', 'No limit 3/6', '6', '380.86', '60', '68', '0', '0', '0', '40', '115', 'no', 'Unsai', 'No limit 3/6', '8', '140.73', '60', '80', '0', '0', '0', '40', '116', 'no', 'Egeun', 'No limit 3/6', '10', '929.97', '80', '75', '0', '0', '0', '40', '117', 'no', 'Loff', 'No limit 5/10', '6', '515.72', '40', '94', '0', '0', '0', '40', '118', 'no', 'Ubea', 'No limit 5/10', '8', '257.65', '60', '87', '0', '0', '0', '40', '119', 'no', 'Blum', 'No limit 5/10', '10', '759.38', '40', '85', '5', '0', '0', '40', '120', 'no', 'Drest', 'Limit .05/.10', '6', '0.28', '20', '70', '0', '0', '0', '40', '121', 'no', 'Fennh', 'Limit .10/.25', '6', '0.77', '60', '82', '0', '0', '0', '40', '122', 'no', 'Warrei', 'Limit .10/.25', '6', '1.27', '40', '90', '0', '0', '0', '40', '123', 'no', 'Zunh', 'Limit .10/.25', '10', '0.85', '40', '75', '0', '0', '0', '40', '124', 'no', 'Hundin', 'Limit .25/.50', '6', '1.21', '80', '80', '0', '0', '0', '40', '125', 'no', 'Tuduwan', 'Pot limit .25/.50', '10', '19.71', '40', '87', '0', '0', '0', '40', '126', 'no', 'Zeuhl', 'No limit .01/.02', '10', '0', '0', '0', '0', '0', '0', '40', '127', 'no', 'Wurdah', 'No limit .02/.04', '10', '0', '0', '0', '0', '0', '0', '40', '128', 'no', 'Dondai', 'No limit .05/.10', '6', '0', '0', '0', '0', '0', '0', '40', '129', 'no', 'Geustaah', 'No limit .05/.10', '10', '0', '0', '0', '0', '0', '0', '40', '130', 'no', 'Urwa', 'No limit .10/.25', '10', '0', '0', '0', '0', '0', '0', '40', '131', 'no', 'Hamtai', 'No limit .25/.50', '6', '0', '0', '0', '0', '0', '0', '40', '132', 'no', 'Lantsin', 'No limit .25/.50', '10', '0', '0', '0', '0', '0', '0', '40', '133', 'no', 'Wison', 'No limit .25/.50', '10', '0', '0', '0', '0', '0', '0', '40', '134', 'no', 'Sundi', 'No limit .50/1', '6', '0', '0', '0', '0', '0', '0', '40', '135', 'no', 'Etnah', 'No limit .50/1', '10', '0', '0', '0', '0', '0', '0', '40', '136', 'no', 'Sowiloi', 'No limit 1/2', '6', '0', '0', '0', '0', '0', '0', '40', '137', 'no', 'Dowehri', 'No limit 1/2', '10', '0', '0', '0', '0', '0', '0', '40', '138', 'no', 'Atuh', 'No limit 2/4', '6', '0', '0', '0', '0', '0', '0', '40', '139', 'no', 'Kalain', 'No limit 2/4', '10', '0', '0', '0', '0', '0', '0', '40', '140', 'no', 'Antzik', 'No limit 3/6', '6', '0', '0', '0', '0', '0', '0', '40', '141', 'no', 'Ehndoh', 'No limit 3/6', '8', '0', '0', '0', '0', '0', '0', '40', '142', 'no', 'Maneh', 'No limit 3/6', '10', '0', '0', '0', '0', '0', '0', '40', '143', 'no', 'Zebehn', 'No limit 5/10', '6', '0', '0', '0', '0', '0', '0', '40', '144', 'no', 'Mekanik', 'No limit 5/10', '8', '0', '0', '0', '0', '0', '0', '40', '145', 'no', 'Kobaia', 'No limit 5/10', '10', '0', '0', '0', '0', '0', '0', '40', '146', 'no', 'Worai', 'Limit .05/.10', '6', '0', '0', '0', '0', '0', '0', '40', '147', 'no', 'Elowi', 'Limit .10/.25', '6', '0', '0', '0', '0', '0', '0', '40', '148', 'no', 'Risun', 'Limit .10/.25', '6', '0', '0', '0', '0', '0', '0', '40', '149', 'no', 'Imehni', 'Limit .10/.25', '10', '0', '0', '0', '0', '0', '0', '40', '150', 'no', 'Wlasik', 'Limit .25/.50', '6', '0', '0', '0', '0', '0', '0', '40', '151', 'no', 'Losoi', 'Pot limit .25/.50', '10', '0', '0', '0', '0', '0', '0', '40')
PokerInterfaceProtocol.command ('lobby', 'info', 'Joueurs: 7', 'Tables: 52')
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received menu
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received chat
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received chat
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received chat
PokerChildInterface: 
window name : lobby_window
handleConfigureWindow2097343
XwncDesktop Window mapped lobby_window 1
window name : table_info_window
handleConfigureWindow2097417
XwncDesktop Window mapped table_info_window 1
window name : lobby_tabs_window
handleConfigureWindow2097440
XwncDesktop Window mapped lobby_tabs_window 1
window name : cashier_button_window
handleConfigureWindow2097466
XwncDesktop Window mapped cashier_button_window 1
window name : clock_window
handleConfigureWindow2097470
XwncDesktop Window mapped clock_window 1
handleRestackWindow2097470
window name : clock_window
handleConfigureWindow2097470
handleRestackWindow2097466
handleRestackWindow2097440
handleRestackWindow2097417
handleRestackWindow2097343
** (process:9460): DEBUG: 614x482
** (process:9460): DEBUG: HandleHit lobby_window
** (process:9460): DEBUG: 344x412
** (process:9460): DEBUG: 1024x84
** (process:9460): DEBUG: 338x112
** (process:9460): DEBUG: 3095x50
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received lobby
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received lobby
PokerChildInterface: 
PokerInterfaceProtocol: dataReceived lobby details 119  
PokerInterface::event: ('lobby', 'details', '119')
handleLobby: ('details', '119')
sendPacket(4581) type = POKER_TABLE_REQUEST_PLAYERS_LIST(107) serial = 0 game_id = 119 
PokerChildInterface: ** Message: clicked row contains 119
PokerChildInterface: 
publishPacket(4581): outbound: type = POKER_PLAYERS_LIST(108) serial = 0 game_id = 119 player|chips|flag :  cece2404|18000|0  sadhu|147050|0  tutur972|115700|0  spiderpig73|45278|0  chacha38|100000|0 
PokerInterfaceProtocol.command ('lobby', 'players', '5', 'cece2404', '180', '0', 'sadhu', '1470.50', '0', 'tutur972', '1157', '0', 'spiderpig73', '452.78', '0', 'chacha38', '1000', '0')
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received lobby
PokerChildInterface: 
PokerInterfaceProtocol: dataReceived lobby join 119  
PokerInterface::event: ('lobby', 'join', '119')
handleLobby: ('join', '119')
changeState lobby => joining (args = (119, 4581), kwargs = {})
sendPacket(4581) type = POKER_TABLE_JOIN(71) serial = 4581 game_id = 119 
PokerInterfaceProtocol.command ('chat', 'hide')
XwncDesktop clock_window 0
XwncDesktop Window mapped clock_window 0
XwncDesktop lobby_tabs_window 0
XwncDesktop Window mapped lobby_tabs_window 0
** (process:9460): DEBUG: PokerController::Update: POKER_TABLE(_DESTROY) 119
** (process:9460): DEBUG: setCurrentActiveController(119)
** (process:9460): DEBUG: Create Level 119 with skin "level03"
** (process:9460): DEBUG: MAFESCNData::Load: /usr/share/poker3d/data/level03/set.escn
** (process:9460): DEBUG: 	(null)
** (process:9460): DEBUG: 	(null)
** (process:9460): DEBUG: 	transform_dor01
** (process:9460): DEBUG: 	transform_portesfenetres
** (process:9460): DEBUG: 	mesh_portesfenetres
** (process:9460): DEBUG: 	transform_maison
** (process:9460): DEBUG: 	mesh_maison
** (process:9460): DEBUG: 	transform_flare
** (process:9460): DEBUG: 	autotransform_flare
** (process:9460): DEBUG: 		autoTransform type plane facing
** (process:9460): DEBUG: 	mesh_flare
** (process:9460): DEBUG: 	transform_piedTable
** (process:9460): DEBUG: 	mesh_piedTable
** (process:9460): DEBUG: 	transform_tabcenter
** (process:9460): DEBUG: 	mesh_tabcenter
** (process:9460): DEBUG: 	transform_rake
** (process:9460): DEBUG: 	transform_TableDeco
** (process:9460): DEBUG: 	mesh_TableDeco
** (process:9460): DEBUG: 	transform_sidePot10
** (process:9460): DEBUG: 	transform_sidePot09
** (process:9460): DEBUG: 	transform_sidePot08
** (process:9460): DEBUG: 	transform_sidePot07
** (process:9460): DEBUG: 	transform_sidePot06
** (process:9460): DEBUG: 	transform_sidePot05
** (process:9460): DEBUG: 	transform_sidePot04
** (process:9460): DEBUG: 	transform_sidePot03
** (process:9460): DEBUG: 	transform_sidePot02
** (process:9460): DEBUG: 	transform_sidePot01
** (process:9460): DEBUG: 	transform_Table
** (process:9460): DEBUG: 	mesh_Table
** (process:9460): DEBUG: 	transform_arbreI11
** (process:9460): DEBUG: 	mesh_arbreI11
** (process:9460): DEBUG: 	transform_arbreI10
** (process:9460): DEBUG: 	mesh_arbreI10
** (process:9460): DEBUG: 	transform_arbreI09
** (process:9460): DEBUG: 	mesh_arbreI09
** (process:9460): DEBUG: 	transform_arbreI08
** (process:9460): DEBUG: 	mesh_arbreI08
** (process:9460): DEBUG: 	transform_arbreI07
** (process:9460): DEBUG: 	mesh_arbreI07
** (process:9460): DEBUG: 	transform_arbreI06
** (process:9460): DEBUG: 	mesh_arbreI06
** (process:9460): DEBUG: 	transform_arbreI05
** (process:9460): DEBUG: 	mesh_arbreI05
** (process:9460): DEBUG: 	transform_arbreI04
** (process:9460): DEBUG: 	mesh_arbreI04
** (process:9460): DEBUG: 	transform_arbreI03
** (process:9460): DEBUG: 	mesh_arbreI03
** (process:9460): DEBUG: 	transform_arbreH10
** (process:9460): DEBUG: 	mesh_arbreH10
** (process:9460): DEBUG: 	transform_arbreH09
** (process:9460): DEBUG: 	mesh_arbreH09
** (process:9460): DEBUG: 	transform_arbreH08
** (process:9460): DEBUG: 	mesh_arbreH08
** (process:9460): DEBUG: 	transform_arbreH07
** (process:9460): DEBUG: 	mesh_arbreH07
** (process:9460): DEBUG: 	transform_arbreH06
** (process:9460): DEBUG: 	mesh_arbreH06
** (process:9460): DEBUG: 	transform_arbreH05
** (process:9460): DEBUG: 	mesh_arbreH05
** (process:9460): DEBUG: 	transform_arbreH04
** (process:9460): DEBUG: 	mesh_arbreH04
** (process:9460): DEBUG: 	transform_arbreH03
** (process:9460): DEBUG: 	mesh_arbreH03
** (process:9460): DEBUG: 	transform_arbreG08
** (process:9460): DEBUG: 	mesh_arbreG08
** (process:9460): DEBUG: 	transform_arbreG07
** (process:9460): DEBUG: 	mesh_arbreG07
** (process:9460): DEBUG: 	transform_arbreG06
** (process:9460): DEBUG: 	mesh_arbreG06
** (process:9460): DEBUG: 	transform_arbreG05
** (process:9460): DEBUG: 	mesh_arbreG05
** (process:9460): DEBUG: 	transform_arbreG04
