patchFreeciv - Patches: patch #4221, Should not play sounds for events...

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patch #4221: Should not play sounds for events from cache

Submitted by:  Marko Lindqvist <cazfi>
Submitted on:  Thu 26 Sep 2013 02:05:44 PM UTC  
Category: clientPriority: 5 - Normal
Status: Ready For TestPrivacy: Public
Assigned to: NoneOpen/Closed: Open
Planned Release: 2.6.0, 3.0.0

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Thu 19 Nov 2015 08:34:06 PM UTC, comment #1:

Patch to play sound effect only if event is from current turn.

(file #25819)

Marko Lindqvist <cazfi>
Project Administrator
Thu 26 Sep 2013 02:05:44 PM UTC, original submission:

Login to running game, and receiving messages from cache (several turns worth), makes client to play sounds for all the events. That doesn't sound right ("wow! I have finished wonder! ... err, previous one, turns ago...")

Marko Lindqvist <cazfi>
Project Administrator


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Attach File(s):

Attached Files
file #25819:  CurrentTurnAudio.patch added by cazfi (445B - text/x-diff)


Depends on the following items: None found

Items that depend on this one: None found


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  • -unavailable- added by cazfi (Submitted the item)

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    Follow 3 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Thu 19 Nov 2015 08:34:06 PM UTCcazfiAttached File-=>Added CurrentTurnAudio.patch, #25819
      StatusNone=>Ready For Test
      Planned Release=>2.6.0, 3.0.0
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