patchBattle for Wesnoth - Patches: patch #3784, SOUND:HIT_AND_MISS simplification...

 
 
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patch #3784: SOUND:HIT_AND_MISS simplification for unitWML

Submitted by:  David Mikos <coffee>
Submitted on:  Sat Mar 16 22:35:52 2013  
 
Priority: 4Status: Done
Privacy: PublicAssigned to: Jérémy Rosen <boucman>
Open/Closed: Closed

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Sun Mar 17 10:15:31 2013, comment #1:

looks good to me, feel free to apply

Jérémy Rosen <boucman>
Project MemberIn charge of this item.
Sat Mar 16 22:35:52 2013, original submission:

Here's (with some luck) the last of the massive all unit animation WML simplification patches.

This one makes no C++ changes. Instead the reductions come from using the SOUND:HIT_AND_MISS macro and defining a very similar new SOUND:HIT macro and applying these throughout to all default units.

Thse macros take in an absolute starting times. With the simplification in unit animation WML, do you think this obvious enough?

David Mikos <coffee>
Project Member

 

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  • -unavailable- added by shadowmaster (Updated the item)
  • -unavailable- added by boucman (Posted a comment)
  • -unavailable- added by coffee (Submitted the item)
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    Follow 3 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Tue Aug 6 00:43:08 2013shadowmasterOpen/ClosedOpen=>Closed
    Thu Mar 21 09:14:11 2013coffeeStatusNeed Info=>Done
    Sat Mar 16 22:35:52 2013coffeeAttached File-=>Added 2013.03.17-HIT_AND_MISS_unit_animation_WML_simplification.patch, #17442
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