newsgpu940 - News

Show feedback again
Print summaries for the latest news.

Latest News Approved - With Summaries
New files in the download section
     posted by rixed, Sun Feb 11 23:31:42 2007 - 0 replies

As requested, some files in the download section :

gpu940_binaries_2-0-0.tgz : the binary files and headers, usefull to start developping without the need to build it from sources

egoboo2x_binaries_2-0-0.tgz : the egoboo binary (working with gpu940 in the previous file) to be copied inplace of the former one to add the lighting effects.

Better rasterizer : gpugears much faster
     posted by rixed, Sun Feb 11 23:10:45 2007 - 0 replies

After the rasterizer was a little tweacked to help GCC optimize things, gpugears now runs at 30FPS.

Also, Egoboo2X now have lights !

gpu940-users mailing list reseted
     posted by rixed, Sat Jan 27 12:21:14 2007 - 0 replies

Due to some troubles with the mailing list, it was reseted. All subscribtions are lost, except for the few people whose notification message were still in my inbox.

Everything's working fine now, please suscribe again if you are still interrested in gpu940.

     posted by rixed, Thu Jan 4 09:12:40 2007 - 0 replies

Egoboo2x is the first game ported to GP2X that uses gpu940 and it's opengl-like library.

It's running without overclocking at around 12fps, which is just playable. Most of fancy visual effects were compiled out, though.

Available here :

gpugears jumped to 20ps
     posted by rixed, Tue Nov 7 23:00:07 2006 - 0 replies

After two nights of optimizations (porting DIV routines to ARM assembly and projection tweacking), the performence of gpugears increased from 10fps to 20fps. Still the polygon routine can be improved by a factor of 10 to 20%, so there is room left for another fps increase.

Time to add features to the GL-ES API.

opengl-es and zbuffer
     posted by rixed, Mon Nov 6 14:36:20 2006 - 0 replies

All opengl things required to handle glxgears (renamed gpugears) are now implemented.

Specs are not terrific : arround 10 fps without overclocking.
The good news is that most of the time is not spent in the rasterizer, but in the division, projection and polygon routines (which are very perfectible). ...

[Read more]
JIT compiler is working
     posted by rixed, Wed Nov 1 18:56:09 2006 - 0 replies

All dedicated ARM assembly dedicated to line drawing are now replaced by a JIT (just in time) code generator.

All optimizations are no in yet, but it's working.

Next step : make use of the zbuffer new functionnalities in the opengl-es API.

gpu940 goes opengl-es
     posted by rixed, Mon Oct 23 12:07:58 2006 - 0 replies

Im adding an OpenGL-ES layer on gpu940, to ease the port
of already existing opengl(-es) apps to the GP2X.

The complexity involved in supporting the many required rendering types of opengl (even the es-1.x which is a stripped down version) lead me to rewrite the inner rasterizer. Im planning to add a little code generator (similar in spirit to the one present in Vincent's opengl-es library, but more targeted at the GP2X).

First results are expected by the end of the month.

Show feedback again

Back to the top

Powered by Savane 3.1-cleanup