patchFreeciv - Patches: patch #4393, Support multiple city graphics...

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patch #4393: Support multiple city graphics providing buildings

Submitted by:  Marko Lindqvist <cazfi>
Submitted on:  Thu 02 Jan 2014 04:48:03 PM UTC  
Category: clientPriority: 5 - Normal
Status: Ready For TestPrivacy: Public
Assigned to: NoneOpen/Closed: Open
Planned Release: 2.6.0

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Thu 02 Jan 2014 05:17:37 PM UTC, comment #1:

Ooh, maybe I can use this to do the thing I've wanted to do for ages, of making the capital city obvious on the map.

Jacob Nevins <jtn>
Project Administrator
Thu 02 Jan 2014 04:48:03 PM UTC, original submission:

Turn former boolean effect "Visible_Wall" to integer. Value indicates which set of building sprites should be used.
Tilesets can define either up to 5 buildings city sprite sets, or single wall sprite set like before. For positive "Visible_Wall" effect client first tries to display building sprite with that identifier, and if such sprite is not found, generic wall sprite.

Marko Lindqvist <cazfi>
Project Administrator


(Note: upload size limit is set to 1024 kB, after insertion of the required escape characters.)

Attach File(s):

Attached Files
file #19612:  MultiWallGfx.patch added by cazfi (10kB - text/x-diff)


Depends on the following items: None found

Items that depend on this one: None found


Carbon-Copy List
  • -unavailable- added by jtn (Posted a comment)
  • -unavailable- added by cazfi (Submitted the item)

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    Follows 1 latest change.

    Date Changed By Updated Field Previous Value => Replaced By
    Thu 02 Jan 2014 04:48:03 PM UTCcazfiAttached File-=>Added MultiWallGfx.patch, #19612
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