** (process:9460): DEBUG: 	mesh_arbreG04
** (process:9460): DEBUG: 	transform_arbreG03
** (process:9460): DEBUG: 	mesh_arbreG03
** (process:9460): DEBUG: 	transform_arbreF06
** (process:9460): DEBUG: 	mesh_arbreF06
** (process:9460): DEBUG: 	transform_arbreF05
** (process:9460): DEBUG: 	mesh_arbreF05
** (process:9460): DEBUG: 	transform_arbreF04
** (process:9460): DEBUG: 	mesh_arbreF04
** (process:9460): DEBUG: 	transform_arbreF03
** (process:9460): DEBUG: 	mesh_arbreF03
** (process:9460): DEBUG: 	transform_arbreE06
** (process:9460): DEBUG: 	mesh_arbreE06
** (process:9460): DEBUG: 	transform_arbreE05
** (process:9460): DEBUG: 	mesh_arbreE05
** (process:9460): DEBUG: 	transform_arbreE04
** (process:9460): DEBUG: 	mesh_arbreE04
** (process:9460): DEBUG: 	transform_arbreE03
** (process:9460): DEBUG: 	mesh_arbreE03
** (process:9460): DEBUG: 	transform_arbreD06
** (process:9460): DEBUG: 	mesh_arbreD06
** (process:9460): DEBUG: 	transform_arbreD05
** (process:9460): DEBUG: 	mesh_arbreD05
** (process:9460): DEBUG: 	transform_arbreD04
** (process:9460): DEBUG: 	mesh_arbreD04
** (process:9460): DEBUG: 	transform_arbreD03
** (process:9460): DEBUG: 	mesh_arbreD03
** (process:9460): DEBUG: 	transform_arbreC06
** (process:9460): DEBUG: 	mesh_arbreC06
** (process:9460): DEBUG: 	transform_arbreC05
** (process:9460): DEBUG: 	mesh_arbreC05
** (process:9460): DEBUG: 	transform_arbreC04
** (process:9460): DEBUG: 	mesh_arbreC04
** (process:9460): DEBUG: 	transform_arbreC03
** (process:9460): DEBUG: 	mesh_arbreC03
** (process:9460): DEBUG: 	transform_arbreB06
** (process:9460): DEBUG: 	mesh_arbreB06
** (process:9460): DEBUG: 	transform_arbreB05
** (process:9460): DEBUG: 	mesh_arbreB05
** (process:9460): DEBUG: 	transform_arbreB04
** (process:9460): DEBUG: 	mesh_arbreB04
** (process:9460): DEBUG: 	transform_arbreB03
** (process:9460): DEBUG: 	mesh_arbreB03
** (process:9460): DEBUG: 	transform_arbreA09
** (process:9460): DEBUG: 	mesh_arbreA09
** (process:9460): DEBUG: 	transform_arbreA08
** (process:9460): DEBUG: 	mesh_arbreA08
** (process:9460): DEBUG: 	transform_arbreA07
** (process:9460): DEBUG: 	mesh_arbreA07
** (process:9460): DEBUG: 	transform_arbreA06
** (process:9460): DEBUG: 	mesh_arbreA06
** (process:9460): DEBUG: 	transform_arbreA05
** (process:9460): DEBUG: 	mesh_arbreA05
** (process:9460): DEBUG: 	transform_arbreA04
** (process:9460): DEBUG: 	mesh_arbreA04
** (process:9460): DEBUG: 	transform_arbreA03
** (process:9460): DEBUG: 	mesh_arbreA03
** (process:9460): DEBUG: 	transform_terrasse_bords
** (process:9460): DEBUG: 	mesh_terrasse_bords
** (process:9460): DEBUG: 	transform_tonnelle
** (process:9460): DEBUG: 	mesh_tonnelle
** (process:9460): DEBUG: 	transform_wygne
** (process:9460): DEBUG: 	mesh_wygne
** (process:9460): DEBUG: 	transform_ballustrade
** (process:9460): DEBUG: 	mesh_ballustrade
** (process:9460): DEBUG: 	transform_terrasse
** (process:9460): DEBUG: 	mesh_terrasse
** (process:9460): DEBUG: 	transform_interieur_maison
** (process:9460): DEBUG: 	mesh_interieur_maison
** (process:9460): DEBUG: 	transform_arbresaufond1
** (process:9460): DEBUG: 	mesh_arbresaufond1
** (process:9460): DEBUG: 	transform_grass
** (process:9460): DEBUG: 	mesh_grass
** (process:9460): DEBUG: 	transform_globeCiel
** (process:9460): DEBUG: 	mesh_globeCiel
** (process:9460): DEBUG: 	transform_globeNuages
** (process:9460): DEBUG: 	mesh_globeNuages
** (process:9460): DEBUG: 	transform_lampe
** (process:9460): DEBUG: 	mesh_lampe
** (process:9460): DEBUG: 	transform_ground
** (process:9460): DEBUG: 	mesh_ground
** (process:9460): DEBUG: 	transform_verre
** (process:9460): DEBUG: 	mesh_verre
** (process:9460): DEBUG: 	transform_bouchtrou
** (process:9460): DEBUG: 	mesh_bouchtrou
** (process:9460): DEBUG: 	transform_lightcone
** (process:9460): DEBUG: 	transform_tableMiniHolos
** (process:9460): DEBUG: 	mesh_tableMiniHolos
** (process:9460): DEBUG: 	transform_shadowCaster
** (process:9460): DEBUG: 	transform_soundAmbient
** (process:9460): DEBUG: 	transform___dor01
** (process:9460): DEBUG: 	mesh___dor01
** (process:9460): DEBUG: 	OmniCenter
** (process:9460): DEBUG: 	transform_cachepot
** (process:9460): DEBUG: 	transform_ProjCenter
** (process:9460): DEBUG: 	transform_handvalue
** (process:9460): DEBUG: 	autotransform_handvalue
** (process:9460): DEBUG: 		autoTransform type plane facing
** (process:9460): DEBUG: 	transform_button10
** (process:9460): DEBUG: 	transform_button09
** (process:9460): DEBUG: 	transform_button08
** (process:9460): DEBUG: 	transform_button07
** (process:9460): DEBUG: 	transform_button06
** (process:9460): DEBUG: 	transform_button05
** (process:9460): DEBUG: 	transform_button04
** (process:9460): DEBUG: 	transform_button03
** (process:9460): DEBUG: 	transform_button02
** (process:9460): DEBUG: 	transform_flopcenter
** (process:9460): DEBUG: 	autotransform_flopcenter
** (process:9460): DEBUG: 		autoTransform type plane facing
** (process:9460): DEBUG: 	transform_cpath04
** (process:9460): DEBUG: 	transform_cpath05
** (process:9460): DEBUG: 	transform_flop02
** (process:9460): DEBUG: 	transform_flop03
** (process:9460): DEBUG: 	transform_flop04
** (process:9460): DEBUG: 	transform_flop05
** (process:9460): DEBUG: 	transform_flop01
** (process:9460): DEBUG: 	transform_button01
** (process:9460): DEBUG: 	transform_seat10
** (process:9460): DEBUG: 	transform_seat09
** (process:9460): DEBUG: 	transform_seat08
** (process:9460): DEBUG: 	transform_seat07
** (process:9460): DEBUG: 	transform_seat06
** (process:9460): DEBUG: 	transform_seat05
** (process:9460): DEBUG: 	transform_seat04
** (process:9460): DEBUG: 	transform_seat03
** (process:9460): DEBUG: 	transform_seat02
** (process:9460): DEBUG: 	transform_seat01
** (process:9460): DEBUG: 	Camera01
** (process:9460): DEBUG: 	transform_groundShadow
** (process:9460): DEBUG: MAFESCNData::Load: Total faces 0 with 0 drawables
** (process:9460): DEBUG: MAFESCNData::Load: /usr/share/poker3d/data/level03/flop01.escn
** (process:9460): DEBUG: 	(null)
** (process:9460): DEBUG: 	(null)
** (process:9460): DEBUG: 	set/mesh_flop01.umesh
** (process:9460): DEBUG: MAFESCNData::Load: Total faces 0 with 0 drawables
** (process:9460): DEBUG: MAFESCNData::Load: /usr/share/poker3d/data/level03/lightcone.escn
** (process:9460): DEBUG: 	(null)
** (process:9460): DEBUG: 	(null)
** (process:9460): DEBUG: 	set/mesh_lightcone.umesh
** (process:9460): DEBUG: MAFESCNData::Load: Total faces 0 with 0 drawables
** (process:9460): DEBUG: MAFESCNData::Load: /usr/share/poker3d/data/level03/cpath04.escn
** (process:9460): DEBUG: 	(null)
** (process:9460): DEBUG: 	(null)
** (process:9460): DEBUG: 	set/mesh_cpath04.umesh
** (process:9460): DEBUG: MAFESCNData::Load: Total faces 0 with 0 drawables
** (process:9460): DEBUG: MAFESCNData::Load: /usr/share/poker3d/data/level03/cpath05.escn
** (process:9460): DEBUG: 	(null)
** (process:9460): DEBUG: 	(null)
** (process:9460): DEBUG: 	set/mesh_cpath05.umesh
** (process:9460): DEBUG: MAFESCNData::Load: Total faces 0 with 0 drawables
** (process:9460): DEBUG: MAFESCNData::Load: /usr/share/poker3d/data/level03/lightray.escn
** (process:9460): DEBUG: 	(null)
** (process:9460): DEBUG: 	(null)
** (process:9460): DEBUG: 	set/mesh_lightray.umesh
** (process:9460): DEBUG: MAFESCNData::Load: Total faces 0 with 0 drawables
** (process:9460): DEBUG: MAFESCNData::Load: /usr/share/poker3d/data/level03/button01.escn
** (process:9460): DEBUG: 	(null)
** (process:9460): DEBUG: 	(null)
** (process:9460): DEBUG: 	set/mesh_button01.umesh
** (process:9460): DEBUG: MAFESCNData::Load: Total faces 0 with 0 drawables
** (process:9460): DEBUG: MAFESCNData::Load: /usr/share/poker3d/data/level03/seat.escn
** (process:9460): DEBUG: 	(null)
** (process:9460): DEBUG: 	(null)
** (process:9460): DEBUG: 	transform_interactorLPivot3
** (process:9460): DEBUG: 	autotransform_interactorLPivot3
** (process:9460): DEBUG: 		autoTransform type plane facing
** (process:9460): DEBUG: 	transform_chairAlpha
** (process:9460): DEBUG: 	CamLookDown
** (process:9460): DEBUG: 	transform_persoHoloL
** (process:9460): DEBUG: 	transform_persoHoloR
** (process:9460): DEBUG: 	transform_showdown
** (process:9460): DEBUG: 	autotransform_showdown
** (process:9460): DEBUG: 		autoTransform type plane facing
** (process:9460): DEBUG: 	transform_qglow
** (process:9460): DEBUG: 	mesh_qglow
** (process:9460): DEBUG: 	transform_qcard05
** (process:9460): DEBUG: 	transform_qcard02
** (process:9460): DEBUG: 	transform_qcard03
** (process:9460): DEBUG: 	transform_qcard01
** (process:9460): DEBUG: 	transform_qcard04
** (process:9460): DEBUG: 	transform_pglow
** (process:9460): DEBUG: 	mesh_pglow
** (process:9460): DEBUG: 	transform_pcard05
** (process:9460): DEBUG: 	transform_pcard02
** (process:9460): DEBUG: 	transform_pcard03
** (process:9460): DEBUG: 	transform_pcard01
** (process:9460): DEBUG: 	transform_pcard04
** (process:9460): DEBUG: 	CameraSitting
** (process:9460): DEBUG: 	CameraFirstSit
** (process:9460): DEBUG: 	CamLook
** (process:9460): DEBUG: 	transform_interactorPivot1
** (process:9460): DEBUG: 	autotransform_interactorPivot1
** (process:9460): DEBUG: 		autoTransform type plane facing
** (process:9460): DEBUG: 	transform_fold_sel
** (process:9460): DEBUG: 	transform_fold
** (process:9460): DEBUG: 	transform_raise
** (process:9460): DEBUG: 	transform_raise_sel
** (process:9460): DEBUG: 	transform_check_sel
