patchFreeciv - Patches: patch #3718, Use activity icon to hint that...

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patch #3718: Use activity icon to hint that fortifying in cities does nothing

Submitted by:  Jacob Nevins <jtn>
Submitted on:  Mon 18 Feb 2013 10:00:44 AM UTC  
Category: generalPriority: 5 - Normal
Status: NonePrivacy: Public
Assigned to: NoneOpen/Closed: Open
Planned Release: 

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Sat 19 Apr 2014 05:40:09 PM UTC, comment #3:

A new order would be nice: it not only covers the !CanFortify units, but it also encourages UI separation between the act of fortifying and the act of constructing fortifications (so that one could, for example, define a "Combat Engineer" that could both Fortify (gaining defense bonus) and construct Bases.

Emmet Hikory <persia>
Project Member
Tue 19 Feb 2013 08:30:52 AM UTC, comment #2:

Ah, I meant that units which the user has explicitly asked to fortify which are in cities would get the permanent-F state (to indicate that they're not getting a bonus from the user's action), not that all units inside cities without other orders automatically get an 'F' icon (to indicate the automatic defense bonus).

(It's good to know that it's not just me that uses "fortify" to mean "go to sleep until I wake you". Perhaps we need such an order for non-CanFortify units?)

Jacob Nevins <jtn>
Project Administrator
Tue 19 Feb 2013 04:19:58 AM UTC, comment #1:

How can I then tell which units are active (will get focus) and which are really fortifying/fortified? When activating large number of units fortified inside city this becomes really important. I don't want to use S)entry to keep units in cities, as they would then wake up when ever enemy ship passes by (actually, I have catapult/cannons on sentry so I can counterattack with one keypress when someone comes next to city, I don't want Phalanx/Pikemen to activate to steal focus) or when they have been healed from previous attack against the city.

Marko Lindqvist <cazfi>
Project Administrator
Mon 18 Feb 2013 10:00:44 AM UTC, original submission:

From bug #20501:

"Currently there's nothing stopping players from needlessly fortifying their units in cities in the mistaken belief that this will help. Perhaps if units in cities never reach "fortified" state (grey fort icon) and are permanently "fortifying" (yellow "F") when inside cities, and if a city is built around them they go from fortified to fortifying, would hint (somewhat obliquely) that something funny is going on?

"I don't want to take the order away entirely, as I sometimes use it as an alternative to Sentry when I don't want a unit to wake up and hassle me every time a foreigner passes by."

Jacob Nevins <jtn>
Project Administrator


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  • -unavailable- added by persia (Posted a comment)
  • -unavailable- added by cazfi (Posted a comment)
  • -unavailable- added by jtn (Submitted the item)

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