patchFreeciv - Patches: patch #3683, River type specific gfx

 
 
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patch #3683: River type specific gfx

Submitted by:  Marko Lindqvist <cazfi>
Submitted on:  Sun 10 Feb 2013 12:30:44 AM UTC  
 
Category: clientPriority: 5 - Normal
Status: DonePrivacy: Public
Assigned to: Marko Lindqvist <cazfi>Open/Closed: Closed
Planned Release: 2.5.0

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Wed 13 Feb 2013 12:01:11 AM UTC, SVN revision 22331:

Load separate river sprites for each river road type based on the gfx tag
from ruleset.

See gna patch #3683

(Browse SVN revision 22331)

Marko Lindqvist <cazfi>
Project AdministratorIn charge of this item.
Sun 10 Feb 2013 12:30:44 AM UTC, original submission:

Load separate river sprites for each river road type based on the gfx tag from ruleset.

As common tag prefix for all sprites of the river type is needed, and there used to be both "tx.s_river_" and "tx.river_outlet" sprites for current river specials, former tags were changed to "tx.river_s" for common prefix "tx.river". To indicate this change I'll bump .spec -file capstr when committing this.

Marko Lindqvist <cazfi>
Project AdministratorIn charge of this item.

 

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Attached Files
file #17166:  RiverGfxTags.patch added by cazfi (23kB - text/x-diff)

 

Depends on the following items: None found

Items that depend on this one: None found

 

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  • -unavailable- added by cazfi (Submitted the item)
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    Follow 4 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Wed 13 Feb 2013 12:01:33 AM UTCcazfiStatusReady For Test=>Done
      Assigned toNone=>cazfi
      Open/ClosedOpen=>Closed
    Sun 10 Feb 2013 12:30:44 AM UTCcazfiAttached File-=>Added RiverGfxTags.patch, #17166
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