** (process:9460): DEBUG: 	transform_call
** (process:9460): DEBUG: 	transform_check
** (process:9460): DEBUG: 	transform_call_sel
** (process:9460): DEBUG: 	transform_interactorPivot3
** (process:9460): DEBUG: 	autotransform_interactorPivot3
** (process:9460): DEBUG: 		autoTransform type plane facing
** (process:9460): DEBUG: 	transform_check_sel
** (process:9460): DEBUG: 	transform_call_sel
** (process:9460): DEBUG: 	transform_fold
** (process:9460): DEBUG: 	transform_fold_sel
** (process:9460): DEBUG: 	transform_raise_sel
** (process:9460): DEBUG: 	transform_raise
** (process:9460): DEBUG: 	transform_call
** (process:9460): DEBUG: 	transform_check
** (process:9460): DEBUG: 	transform_position
** (process:9460): DEBUG: 	transform_gobcards
** (process:9460): DEBUG: 	transform_gobcard3
** (process:9460): DEBUG: 	mesh_gobcard3
** (process:9460): DEBUG: 	transform_gobcard0
** (process:9460): DEBUG: 	mesh_gobcard0
** (process:9460): DEBUG: 	transform_gobcard1
** (process:9460): DEBUG: 	mesh_gobcard1
** (process:9460): DEBUG: 	transform_gobcard2
** (process:9460): DEBUG: 	mesh_gobcard2
** (process:9460): DEBUG: 	transform_gobcard4
** (process:9460): DEBUG: 	mesh_gobcard4
** (process:9460): DEBUG: 	transform_chairArrow
** (process:9460): DEBUG: 	transform_buttonGo
** (process:9460): DEBUG: 	mesh_buttonGo
** (process:9460): DEBUG: 	transform_betMarkM
** (process:9460): DEBUG: 	transform_betMarkF
** (process:9460): DEBUG: 	transform_bubble
** (process:9460): DEBUG: 	autotransform_bubble
** (process:9460): DEBUG: 		autoTransform type plane facing
** (process:9460): DEBUG: 	transform_betSliderPos
** (process:9460): DEBUG: 	transform_betslider
** (process:9460): DEBUG: 	autotransform_betslider
** (process:9460): DEBUG: 		autoTransform type center facing
** (process:9460): DEBUG: 	transform_rtok
** (process:9460): DEBUG: 	transform_player
** (process:9460): DEBUG: 	transform_cardB
** (process:9460): DEBUG: 	transform_cardC
** (process:9460): DEBUG: 	transform_cardD
** (process:9460): DEBUG: 	transform_cardA
** (process:9460): DEBUG: 	transform_stcard01
** (process:9460): DEBUG: 	transform_stcard02
** (process:9460): DEBUG: 	transform_stcard03
** (process:9460): DEBUG: 	transform_stcard04
** (process:9460): DEBUG: 	transform_stcard05
** (process:9460): DEBUG: 	transform_stcard06
** (process:9460): DEBUG: 	transform_stcard07
** (process:9460): DEBUG: 	transform_dealcard1
** (process:9460): DEBUG: 	mesh_dealcard1
** (process:9460): DEBUG: 	transform_btok
** (process:9460): DEBUG: MAFESCNData::Load: Total faces 0 with 0 drawables
** (process:9460): DEBUG: MAFESCNData::Load: /usr/share/poker3d/data/level03/chairArrow.escn
** (process:9460): DEBUG: 	(null)
** (process:9460): DEBUG: 	(null)
** (process:9460): DEBUG: 	seat/mesh_chairArrow.umesh
** (process:9460): DEBUG: MAFESCNData::Load: Total faces 0 with 0 drawables
** (process:9460): DEBUG: MAFESCNData::Load: /usr/share/poker3d/data/level03/chairAlpha.escn
** (process:9460): DEBUG: 	(null)
** (process:9460): DEBUG: 	(null)
** (process:9460): DEBUG: 	seat/mesh_chairAlpha.umesh
** (process:9460): DEBUG: MAFESCNData::Load: Total faces 0 with 0 drawables
** (process:9460): DEBUG: MAFESCNData::Load: /usr/share/poker3d/data/level03/dor01.escn
** (process:9460): DEBUG: 	(null)
** (process:9460): DEBUG: 	(null)
** (process:9460): DEBUG: 	set/mesh_dor01.umesh
** (process:9460): DEBUG: MAFESCNData::Load: Total faces 0 with 0 drawables
PokerChildInterface: ** Message: row clicked
PokerChildInterface: ** Message: Double-clicked row contains 119
PokerChildInterface: 
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received chat
PokerChildInterface: 
setCurrentGameId(119)
[PokerGame 119] get_rake_instance: /etc/poker-engine/pokerrake.py does not exist
[PokerGame 119] get_rake_instance: /etc/poker-network/pokerrake.py does not exist
[PokerGame 119] get_rake_instance: /usr/share/poker3d/pokerrake.py does not exist
[PokerGame 119] get_rake_instance: no pokerrake.py found in directories ['/etc/poker-engine', '/etc/poker-network', '/usr/share/poker3d']
updateLagmax: 15
publishPacket(4581): current: type = POKER_TABLE(73)
	id = 119, name = Blum, variant = holdem, betting_structure = 5-10-no-limit, seats = 10, average_pot = 75938, hands_per_hour = 40, percent_flop = 85, players = 5, observers = 0, waiting = 0, player_timeout = 40, muck_timeout = 5, currency_serial = 1, skin = level03
PokerInterfaceProtocol.command ('chat', 'reset')
changeState joining => joining_done (args = (), kwargs = {})
PokerInterfaceProtocol.command ('buy_in', 'hide')
PokerInterfaceProtocol:sitActions hide
PokerInterfaceProtocol.command ('sit_actions', 'hide')
PokerInterfaceProtocol.command ('cashier', 'hide', '0')
PokerInterfaceProtocol.command ('lobby', 'hide')
XwncDesktop lobby_window 0
XwncDesktop Window mapped lobby_window 0
XwncDesktop table_info_window 0
XwncDesktop Window mapped table_info_window 0
XwncDesktop cashier_button_window 0
XwncDesktop Window mapped cashier_button_window 0
** (process:9460): DEBUG: packet player arrives with serial 98561
** (process:9460): DEBUG: player.female.cal3d
** (process:9460): DEBUG: <?xml version="1.0"?>
<outfit version="12"><uislot type="feet" default="JFfeet"><value parameter="shoescolor" name="color_set" value="7"/><value parameter="global_skin_hue" name="color_set" value="11"/></uislot><uislot type="head" default="MLhead"><value parameter="flidsmakeupcol" name="color_set" value="3"/><value parameter="haircolordark" name="color_set" value="4"/><value parameter="global_skin_hue" name="color_set" value="11"/><value parameter="pupilcoldark" name="color_set" value="1"/></uislot><uislot type="dress" default="none"><value parameter="bnailscol" name="color_set" value="1"/><value parameter="global_skin_hue" name="color_set" value="11"/><value parameter="CDbody_dresscol1" name="color_set" value="1"/><value parameter="CDbody_dresscol2" name="color_set" value="1"/></uislot><uislot type="accessory" default="WWpearl"/><uislot type="accessory" default="none"/><uislot type="hair" default="BWhairdark"><value parameter="haircolordark" name="color_set" value="4"/></uislot><uislot type="accessory" default="SSearrings"/><uislot type="legs" default="JFlegs"><value parameter="JFbeltbutton" name="color_set" value="1"/><value parameter="JFbody_pantscol" name="color_set" value="1"/><value parameter="JFbody_beltcol" name="color_set" value="1"/></uislot><uislot type="torso" default="JFtorso"><value parameter="JFbody_topcol2" name="color_set" value="1"/><value parameter="JFbody_topcol1" name="color_set" value="1"/><value parameter="bnailscol" name="color_set" value="1"/><value parameter="global_skin_hue" name="color_set" value="11"/></uislot></outfit>

** (process:9460): DEBUG: MAFESCNData::Load: /usr/share/poker3d/data/level03/position.escn
** (process:9460): DEBUG: 	(null)
** (process:9460): DEBUG: 	(null)
** (process:9460): DEBUG: 	transform_posGlow
** (process:9460): DEBUG: 	mesh_posGlow
** (process:9460): DEBUG: 	transform_posMark
** (process:9460): DEBUG: 	mesh_posMark
** (process:9460): DEBUG: MAFESCNData::Load: Total faces 0 with 0 drawables
** (process:9460): DEBUG: MAFESCNData::Load: /usr/share/poker3d/data/level03/cardA.escn
** (process:9460): DEBUG: 	(null)
** (process:9460): DEBUG: 	(null)
** (process:9460): DEBUG: 	seat/mesh_cardA.umesh
** (process:9460): DEBUG: MAFESCNData::Load: Total faces 0 with 0 drawables
** (process:9460): DEBUG: MAFESCNData::Load: /usr/share/poker3d/data/level03/pcard01.escn
** (process:9460): DEBUG: 	(null)
** (process:9460): DEBUG: 	(null)
** (process:9460): DEBUG: 	seat/mesh_pcard01.umesh
** (process:9460): DEBUG: MAFESCNData::Load: Total faces 0 with 0 drawables
** (process:9460): DEBUG: Cache 0xbfafe50 for url player.female.cal3d
** (process:9460): DEBUG: Cards found 5

** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap sound PlayerArrive not assigned to animation
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound bet to id 0
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound betAllIn to id 1
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound betMore to id 2
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound check to id 5
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound check02 to id 6
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound check03 to id 7
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound emCalmDown to id 9
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound emDisappointed to id 10
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap sound emDisappointed2 not assigned to animation
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound emImpatient to id 11
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound emLaugh to id 12
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap sound emLaugh1 not assigned to animation
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap sound emLaugh2 not assigned to animation
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap sound emLaugh3 not assigned to animation
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap sound emLaugh4 not assigned to animation
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap sound emLaugh5 not assigned to animation
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap sound emLaugh6 not assigned to animation
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound emNotFunny to id 13
