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Jump to the original submission)
Tue 23 Sep 2008 08:40:15 PM UTC, SVN revision 6070:
patch #1104: New turret management code: Part 2: Cleanup actionTargetTurret(). Reduces number of input parameters from 7 to 3.
(Browse SVN revision 6070) |
Mon 22 Sep 2008 03:33:47 AM UTC, comment #5:
I didn't test vtols, but I tested a bunch of other turrets, and it seems to work fine in skirmish games.
btw, I rarely check gna for patches, I like trac much better, since you can see a quick diff of the code with no real effort.
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Sat 20 Sep 2008 07:58:40 PM UTC, comment #4:
Part 2: Cleanup actionTargetTurret(). Reduces number of input parameters from 7 to 3.
(file #4805)
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Tue 16 Sep 2008 07:21:26 PM UTC, SVN revision 6033:
From patch #1104: New turret management code: Minor change the API for actionInsideMinRange() to pass pointer
to weapon stats directly.
(Browse SVN revision 6033) |
Sun 14 Sep 2008 10:28:01 AM UTC, comment #2:
Turns out I need to change a lot of other stuff for this to work properly. Part 1 of this work attached - just changes the API for actionInsideMinRange(), as I want to remove a lot of the hardcoded weapon slot indexing.
(file #4795)
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Sat 13 Sep 2008 12:16:21 PM UTC, comment #1:
afai tested, vtols do not shoot
would it be easy to add support for "turret rotation boundaries"?
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Thu 11 Sep 2008 07:09:10 PM UTC, original submission:
I rewrote the turret management code to fix problems with self-repair, but mostly because the existing code was hideously ugly and hard to maintain. It should now be easier to extend to support multiple turrets, where one or more are non-weapon turrets.
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