patchFreeciv - Patches: patch #3589, Scripting function to adjust...

 
 
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patch #3589: Scripting function to adjust player traits

Submitted by:  Marko Lindqvist <cazfi>
Submitted on:  Fri 11 Jan 2013 05:14:59 AM UTC  
 
Category: generalPriority: 5 - Normal
Status: DonePrivacy: Public
Assigned to: Marko Lindqvist <cazfi>Open/Closed: Closed
Planned Release: 2.5.0

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Mon 14 Jan 2013 04:11:17 PM UTC, SVN revision 22120:

Added Player:trait_mod() function to adjust player's trait value to lua interface.

See gna patch #3589

(Browse SVN revision 22120)

Marko Lindqvist <cazfi>
Project AdministratorIn charge of this item.
Sun 13 Jan 2013 03:48:28 AM UTC, comment #1:

- Removed comment claiming that trait mod is never adjusted that is no longer true.

(file #16917)

Marko Lindqvist <cazfi>
Project AdministratorIn charge of this item.
Fri 11 Jan 2013 05:14:59 AM UTC, original submission:

Add Player:trait_mod() function to adjust player's trait value to lua interface.

Marko Lindqvist <cazfi>
Project AdministratorIn charge of this item.

 

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Attached Files
file #16917:  TraitModLua-2.patch added by cazfi (3kB - text/x-diff)
file #16915:  TraitModLua.patch added by cazfi (3kB - text/x-diff)

 

Depends on the following items: None found

Items that depend on this one: None found

 

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  • -unavailable- added by cazfi (Submitted the item)
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    Follow 5 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Mon 14 Jan 2013 04:11:51 PM UTCcazfiStatusReady For Test=>Done
      Assigned toNone=>cazfi
      Open/ClosedOpen=>Closed
    Sun 13 Jan 2013 03:48:28 AM UTCcazfiAttached File-=>Added TraitModLua-2.patch, #16917
    Fri 11 Jan 2013 05:14:59 AM UTCcazfiAttached File-=>Added TraitModLua.patch, #16915
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