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound emSad to id 14
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound emSilence to id 15
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound emThumbUp to id 16
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound emTwoThumbs to id 17
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound emUpset to id 18
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound fold to id 21
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound fold02 to id 22
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound fold03 to id 23
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound fold04 to id 24
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound fold05 to id 25
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound getPot to id 26
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle01 to id 27
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle02 to id 28
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle03 to id 29
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle04 to id 30
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle05 to id 31
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle06 to id 32
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle07 to id 33
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle08 to id 34
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle09 to id 35
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle10 to id 36
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap sound idle11 not assigned to animation
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap sound idle12 not assigned to animation
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle13 to id 37
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle14 to id 38
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle15 to id 39
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle16 to id 40
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle17 to id 41
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound lookA to id 42
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound lookC to id 44
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap sound loose not assigned to animation
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap sound loose02 not assigned to animation
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap sound loose03 not assigned to animation
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap sound loose04 not assigned to animation
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap sound loose05 not assigned to animation
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound openDoor to id 50
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound puckGet to id 51
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound puckPassFar to id 52
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound puckPassNear to id 53
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound seatDown to id 54
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound seatUp to id 55
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound upIdle01 to id 56
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound upIdle02 to id 57
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound upIdle03 to id 58
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound upIdle04 to id 59
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound upIdle05 to id 60
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound win to id 62
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound win02 to id 63
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound win03 to id 64
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound win04 to id 65
PokerInterfaceProtocol.command ('tournaments', 'hide')
PokerInterfaceProtocol.command ('chat', 'show')
PokerAnimationScheduler: observing table 119
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received chat
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received buy_in
PokerChildInterface: ** Message: reading glade file /usr/share/poker3d/data/interface/interface.glade
PokerChildInterface: 
publishPacket(4581): outbound: type = 198 length = 9 game_ids = [119] count = 1
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received sit_actions
PokerChildInterface: ** Message: reading glade file /usr/share/poker3d/data/interface/interface.glade
PokerChildInterface: 
publishPacket(4581): current: type = POKER_BATCH_MODE(105) serial = 0 game_id = 119
[PokerGame 119] player 98561 get seat 9
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received cashier
PokerChildInterface: ** Message: reading glade file /usr/share/poker3d/data/interface/interface.glade
PokerChildInterface: 
publishPacket(4581): current: type = POKER_PLAYER_ARRIVE(88) serial = 98561 game_id = 119 name = cece2404, url = player.female.cal3d, outfit = <?xml version="1.0"?>
<outfit version="12"><uislot type="feet" default="JFfeet"><value parameter="shoescolor" name="color_set" value="7"/><value parameter="global_skin_hue" name="color_set" value="11"/></uislot><uislot type="head" default="MLhead"><value parameter="flidsmakeupcol" name="color_set" value="3"/><value parameter="haircolordark" name="color_set" value="4"/><value parameter="global_skin_hue" name="color_set" value="11"/><value parameter="pupilcoldark" name="color_set" value="1"/></uislot><uislot type="dress" default="none"><value parameter="bnailscol" name="color_set" value="1"/><value parameter="global_skin_hue" name="color_set" value="11"/><value parameter="CDbody_dresscol1" name="color_set" value="1"/><value parameter="CDbody_dresscol2" name="color_set" value="1"/></uislot><uislot type="accessory" default="WWpearl"/><uislot type="accessory" default="none"/><uislot type="hair" default="BWhairdark"><value parameter="haircolordark" name="color_set" value="4"/></uislot><uislot type="accessory" default="SSearrings"/><uislot type="legs" default="JFlegs"><value parameter="JFbeltbutton" name="color_set" value="1"/><value parameter="JFbody_pantscol" name="color_set" value="1"/><value parameter="JFbody_beltcol" name="color_set" value="1"/></uislot><uislot type="torso" default="JFtorso"><value parameter="JFbody_topcol2" name="color_set" value="1"/><value parameter="JFbody_topcol1" name="color_set" value="1"/><value parameter="bnailscol" name="color_set" value="1"/><value parameter="global_skin_hue" name="color_set" value="11"/></uislot></outfit>
 blind = True, remove_next_turn = True, sit_out = False, sit_out_next_turn = False, auto = False, auto_blind_ante = False, wait_for = False, buy_in_payed = False, seat = 9 
Warning generate animations list: entry nop empty so skiped
WARNING sum of weight does not make 100\%
WARNING sum of weight does not make 100\%
animation dealer anchor transform_buttonGo
PokerChildInterface: ** Message: reading glade file /usr/share/poker3d/data/interface/interface.glade
PokerChildInterface: ** Message: reading glade file /usr/share/poker3d/data/interface/interface.glade
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received lobby
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received tournaments
PokerChildInterface: ** Message: reading glade file /usr/share/poker3d/data/interface/interface.glade
PokerChildInterface: ** Message: reading glade file /usr/share/poker3d/data/interface/interface.glade
PokerChildInterface: ** Message: reading glade file /usr/share/poker3d/data/interface/interface.glade
PokerChildInterface: ** Message: reading glade file /usr/share/poker3d/data/interface/interface.glade
PokerChildInterface: ** Message: reading glade file /usr/share/poker3d/data/interface/interface.glade
PokerChildInterface: 
PokerChildInterface: ** (poker-interface:9470): WARNING **: treeview_selection: unable to find active row
PokerChildInterface: 
PokerChildInterface: ** (poker-interface:9470): WARNING **: treeview_selection: unable to find active row
PokerChildInterface: ** Message: handle_network
PokerChildInterface: ** Message: received chat
PokerChildInterface: ** Message: chat: position x = 262, y = 743
PokerChildInterface: 
PokerChildInterface: (poker-interface:9470): Gtk-CRITICAL **: gtk_text_buffer_emit_insert: assertion `g_utf8_validate (text, len, NULL)' failed
PokerChildInterface: 
window name : chat_entry_window
handleConfigureWindow2101091
XwncDesktop Window mapped chat_entry_window 1
** (process:9460): DEBUG: seat 0 -> serial 0
** (process:9460): DEBUG: seat 1 -> serial 0
** (process:9460): DEBUG: seat 2 -> serial 0
** (process:9460): DEBUG: seat 3 -> serial 0
** (process:9460): DEBUG: seat 4 -> serial 0
** (process:9460): DEBUG: seat 5 -> serial 0
** (process:9460): DEBUG: seat 6 -> serial 0
** (process:9460): DEBUG: seat 7 -> serial 0
** (process:9460): DEBUG: seat 8 -> serial 0
** (process:9460): DEBUG: seat 9 -> serial 0
** (process:9460): DEBUG: PokerPlayer::SetSeatId: sitting at transform_seat10
** (process:9460): DEBUG: Play Sound upIdle05
publishPacket(4581): current: type = POKER_SEATS(50) game_id = 119, seats = [0, 0, 0, 0, 0, 0, 0, 0, 0, 98561]
handleRestackWindow2101091
window name : chat_entry_window
handleConfigureWindow2101091
