patchFreeciv - Patches: patch #4452, freeciv-ruledit & script.lua

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patch #4452: freeciv-ruledit & script.lua

Submitted by:  Marko Lindqvist <cazfi>
Submitted on:  Sat Jan 25 09:47:37 2014  
Category: freeciv-ruleditPriority: 5 - Normal
Status: DonePrivacy: Public
Assigned to: Marko Lindqvist <cazfi>Open/Closed: Closed
Planned Release: 2.6.0Contains string changes: None

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Sat Mar 8 23:03:50 2014, SVN revision 24638:

Save script.lua from freeciv-ruledit.

See patch #4452

(Browse SVN revision 24638)

Marko Lindqvist <cazfi>
Project AdministratorIn charge of this item.
Sat Mar 1 18:10:58 2014, comment #1:


(file #20215)

Marko Lindqvist <cazfi>
Project AdministratorIn charge of this item.
Sat Jan 25 09:47:37 2014, original submission:

Opening a ticket just to document this last missing piece from saving usable ruleset.

script.lua is mandatory part of the ruleset directory, so freeciv-ruledit should save it even though freeciv-ruledit never makes changes to it. Also, script saved cannot be some template, so that editing a ruleset with freeciv-ruledit does not lose earlier changes to script.lua.

Marko Lindqvist <cazfi>
Project AdministratorIn charge of this item.


(Note: upload size limit is set to 1024 kB, after insertion of the required escape characters.)

Attach File(s):

Attached Files
file #20215:  ScriptLuaSave.patch added by cazfi (13kB - text/x-diff)


Depends on the following items: None found

Items that depend on this one: None found


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  • -unavailable- added by cazfi (Submitted the item)

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    Follow 5 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Sat Mar 8 23:04:03 2014cazfiStatusReady For Test=>Done
      Assigned toNone=>cazfi
    Sat Mar 1 18:10:58 2014cazfiAttached File-=>Added ScriptLuaSave.patch, #20215
      StatusNone=>Ready For Test
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