patchFreeciv - Patches: patch #3313, Nets to experimental ruleset

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patch #3313: Nets to experimental ruleset

Submitted by:  Marko Lindqvist <cazfi>
Submitted on:  Wed May 23 22:28:36 2012  
Category: rulesetsPriority: 5 - Normal
Status: In ProgressPrivacy: Public
Assigned to: NoneOpen/Closed: Open
Planned Release: Contains string changes: None

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Sat Jun 30 16:36:48 2012, comment #5:

An alternative could be to require these net bases only in ocean tiles with special resources (fish and wales), so it does not afect the AI so much.

In my ruleset I also made bouys needed in deep ocean tiles to get the extra shield from Offshore platafomrms.
And I gave extra trade from Highways only at tiles without farmland (to compensate AI does not build them).

This way those improvement are not so powerful for human players and they do not harm ao much the AI.

David Fernandez <bardo>
Thu Jun 28 23:28:50 2012, comment #4:

This was actually thrice bad for ai.
1) AI did not build bases, but does now (this kind of food bonus providing ones), so this one is solved.
2) AI does not build anything on ocean tiles, especially if that would require co-operation of worker and transport.
3) AI does not consider multiple actions at once. There's no benefit to only build nets, nor is there benefit to only build Harbours, so it would never do either. This has been known problem forever because it has always prevented AI from building Supermarket+Farmland.

Marko Lindqvist <cazfi>
Project Administrator
Sun Jun 24 16:24:51 2012, comment #3:

>New base type Nets, buildable on Oceanic tiles after Seafaring >discovered, required in tile before Harbor gives food bonus

I like the idea.
I find the bonus from harbours and offshore plataforms very powerful, imo it is better if you have to improve the tiles one by one as you suggest, like the farmlands. It would also make workers useful at islands.
I'll test this idea with civ2civ3 ruleset, where AI hardly build harbours or farmlands anyway.

David Fernandez <bardo>
Wed May 23 22:54:36 2012, comment #2:

Forgot that AI has no idea how to build bases. In which rulesets we may handicap AI so that it cannot take any advantage of Harbours?

Marko Lindqvist <cazfi>
Project Administrator
Wed May 23 22:44:54 2012, comment #1:

While we really, really should get some new features to classic / multiplayer rulesets (what changes will freeciv 2.5 provide to typical player who plays with default rules only?) at this time I propose this change to experimental ruleset only.
As soon as we have proper gfx in all included tilesets, I would propose adding this to classic and/or multiplayer ruleset too.

Marko Lindqvist <cazfi>
Project Administrator
Wed May 23 22:28:36 2012, original submission:

- New base type Nets, buildable on Oceanic tiles after Seafaring discovered, required in tile before Harbor gives food bonus

Marko Lindqvist <cazfi>
Project Administrator


(Note: upload size limit is set to 1024 kB, after insertion of the required escape characters.)

Attach File(s):

Attached Files
file #15779:  ExprNets.diff added by cazfi (2kB - text/plain)


Depends on the following items: None found

Items that depend on this one: None found


Carbon-Copy List
  • -unavailable- added by bardo (Posted a comment)
  • -unavailable- added by cazfi (Submitted the item)

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    Follow 3 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Thu Apr 18 22:17:29 2013cazfiStatusReady For Test=>In Progress
      Planned Release2.5.0=>
    Wed May 23 22:28:36 2012cazfiAttached File-=>Added ExprNets.diff, #15779
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