** (process:9460): DEBUG: PokerPlayer::SetBet 0
** (process:9460): DEBUG: 500x25
** (process:9460): DEBUG: packet player arrives with serial 10119
** (process:9460): DEBUG: player.male.cal3d
** (process:9460): DEBUG: <?xml version="1.0"?>
<outfit version="13"><uislot type="feet" default="GNfeet"><value parameter="shoescol" name="color_set" value="1"/></uislot><uislot type="head" default="DOhead"><value parameter="global_skin_hue" name="color_set" value="7"/><value parameter="fpupilcoldark" name="color_set" value="2"/><value parameter="haircoldark" name="color_set" value="2"/></uislot><uislot type="accessory" default="none"/><uislot type="accessory" default="none"/><uislot type="accessory" default="none"/><uislot type="hair" default="JGhairdark"><value parameter="haircoldark" name="color_set" value="2"/></uislot><uislot type="legs" default="MSlegs"><value parameter="MSbody_pantscol" name="color_set" value="4"/></uislot><uislot type="torso" default="PNGtorso"><value parameter="PNGbody_shirtcol" name="color_set" value="7"/><value parameter="PNGbody_jacketcol" name="color_set" value="6"/><value parameter="global_skin_hue" name="color_set" value="7"/></uislot><uislot type="beard" default="BOSbearddark"><value parameter="haircoldark" name="color_set" value="2"/></uislot></outfit>

** (process:9460): DEBUG: Cache 0x9ca8760 for url player.male.cal3d
** (process:9460): DEBUG: Cards found 5

** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap sound PlayerArrive not assigned to animation
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound bet to id 0
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound betAllIn to id 1
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound betMore to id 2
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound check to id 5
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound check02 to id 6
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound check03 to id 7
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound emCalmDown to id 9
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap sound emDisappointed not assigned to animation
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap sound emDisappointed2 not assigned to animation
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound emNotFunny to id 15
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound emSad to id 16
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound emSilence to id 17
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound emThumbUp to id 18
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound emTwoThumbs to id 19
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound emUpset to id 20
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound fold to id 23
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound fold02 to id 24
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound fold03 to id 25
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound fold04 to id 26
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound fold05 to id 27
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound getPot to id 28
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle01 to id 30
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle02 to id 31
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle03 to id 32
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle04 to id 33
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle05 to id 34
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle06 to id 35
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle07 to id 36
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle08 to id 37
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle09 to id 38
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle10 to id 39
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle11A to id 40
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle11B to id 41
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle11C to id 42
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle12A to id 43
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle12B to id 44
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle12C to id 45
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle16 to id 49
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle17 to id 50
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound lookA to id 51
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound lookC to id 53
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap sound loose not assigned to animation
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap sound loose02 not assigned to animation
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap sound loose03 not assigned to animation
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap sound loose04 not assigned to animation
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap sound loose05 not assigned to animation
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound openDoor to id 59
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound puckGet to id 60
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound puckPassFar to id 61
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound puckPassNear to id 62
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound seatDown to id 63
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound seatUp to id 64
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound upIdle02 to id 66
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound upIdle03 to id 67
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound upIdle04 to id 68
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound upIdle05 to id 69
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap sound walkA not assigned to animation
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap sound walkB not assigned to animation
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap sound walkC not assigned to animation
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound win to id 74
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound win02 to id 75
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound win03 to id 76
** (process:9460): DEBUG: seat 0 -> serial 0
** (process:9460): DEBUG: seat 1 -> serial 0
** (process:9460): DEBUG: seat 2 -> serial 0
** (process:9460): DEBUG: seat 3 -> serial 0
** (process:9460): DEBUG: seat 4 -> serial 0
** (process:9460): DEBUG: seat 5 -> serial 0
** (process:9460): DEBUG: seat 6 -> serial 0
** (process:9460): DEBUG: seat 7 -> serial 0
** (process:9460): DEBUG: seat 8 -> serial 0
** (process:9460): DEBUG: seat 9 -> serial 98561
** (process:9460): DEBUG: PokerPlayer::SetSeatId: sitting at transform_seat01
** (process:9460): DEBUG: PokerPlayer::SetBet 0
** (process:9460): DEBUG: packet player arrives with serial 81620
** (process:9460): DEBUG: player.male.cal3d
** (process:9460): DEBUG: <?xml version="1.0"?>
<outfit version="13"><uislot type="feet" default="KJfeet"><value parameter="shoescol" name="color_set" value="4"/></uislot><uislot type="head" default="BOShead"><value parameter="global_skin_hue" name="color_set" value="4"/><value parameter="fpupilcol" name="color_set" value="5"/><value parameter="haircol" name="color_set" value="2"/></uislot><uislot type="accessory" default="PNGglasses"><value parameter="glass_glasscol" name="color_set" value="5"/></uislot><uislot type="accessory" default="none"/><uislot type="accessory" default="none"/><uislot type="hair" default="bbcap"><value parameter="bbcap_shade" name="color_set" value="11"/><value parameter="bbcap_cap" name="color_set" value="3"/><value parameter="haircol" name="color_set" value="2"/></uislot><uislot type="legs" default="TMlegs"><value parameter="TMbody_pantscol" name="color_set" value="5"/></uislot><uislot type="torso" default="JCtorso"><value parameter="JCshirtcol1" name="color_set" value="14"/><value parameter="JCshirtcol2" name="color_set" value="6"/><value parameter="global_skin_hue" name="color_set" value="4"/><value parameter="JCshirtcol0" name="color_set" value="10"/><value parameter="JCshirtcol3" name="color_set" value="13"/></uislot><uislot type="beard" default="JCbeard"><value parameter="haircol" name="color_set" value="2"/></uislot></outfit>

** (process:9460): DEBUG: Cache 0x9ca8760 for url player.male.cal3d
** (process:9460): DEBUG: Cards found 5

** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap sound PlayerArrive not assigned to animation
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound bet to id 0
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound betAllIn to id 1
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound betMore to id 2
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound check to id 5
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound check02 to id 6
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound check03 to id 7
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound emCalmDown to id 9
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap sound emDisappointed not assigned to animation
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap sound emDisappointed2 not assigned to animation
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound emNotFunny to id 15
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound emSad to id 16
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound emSilence to id 17
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound emThumbUp to id 18
