patchFreeciv - Patches: patch #4273, Dynamic network protocol

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patch #4273: Dynamic network protocol

Submitted by:  Marko Lindqvist <cazfi>
Submitted on:  Sat Oct 26 20:39:12 2013  
Category: NonePriority: 5 - Normal
Status: NonePrivacy: Public
Assigned to: NoneOpen/Closed: Open
Planned Release: Contains string changes: None

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Sat Oct 26 20:39:12 2013, original submission:

When thinking about how increasing max player number beyond 8bit value would cause network traffic to increase in all the games despite games with more than 8bit player ids used would be extremely rare, it occurred to me that the field width could be dynamically adjusted. One of the very first packets server sends could tell the client width of some of the data types.

The complicated part of implementing this would be making sure that agreed protocol does not change (server that has advertised itself as max 8bit player id server, couldn't increase its maxplayers too high) or protocol information is updated to the clients correctly.

Marko Lindqvist <cazfi>
Project Administrator


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