patchFreeciv - Patches: patch #2714, Autosettlers consider building...

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patch #2714: Autosettlers consider building farmland even if city has no supermarket

Submitted by:  Marko Lindqvist <cazfi>
Submitted on:  Wed Jun 15 10:15:01 2011  
Category: aiPriority: 5 - Normal
Status: In ProgressPrivacy: Public
Assigned to: NoneOpen/Closed: Open
Planned Release: Contains string changes: None

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Mon Jun 20 13:54:22 2011, comment #2:

Let's retest this patch after patch #2733 has been resolved.

Marko Lindqvist <cazfi>
Project Administrator
Sat Jun 18 19:58:43 2011, comment #1:

This shows no improvement for ai in autogames I've tested. But that was half-expected as I'm well aware of other ai-code shortcomings that affect this too (amortized 1 = 0 = absolutely nothing)

Marko Lindqvist <cazfi>
Project Administrator
Wed Jun 15 10:15:01 2011, original submission:

Attached patch makes autosettlers to give value > 0 for farmland building for its possible future benefits even if it would not give no immediate benefit (in default ruleset: if city has no supermarket yet).

Marko Lindqvist <cazfi>
Project Administrator


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Attach File(s):

Attached Files
file #13207:  AiFarmland.diff added by cazfi (914B - text/plain)


Depends on the following items

   patch dependencies.

Items that depend on this one: None found


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  • -unavailable- added by cazfi (Submitted the item)

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    Follow 5 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Mon May 12 06:31:30 2014cazfiPlanned Release2.5.0=>
    Sat Jun 30 16:03:25 2012jtnDependencies-=>Depends on patch #2733
    Thu Oct 27 21:51:05 2011cazfiPlanned Release2.4.0=>2.5.0
    Mon Jun 20 13:54:22 2011cazfiStatusReady For Test=>In Progress
    Wed Jun 15 10:15:01 2011cazfiAttached File-=>Added AiFarmland.diff, #13207
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