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound emTwoThumbs to id 19
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound emUpset to id 20
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound fold to id 23
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound fold02 to id 24
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound fold03 to id 25
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound fold04 to id 26
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound fold05 to id 27
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound getPot to id 28
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle01 to id 30
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle02 to id 31
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle03 to id 32
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle04 to id 33
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle05 to id 34
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle06 to id 35
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle07 to id 36
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle08 to id 37
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle09 to id 38
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle10 to id 39
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle11A to id 40
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle11B to id 41
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle11C to id 42
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle12A to id 43
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle12B to id 44
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle12C to id 45
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle16 to id 49
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle17 to id 50
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound lookA to id 51
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound lookC to id 53
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap sound loose not assigned to animation
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap sound loose02 not assigned to animation
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap sound loose03 not assigned to animation
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap sound loose04 not assigned to animation
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap sound loose05 not assigned to animation
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound openDoor to id 59
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound puckGet to id 60
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound puckPassFar to id 61
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound puckPassNear to id 62
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound seatDown to id 63
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound seatUp to id 64
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound upIdle02 to id 66
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound upIdle03 to id 67
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound upIdle04 to id 68
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound upIdle05 to id 69
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap sound walkA not assigned to animation
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap sound walkB not assigned to animation
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap sound walkC not assigned to animation
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound win to id 74
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound win02 to id 75
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound win03 to id 76
** (process:9460): DEBUG: seat 0 -> serial 10119
** (process:9460): DEBUG: seat 1 -> serial 0
** (process:9460): DEBUG: seat 2 -> serial 0
** (process:9460): DEBUG: seat 3 -> serial 0
** (process:9460): DEBUG: seat 4 -> serial 0
** (process:9460): DEBUG: seat 5 -> serial 0
** (process:9460): DEBUG: seat 6 -> serial 0
** (process:9460): DEBUG: seat 7 -> serial 0
** (process:9460): DEBUG: seat 8 -> serial 0
** (process:9460): DEBUG: seat 9 -> serial 98561
** (process:9460): DEBUG: PokerPlayer::SetSeatId: sitting at transform_seat02
** (process:9460): DEBUG: PokerPlayer::SetBet 0
publishPacket(4581): current: type = POKER_PLAYER_CHIPS(64) serial = 98561 game_id = 119 bet = 0 money = 18000
publishPacket(4581): current: type = POKER_SIT(75) serial = 98561 game_id = 119
[PokerGame 119] player 10119 get seat 0
publishPacket(4581): current: type = POKER_PLAYER_ARRIVE(88) serial = 10119 game_id = 119 name = sadhu, url = player.male.cal3d, outfit = <?xml version="1.0"?>
<outfit version="13"><uislot type="feet" default="GNfeet"><value parameter="shoescol" name="color_set" value="1"/></uislot><uislot type="head" default="DOhead"><value parameter="global_skin_hue" name="color_set" value="7"/><value parameter="fpupilcoldark" name="color_set" value="2"/><value parameter="haircoldark" name="color_set" value="2"/></uislot><uislot type="accessory" default="none"/><uislot type="accessory" default="none"/><uislot type="accessory" default="none"/><uislot type="hair" default="JGhairdark"><value parameter="haircoldark" name="color_set" value="2"/></uislot><uislot type="legs" default="MSlegs"><value parameter="MSbody_pantscol" name="color_set" value="4"/></uislot><uislot type="torso" default="PNGtorso"><value parameter="PNGbody_shirtcol" name="color_set" value="7"/><value parameter="PNGbody_jacketcol" name="color_set" value="6"/><value parameter="global_skin_hue" name="color_set" value="7"/></uislot><uislot type="beard" default="BOSbearddark"><value parameter="haircoldark" name="color_set" value="2"/></uislot></outfit>
 blind = None, remove_next_turn = True, sit_out = False, sit_out_next_turn = False, auto = False, auto_blind_ante = True, wait_for = False, buy_in_payed = False, seat = 0 
Warning generate animations list: entry nop empty so skiped
WARNING sum of weight does not make 100\%
WARNING sum of weight does not make 100\%
WARNING sum of weight does not make 100\%
animation dealer anchor transform_buttonGo
publishPacket(4581): current: type = POKER_SEATS(50) game_id = 119, seats = [10119, 0, 0, 0, 0, 0, 0, 0, 0, 98561]
publishPacket(4581): current: type = POKER_PLAYER_CHIPS(64) serial = 10119 game_id = 119 bet = 0 money = 147050
publishPacket(4581): current: type = POKER_SIT(75) serial = 10119 game_id = 119
[PokerGame 119] player 81620 get seat 1
publishPacket(4581): current: type = POKER_PLAYER_ARRIVE(88) serial = 81620 game_id = 119 name = tutur972, url = player.male.cal3d, outfit = #b772a4 blind = None, remove_next_turn = True, sit_out = False, sit_out_next_turn = True, auto = True, auto_blind_ante = True, wait_for = False, buy_in_payed = False, seat = 1 
animation dealer anchor transform_buttonGo
publishPacket(4581): current: type = POKER_SEATS(50) game_id = 119, seats = [10119, 81620, 0, 0, 0, 0, 0, 0, 0, 98561]
publishPacket(4581): current: type = POKER_PLAYER_CHIPS(64) serial = 81620 game_id = 119 bet = 0 money = 115700
publishPacket(4581): current: type = POKER_SIT(75) serial = 81620 game_id = 119
[PokerGame 119] player 95703 get seat 5
publishPacket(4581): current: type = POKER_PLAYER_ARRIVE(88) serial = 95703 game_id = 119 name = spiderpig73, url = player.male.cal3d, outfit = <?xml version="1.0"?>
<outfit version="13"><uislot type="feet" default="KJfeet"><value parameter="shoescol" name="color_set" value="1"/></uislot><uislot type="head" default="TMhead"><value parameter="global_skin_hue" name="color_set" value="7"/><value parameter="fpupilcoldark" name="color_set" value="2"/><value parameter="haircoldark" name="color_set" value="1"/></uislot><uislot type="accessory" default="NLglasses"><value parameter="glass_glasscol" name="color_set" value="1"/></uislot><uislot type="accessory" default="JGscar"/><uislot type="accessory" default="none"/><uislot type="hair" default="TMhairdark"><value parameter="haircoldark" name="color_set" value="1"/></uislot><uislot type="legs" default="PNGlegs"><value parameter="PNGbody_pantscol" name="color_set" value="5"/></uislot><uislot type="torso" default="JGtorso"><value parameter="global_skin_hue" name="color_set" value="7"/><value parameter="JGbody_shirtcol" name="color_set" value="5"/></uislot><uislot type="beard" default="SZbearddark"><value parameter="haircoldark" nam** (process:9460): DEBUG: packet player arrives with serial 95703
** (process:9460): DEBUG: player.male.cal3d
** (process:9460): DEBUG: <?xml version="1.0"?>
<outfit version="13"><uislot type="feet" default="KJfeet"><value parameter="shoescol" name="color_set" value="1"/></uislot><uislot type="head" default="TMhead"><value parameter="global_skin_hue" name="color_set" value="7"/><value parameter="fpupilcoldark" name="color_set" value="2"/><value parameter="haircoldark" name="color_set" value="1"/></uislot><uislot type="accessory" default="NLglasses"><value parameter="glass_glasscol" name="color_set" value="1"/></uislot><uislot type="accessory" default="JGscar"/><uislot type="accessory" default="none"/><uislot type="hair" default="TMhairdark"><value parameter="haircoldark" name="color_set" value="1"/></uislot><uislot type="legs" default="PNGlegs"><value parameter="PNGbody_pantscol" name="color_set" value="5"/></uislot><uislot type="torso" default="JGtorso"><value parameter="global_skin_hue" name="color_set" value="7"/><value parameter="JGbody_shirtcol" name="color_set" value="5"/></uislot><uislot type="beard" default="SZbearddark"><value parameter="haircoldark" name="color_set" value="1"/></uislot></outfit>

