patchBattle for Wesnoth - Patches: patch #3899, Httt 06_siege_of_elensefar...

 
 
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patch #3899: Httt 06_siege_of_elensefar micro_Ai iplemetation

Submitted by:  leandros holleman <leo42>
Submitted on:  Wed 08 May 2013 02:43:14 AM UTC  
 
Priority: 5 - NormalStatus: None
Privacy: PublicAssigned to: Iurii Chernyi <crab>
Open/Closed: Open

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Thu 09 May 2013 05:53:46 PM UTC, comment #2:

i obviously do not belive you are corect... my focus on this senario is realism... a defending army holding a sratigic city like elensefar and with reforcments on the way(sceletons) would never exit the city and fight on open ground... the botleneck is ment to make it a bit hader to got stait in with brute force over the brige and give a chance to set up your army's in a perfect formation before the attack begins..(giving a more intence feeling of the invading army)

p.s. sorry for my spelling..

leandros holleman <leo42>
Wed 08 May 2013 02:15:15 PM UTC, comment #1:

As I've played this scenario many times, and also the bottleneck defense scenario in mattsc's AI mod demo, I don't think that it is a good idea to use this micro ai there. Firstly, I somehow doubt it works well with that map as there are several intrances. And secondly, this ai forces a style of play onto the player that is tedious, thus annoying, and has very high danger of causing him to fail to finish in time.
Actually, I don't think the bottleneck defense AI has a use in practice, apart from being some fancy AI behavior. (other than a few other micro AIs)

Anonymissimus <anonymissimus>
Project Member
Wed 08 May 2013 02:43:14 AM UTC, original submission:

a simple implementation of micro Ai in Httt 06_siege_of_elensefar senario, besicly using the botle neck defence to make the orc army in elensefar feel more like a defencive army, and re-set to normal parameters after player gets in the city limits

leandros holleman <leo42>

 

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Attached Files
file #17923:  06_The_Siege_of_Elensefar.diff added by leo42 (1kB - text/x-patch - got the diff file )
file #17922:  06_The_Siege_of_Elensefar.cfg added by leo42 (23kB - application/octet-stream - fixed tabing and minor bug in event triger)
file #17921:  06_The_Siege_of_Elensefar.cfg added by leo42 (23kB - application/octet-stream)

 

Depends on the following items: None found

Items that depend on this one: None found

 

Carbon-Copy List
  • -unavailable- added by anonymissimus (Posted a comment)
  • -unavailable- added by mattsc (Updated the item)
  • -unavailable- added by leo42 (Submitted the item)
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    Follow 4 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Wed 08 May 2013 03:35:50 AM UTCleo42Attached File-=>Added 06_The_Siege_of_Elensefar.diff, #17923
    Wed 08 May 2013 03:14:01 AM UTCleo42Attached File-=>Added 06_The_Siege_of_Elensefar.cfg, #17922
    Wed 08 May 2013 02:51:05 AM UTCmattscAssigned toNone=>crab
    Wed 08 May 2013 02:43:14 AM UTCleo42Attached File-=>Added 06_The_Siege_of_Elensefar.cfg, #17921
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