patchFreeciv - Patches: patch #4532, "CityTile" requirement...

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patch #4532: "CityTile" requirement type "Worked"

Submitted by:  Marko Lindqvist <cazfi>
Submitted on:  Sun Feb 23 08:30:22 2014  
Category: NonePriority: 5 - Normal
Status: NonePrivacy: Public
Assigned to: NoneOpen/Closed: Open
Planned Release: Contains string changes: None

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Mon Jun 30 17:27:06 2014, comment #1:

What sort of thing would this be intended to enable? As mentioned in patch #4216, much of autosettler code would break if tile improvement benefits gained a restriction that tile was currently worked. If considering improvement reqs (e.g., one can't build a Mint unless one has a worked tile with the Gold resource in the city), while these can be imposed at the time the player adds the improvement to the worklist and at the time construction is started, it wouldn't be checked any other time. A similar situation applies for the construction of extras (and would for units, did units use reqs).

Emmet Hikory <persia>
Project Member
Sun Feb 23 08:30:22 2014, original submission:

Currently "CityTile" requirement supports checking only if the tile is "Center". The most needed addition would be checking if tile is "Worked".

It's should be rather easy task (seach keywords from the related source files and do the necessary additions), and as I'm not yet needing it really urgently, I'd rather leave it to someone else to get familiar with the requirements system. Will get back to it at some point if nobody has volunteered.

Marko Lindqvist <cazfi>
Project Administrator


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  • -unavailable- added by persia (Posted a comment)
  • -unavailable- added by cazfi (Submitted the item)

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