** (process:9460): DEBUG: Cache 0x9ca8760 for url player.male.cal3d
** (process:9460): DEBUG: Cards found 5

** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap sound PlayerArrive not assigned to animation
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound bet to id 0
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound betAllIn to id 1
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound betMore to id 2
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound check to id 5
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound check02 to id 6
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound check03 to id 7
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound emCalmDown to id 9
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap sound emDisappointed not assigned to animation
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap sound emDisappointed2 not assigned to animation
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound emNotFunny to id 15
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound emSad to id 16
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound emSilence to id 17
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound emThumbUp to id 18
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound emTwoThumbs to id 19
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound emUpset to id 20
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound fold to id 23
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound fold02 to id 24
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound fold03 to id 25
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound fold04 to id 26
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound fold05 to id 27
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound getPot to id 28
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle01 to id 30
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle02 to id 31
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle03 to id 32
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle04 to id 33
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle05 to id 34
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle06 to id 35
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle07 to id 36
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle08 to id 37
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle09 to id 38
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle10 to id 39
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle11A to id 40
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle11B to id 41
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle11C to id 42
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle12A to id 43
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle12B to id 44
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle12C to id 45
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle16 to id 49
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle17 to id 50
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound lookA to id 51
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound lookC to id 53
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap sound loose not assigned to animation
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap sound loose02 not assigned to animation
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap sound loose03 not assigned to animation
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap sound loose04 not assigned to animation
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap sound loose05 not assigned to animation
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound openDoor to id 59
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound puckGet to id 60
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound puckPassFar to id 61
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound puckPassNear to id 62
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound seatDown to id 63
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound seatUp to id 64
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound upIdle02 to id 66
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound upIdle03 to id 67
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound upIdle04 to id 68
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound upIdle05 to id 69
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap sound walkA not assigned to animation
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap sound walkB not assigned to animation
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap sound walkC not assigned to animation
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound win to id 74
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound win02 to id 75
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound win03 to id 76
** (process:9460): DEBUG: seat 0 -> serial 10119
** (process:9460): DEBUG: seat 1 -> serial 81620
** (process:9460): DEBUG: seat 2 -> serial 0
** (process:9460): DEBUG: seat 3 -> serial 0
** (process:9460): DEBUG: seat 4 -> serial 0
** (process:9460): DEBUG: seat 5 -> serial 0
** (process:9460): DEBUG: seat 6 -> serial 0
** (process:9460): DEBUG: seat 7 -> serial 0
** (process:9460): DEBUG: seat 8 -> serial 0
** (process:9460): DEBUG: seat 9 -> serial 98561
** (process:9460): DEBUG: PokerPlayer::SetSeatId: sitting at transform_seat06
** (process:9460): DEBUG: PokerPlayer::SetBet 0
** (process:9460): DEBUG: packet player arrives with serial 90046
** (process:9460): DEBUG: player.male.cal3d
** (process:9460): DEBUG: <?xml version="1.0"?>
<outfit version="13"><uislot type="feet" default="GNfeet"><value parameter="shoescol" name="color_set" value="1"/></uislot><uislot type="head" default="GNhead"><value parameter="global_skin_hue" name="color_set" value="4"/><value parameter="fpupilcol" name="color_set" value="4"/><value parameter="haircol" name="color_set" value="8"/></uislot><uislot type="accessory" default="NLglasses"><value parameter="glass_glasscol" name="color_set" value="6"/></uislot><uislot type="accessory" default="NWmask"><value parameter="glass_glasscol" name="color_set" value="6"/></uislot><uislot type="accessory" default="JGscar"/><uislot type="hair" default="JGhair"><value parameter="haircol" name="color_set" value="8"/></uislot><uislot type="legs" default="GNlegs"><value parameter="GNpants_col" name="color_set" value="4"/></uislot><uislot type="torso" default="DOtorso"><value parameter="DOpull_col" name="color_set" value="7"/><value parameter="global_skin_hue" name="color_set" value="4"/><value parameter="DOshirt_col" name="color_set" value="7"/></uislot><uislot type="beard" default="TMbeard"><value parameter="haircol" name="color_set" value="8"/></uislot></outfit>

** (process:9460): DEBUG: Cache 0x9ca8760 for url player.male.cal3d
** (process:9460): DEBUG: Cards found 5

** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap sound PlayerArrive not assigned to animation
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound bet to id 0
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound betAllIn to id 1
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound betMore to id 2
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound check to id 5
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound check02 to id 6
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound check03 to id 7
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound emCalmDown to id 9
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap sound emDisappointed not assigned to animation
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap sound emDisappointed2 not assigned to animation
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound emNotFunny to id 15
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound emSad to id 16
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound emSilence to id 17
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound emThumbUp to id 18
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound emTwoThumbs to id 19
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound emUpset to id 20
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound fold to id 23
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound fold02 to id 24
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound fold03 to id 25
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound fold04 to id 26
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound fold05 to id 27
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound getPot to id 28
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle01 to id 30
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle02 to id 31
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle03 to id 32
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle04 to id 33
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle05 to id 34
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle06 to id 35
