patchFreeciv - Patches: patch #3718, Conflation of attention and...

Show feedback again

patch #3718: Conflation of attention and defence effects in (F)ortify keypress is annoying

Submitted by:  Jacob Nevins <jtn>
Submitted on:  Mon Feb 18 10:00:44 2013  
Category: generalPriority: 5 - Normal
Status: NonePrivacy: Public
Assigned to: NoneOpen/Closed: Open
Planned Release: Contains string changes: None

Add a New Comment (Rich MarkupRich Markup):

You are not logged in

Please log in, so followups can be emailed to you.


(Jump to the original submission Jump to the original submission)

Sun Feb 14 13:58:03 2016, comment #7:

> I don't think there are any downsides to fortifying

Not currently, and I'm not aware of any plans for a feature that would make actions to "cost" more than current turn move points. There could be more permanent "tiredness" (soldiers can march even if their efficiency in battle would not be best possible), or one would need to pay salary for units.

Marko Lindqvist <cazfi>
Project Administrator
Tue Nov 17 09:57:54 2015, comment #6:

I like it.

>Is there any reason it can't be this simple?

I don't see any reason.

David Fernandez <bardo>
Mon Nov 16 22:53:38 2015, comment #5:

> A new order would be nice [...] [a unit] could both Fortify
> (gaining defense bonus) and construct Bases.

(This was subsequently dealt with by patch #5074.)

Jacob Nevins <jtn>
Project Administrator
Mon Nov 16 22:41:53 2015, comment #4:

OK, I'm going to repurpose this ticket for an entirely new proposal:

  • Users' keypresses to specify only the desired attention behaviour:
    • (F) becomes "hold this (F)ixed position and don't wake up"
    • (S)entry means "hold this position, wake up if someone comes near
  • For either key, units automatically fortify if able, otherwise not.

Is there any reason it can't be this simple?

This solves the problem that people are already using (F) to avoid units in cities waking up, and getting annoyed about units which can't get the defense bonus.

I don't think there are any downsides to fortifying, so there's no reason not to do so automatically.

Would probably want graphics tweaks to display these two orthogonal pieces of information simultaneously.

Jacob Nevins <jtn>
Project Administrator
Sat Apr 19 17:40:09 2014, comment #3:

A new order would be nice: it not only covers the !CanFortify units, but it also encourages UI separation between the act of fortifying and the act of constructing fortifications (so that one could, for example, define a "Combat Engineer" that could both Fortify (gaining defense bonus) and construct Bases.

Emmet Hikory <persia>
Project Member
Tue Feb 19 08:30:52 2013, comment #2:

Ah, I meant that units which the user has explicitly asked to fortify which are in cities would get the permanent-F state (to indicate that they're not getting a bonus from the user's action), not that all units inside cities without other orders automatically get an 'F' icon (to indicate the automatic defense bonus).

(It's good to know that it's not just me that uses "fortify" to mean "go to sleep until I wake you". Perhaps we need such an order for non-CanFortify units?)

Jacob Nevins <jtn>
Project Administrator
Tue Feb 19 04:19:58 2013, comment #1:

How can I then tell which units are active (will get focus) and which are really fortifying/fortified? When activating large number of units fortified inside city this becomes really important. I don't want to use S)entry to keep units in cities, as they would then wake up when ever enemy ship passes by (actually, I have catapult/cannons on sentry so I can counterattack with one keypress when someone comes next to city, I don't want Phalanx/Pikemen to activate to steal focus) or when they have been healed from previous attack against the city.

Marko Lindqvist <cazfi>
Project Administrator
Mon Feb 18 10:00:44 2013, original submission:

From bug #20501:

"Currently there's nothing stopping players from needlessly fortifying their units in cities in the mistaken belief that this will help. Perhaps if units in cities never reach "fortified" state (grey fort icon) and are permanently "fortifying" (yellow "F") when inside cities, and if a city is built around them they go from fortified to fortifying, would hint (somewhat obliquely) that something funny is going on?

"I don't want to take the order away entirely, as I sometimes use it as an alternative to Sentry when I don't want a unit to wake up and hassle me every time a foreigner passes by."

Jacob Nevins <jtn>
Project Administrator


(Note: upload size limit is set to 1024 kB, after insertion of the required escape characters.)

Attach File(s):

No files currently attached


Depends on the following items: None found

Items that depend on this one: None found


Carbon-Copy List
  • -unavailable- added by bardo (Posted a comment)
  • -unavailable- added by persia (Posted a comment)
  • -unavailable- added by cazfi (Posted a comment)
  • -unavailable- added by jtn (Submitted the item)

    Do you think this task is very important?
    If so, you can click here to add your encouragement to it.
    This task has 0 encouragements so far.

    Only logged-in users can vote.


    Error: not logged in



    Follows 1 latest change.

    Date Changed By Updated Field Previous Value => Replaced By
    Mon Nov 16 22:41:53 2015jtnSummaryUse activity icon to hint that fortifying in cities does nothing=>Conflation of attention and defence effects in (F)ortify keypress is annoying
    Show feedback again

    Back to the top

    Powered by Savane 3.1-cleanup