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Latest News Approved - With Summaries
Release Version 0.0.9
     posted by cpinson, Thu 23 Oct 2008 09:09:03 PM UTC - 0 replies

The 0.0.9 release drastically simplifies usage for users familiar with OpenSceneGraph by consolidating all of the existing code into a single, standalone NodeKit. Furthermore, all AnimTK-specific data is stored alongside traditional OSG data within ...

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release 0.0.8
     posted by cpinson, Mon 18 Aug 2008 02:44:39 PM UTC - 0 replies
  • new osgATK OpenSceneGraph nodekit
  • new EaseMotion (predefined sampler to animate misc value)
  • new AnimtkViewer application replace the old one
  • blender exporter improvement

More on animtk at[[release 0.0.8]]

Release Version 0.0.7
     posted by cpinson, Mon 05 May 2008 09:45:02 PM UTC - 0 replies
  • Improve blender exporter (skinning and solid animations)
  • Add a osg viewer to see skeleton/skinning export
  • Improve build system (cmake)
  • Add test and coverage
Release Version 0.0.6
     posted by cpinson, Fri 29 Feb 2008 02:32:54 PM UTC - 0 replies
  • added skeletal animation (experimental and really useable)
  • added more examples (osg)
  • added some helper to create easily sampler
Release Version 0.0.5
     posted by cpinson, Fri 28 Sep 2007 12:02:40 PM UTC - 0 replies
  • Add svg Sampler (read an svg and normalize it)
  • Add Ramp sampler
  • Add ReadSVG in trunk
Release Version 0.0.4
     posted by cpinson, Mon 16 Jul 2007 12:04:21 PM UTC - 0 replies

The cubic bezier are now supported. And we have added a tool to check result of sampling. It uses an input svg file and write another svg that's is sampled in a linear fashion.

release version 0.0.3
     posted by cpinson, Mon 04 Jun 2007 09:29:22 AM UTC - 0 replies
  • Fix Sampler to clamp when t is out of range
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