patchFreeciv - Patches: patch #3402, Effect to limit veteran level

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patch #3402: Effect to limit veteran level

Submitted by:  Jacob Nevins <jtn>
Submitted on:  Wed 11 Jul 2012 01:24:05 AM UTC  
Category: NonePriority: 5 - Normal
Status: DuplicatePrivacy: Public
Assigned to: NoneOpen/Closed: Closed
Planned Release: Contains string changes: None

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Mon 25 Aug 2014 04:24:37 PM UTC, comment #2:

This can be implemented with patch #4902 + patch #5094, so closing.

Jacob Nevins <jtn>
Project Administrator
Sat 05 Jul 2014 10:50:11 AM UTC, comment #1:

This could alternatively be implemented with patch #4902 and a Veteran_Combat=0 effect (although it would be harder for the AI and potentially help generation to understand the net effect).

Jacob Nevins <jtn>
Project Administrator
Wed 11 Jul 2012 01:24:05 AM UTC, original submission:

While working on veterancy recently, it occurred to me that it would be useful to be able to limit promotions via effects, so for instance you can start out only being able to get to the first level (veteran) through combat, but after getting some tech, later levels are unlocked for existing units and unit types.

It would be fairly easy to implement this Veteran_Max effect -- I don't think it has the edge cases many effects do (for one thing, if you lose the effect, you get to keep existing promotions).

Jacob Nevins <jtn>
Project Administrator


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    Follow 2 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Mon 25 Aug 2014 04:24:37 PM UTCjtnStatusNone=>Duplicate
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