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle07 to id 36
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle08 to id 37
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle09 to id 38
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle10 to id 39
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle11A to id 40
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle11B to id 41
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle11C to id 42
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle12A to id 43
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle12B to id 44
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle12C to id 45
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle16 to id 49
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound idle17 to id 50
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound lookA to id 51
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound lookC to id 53
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap sound loose not assigned to animation
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap sound loose02 not assigned to animation
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap sound loose03 not assigned to animation
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap sound loose04 not assigned to animation
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap sound loose05 not assigned to animation
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound openDoor to id 59
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound puckGet to id 60
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound puckPassFar to id 61
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound puckPassNear to id 62
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound seatDown to id 63
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound seatUp to id 64
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound upIdle02 to id 66
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound upIdle03 to id 67
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound upIdle04 to id 68
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound upIdle05 to id 69
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap sound walkA not assigned to animation
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap sound walkB not assigned to animation
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap sound walkC not assigned to animation
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound win to id 74
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound win02 to id 75
** (process:9460): DEBUG: PokerBodyModel::BuildAnimationSoundMap assign sound win03 to id 76
** (process:9460): DEBUG: seat 0 -> serial 10119
** (process:9460): DEBUG: seat 1 -> serial 81620
** (process:9460): DEBUG: seat 2 -> serial 0
** (process:9460): DEBUG: seat 3 -> serial 0
** (process:9460): DEBUG: seat 4 -> serial 0
** (process:9460): DEBUG: seat 5 -> serial 95703
** (process:9460): DEBUG: seat 6 -> serial 0
** (process:9460): DEBUG: seat 7 -> serial 0
** (process:9460): DEBUG: seat 8 -> serial 0
** (process:9460): DEBUG: seat 9 -> serial 98561
** (process:9460): DEBUG: PokerPlayer::SetSeatId: sitting at transform_seat03
** (process:9460): DEBUG: PokerPlayer::SetBet 0
** (process:9460): DEBUG: PokerPlayer::SetBet 0
** (process:9460): DEBUG: PokerPlayer::SetBet 0
** (process:9460): DEBUG: PokerPlayer::SetBet 0
** (process:9460): DEBUG: PokerPlayer::SetBet 0
** (process:9460): DEBUG: PokerPlayer::SetBet 0
** (process:9460): DEBUG: PokerController::Update: POKER_IN_GAME
** (process:9460): DEBUG: ChangeDealer in batch mode or prev dealer = -1
e="color_set" value="1"/></uislot></outfit>
 blind = None, remove_next_turn = True, sit_out = False, sit_out_next_turn = False, auto = False, auto_blind_ante = True, wait_for = False, buy_in_payed = False, seat = 5 
animation dealer anchor transform_buttonGo
publishPacket(4581): current: type = POKER_SEATS(50) game_id = 119, seats = [10119, 81620, 0, 0, 0, 95703, 0, 0, 0, 98561]
publishPacket(4581): current: type = POKER_PLAYER_CHIPS(64) serial = 95703 game_id = 119 bet = 0 money = 45278
publishPacket(4581): current: type = POKER_SIT(75) serial = 95703 game_id = 119
[PokerGame 119] player 90046 get seat 2
publishPacket(4581): current: type = POKER_PLAYER_ARRIVE(88) serial = 90046 game_id = 119 name = chacha38, url = player.male.cal3d, outfit = <?xml version="1.0"?>
<outfit version="13"><uislot type="feet" default="GNfeet"><value parameter="shoescol" name="color_set" value="1"/></uislot><uislot type="head" default="GNhead"><value parameter="global_skin_hue" name="color_set" value="4"/><value parameter="fpupilcol" name="color_set" value="4"/><value parameter="haircol" name="color_set" value="8"/></uislot><uislot type="accessory" default="NLglasses"><value parameter="glass_glasscol" name="color_set" value="6"/></uislot><uislot type="accessory" default="NWmask"><value parameter="glass_glasscol" name="color_set" value="6"/></uislot><uislot type="accessory" default="JGscar"/><uislot type="hair" default="JGhair"><value parameter="haircol" name="color_set" value="8"/></uislot><uislot type="legs" default="GNlegs"><value parameter="GNpants_col" name="color_set" value="4"/></uislot><uislot type="torso" default="DOtorso"><value parameter="DOpull_col" name="color_set" value="7"/><value parameter="global_skin_hue" name="color_set" value="4"/><value parameter="DOshirt_col" name="color_set" value="7"/></uislot><uislot type="beard" default="TMbeard"><value parameter="haircol" name="color_set" value="8"/></uislot></outfit>
 blind = None, remove_next_turn = True, sit_out = False, sit_out_next_turn = False, auto = False, auto_blind_ante = True, wait_for = False, buy_in_payed = False, seat = 2 
animation dealer anchor transform_buttonGo
publishPacket(4581): current: type = POKER_SEATS(50) game_id = 119, seats = [10119, 81620, 90046, 0, 0, 95703, 0, 0, 0, 98561]
publishPacket(4581): current: type = POKER_PLAYER_CHIPS(64) serial = 90046 game_id = 119 bet = 0 money = 100000
publishPacket(4581): current: type = POKER_SIT(75) serial = 90046 game_id = 119
ERROR server says player 98561 has a money of 19000 chips and client thinks it has 18000
publishPacket(4581): current: type = POKER_PLAYER_CHIPS(64) serial = 98561 game_id = 119 bet = 0 money = 19000
publishPacket(4581): current: type = POKER_PLAYER_CHIPS(64) serial = 10119 game_id = 119 bet = 0 money = 147050
ERROR server says player 81620 has a money of 116700 chips and client thinks it has 115700
publishPacket(4581): current: type = POKER_PLAYER_CHIPS(64) serial = 81620 game_id = 119 bet = 0 money = 116700
ERROR server says player 95703 has a money of 95278 chips and client thinks it has 45278
publishPacket(4581): current: type = POKER_PLAYER_CHIPS(64) serial = 95703 game_id = 119 bet = 0 money = 95278
ERROR server says player 90046 has a money of 41800 chips and client thinks it has 100000
publishPacket(4581): current: type = POKER_PLAYER_CHIPS(64) serial = 90046 game_id = 119 bet = 0 money = 41800
publishPacket(4581): current: type = POKER_IN_GAME(67) serial = 0 game_id = 119 players = [10119, 81620, 90046, 95703, 98561]
publishPacket(4581): current: type = POKER_DEALER(70) game_id = 119, dealer = 5, previous_dealer = -1
dealer -1 next dealer 5 
DEALER: return prev_dealer = -1
[PokerGame 119] Dealing Hold'em hand number 791448
[PokerGame 119] player list: [10119, 81620, 90046, 95703, 98561]
[PokerGame 119] changing state null => blindAnte
[PokerGame 119] initialisation turn 791448 ... finished
publishPacket(4581): current: type = POKER_START(66) serial = 0 game_id = 119 hands_count = 16672, time = 3082442, hand_serial = 791448, level = 0
resetLagmax: 120
publishPacket(4581): current: type = ** (process:9460): DEBUG: PokerPlayer::SetBet 0
** (process:9460): DEBUG: PokerPlayer::SetBet 0
** (process:9460): DEBUG: PokerPlayer::SetBet 0
** (process:9460): DEBUG: PokerPlayer::SetBet 0
** (process:9460): DEBUG: PokerPlayer::SetBet 0
** (process:9460): DEBUG: DELAY 2.000000
** (process:9460): DEBUG: DELAY 2.000000
** (process:9460): DEBUG: DELAY 2.000000
** (process:9460): DEBUG: DELAY 2.066667
** (process:9460): DEBUG: DELAY 2.000000
** (process:9460): DEBUG: lost position
POKER_BOARD_CARDS(62) serial = 4581 game_id = 119 cards = []
publishPacket(4581): current: type = POKER_PLAYER_CHIPS(64) serial = 10119 game_id = 119 bet = 0 money = 147050
publishPacket(4581): current: type = POKER_PLAYER_CHIPS(64) serial = 81620 game_id = 119 bet = 0 money = 116700
publishPacket(4581): current: type = POKER_PLAYER_CHIPS(64) serial = 90046 game_id = 119 bet = 0 money = 41800
publishPacket(4581): current: type = POKER_PLAYER_CHIPS(64) serial = 95703 game_id = 119 bet = 0 money = 95278
publishPacket(4581): current: type = POKER_PLAYER_CHIPS(64) serial = 98561 game_id = 119 bet = 0 money = 19000
publishPacket(4581): current: type = 180 length = 11 serial = 0 cookie =  game_id = 119
publishPacket(4581): current: type = POKER_POSITION(54) game_id = 119, position = -1, serial = 10119
publishPacket(4581): current: type = POKER_POSITION(54) game_id = 119, position = -1, serial = 98561
[PokerGame 119] ERROR: player 72241 cannot pay blind. state = blindAnte, serial in position = 98561 (ignored)
publishPacket(4581): current: type = POKER_BLIND(95) serial = 72241 game_id = 119 amount = 500 dead = 0
