patchFreeciv - Patches: patch #2714, Autosettlers consider building...

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patch #2714: Autosettlers consider building farmland even if city has no supermarket

Submitted by:  Marko Lindqvist <cazfi>
Submitted on:  Wed 15 Jun 2011 10:15:01 AM UTC  
Category: aiPriority: 5 - Normal
Status: In ProgressPrivacy: Public
Assigned to: NoneOpen/Closed: Open
Planned Release: Contains string changes: None

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Mon 20 Jun 2011 01:54:22 PM UTC, comment #2:

Let's retest this patch after patch #2733 has been resolved.

Marko Lindqvist <cazfi>
Project Administrator
Sat 18 Jun 2011 07:58:43 PM UTC, comment #1:

This shows no improvement for ai in autogames I've tested. But that was half-expected as I'm well aware of other ai-code shortcomings that affect this too (amortized 1 = 0 = absolutely nothing)

Marko Lindqvist <cazfi>
Project Administrator
Wed 15 Jun 2011 10:15:01 AM UTC, original submission:

Attached patch makes autosettlers to give value > 0 for farmland building for its possible future benefits even if it would not give no immediate benefit (in default ruleset: if city has no supermarket yet).

Marko Lindqvist <cazfi>
Project Administrator


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Attach File(s):

Attached Files
file #13207:  AiFarmland.diff added by cazfi (914B - text/plain)


Depends on the following items

   patch dependencies.

Items that depend on this one: None found


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  • -unavailable- added by cazfi (Submitted the item)

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    Follow 5 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Mon 12 May 2014 06:31:30 AM UTCcazfiPlanned Release2.5.0=>
    Sat 30 Jun 2012 04:03:25 PM UTCjtnDependencies-=>Depends on patch #2733
    Thu 27 Oct 2011 09:51:05 PM UTCcazfiPlanned Release2.4.0=>2.5.0
    Mon 20 Jun 2011 01:54:22 PM UTCcazfiStatusReady For Test=>In Progress
    Wed 15 Jun 2011 10:15:01 AM UTCcazfiAttached File-=>Added AiFarmland.diff, #13207
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