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Jump to the original submission)
Sat 05 Jul 2008 09:38:14 AM UTC, comment #11:
I have uploaded the code used for the demo. Download both files (physics.tar.bz2 and whysics_test.patch).
Apply the patch in src trunk:
drayan@drayan-desktop:~/wormux/trunk/src$ patch -p 1 <./whysics_test.patch
Untar physics.tar.bz2 :
drayan@drayan-desktop:~/wormux/trunk/src$ tar xfvj physics.tar.bz2
Then run autogen.sh, configure, compile, run and tada, here is your new brand new physical engine.
Beware, I'm using a quite speedy PC (dual core Athlon 64 4400+) to run this thing. So if you run this on older hardware, you will have some performance issue ...
(file #4526, file #4527)
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Sat 05 Jul 2008 09:16:41 AM UTC, comment #10:
A new video showing the new bouncing code in action. The scene is compound of a vertical rope on the left which is fix at the top and the bottom, particles and box and a platform.
It's far from perfect and there's still room for improvement but I think there's potential :)
http://www.youtube.com/v/RmXRggaN8dg
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Wed 25 Jun 2008 10:18:27 PM UTC, comment #9:
A new video showing progress of the physical engine :
http://www.youtube.com/v/qxXJ_gHdv9Y
Now, we can use any kind of convexe shape. Even if the video show only boundary box, we can use triangle or rotated shape. I have already updated the Whysics code so you can retrieve it directly on gna.org svn repos if you want to play with it.
Now, I have to finish the bounce interaction code to handle correctly angle of impact, rotation of shape etc.
Good night people !
Yannig (Drayan)
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Wed 18 Jun 2008 05:25:59 PM UTC, comment #8:
The video is very encouraging, especially considering how natural the rope seems to move.
Blob interaction is another plus. We'll see how it can be used gameplay wise :)
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Tue 17 Jun 2008 12:30:39 PM UTC, comment #7:
Work in progress.
(file #4437)
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Mon 16 Jun 2008 09:14:33 PM UTC, comment #6:
A link showing capabilities of the new physical engine :
http://www.youtube.com/v/Ui88fZUw7-k
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Wed 04 Jun 2008 03:00:13 PM UTC, comment #5:
Better stability and faster simulation but still work in progress.
(file #4405)
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Wed 04 Jun 2008 02:19:32 PM UTC, comment #4:
Playing with a new class of object : BoundaryBox
Uploading a new screenshot.
(file #4402, file #4403, file #4404)
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Mon 02 Jun 2008 01:38:47 PM UTC, comment #3:
Introducing a new class to handle collision and start to introduce boundary box class (which map against our already existing rectangle class in wormux).
Need to finish this and to introduce map collision detection (aka ground) and then I'll see how to replace the already existing physical engine.
I have uploaded a new screenshot showing capabilities when dealing with stacked object on a rope.
(file #4398, file #4399)
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Sun 01 Jun 2008 09:11:56 PM UTC, comment #2:
Work in progress ... Start to change the way we handle overlapping object.
(file #4396)
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Sun 01 Jun 2008 08:55:21 AM UTC, comment #1:
Work in progress.
You can interact with the mouse.
(file #4392, file #4393, file #4394)
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Fri 30 May 2008 01:55:31 PM UTC, original submission:
As I said in the summary
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Depends on the following items: None found
Items that depend on this one: None found
Follow 18 latest changes.
| Date |
Changed By |
Updated Field |
Previous Value |
=> |
Replaced By |
| Sat 05 Jul 2008 09:38:14 AM UTC | drayan | Attached File | - |  | Added physics.tar.bz2, #4526 |
| | | Attached File | - |  | Added whysics_test.patch, #4527 |
| Tue 17 Jun 2008 12:30:39 PM UTC | drayan | Attached File | - |  | Added physics.tar.bz2, #4437 |
| Wed 04 Jun 2008 03:00:10 PM UTC | drayan | Attached File | - |  | Added physics.tar.bz2, #4405 |
| Wed 04 Jun 2008 02:19:32 PM UTC | drayan | Attached File | - |  | Added physical_engine.diff, #4402 |
| | | Attached File | - |  | Added physics.tar.bz2, #4403 |
| | | Attached File | - |  | Added circle_n_box.png, #4404 |
| Mon 02 Jun 2008 01:38:47 PM UTC | drayan | Attached File | - |  | Added physics.tar.bz2, #4398 |
| | | Attached File | - |  | Added funky_physical_engine.png, #4399 |
| | | Status | None |  | In Progress |
| Sun 01 Jun 2008 09:11:55 PM UTC | drayan | Attached File | - |  | Added physics.tar.bz2, #4396 |
| Sun 01 Jun 2008 08:55:37 AM UTC | drayan | Attached File | #4386 |  | Removed |
| Sun 01 Jun 2008 08:55:34 AM UTC | drayan | Attached File | #4387 |  | Removed |
| Sun 01 Jun 2008 08:55:21 AM UTC | drayan | Attached File | - |  | Added physics.tar.bz2, #4392 |
| | | Attached File | - |  | Added mouse_interaction.png, #4393 |
| | | Attached File | - |  | Added physical_engine.diff, #4394 |
| Fri 30 May 2008 01:55:31 PM UTC | drayan | Attached File | - |  | Added physical_engine.diff, #4386 |
| | | Attached File | - |  | Added physics.tar.bz2, #4387 |